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Scrammer
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Posted - 2007.09.10 19:57:00 -
[1]
Edited by: Scrammer on 10/09/2007 19:57:35 Little something I thought of while ratting today. Sometimes I'll look at my ship and think, "where the #$%! did they put the bridge on this thing?"
I put together a few pictures. Vote for the likely bridge positions!
Hey...at least it's something to do.
http://img406.imageshack.us/img406/2104/whereisthebridgeqs6.jpg
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.09.10 20:00:00 -
[2]
I notice you didn't even try to tackle the Moa. :)
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Vladimir Ilych
Gradient Electus Matari
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Posted - 2007.09.10 20:07:00 -
[3]
I always assumed bridges were hangovers for the non pod pilot captains who flew the ships. My pod is right in the middle of my ship(s). Maybe with an eject tube to space is all.
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Maltitol
Gallente Tides of Silence Hydra Alliance
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Posted - 2007.09.10 20:20:00 -
[4]
lol
where;s gallente? ok.. most gal ships you can take a lil more then an educated guess... but still... i feel SHAFTED 
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Adonis 4174
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Posted - 2007.09.10 20:24:00 -
[5]
What Lenin said. Bridges are from pre-pod days. T2 ships ain't got no stinking bridges. ----- Visible Implants - good for so many occasions |

Aura Noire
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Posted - 2007.09.10 20:32:00 -
[6]
Bridges? wft dude this is a space game, theres no water!! |

Sister Impotentata
Caldari State War Academy
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Posted - 2007.09.10 20:54:00 -
[7]
Has anyone seen the Bridge? Where's that confounded Bridge?
TANSTAAFL |

Nicoli Voldkif
Caelli-Merced INC. Gunboat Diplomacy
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Posted - 2007.09.10 21:04:00 -
[8]
I always though the Rohks bridge was on the right hand side in the little extension but hey I could be wrong.... -----------------------------------------------
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Nyphur
Pillowsoft Total Comfort
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Posted - 2007.09.10 21:17:00 -
[9]
"If they hit a roid, that would break off like a kit-kat"
Priceless :)
Eve-Tanking.com - We're sorry, something happened. |

Captian Internet
Lead Bricks
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Posted - 2007.09.10 21:21:00 -
[10]
I thought capsules eliminated the needs for bridges  Local Thread 107-b,War ,Navigation Shortcuts |

Tkar vonBiggendorf
Gallente Snake Eyes Inc deadspace society
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Posted - 2007.09.10 21:23:00 -
[11]
They have crews, and they have bridges. The bridge is useless to a pod pilot, but these ships can be manned and captain'd by a conventional crew without a pod pilot, they're just not as effective. Why do you think NPC's are so easy to kill? Old school captain, no pod. :)
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Cornucopian
Gallente Dutch Omega United Freemen Alliance
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Posted - 2007.09.10 21:23:00 -
[12]
Originally by: Captian Internet I thought capsules eliminated the needs for bridges 
yeah dude, we have invisible camera drones for that!
bridges are SO last millenium. ----------------------------------------------- "post with your main. delete your alt, you sad little exploiting metagamer."
Originally by: Royaldo
complete win by Cornucopian!
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Wild Rho
Amarr Endgame.
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Posted - 2007.09.10 21:27:00 -
[13]
I think you may have just created a new game. Pin the tail on the donkey, Eve style - "Where does the fracking bridge go?"
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CCP kieron

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Posted - 2007.09.10 21:27:00 -
[14]
According to at least one Chronicle, pod bays and the capsuleer's quarters are nestled deep inside the ship, where unlike certain movie or tv shows a lucky strike can take out the command section. I would guess in the instances of non-capsuleer piloted ships, the bridges would reside in the same central area.
I'll point the thread out to the Fiction and Art teams to see if they have something to offer.
kieron Director of Community Relations, EVE Online EVE Online, CCP Games Email/Netfang Look Ma, I'm in a Dev thread! Oh wait... |
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Asestorian
Minmatar Domination.
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Posted - 2007.09.10 21:31:00 -
[15]
Originally by: CCP kieron According to at least one Chronicle, pod bays and the capsuleer's quarters are nestled deep inside the ship, where unlike certain movie or tv shows a lucky strike can take out the command section. I would guess in the instances of non-capsuleer piloted ships, the bridges would reside in the same central area.
I'll point the thread out to the Fiction and Art teams to see if they have something to offer.
I was going to say about how the command centres wouldn't be on visible bridges, but it seems kieron beat me to it.
---
---
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Ethaet
Gallente
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Posted - 2007.09.10 21:36:00 -
[16]
A lot of ships look like they have obvious bridges - raven, the amarr bs, mega, caldari frigs, etc. I guess this is just to draw fire from the real one  -----
Originally by: Cmdr Sy So you were AFK in low sec in a T2-fitted cruiser and got smartbombed to death by a hauler? 
http://www.thenoobcomic.com/daily/strip265.htmlSeems familiar? |

