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Splifster
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Posted - 2007.09.10 18:22:00 -
[1]
The Rapid Equipment Assembly Array has a time multiplier of 0.65 and a material multiplier of 1.2, but how does this material multiplier apply?
For testing I took a Light Ion Blaster I bpo ME0 and PE0 (fresh from npc market), and compared a normal station factory to a Rapid Equipment Assembly Array, doing a 1 run production:
(station factory/rapid equip. array - difference) Tritanium: 1650/1950 - 1.1818 Pyerite: 143/169 - 1.1818 Mexallon: 83/98 - 1.1807 Isogen: 22/26 -1.1818
Then I used the same bpo, just researched to ME80:
Tritanium: 1502/1802 - 1.1997 Pyerite: 130/130 - 0 Mexallon: 75/75 - 0 Isogen: 20/20 - 0
So how does this apply, whats the secret and how does it work with the ME formular?
What am I missing here? 
Anybody knows?
Me and my excel sheets will be grateful for any help.
cheers /splifster
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Braaage
eXceed Inc. INVICTUS.
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Posted - 2007.09.11 00:30:00 -
[2]
The 1.2 multiplier is rounded up so your estimate of 1.18 is probably correct.
So it takes a lot less time to make the items but costs you more materials to make it.
It seems though that the material multiplier isn't affected so much by a high researched BPO. Taken that most BPO ME research is pointless past about ME20, I think the fact you researched it as high as ME80 means that the multiplier on ME is counter-acted.
I hope that makes sense I know what I mean but it's 01:30am here and I'm tired and prolly not making much sense  -- eve-guides.com POS, Outpost and Sovereignty info
Now includes setting up POSs in Empire |

Prodgen
Gallente Industrial Solutions Group
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Posted - 2007.09.11 02:07:00 -
[3]
If i remember right. It increases the waste percentage... not the build amounts.
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RaTTuS
BIG
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Posted - 2007.09.11 08:58:00 -
[4]
It is the waste bit that gets nobbled... OK the formula is Base Material units*(1+(Wastage Factor /(Material Level+1)))
where the Wastage factor for most things is 0.1 - the Rapid array makes this 0.7
IIRC
-- BIG Lottery, BIG Deal, InEve & RaTTuS Home
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Splifster
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Posted - 2007.09.11 15:47:00 -
[5]
Thanks for the feedback guys - much appriciated.
I figured it was the waste factor that got affected, and your replies seems to indicate this.
However, I found that a 0.3 wastage factor (in the ME formular above), instead of the base 0.1 or 0.7 for the rapid array like RaTTus suggested, seems to fit perfectly for a bpo without research (ME0), but once the ME gets higher this doesn't add up anymore. So Im still a bit puzzled about this. 
It would be nice to know the formular exactly, that way I could do 100% accurate spreadsheets to calculate cost/profit using this array.
On a second note, I think its intersting that if you use researched prints, this array have almost no penalties. Which means that you can get almost better results with this 9mil array, than the 450mil Efficient Array - with its 0.8 time/1.0 material multiplier. !!
I have no experience using the ship arrays, but I can only assume the same logic applies to those...
cheers /splifster
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Fubar
Eagle Eye Inc.
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Posted - 2007.09.11 18:17:00 -
[6]
The post linked below gives the equation you are looking for.
Linkage
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SPAgent Scully
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Posted - 2007.09.12 13:12:00 -
[7]
I'm glad someone started a thread on this as I was wondering the same thing. I'm wondering at what point the ME mostly cancels out the hit from the REAA. Would it have been the same it it was trained to say, 40?
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Aykido
Gallente Lobster of Babel
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Posted - 2007.09.12 17:38:00 -
[8]
The waste factor is increased, so yes if there is no waste, a 20% increase in waste is still no waste.
as long as you have a BPO and research it a bit beyond what you'd do for production at a station this works very well.
Trying to use REAA to build quickly from invented prints is however a bad idea. The waste increase really hurts ...
Selling PERFECT PRINTS of 674 of the 730 seeded T1 BPOs: Ships, modules, rigs, drones, ammo, probes, components and capital mods, drones & ammo. (Cap Ships, Cap Components and Outposts 2007/2008) |

William Alex
Viscosity
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Posted - 2007.09.12 19:11:00 -
[9]
Edited by: William Alex on 12/09/2007 19:11:16
Originally by: Aykido ...
Trying to use REAA to build quickly from invented prints is however a bad idea. The waste increase really hurts ...
Not always true.
Please give us a 1 depth skill queue CCP.
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