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Thread Statistics | Show CCP posts - 10 post(s) |

Famble
Three's a Crowd
258
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Posted - 2012.01.18 23:39:00 -
[31] - Quote
CCP Punkturis wrote:Famble wrote:Does it blow anyone else's mind that such a trivial change can't be accomplished in a couple of hours of coding? you don't know what you're talking about
No, you don't. Did I win? 
These people aren't asking for a new UI here (at least not in this thread). They're asking for one more widdle bar showing their watched target's cap. That is not exactly a monstrous, revolutionary, release-all-new-manuals type of change. Instead they're met with maybe I can make the bar you currently have a few pixels taller or whatever.
Look I love what you did with the font and have every faith in your ability to pretty up what we already have. It just seems strange to me that such a small change (at least from an end-user's perspective) would require such effort.
Put differently, I stand by my earlier post.
Meh.
If anyone ever looks at you and says, "Hold my beer, watch this,"-á you're probably going to want to pay attention. |
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CCP Punkturis
C C P C C P Alliance
1137

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Posted - 2012.01.18 23:45:00 -
[32] - Quote
Famble wrote:CCP Punkturis wrote:Famble wrote:Does it blow anyone else's mind that such a trivial change can't be accomplished in a couple of hours of coding? you don't know what you're talking about No, you don't. Did I win?  These people aren't asking for a new UI here (at least not in this thread). They're asking for one more widdle bar showing their watched target's cap. That is not exactly a monstrous, revolutionary, release-all-new-manuals type of change. Instead they're met with maybe I can make the bar you currently have a few pixels taller or whatever. Look I love what you did with the font and have every faith in your ability to pretty up what we already have. It just seems strange to me that such a small change (at least from an end-user's perspective) would require such effort. Put differently, I stand by my earlier post. Meh.
well it's a small UI change if you have the information.
Getting the information and meanwhile also be nice to the server is not a "trivial change" that can be done in "couple of hours of coding".
It's not like they're asking to show their own cap status in a bar. CCP Punkturis | EVE UI Developer |
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VinroC
Men in Black.
0
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Posted - 2012.01.18 23:55:00 -
[33] - Quote
i bet 5 bil he cant make a code |

Famble
Three's a Crowd
258
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Posted - 2012.01.18 23:59:00 -
[34] - Quote
CCP Punkturis wrote:Famble wrote:CCP Punkturis wrote:Famble wrote:Does it blow anyone else's mind that such a trivial change can't be accomplished in a couple of hours of coding? you don't know what you're talking about No, you don't. Did I win?  These people aren't asking for a new UI here (at least not in this thread). They're asking for one more widdle bar showing their watched target's cap. That is not exactly a monstrous, revolutionary, release-all-new-manuals type of change. Instead they're met with maybe I can make the bar you currently have a few pixels taller or whatever. Look I love what you did with the font and have every faith in your ability to pretty up what we already have. It just seems strange to me that such a small change (at least from an end-user's perspective) would require such effort. Put differently, I stand by my earlier post. Meh. well it's a small UI change if you have the information.Getting the information and meanwhile also be nice to the server is not a "trivial change" that can be done in "couple of hours of coding". It's not like they're asking to show their own cap status in a bar.
Fair enough and exactly what I suspected would be the difficulty. I guess I assumed that whatever object was retrieved in code that showed the guys shield would also contain more properties like, well cap and other things. Forgive me I don't know python I just assume object oriented is part of the deal.
More independant calls to the db are bad news for fleet fights so... actually ill stop since I don't know your code and i don't want to put you in a no win position. Keep up the good work, I mean that. My eyes like what you do.
If anyone ever looks at you and says, "Hold my beer, watch this,"-á you're probably going to want to pay attention. |