Theo Samaritan
Gallente Aliastra
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Posted - 2007.09.10 21:36:00 -
[17]
They all have bridges you just have to look for them:
Caldari Frigs have that windshield Megathron has it on that central cross pole thing Rokh has one near the back Ravens have it at the front, same with the caracal
There are more but I'm not typing them up. ______________________________ A Request About Lag Discussion -- Yet another "Edit my sig devs!" request \o/ |

zibelthurdos
Archron Dusyfe Industries Pandemic Legion
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Posted - 2007.09.10 21:53:00 -
[18]
Bridges?, Bridges?! We don't need no stinkin' bridges ----------------------------------------------- I have come here to chew bubble gum and kick ass, and I'm all out of bubble gum" |

Laah T'Sin
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Posted - 2007.09.10 21:57:00 -
[19]
Wouldn't it be far more interesting to know where the pod is in the ships then some old school bridge? Who needs controls, windows and verbal commands when they're directly connected with their ship and can look at their surroundings with a large number of sensors but of course mostly they use their camera drones.
So maybe all guesses on the screenshots are wrong..?  |

Dr Qu
Caldari Firing Squad Interstellar Alcohol Conglomerate
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Posted - 2007.09.10 22:04:00 -
[20]
Bridges?
Are you joking? Its a space game! Sensors!! Any space ship designer with half a brain would put the bridge somewhere deep within the ship, even if it is a ship without pod pilots. That and the engineering section. You fly the ship with sensors, not with sight! I mean, we're talking HUGE kilometer distances here, and speeds way above what a human eye and brain can register.
Even todays modern airplanes fly mostly on radar and computers, with the*****pit being where it is mostly because of reused designs.
Its a flaw in most Sci Fi based books, games and movies (series) that puts the bridge up front and visible and so easily targeted and taken out.
The only series I saw (lately) that even remotely had thought about it was Andromeda.
:: "In hullintegrity we trust" :: |

Dred'Pirate Jesus
Amarr Ministry of War
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Posted - 2007.09.10 22:05:00 -
[21]
I rp'd it out for myself by writing them off as sensor clusters.. Kinda like the ones in this image..
http://www.voodoo.cz/ah64/pics/ah056.jpg
Originally by: David Hackworth ò If you find yourself in a fair fight, you didn't plan your mission properly.
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Roy Batty68
Caldari Immortal Dead
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Posted - 2007.09.10 22:06:00 -
[22]
Originally by: Theo Samaritan They all have bridges you just have to look for them:
Caldari Frigs have that windshield Megathron has it on that central cross pole thing Rokh has one near the back Ravens have it at the front, same with the caracal
There are more but I'm not typing them up.
Catalyst?
I'll admit that I've often thought about "the bridge" question. But then, I figure all those windows are mainly for my collection of sex slaves. Give them something to look at while they're resting up. I got a remote camera bot if I want to check out the scenery.

Number One! You have the con. Troy! I need some... uh... counseling.
-------------------
Must read player written Eve fiction.
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Grawshellar
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Posted - 2007.09.10 22:12:00 -
[23]
Originally by: Dr Qu Bridges?
Are you joking? Its a space game! Sensors!! Any space ship designer with half a brain would put the bridge somewhere deep within the ship, even if it is a ship without pod pilots. That and the engineering section. You fly the ship with sensors, not with sight! I mean, we're talking HUGE kilometer distances here, and speeds way above what a human eye and brain can register.
Even todays modern airplanes fly mostly on radar and computers, with the*****pit being where it is mostly because of reused designs.
Its a flaw in most Sci Fi based books, games and movies (series) that puts the bridge up front and visible and so easily targeted and taken out.
The only series I saw (lately) that even remotely had thought about it was Andromeda.
Sensors fail, ion guns/electrical disturbances knock out complex sensor suites, and the majority of the defense for ships is alot of sci-fi is from the mystic shields which don't care whether is is covering glass or tritanium/whatever alloy armor. furthermore cloaking devices hide ships from these scanners/sensors, but don't hide from the eyes of an observant commodore.
Depending on your sci-fi setting there is a billion reason why having a bridge from which you can see the battlefield makes sense.
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KnifeyMcShanker
New Age Solutions New Age Solutions Amalgamated
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Posted - 2007.09.10 22:59:00 -
[24]
The Phoon's bridge is inside the big hole, it has bucket seats and an air conditioner that works, but only when you hold the bottom left of the dash down with a fairly weighted object.
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Khaldur
Amarr 1st Praetorian Guard Vigilia Valeria
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Posted - 2007.09.10 23:02:00 -
[25]
Quote: ... pod bays and the capsuleer's quarters are nestled deep inside the ship, where unlike certain movie or tv shows a lucky strike can take out the command section.
Doesn't help much. In those movies, when a part of the ship gets hit, the corresponding operator panel on the bridge would usually explode as well, throwing the poor guy that sat in front of it across the room. 
Recruiting |

