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Brutor Shaun
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Posted - 2007.09.10 06:17:00 -
[1]
The contract auctions bid increment really needs to be looked at. If you're selling something for less than 100 mill, 10% is tolerable. Once you're selling for more than that, 10% becomes too much for most people. And if you're selling near the 1 bill mark, 10% becomes totally unsuitable.
Examples :- 1. Item @ 10 mill isk. Next bid @ 10% would be 11 mill. Fair enough. 2. Item @ 200 mill isk. Next bid @ 10% would be 220 mill. 20 mill is a lot of isk for some people, and could prevent any more bids. If the seller set the increment @ 1% it would be 2 mill. Much more likely to get another bid. 3. Item @ 1 bill. Next bid @ 10% would be 1 bill, 100 mill. That is just crazy. A 100 mill step in the bidding can be enough to push your item from below the market price (which you don't want), to way over it (which you won't get)!
So, I suggest that the contract auction bid increment should be player set, in the same way corp tax is player set. If the player wants a 0.1% increment, fair enough. If they want to try and get away with a 100% increment, it's their choice.
If contracts are going to work well, they need more options for the seller. So please CCP, get rid of the locked 10% increment.
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Bellum Eternus
Gallente Blood Corsair's The Red Skull
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Posted - 2007.09.10 06:36:00 -
[2]
Seriously.
IMO there should be a 2% bid increment. And display an exact time when the auction ends. Or at least allow the auctioneer to have that as an option. As well as a sniper rule, *and* allow bids outside of the region.
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Del Narveux
Dukes of Hazard
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Posted - 2007.09.10 06:52:00 -
[3]
I totally agree, make it be specified by the contract owner. I never really noticed it until recently when I started seriously looking at buying faction ships, but the 10% thing for stuff over 150mil or so basically means the first bidder will win it cause 10% increment beyond that is waay too much. _________________ [SAK] Alumnus--And Proud Of It! -- aka Cpt Bogus Is that my torped sig cloaking your base?
Originally by: Wrangler Well, at least we have forum PvP..
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Ricdic
Caldari Corporate Research And Production Pty Ltd Zzz
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Posted - 2007.09.10 07:16:00 -
[4]
Absolutely, I cannot agree more. Many times I have looked at 2b-5b t2 bpo auctions and refused to pay such massive incremental increases, so therefore lost the auction. I think it really reduces the profitability and demotes competitive bidding.
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Boomershoot
Caldari Insurgent New Eden Tribe
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Posted - 2007.09.10 07:27:00 -
[5]
bid should be player-set but not more than 20% and no less then 0.5% then that would be awesome ----------------------------------------------- Forum Warfare - Rank (4) - Level V Forum Warfare Specialist - Rank (9) - Level III Armor Flame Compensation - Rank (5) - Level IV |

Kwint Sommer
Incoherent Inc Otaku Invasion
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Posted - 2007.09.10 08:12:00 -
[6]
I completely agree. Sniper rules, visible end time and variable bid increments have been the mainstay of the sell forum for as long as I can remember yet they're not in game. It can't be that hard of a thing to implement and supposedly the server as a whole never goes above 50% usage, just individual nodes get hit hard, so it's not like they can't handle the overhead of having more bids. These are basic things that should have been implemented from the start.
I would also like to see proxy-bidding where you set a maximum and if someone out bids you your bid is automatically increased by the minimum increment until you are either winning again or at your maximum value.
EVE touts it's economy as super detailed and realistic yet there auction system hasn't accomplished what ebay made standard almost a decade a go. At the very least they need to add the features their users have already adopted in the sell forum.
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Kirjava
Caldari
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Posted - 2007.09.10 08:17:00 -
[7]
Behold CCP - another reason why trade forums are needed.
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Bellum Eternus
Gallente Blood Corsair's The Red Skull
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Posted - 2007.09.10 08:18:00 -
[8]
Originally by: Kirjava Behold CCP - another reason why trade forums are needed.
If they had a half decent option in the game for auctions, we wouldn't need a trade forum at all.
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.09.10 08:25:00 -
[9]
Well, so far the contracts system is a huge improvement over the mess that was escrow, but it needs some refining in order to be really effective.
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Kwint Sommer
Incoherent Inc Otaku Invasion
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Posted - 2007.09.10 09:06:00 -
[10]
Originally by: Sokratesz it needs some refining in order to be really effective.
It needs basic features to be effective. Features like showing an auction's actual end time, selectable bid increments and a sniper option. These things should take a decent programmer -I'm told CCP has many- less than a week to implement.
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Venkul Mul
Gallente
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Posted - 2007.09.10 09:21:00 -
[11]
The general idea of lower minimum increase is good. I think the best option is a minimum isk value determined by the seller for the increase, with the option for the person doing a offer to input a multipler of the base offer increase:
i.e. minimum bid increase 100K, I want to offer a larger increase and I input 3* 100K increase (the multipler is to avoid people increasing by 100.001 isk, or other silly maneuvers).
For not native english speakers: what is a "sniper rule"?
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Roemy Schneider
BINFORD
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Posted - 2007.09.10 10:51:00 -
[12]
i see little wrong with it... if you want a certain price, go for item exchange. if you still want an auction, start low.
auctions have been embraced as "easy" selling method and i doubt that was the intention - ebay is not the perfect role model. - putting the gist back into logistics |

Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.09.10 11:13:00 -
[13]
Personally I do not see a big problem either. The problems described here are IMO mostly user errors.
If you put a an auction with a start price of 5% below the market worth you do not have to be surprised if it sells for 95% because people do not want to pay 105% for it.
If you bid for an auction and know the bidder after you will bring the auction to the lvl where the next bid would be over the maximum price which you are willing to pay do not bid the minimum 10% but bid 15-20% so it will be the next bidder who has to pay over market worth, not you.
Reducing the bid increment would only push the contract market closer to the open market, where economic muscles are pretty meaningless compared to who is online & checking prices more often.
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Sandrell Tershiq
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Posted - 2007.09.10 11:31:00 -
[14]
Originally by: Venkul Mul For not native english speakers: what is a "sniper rule"?
its an auction rule that prevents someone jumping in with a highest bid a few seconds before the auction ends
how it is implemented varies but the standard on the sell forums seems to be an extension of 15 minutes per "snipe"
the general idea is it allows those who have been bidding on an item over a period of days to get a higher bid in if someone tries to win the auction at the death - the "sniper" then gets a chance to re-bid and so on until the highest price either is willing to pay is reached and a winner is declared
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Haegr Bjolf
Minmatar Republic Military School
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Posted - 2007.09.10 11:47:00 -
[15]
Signed. 
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Amira Silvermist
The Aegis Militia Aegis Militia
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Posted - 2007.09.10 12:42:00 -
[16]
Why bother with an auction then anyway? You could as well sell your stuff via an item exchange contract. ----------------------------------------------------------------------
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Chejun Ishari
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Posted - 2007.09.10 15:27:00 -
[17]
As Kwint Sommer stated in some way contract auction require the following love:
1. Minimum bid increment specifiable by contract owner (maybe within some restricitons) 2. Visible end times (up to seconds, at least minutes) 3. Option for contract owner to set a sniper rule (between 1min and 1hour)
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