Aamrr
236
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Posted - 2012.01.19 01:04:00 -
[35] - Quote
Famble wrote:Fair enough and exactly what I suspected would be the difficulty. I guess I assumed that whatever object was retrieved in code that showed the guys shield would also contain more properties like, well cap and other things. Forgive me I don't know python I just assume object oriented is part of the deal.
Actually, it probably explicitly excludes this kind of information. If it's not visible on the client, it shouldn't be delivered to the user. People can read packets, after all. Doing so only invites unpleasant client-side modifications that give cheaters an advantage over players using an unmodified client. |

Katherine Starlight
Apex Tech Xenogenesis Alliance
1
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Posted - 2012.01.19 01:24:00 -
[36] - Quote
Instead of bigger bars Give us bars that update realtime isntead of 4-5 seconds after, blinking red then Pow half the bar is red after 4-5 seconds. Yeah.
Better and more bars, in all possible ways. |

Renan Ruivo
Hipernova Vera Cruz Alliance
689
|
Posted - 2012.01.19 01:28:00 -
[37] - Quote
CCP Punkturis wrote:Famble wrote:CCP Punkturis wrote:Famble wrote:Does it blow anyone else's mind that such a trivial change can't be accomplished in a couple of hours of coding? you don't know what you're talking about No, you don't. Did I win?  These people aren't asking for a new UI here (at least not in this thread). They're asking for one more widdle bar showing their watched target's cap. That is not exactly a monstrous, revolutionary, release-all-new-manuals type of change. Instead they're met with maybe I can make the bar you currently have a few pixels taller or whatever. Look I love what you did with the font and have every faith in your ability to pretty up what we already have. It just seems strange to me that such a small change (at least from an end-user's perspective) would require such effort. Put differently, I stand by my earlier post. Meh. well it's a small UI change if you have the information.Getting the information and meanwhile also be nice to the server is not a "trivial change" that can be done in "couple of hours of coding". It's not like they're asking to show their own cap status in a bar.
Hey Punkturis, hope you read this:
Is it possible, then, to add another broadcast button that says "cap full"? This is how it goes in fleets.. the pilot asks for cap using the broadcast window but he needs to type "cap full" in fleet chat when hes full.
Its not what these people want.. but surely THIS only takes a couple hours worth of coding, amirite?
 Rated ARG for Pirates. **** you. |

Bienator II
madmen of the skies
521
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Posted - 2012.01.19 01:33:00 -
[38] - Quote
CCP Punkturis wrote:Famble wrote:CCP Punkturis wrote:Famble wrote:Does it blow anyone else's mind that such a trivial change can't be accomplished in a couple of hours of coding? you don't know what you're talking about No, you don't. Did I win?  These people aren't asking for a new UI here (at least not in this thread). They're asking for one more widdle bar showing their watched target's cap. That is not exactly a monstrous, revolutionary, release-all-new-manuals type of change. Instead they're met with maybe I can make the bar you currently have a few pixels taller or whatever. Look I love what you did with the font and have every faith in your ability to pretty up what we already have. It just seems strange to me that such a small change (at least from an end-user's perspective) would require such effort. Put differently, I stand by my earlier post. Meh. well it's a small UI change if you have the information.Getting the information and meanwhile also be nice to the server is not a "trivial change" that can be done in "couple of hours of coding". It's not like they're asking to show their own cap status in a bar.
to be fair, for someone knowing the code it IS probably only a couple of h of coding since it is only a additional server-side attribute more which has to go the same route as the health attributes. Its a add-on rather than a new feature :P a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