Scrammer
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Posted - 2007.09.10 23:20:00 -
[26]
Edited by: Scrammer on 10/09/2007 23:21:39 Edited by: Scrammer on 10/09/2007 23:20:56
Originally by: Dr Qu
Even todays modern airplanes fly mostly on radar and computers, with the*****pit being where it is mostly because of reused designs.
This is so wrong I don't know where to begin.
I have a pilot's license, and can tell you that the plane flies mostly on the pilot. Yes commercial aircraft have things such as WXR (weather radar), transponders, ILS and navigation equipment, VOR needles, autopilot, fly-by-wire systems, FMCs etc. The only reason the pilot does anything he does is because of what's going on around him, and that means looking out the window.
If you look at, say the flight deck of a Boeing 747-400 aircraft, you'll notice that they still include analog gauges, or gauges that don't require electricity to use. They're based off of gravity/pressure/etc. They include these gauges because no matter how sophisticated aircraft equipment is, something can and will go wrong.
Now to relate this to eve in a roleplaying sense, if every single sensor on the ship is blasted to bits, how is the crew/pilot going to see anything? The bridge is the analog backup for the crew. 
P.S. Sorry for this long informational post, but you hurt my pilot e-peen 
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omiNATION
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Posted - 2007.09.10 23:31:00 -
[27]
Originally by: Grawshellar
Originally by: Dr Qu Bridges?
Are you joking? Its a space game! Sensors!! Any space ship designer with half a brain would put the bridge somewhere deep within the ship, even if it is a ship without pod pilots. That and the engineering section. You fly the ship with sensors, not with sight! I mean, we're talking HUGE kilometer distances here, and speeds way above what a human eye and brain can register.
Even todays modern airplanes fly mostly on radar and computers, with the*****pit being where it is mostly because of reused designs.
Its a flaw in most Sci Fi based books, games and movies (series) that puts the bridge up front and visible and so easily targeted and taken out.
The only series I saw (lately) that even remotely had thought about it was Andromeda.
Sensors fail, ion guns/electrical disturbances knock out complex sensor suites, and the majority of the defense for ships is alot of sci-fi is from the mystic shields which don't care whether is is covering glass or tritanium/whatever alloy armor. furthermore cloaking devices hide ships from these scanners/sensors, but don't hide from the eyes of an observant commodore.
Depending on your sci-fi setting there is a billion reason why having a bridge from which you can see the battlefield makes sense.
For instance it's a nice place to land an A-wing
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Jiraneth
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Posted - 2007.09.10 23:35:00 -
[28]
Actually, that is a really good question Mr. Scrammer.
In most cases, bridges are very hard to find, but please tell me:
Where the hell is the proper bridge that command the whole ship in such case?
Proper bridge, where?
Personally, I would go for the bottom-right deck, as you have a far better view of your environment from there.
However, it is quite exposed to enemy fire, so I guess a well-concealed place, like the upper-left deck of the ship viewed in that picture would be suitable too.
Honestly, hard to say.  |

