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Tarminic
Black Flame Industries
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Posted - 2007.09.08 01:38:00 -
[1]
I'll make this short and to the point - I think capacitor batteries are a bit underpowered. Allow me to explain:
Assuming a frigate with 300 capacitor energy, a cruiser with 1200 capacitor energy, and a battleship with 6000 capacitor energy, capacitor batteries offer the following advantage to effective capacitor recharge rate (bolded):
Quote: Small: 75 Additional energy, 50 CPU, 10 Powergrid - (25% Boost) Medium: 300 Additional energy , 75 CPU, 75 Powergrid - (25% Boost) Large: 500 Additional energy, 100 CPU, 275 Powergrid - (12% Boost)
Compare these fitting requirements to capacitor Rechargers: 15% Boost - 10 CPU, 1 Powergrid Comparing the fitting requirements for Rechargers vs. batteries across each ship class:
Quote: Frigate - 10% extra recharge for 5X CPU and 10X powergrid requirements Cruiser - 10% extra recharge for 7.5X CPU and 75X powergrid requirements Battleship - 3% less recharge for 10X CPU and 275X powergrid requirements
Though an argument can be made that the extra capacity has value of it's own, I don't think this makes up for the disproportionately high fitting requirements compared to capacitor rechargers. What say you, forum warriors? ------------ Whiners - Unite! | Posting and You Tarminic - Forum Warfare Specialist. |

Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.09.08 01:41:00 -
[2]
just fit diagnostic systems, percentile boosts are better AND it buffs shields too 
Why there should be a breathalyzer to login to Eve-Forums:
Quote: Smacking my own alt in a nerf-thread while drunk, he was irritating a Hauler full of tech II n00bs, Oops.
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Tarminic
Black Flame Industries
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Posted - 2007.09.08 01:54:00 -
[3]
Originally by: Tortun Nahme just fit diagnostic systems, percentile boosts are better AND it buffs shields too 
Perhaps, but this doesn't mean that Cap Batteries should be amazingly useless compared to any other cap recharge module in the game.  ------------ Whiners - Unite! | Posting and You Tarminic - Forum Warfare Specialist. |

Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2007.09.08 01:57:00 -
[4]
Batteries are indeed mostly useless, the only situation i use them is in frigates for long travels, where warping distance may need a lot of cap.
Looking for queue-free research slots? Click here!
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redialer
Minmatar The African Contingency Veritas Immortalis
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Posted - 2007.09.08 02:08:00 -
[5]
/signed
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Ampoliros
Shadow Company FreeFall Securities
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Posted - 2007.09.08 02:25:00 -
[6]
Well, the grid requirement differences make sense being as grid is the "What size stuff can you fit on this" attribute, and each type is ship-specific.
A cruiser with an oversized BS cap battery works okay if you can stomach the fitting requirements - in that case its somewhat like 50% extra regen and can really add quite a bit of sustainability. But, yeah, I'd either like to see them add in an XL cap battery and push down the fitting requirements (to make it somewhat shieldbooster-like in progression) or just boost cap amount added. Also, not making them stacknerfed with MWDs would be great too.
------------------------------------ My statements are not those of my corp or of my alliance, nor anyone else.
[Insert witty comment here] |

Stakhanov
Katana's Edge
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Posted - 2007.09.08 02:33:00 -
[7]
Lots of redundant / underpowered items in Eve. I think it's safe to say that a good half of the rigs are totally useless.
The cap battery has an advantage over cap recharger - more cap reserve that buys you some time to shoot / tank. But I agree that their fitting cost is outrageous.
Some modules are never used , and for good reasons. Flux coils , resistance plating , reinforced bulkheads , tracking links... ewar and utility drones have a pityful effect compared to their combat versions or ewar modules , only ECM drones are sometimes worth using since the ECM nerf. Ever seen target painting drones in action ? I highly doubt it. Even a small energy neutralizer is more effective than a heavy neutralizer drone. Webber drones rarely make a difference either , they are just too slow for their target and 5 of them have the same effect as a cheap webber.
T2 ships get decent boosts , but no one seems to care about underpowered modules...
Originally by: Cipher7 If you manage to get baited, what's your skill, being a good victim?
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Lowanaera
Amarr Paladin Imperium Curatores Veritatis Alliance
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Posted - 2007.09.08 03:05:00 -
[8]
When HP and cap amounts were boosted, batteries weren't changed an equivalent percentage, that's why they're so terrible now. Still, a few specific cruiser setups can make good use of them.
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SiJira
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Posted - 2007.09.09 11:18:00 -
[9]
they definitely need something ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! _lies above_ CCP Morpheus was here  Morpheus Fails. You need colors!! -Kaemonn [yellow]Kaem |