BeanBagKing
Terra Incognita Intrepid Crossing
71
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Posted - 2012.01.19 01:33:00 -
[39] - Quote
Aamrr wrote: (And could you maybe mention something about the capacitor gauges to someone that can do something? It seems like a rather popular proposal.)
^^ This, if you can't do it, we forgive you, but mentioning this to the appropriate people would be wonderful because this idea is wonderful.
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JamesCLK
Lone Star Exploration Lone Star Partners
31
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Posted - 2012.01.19 01:37:00 -
[40] - Quote
As a suggestion to not only (our eternal UI mistress) CCP Punkturis, but also the rest of the UI team; since you're presumably working on UI related stuff (the code behind the new neocom, right?), I'm going to assume that code structure and modularity (lots of useful internal development APIs that can save development time, etc...) are a high priority.
Moar devblogs for the blogthrone on inter-team synergy might be apreciated as I'm certain many people (including myself) are unaware of just how much work is required on the developers part to create the fixes and features we love (think CCP Guard's office tours, just with less hand held explosives and more gun fights).
@ Renan above; Broadcasts aren't just UI. The button you press certainly is a UI element, but the actual actions that this button performs require work outside the UI team if I'm not mistaken. Team UI is all about user-freindly, eye-gasmic, functional interfaces, and less about how the actions you order through the interface are executed (beyond opening other UI elements perhaps).
And if we were to choose between a capacitor bar and a broadcast for the same dev time, I'd pick the capacitor bar. |

Mioelnir
Cataclysm Enterprises Ev0ke
47
|
Posted - 2012.01.19 01:41:00 -
[41] - Quote
It is also very very unlikely that the cap status movie that the client displays with constant updates every few seconds is available in that form on the server, since it would be horribly inefficient. It is more likely that a ship's cap is - serverside - only recalculated/updated whenever the ship actually uses cap, which then in turn acts as a synchronization point for the client movie.
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William Loire
Inquisition FiS Division
25
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Posted - 2012.01.19 01:49:00 -
[42] - Quote
CCP Punkturis wrote: you don't know what you're talking about
I like you. |

GunslingerBob
Rim Collection RC Test Alliance Please Ignore
4
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Posted - 2012.01.19 01:59:00 -
[43] - Quote
Or, pilots could broadcast for cap when they need it and you could cap them up.
If you keep adding all these little things to try to "improve" the game, you end up taking away some of the key elements. If you want to stay alive, it isn't the Logistics pilot's responsibility, it's yours. Proper broadcasting is something all fleet members should be taught, allowing the Logistics pilots to react accordingly.
Then again, when you warp a fleet of Maelstroms to 0, I guess you don't need to worry too much about Logistics now do you? |

TuonelanOrja
Center for Advanced Studies Gallente Federation
179
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Posted - 2012.01.19 11:11:00 -
[44] - Quote
this Not a veteran, just bitter.. |

Rek Seven
Probe Patrol Project Wildfire
134
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Posted - 2012.01.19 11:29:00 -
[45] - Quote
CCP Punkturis wrote:Aamrr wrote:If we spell it right, will you work on it? Pretty please? ...please? It's not a project for a UI programmer, sorry 
Wait, how is that not a User Interface issue?
I understand UI to be the way in which a player navigates the games system and the way the game conveys information to the player... Am i wrong? |

Siiee
Recycled Heroes
8
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Posted - 2012.01.19 11:33:00 -
[46] - Quote
CCP Punkturis wrote: you don't know what you're talking about
<3
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Gilbaron
Free-Space-Ranger Ev0ke
110
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Posted - 2012.01.19 11:34:00 -
[47] - Quote
ccp punkturis best dev ! |

Krissada
Native Freshfood Minmatar Republic
69
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Posted - 2012.01.19 11:56:00 -
[48] - Quote
Famble wrote:
Fair enough and exactly what I suspected would be the difficulty. I guess I assumed that whatever object was retrieved in code that showed the guys shield would also contain more properties like, well cap and other things. Forgive me I don't know python I just assume object oriented is part of the deal.
More independant calls to the db are bad news for fleet fights so... actually ill stop since I don't know your code and i don't want to put you in a no win position. Keep up the good work, I mean that. My eyes like what you do.
Dev1 - "Ya, let's definitely call upon capacitor information and send it to the client for all 200 ships on the grid without even using that information to anything useful besides maybe taking some memory and internet bandwidth."
Dev2 - "But why?"
Dev1 - "I dunno lag EVE and laugh at people crying about lag?"
You sir, are ********.
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Gilbaron
Free-Space-Ranger Ev0ke
110
|
Posted - 2012.01.19 12:05:00 -
[49] - Quote
sending information to bazillions of people is not a problem
calculating said information and refining it in a way that it can be send MIGHT be a problem (mostly due to the fact that the information might be calculated in a different way or at a different place than the information that is send right now)
also recieving loads of information and filtering/displaying only the important ones can be a problem |