omiNATION
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Posted - 2007.09.10 23:37:00 -
[29]
I'm responding to my own post.
In space, you really can't operate without sensors. You can't chart a warp heading by looking out a window and pointing "over there". Whatever futuristic glass would be used probably isn't strong enough to resist micro-asteroids let alone enemy fire, not to mention the loss of heat from your ship and all the cosmic radiation, even with gold plated windows. Maybe in some scenarios you'd need visual navigation, but you might as well keep that someplace else, away from the CDC with redundant control. Generally speaking the only time windows are gonna come in handy, you're 6 ways to hell regardless and don't overcome their inherent weakness.
In the event of catastrophic failure, you're gonna pop anyways, but I suppose you could have an 'observation deck' sort of like a space crow's nest. But on my ship, you're gonna see the bridge in the most heavily armored place on the ship with redundant bulkheads and an escape hatch.
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Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2007.09.10 23:45:00 -
[30]
Originally by: Scrammer
Now to relate this to eve in a roleplaying sense, if every single sensor on the ship is blasted to bits, how is the crew/pilot going to see anything?
looking out of a window is propably pretty low on the list of things to do before they die.
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Twin blade
Minmatar The Triangle
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Posted - 2007.09.11 00:04:00 -
[31]
Edited by: Twin blade on 11/09/2007 00:04:50
Originally by: Udyr Vulpayne
Originally by: Scrammer
Now to relate this to eve in a roleplaying sense, if every single sensor on the ship is blasted to bits, how is the crew/pilot going to see anything?
looking out of a window is propably pretty low on the list of things to do before they die.
Thats a lie we all know every ship has to have tons of people standing looking out of the window waiting for it to be smashed so there all sucked out go back to spaceship building 101. !
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Renosha Argaron
Caldari The Celestial Free Miner's Sev3rance
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Posted - 2007.09.11 01:23:00 -
[32]
Edited by: Renosha Argaron on 11/09/2007 01:24:51 Well here are some area's onboard different ships if ya like....lol
Amarr Bridge Amarr Cargobay Caldari Dockingbay Caldari Personal Quarters Gallente Cargobay Gallente Cargobay 02 Sebiestor Planatery Waystation Hyperion Bar
I made using DAZ3D...just experimenting with a mixture of DAZ3D and extracted EVE objects....lol....they may not be perfect but hey...all done for fun;)
Regards
Renosha
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Draco Benedictus
Macabre Votum INVICTUS.
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Posted - 2007.09.11 01:28:00 -
[33]
Originally by: CCP kieron According to at least one Chronicle, pod bays and the capsuleer's quarters are nestled deep inside the ship, where unlike certain movie or tv shows a lucky strike can take out the command section. I would guess in the instances of non-capsuleer piloted ships, the bridges would reside in the same central area.
I'll point the thread out to the Fiction and Art teams to see if they have something to offer.
Would it not be better fixing this damn crappy unstable game than posting on forums? CCP seems to have to much time on there hands when they should be fixing ****, aint that right CCP kieron!!!
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Nicoli Voldkif
Caelli-Merced INC. Gunboat Diplomacy
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Posted - 2007.09.11 01:36:00 -
[34]
Originally by: Draco Benedictus
Originally by: CCP kieron According to at least one Chronicle, pod bays and the capsuleer's quarters are nestled deep inside the ship, where unlike certain movie or tv shows a lucky strike can take out the command section. I would guess in the instances of non-capsuleer piloted ships, the bridges would reside in the same central area.
I'll point the thread out to the Fiction and Art teams to see if they have something to offer.
Would it not be better fixing this damn crappy unstable game than posting on forums? CCP seems to have to much time on there hands when they should be fixing ****, aint that right CCP kieron!!!
Do you really want the Fiction, Art, and Community relations groups touching the code. That has to be the dumbest idea ever. You want the guy down at the cafeteria to work on the code because obviously his hours making food is time wasted not working on the code. -----------------------------------------------
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Azia Burgi
Science and Trade Institute
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Posted - 2007.09.11 01:45:00 -
[35]
i like the idea of my ship having a bridge. i mean pod goop tastes disgusting and surely everyone wants to pretend to be kirk/picard/janeway/archer at least once or twice.
whats the point in being a captain if you can't sit in a groovy chair and shout at people?
Azia --------------------------------------------------
Azia Burgi
http://azia.geekandproud.co.uk |

Draco Benedictus
Macabre Votum INVICTUS.
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Posted - 2007.09.11 01:50:00 -
[36]
Edited by: Draco Benedictus on 11/09/2007 01:50:55
Originally by: Nicoli Voldkif
Originally by: Draco Benedictus
Originally by: CCP kieron According to at least one Chronicle, pod bays and the capsuleer's quarters are nestled deep inside the ship, where unlike certain movie or tv shows a lucky strike can take out the command section. I would guess in the instances of non-capsuleer piloted ships, the bridges would reside in the same central area.
I'll point the thread out to the Fiction and Art teams to see if they have something to offer.
Would it not be better fixing this damn crappy unstable game than posting on forums? CCP seems to have to much time on there hands when they should be fixing ****, aint that right CCP kieron!!!
Do you really want the Fiction, Art, and Community relations groups touching the code. That has to be the dumbest idea ever. You want the guy down at the cafeteria to work on the code because obviously his hours making food is time wasted not working on the code.
he'll prob do a better job than the guys working on it just now by the state of the server!!!
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Ockk
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Posted - 2007.09.11 01:53:00 -
[37]
I always pictured a bridge like the "enterprise", but instead of picard sitting in the captain's seat, there's a giant pod. All of the other people in the bridge shoot the pod dirty looks, knowing that the captain inside will at least survive the destruction of the ship, while they are left to fend for themselves in the vacuum of space.
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WarlockX
Amarr Free Trade Corp Kinetic Maelstrom Alliance
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Posted - 2007.09.11 02:14:00 -
[38]
Originally by: Scrammer Edited by: Scrammer on 10/09/2007 23:21:39 Edited by: Scrammer on 10/09/2007 23:20:56
Originally by: Dr Qu
Even todays modern airplanes fly mostly on radar and computers, with the*****pit being where it is mostly because of reused designs.
Now to relate this to eve in a roleplaying sense, if every single sensor on the ship is blasted to bits, how is the crew/pilot going to see anything? The bridge is the analog backup for the crew.  
Hmm, I'll take a bridge that is hard to destroy over having a window to look out of when all my systems are fried. Realistically you ain't doing jack squat if your sensors aren't working, what are you gonna go point in the direction you want your weapons to fire out a window?
----------------------------------------------- "I often quote myself. It adds spice to my conversation." |