Moraguth
Amarr Shiva Morsus Mihi
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Posted - 2007.11.08 21:48:00 -
[10]
The only time i legitimately fit a cap battery was when a large one fit on my guardian. It gave a whole lot of extra cap and my cap recharge time (in seconds) stayed the same so it was a huge boost. I don't think that works anymore now though, or i've messed with my setup too much.
Either way, I guess a simple answer would have been /signed
OH! Idea.... make it so that cap batteries are capacitor that CAN"T be nossed or neutralized. THAT WOULD BE AMAZING. Also, make them give more cap :) good game
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Sister Impotentata
Caldari State War Academy
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Posted - 2007.11.08 21:55:00 -
[11]
This is patently true. Capacitor battery charges are roughly equivalent to gun caliber in other games. And the simple fact is, everyone and his brother has dual desert eagles akimbo. It doesn't matter that the charge is big enough to break both my calcium-starved wrists, all that matters is that the guy across the system has them. So I need bigger ones. I won't rest till I have 1400 caliber howitzer cap batts. ----- TANSTAAFL
Originally by: Hostess Deconstructing the Twinkie is like trying to deconstruct the universe.
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Smakko
Ad Astra Vexillum Brutally Clever Empire
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Posted - 2007.11.08 21:55:00 -
[12]
/signed. I too think capacitor batteries could be quite useful but the fitting requirements are out of whack.
Love the idea of making energy from the cap battery immune to Nos/Neut. That would make the fitting requirements quite worth it in certain cases.
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magnus amadeus
Amarr Hammer Of Light
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Posted - 2007.11.08 21:56:00 -
[13]
Edited by: magnus amadeus on 08/11/2007 21:56:22 Here is the thing, on some cruisers and frigates, capacitor batteries are useful.
Now here is the real issue, not all ships are created equal, capacity wise that is. Some have larger and some have small capacitors. A static bonus to capacitor capacity benefits ships with smaller capacitors and large amount of disposable CPU such as some minnie ships more than races that could truly benefit from it, amarr and gallente.
Another issue is their astronomical CPU cost. The powergrid usage is fine, but in reality the CPU usage needs to be halved in order to fit on amarrian or gallente ships with any frequency.
The solution therefor would be to change this module to one of two things. A catch-all percentage boost much like cap rechargers are, with a suitable bonus and fitting requirements. OR, to half the CPU requirements and double the powergrid requirements, and set their boosts to 25% each.
IMO these modules should compete with capacitor boosters. Not as effective, but permanent for decent fitting costs. _________________________________________________ Never argue with an idiot, they drag you down to their level and beat you down with experience. |

Maltitol
Gallente Tides of Silence Hydra Alliance
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Posted - 2007.11.08 21:56:00 -
[14]
i dont get it.. this isnt a whine.
im a little confused here 
Originally by: CCP Wrangler Well boohoo.
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Tarminic
Forsaken Resistance
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Posted - 2007.11.08 21:57:00 -
[15]
Originally by: Maltitol i dont get it.. this isnt a whine.
im a little confused here 
I do occasionally make REAL suggestions, you know.  ---------------- Tarminic - 29 Million SP in pink Forum Warfare  |

Sister Impotentata
Caldari State War Academy
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Posted - 2007.11.08 21:58:00 -
[16]
Originally by: Tarminic
Originally by: Maltitol i dont get it.. this isnt a whine.
im a little confused here 
I do occasionally make REAL suggestions, you know. 
Wait, so then my response... Oh man. I just got Tarminicrolled. ----- TANSTAAFL
Originally by: Hostess Deconstructing the Twinkie is like trying to deconstruct the universe.
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Tarminic
Forsaken Resistance
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Posted - 2007.11.08 22:02:00 -
[17]
Originally by: Sister Impotentata
Originally by: Tarminic
Originally by: Maltitol i dont get it.. this isnt a whine.
im a little confused here 
I do occasionally make REAL suggestions, you know. 
Wait, so then my response... Oh man. I just got Tarminicrolled.
Hm, this is a fascinating side effect of my posting... ---------------- Tarminic - 29 Million SP in pink Forum Warfare  |