Rek Seven
Probe Patrol Project Wildfire
135
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Posted - 2012.01.19 12:17:00 -
[50] - Quote
Since when can you have 200 ships on your watch list?
I'm no programmer but the ship scanner can already view another persons cap level so could that code be adapted so that when you add someone to watchlist, you are effectively using this part of the ship scanner code? |
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CCP Spitfire
C C P C C P Alliance
1289

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Posted - 2012.01.19 12:20:00 -
[51] - Quote
Moved from "EVE General Discussion".
CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
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Renan Ruivo
Hipernova Vera Cruz Alliance
690
|
Posted - 2012.01.19 12:32:00 -
[52] - Quote
JamesCLK wrote:@ Renan above; Broadcasts aren't just UI. The button you press certainly is a UI element, but the actual actions that this button performs require work outside the UI team if I'm not mistaken. Team UI is all about user-freindly, eye-gasmic, functional interfaces, and less about how the actions you order through the interface are executed (beyond opening other UI elements perhaps).
And if we were to choose between a capacitor bar and a broadcast for the same dev time, I'd pick the capacitor bar.
Yes, i got that part alright. And i agree.
However its been said that doing the cap bar is harder than it might seem. Its new information for the server to handle.
The broadcast option would be an aid while we can't have the bar.
I might not know what i'm talking about, but considering that the code for broadcasts is already firmly in place one would only need to duplicate it entirely and change three things: Text (from Need whatever to Capacitor is Full), hotkey (it would need its unique hotkey entry) and the icon (could be a full battery). Rated ARG for Pirates. **** you. |

JamesCLK
Lone Star Exploration Lone Star Partners
31
|
Posted - 2012.01.19 14:46:00 -
[53] - Quote
Renan Ruivo wrote: Yes, i got that part alright. And i agree.
However its been said that doing the cap bar is harder than it might seem. Its new information for the server to handle.
The broadcast option would be an aid while we can't have the bar.
I might not know what i'm talking about, but considering that the code for broadcasts is already firmly in place one would only need to duplicate it entirely and change three things: Text (from Need whatever to Capacitor is Full), hotkey (it would need its unique hotkey entry) and the icon (could be a full battery).
The data for displaying other peoples capacitor levels already exists if I'm not mistaken; you can get such a readout from another player by using a ship scanner on them - although it is only a snapshot. In fact, some logistics pilots fit ship scanners for exactly this purpose. I can see how you'd have to do some changes to the code, but if there is already a function that calls the capacitor level of another ship, writing a couple of snippets to give you a readout into a UI capacitor bar doesn't seem too far fetched.
In my honest opinion, this kind of data should only be displayed to your fleet watchlist - and possibly your fleet; but never anyone who happens to lock you (and vice versa), I'm sure you can guess why (if you NEED a readout on the hostile target, you fit a ship scanner, it's that simple).
Again, I could be wrong  |

Sashi Serakhoi
Blue Dog Ventures Blue Moon Alliance
2
|
Posted - 2012.01.19 16:33:00 -
[54] - Quote
+1
Can see no reason it shouldn't be on the watch list. |

DurrHurrDurr
Dreddit Test Alliance Please Ignore
182
|
Posted - 2012.01.22 15:54:00 -
[55] - Quote
Not much point in knowing your fleet's capacitors when you warp all your Maelstroms to 0 anyway. |
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