Constantinee
Caldari Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.09.11 02:34:00 -
[39]
the point about the raven and the roid is good...ever see starship troopers? --------------------
FRICK
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Acinonyx Jubatus
Minmatar Interstellar Alcohol Conglomerate
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Posted - 2007.09.11 02:34:00 -
[40]
I'll just say something related to what I was gonna say earlier but got side tracked.
Dunno if it's been said yet but I'll just toss my thoughts out now and browse the other posts \o/ best method for posting...
I believe the ships are mixed.
Some seem to have a clearly visible bridge, some seem to not, so thus they seem to rely more on computer systems to locate other ships and be its eyes, etc. Then there's some that seem to have multiple bridges, like dual or triple bridge systems. This way both have a clear view of the ship and other angles... Lemme explain what I mean with some examples...
Maller - Clearly visible bridge, this seems to be "the bridge" the front top of the ship is a clearly marked window area for the assumed bridge.
Scorpion or maybe Prophecy... heck Harbinger is a more definate example, but I'll explain both Scorpion and Prophecy - both have visible windows aupon them, but the scorp has them everywhere and the proph has them on the sides, ok so it has strong armor in the front but windows on the sides, it could be visual capable of like a fish or something unable to see physically directly infront of it, however it can still rely on its sensors to figure out what's there.
Harbringer - I don't really see any true windows on this, then again it's a "newer ship" so thus it can be one of following... A. Relies heavily on sensors to detect anything around it, like a bridge deep in its hold, relying on its armor for protection and computer systems for visualization. or B. Since it's new it could be built based on the fact there are pod pilots, so thus a bridge is not truely necessary, as the pod... well, we know about the pod.
Thorax - Has two possible positions for bridges, the front looks like a front end observation point(wouldn't wanna be there during the mwd approach, heh) then there's also a top notch/cluster which looks like a more viable bridge, what if they're actually both bridges? there doesn't HAVE to be just one bridge, though one bridge could be the primary bridge, the other is for another division or something and front end eyes for the one int eh top/back that observes more of the ship. Infact, some ships could have three, like the Raven pointed out earlier.
That's my two cents, these are varied amoungts different ships for either race or class, but if you look at them, you can usually figure it out with these general guidelines.
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Nicoli Voldkif
Caelli-Merced INC. Gunboat Diplomacy
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Posted - 2007.09.11 02:37:00 -
[41]
Originally by: WarlockX
Hmm, I'll take a bridge that is hard to destroy over having a window to look out of when all my systems are fried. Realistically you ain't doing jack squat if your sensors aren't working, what are you gonna go point in the direction you want your weapons to fire out a window?
well to be honest yes.... If I had the choice at staring at a bunch of blank screens while my enemy destroys my ship or being able to look out a window to take a guess at bearing and elevation to at least make a token defense while I'm going down i'll take the later. -----------------------------------------------
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Viktor Fyretracker
Caldari Worms Corp
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Posted - 2007.09.11 02:39:00 -
[42]
im thinking that outside of gameplay that traditionally crewed ships are very common even in combat, and highly effective at said combat. i wouldnt be surprised though to see the command and control ship of a battle group be a pod ship while some of the smaller cruisers use a normal crew setup but are data linked to the pod ship allowing that crews of the other ships to use their weapons to much greater effectiveness and accuracy much in the same way the ships of a USN Carrier Group get much more effective when networked and using the AEGIS system.
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Azia Burgi
Science and Trade Institute
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Posted - 2007.09.11 02:52:00 -
[43]
one thing i do wonder about is what the quarters are like on some of these ships.
i always imagine that caldari ships are very utilitarian and rather cramped, maybe you get assigned larger quarters based on your rank etc.
i think the quarters on minmatar ships are similar to caldari ones in terms of space per person, but perhaps more communal in line with their tribal influences.
amarr ships probably have the most grand rooms with gothic fixtures similar to their stations.
i haven't really thought about quarters on gallente ships but for some reason i imagine that they are full of scatter cushions and large projectors for all those holo-reels they like to watch.
Azia --------------------------------------------------
Azia Burgi
http://azia.geekandproud.co.uk |

Phoenix T'ril
Gallente
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Posted - 2007.09.11 05:04:00 -
[44]
I don't think you can armor tank a bridge, to be honest. I've always thought the CIC/BSG style 'bridge' is more the norm in larger ships. For frigates, yeah, I can see them having 'traditional' bridges, they don't have enough mass to make it worth their while to put it in the middle. But since the pod would be pretty much a drop in replacement for all the bridge controls, it'd be in roughly the same place as the bridge was to avoid rewiring the whole ship around it; we know lots of these ships are pre-pod derived. And with the pod location being the middle of the ship, it follows that's likely where the bridge was prior too. -- I do not speak for my corp, or my alliance. |