Splagada
Minmatar Tides of Silence Hydra Alliance
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Posted - 2007.11.08 22:03:00 -
[18]
what's wrong here? was clear and made sense. and damn good point
i love the idea of the "cap-reserve-you-cant-neut-nor-nos" ------
Proud Janitor of Tides of Silence
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Taedrin
Gallente Magellan Exploration and Survey Rare Faction
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Posted - 2007.11.08 22:08:00 -
[19]
OMG, Tarminic made a real post!
/signed on the un-NOSable cap battery idea. Unfortunately that was suggested as a means to fix NOS, but CCP chose to go elsewhere. I highly doubt CCP would ever implement it.
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Moraguth
Amarr Shiva Morsus Mihi
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Posted - 2007.11.08 22:17:00 -
[20]
Originally by: Taedrin OMG, Tarminic made a real post!
/signed on the un-NOSable cap battery idea. Unfortunately that was suggested as a means to fix NOS, but CCP chose to go elsewhere. I highly doubt CCP would ever implement it.
I think the suggestion was for when they were doing the nos nerf to have a percentage of your cap that nos/neuts couldn't touch by default. This is kinda different in that you'd have to setup your ship to do it that way. It might also nerf your own ability to nos if you think about it. Your cap would almost always be higher than your opponent's if you had this battery in, so you'd have to change your setup a bit to compensate. I REALLY like this idea, it gives you even more things to play with when THINKING about how to setup your ship, instead of just having a cookie cutter way of setting it up (like alot of people do now) good game
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Xaen
Caldari Caldari Provisions
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Posted - 2007.11.08 22:23:00 -
[21]
Edited by: Xaen on 08/11/2007 22:24:19 Agreed. There are very, very few ships where a capacitor battery will give you more peak cap/s than a cap recharger. I think the Ishtar and the Vagabond might be just about it and that's with specific skills and specific fits.
The only use for that extra capacity (and lesser recharge rate) that I can think of is warping farther. And this is such a niche use that it scarcely matters.
Buff cap batteries?
edit: refinement -- Support fixing the EVE UI | Suggest Jita fixes
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.11.08 22:31:00 -
[22]
The short and long of cap batteries is that they are so hard to fit and/or dont provide enough capacitor that they are only usefull on a small segment of ships that are able to fit oversized[in CPU and PG] modules in order to attain cap stability.
Balancing it however is another issue and would be very hard considering ships like the Sacriledge.
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Mei Saango
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Posted - 2007.11.08 23:06:00 -
[23]
You can do some crazy things with them though:
Rapier:
Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II
10MN MicroWarpdrive II Republic Fleet Warp Disruptor Stasis Webifier II Stasis Webifier II Large Capacitor Battery II Large Capacitor Battery II
Covert Ops Cloaking Device II Recon Probe Launcher I Dual 180mm AutoCannon II Dual 180mm AutoCannon II
Polycarbon Engine Housing I Polycarbon Engine Housing I
Perma tackle at 25-30 km, maintaining 4km/sec? (AC are to deal with any drones that might catch you, not to shoot at the tackled target)
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Maltitol
Gallente Tides of Silence Hydra Alliance
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Posted - 2007.11.08 23:10:00 -
[24]
this is a good recommendation tarminic.. now go get yourself nerfed again 
seriously though, wouldnt it make sense then to fit large batteries instead of cpr's and maybe 1 - 2 nos on any ship and you immediately have an unnossable tank you can perma run
or maybe i read it wrong?
Originally by: CCP Wrangler Well boohoo.
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Moraguth
Amarr Shiva Morsus Mihi
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Posted - 2007.11.09 17:26:00 -
[25]
Originally by: Maltitol this is a good recommendation tarminic.. now go get yourself nerfed again 
seriously though, wouldnt it make sense then to fit large batteries instead of cpr's and maybe 1 - 2 nos on any ship and you immediately have an unnossable tank you can perma run
or maybe i read it wrong?
Ahem... are you referring to my recommendation?   good game
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Karann
Minmatar Locus Solus
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Posted - 2007.11.09 17:53:00 -
[26]
no t2 micro cap battery in game either? i cant find one anyway. but woul dbe useful on my cov ops for a wee bit more cap on long jumps or lots of heaving around systems.
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Arachidamia
The Ninja Coalition Drunken N Disorderly
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Posted - 2007.11.09 18:18:00 -
[27]
They only need a small boost, if any. While most of the time they are pretty useless... on a select few cruisers/frigates they can really shine. I especially like sticking a small battery on a frigate. Massively helps the regen, while also allowing you to make those big jumps in 0.0
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JamnOne
Amarr
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Posted - 2007.11.09 18:48:00 -
[28]
There are capacitor batteries? Hmm, why wasn't I informed about this? Are they any good? I just use rechargers and PDS when I am really adventerous. ________________________
Originally by: CCP Prism X Hah! Vengeance is sweet! 
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Occara
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Posted - 2007.11.09 19:06:00 -
[29]
Originally by: JamnOne There are capacitor batteries? Hmm, why wasn't I informed about this? Are they any good? I just use rechargers and PDS when I am really adventerous.
The only ship i ever have cap batteries on is a guardian. Both mid slots have large batteries.
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Tarminic
Forsaken Resistance
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Posted - 2007.11.09 19:22:00 -
[30]
Originally by: Occara
Originally by: JamnOne There are capacitor batteries? Hmm, why wasn't I informed about this? Are they any good? I just use rechargers and PDS when I am really adventerous.
The only ship i ever have cap batteries on is a guardian. Both mid slots have large batteries.
Right, I think I may have used one on a Basilisk once... ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
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