Grawshellar
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Posted - 2007.09.11 05:33:00 -
[45]
Here would be my assumptiosn in the maner.
1.) Ships piloted by pod pilots can also be manned by a crew w/o a pod pilot. (supposedly the npc rats we blow up are mostly normally crewed ships, which leads to their general crapiness?)
2.) You would need some sort of command center for said captain.
3.) There are already modules in game that specifically attack sensors, so having another source of information then just sensors would be expected.
4.) Even with the sensors down there are other systems which could still be activated. (FOF missiles, repairers, hardeners, smartbombs). Information that could be gleened from watching the battlefield could allow the intelligent application of those systems.
5.) The ability to see the proverbial battlefield would yield more information then flying blind. You'd have a bsic idea of wtf was going on, if nothing else so you could steer a ship to portage with a station.
6.) With sci-fi materials there is no reason a viewport has to be significantly less armoured then elsewhere, and in the event of damage to said viewport there would surely have bulkheads to close to prevent further lose of atomosphere.
With all of this, it would make sense that any decently sized ship would likely have a "forward" viewing bridge to act as a primary command center for a captain on a ship w/o a pod pilot, or as backup for one piloted by such a pilot.
Logic would further dictate that there would be a second axillary station where a ship could be controlled from in the event of some sort of accident killing those on bridge.
****
Based on these assumptions I'd say there is likely a main bridge crewed by the CO and his staff, as well as a axillary bridge bared deep in the ships infrastructure that is better protected, and likely lightly staffed, as a backup. All of this in addition to the pod pilot(if present), who is likely buried deep in the recesses of the ship due to the fact that there is no benefit to him being anywhere exposed, and due to the fact it might facilitate conectiosn to the ships computer system.
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Modrak Vseth
Veto. Academy Veto Corp
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Posted - 2007.09.11 06:17:00 -
[46]
Originally by: Grawshellar
3.) There are already modules in game that specifically attack sensors, so having another source of information then just sensors would be expected.
4.) Even with the sensors down there are other systems which could still be activated. (FOF missiles, repairers, hardeners, smartbombs). Information that could be gleened from watching the battlefield could allow the intelligent application of those systems.
5.) The ability to see the proverbial battlefield would yield more information then flying blind. You'd have a bsic idea of wtf was going on, if nothing else so you could steer a ship to portage with a station.
Irrelavent actually. Taken from the Camera Drones chronicles.
Quote: By stationing the camera drone some distance from the ship the drone is not as susceptible to weapon outbursts hitting the shipÆs hull. The drone can still be destroyed, either by accident, such as passing debris or stray shot, or on purpose. All ships have abundant supplies of spare camera drones stored away for such occasions and the captain has to be fairly clueless to run out of camera drones. The fact that the drones are stationed outside the shipÆs shield makes it impractical to try to protect them. Simply storing lots and lots of them is much easier, as theyÆre very cheap.
Originally by: Grawshellar With all of this, it would make sense that any decently sized ship would likely have a "forward" viewing bridge to act as a primary command center for a captain on a ship w/o a pod pilot, or as backup for one piloted by such a pilot.
It being needed for a ship without a podpilot is understandable. It being needed for a ship WITH a podpilot doesn't quite work, unfortunately.
Taken from the Capsul and Clones scientific articles.
Quote: Added to this, the mere thought of hooking wires and tubes into oneÆs body and stepping into something as seemingly alien as a hydrostatic pod, filled with fluid intended to nurture the body through a state of what is essentially suspended animation, didnÆt (and still doesnÆt) appeal to the vast majority of pilots.
It just doesn't lend itself to "jumping out and looking out of the window". I would assume that the pod couldn't be opened unless the ship was docked as well since a breach in the pod instantaneously results in the podpilot getting an injection of a lethal nanotoxin and a debilitating neuralscan.
All assumptions based on the prime fiction of the EveVerse of course...
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Grawshellar
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Posted - 2007.09.11 06:35:00 -
[47]
Edited by: Grawshellar on 11/09/2007 06:37:38
Originally by: Modrak Vseth
It being needed for a ship without a podpilot is understandable. It being needed for a ship WITH a podpilot doesn't quite work, unfortunately.
I would assume that the same Megathron(or whatever) that a pod pilot would fly could also be purchased and flown by a crew lacking a pod pilot. Thus the bridge would still be there, though totally redundant.
I pop NPC Megathrons all day, and I was under the impression they were not piloted by a pod pilot, but instead by crew under the employment of the Serpentis, which explains their general ineffectiveness.
Of course I can't for the life of me remember where i red any of this.
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Roy Batty68
Caldari Immortal Dead
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Posted - 2007.09.11 07:28:00 -
[48]
Originally by: Renosha Argaron Edited by: Renosha Argaron on 11/09/2007 01:28:41
Well here are some area's onboard different ships if ya like....lol
Amarr Bridge Amarr Cargobay Caldari Dockingbay Caldari Personal Quarters Gallente Cargobay Gallente Cargobay 02 Sebiestor Planatery Waystation Hyperion Bar Megathron Bridge
I made using DAZ3D...just experimenting with a mixture of DAZ3D and extracted EVE objects....lol....they may not be perfect but hey...all done for fun;)
Regards
Renosha
Wow! Nice job on those.  -------------------
Must read player written Eve fiction.
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Krexus
Amarr Serenity Prime Praesidium Libertatis
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Posted - 2007.09.11 09:35:00 -
[49]
Edited by: Krexus on 11/09/2007 09:37:42 Think BSG, no windows there just monitors.
Also you seen SW VI? That A-wing chrashes right into the windows of the Super star destroyers bridge, taking it out instantly. If ships can get knocked out that easily I'd crash a drone in you're ship and be done with it :)
Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for.
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Wild Rho
Amarr Endgame.
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Posted - 2007.09.11 09:38:00 -
[50]
Originally by: Draco Benedictus Edited by: Draco Benedictus on 11/09/2007 01:50:55
Originally by: Nicoli Voldkif
Originally by: Draco Benedictus
Originally by: CCP kieron According to at least one Chronicle, pod bays and the capsuleer's quarters are nestled deep inside the ship, where unlike certain movie or tv shows a lucky strike can take out the command section. I would guess in the instances of non-capsuleer piloted ships, the bridges would reside in the same central area.
I'll point the thread out to the Fiction and Art teams to see if they have something to offer.
Would it not be better fixing this damn crappy unstable game than posting on forums? CCP seems to have to much time on there hands when they should be fixing ****, aint that right CCP kieron!!!
Do you really want the Fiction, Art, and Community relations groups touching the code. That has to be the dumbest idea ever. You want the guy down at the cafeteria to work on the code because obviously his hours making food is time wasted not working on the code.
he'll prob do a better job than the guys working on it just now by the state of the server!!!
Well thank God you don't have any say in how CCP develops their game or it'd be ruined in no time.
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Mithfindel
Amarr Ordo Crucis Argenteus
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Posted - 2007.09.11 10:39:00 -
[51]
The solution might be similar to many modern-day warships. The command center housing vital systems is deep within, possibly housing the pod as well if the ship is equipped with one. (Amarr might actually have this part in the fore section of the ships due to their philosophy and doctrine.)
The multiple "bridge-like objects" on the ships could be simply observation decks. It is possible that on some ships one of them would be in the matter of fact a real bridge, housing the helm of the ship, though even in this case there'd likely be an auxiliary bridge housing another set of controls in case the primary bridge would be destroyed (likely at least the command center would have a station for actually flying the ship).
And, uh, I wouldn't really want to dock a battleship on manual controls, based on input from observation decks. And don't even mention Jita.
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Damian Vilsalant
Minmatar
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Posted - 2007.09.11 10:43:00 -
[52]
Originally by: Azia Burgi i like the idea of my ship having a bridge. i mean pod goop tastes disgusting and surely everyone wants to pretend to be kirk/picard/janeway/archer at least once or twice.
whats the point in being a captain if you can't sit in a groovy chair and shout at people?
Azia
Well I sit in my pod and scream at my crew from there. It's very practical to be able to shout at people on ship-wide broadcast.. really teaches those ensigns a lesson! Also I like the feeling of my exotic dancers rubbing up against my cargo hold... mmmhmmm  |

Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.09.11 10:44:00 -
[53]
hahahaaahaha
awesome OP =P
btw, the rokh has a bridge on the right side of it near the rear i think
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Miriyana
Gallente Legions of Derek
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Posted - 2007.09.11 10:44:00 -
[54]
Brilliant OP image, but might I point out the camera drones chronicle. - - - - - - Change just leads to more problems
Originally by: CCP Wrangler Oh please no, I've had enough with real world taxes, and dealing with the tax agency. No more taxes!!
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Theo Samaritan
Gallente Aliastra
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Posted - 2007.09.11 10:46:00 -
[55]
Originally by: Renosha Argaron Edited by: Renosha Argaron on 11/09/2007 01:28:41
Well here are some area's onboard different ships if ya like....lol
Amarr Bridge Amarr Cargobay Caldari Dockingbay Caldari Personal Quarters Gallente Cargobay Gallente Cargobay 02 Sebiestor Planatery Waystation Hyperion Bar Megathron Bridge
I made using DAZ3D...just experimenting with a mixture of DAZ3D and extracted EVE objects....lol....they may not be perfect but hey...all done for fun;)
Regards
Renosha
Nice work, but next time have less bewbs ______________________________ A Request About Lag Discussion -- Yet another "Edit my sig devs!" request \o/ |

Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.09.11 10:53:00 -
[56]
Originally by: Renosha Argaron Edited by: Renosha Argaron on 11/09/2007 01:28:41
Well here are some area's onboard different ships if ya like....lol
Amarr Bridge Amarr Cargobay Caldari Dockingbay Caldari Personal Quarters Gallente Cargobay Gallente Cargobay 02 Sebiestor Planatery Waystation Hyperion Bar Megathron Bridge
I made using DAZ3D...just experimenting with a mixture of DAZ3D and extracted EVE objects....lol....they may not be perfect but hey...all done for fun;)
Regards
Renosha
Just know that 90% of those ladies is controlled by a fat hairy male nerd in his parents basement 
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Sku1ly
coracao ardente Triumvirate.
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Posted - 2007.09.11 11:00:00 -
[57]
Amarr girls are hot.
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Hornymatt
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Posted - 2007.09.11 11:15:00 -
[58]
Originally by: Udyr Vulpayne
Originally by: Scrammer
Now to relate this to eve in a roleplaying sense, if every single sensor on the ship is blasted to bits, how is the crew/pilot going to see anything?
looking out of a window is propably pretty low on the list of things to do before they die.

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Azia Burgi
Science and Trade Institute
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Posted - 2007.09.11 11:29:00 -
[59]
Originally by: Damian Vilsalant
Originally by: Azia Burgi i like the idea of my ship having a bridge. i mean pod goop tastes disgusting and surely everyone wants to pretend to be kirk/picard/janeway/archer at least once or twice.
whats the point in being a captain if you can't sit in a groovy chair and shout at people?
Azia
Well I sit in my pod and scream at my crew from there. It's very practical to be able to shout at people on ship-wide broadcast.. really teaches those ensigns a lesson! Also I like the feeling of my exotic dancers rubbing up against my cargo hold... mmmhmmm 
its hard to talk with feeding tubes inserted into your orifices. i personally only go in my pod when i go to lowsec
Azia --------------------------------------------------
Azia Burgi
http://azia.geekandproud.co.uk |
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CCP Eris Discordia

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Posted - 2007.09.11 11:31:00 -
[60]
Originally by: Renosha Argaron Edited by: Renosha Argaron on 11/09/2007 01:28:41
Well here are some area's onboard different ships if ya like....lol
Regards
Renosha
Nice work 
Pink Dread has been hijacked
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PC5
Bermuda Syndrome
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Posted - 2007.09.11 11:47:00 -
[61]
Originally by: CCP kieron According to at least one Chronicle, pod bays and the capsuleer's quarters are nestled deep inside the ship, where unlike certain movie or tv shows a lucky strike can take out the command section. I would guess in the instances of non-capsuleer piloted ships, the bridges would reside in the same central area.
I'll point the thread out to the Fiction and Art teams to see if they have something to offer.
Recently i was asking myself why the hell cant i teake other pilot on my carrier when im jumping somwhere. Instead of that i have to travel with other 'capsluers' x jumps in regular way. How to explain that? Theres no space for them on board of CAPITAL ship? Especialy in a CARRIER? Ironicly it looks like its ship for 1 man? Well if technology is so advanced in those times then its silly that i cant teake single man on board. Well i can teake fighters and those are piloted by some ppl i beliwe (it was said somwhere and it can be seen in game - focus zoom on fighter). There are many unlogical things in EVE. Just my few cents, few thoughts... Well i would like to know how Fiction and Art teams would explain that.
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Redbad
Minmatar Tempered Steel Legion
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Posted - 2007.09.11 12:30:00 -
[62]
Originally by: Renosha Argaron Edited by: Renosha Argaron on 11/09/2007 01:28:41
Well here are some area's onboard different ships if ya like....lol
Amarr Bridge Amarr Cargobay Caldari Dockingbay Caldari Personal Quarters Gallente Cargobay Gallente Cargobay 02 Sebiestor Planatery Waystation Hyperion Bar Megathron Bridge
I made using DAZ3D...just experimenting with a mixture of DAZ3D and extracted EVE objects....lol....they may not be perfect but hey...all done for fun;)
Regards
Renosha
Cool looking pics Renosha! No doubt will inspire the developpers in getting that ambigul ... ambuliga ... darn, well, walking stuff in EvE, looking real nice!
RB
join us today! |

ZenTex
Trade and Research Technologies
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Posted - 2007.09.11 13:37:00 -
[63]
Theres no way Minmatar would have bridges!
Thy'd jump off them. 
There's little a sledgehammer can't fix. If you can't fix it, you need a bigger sledgehammer. If it's unfixable, blame CCP. :p
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James Duar
Merch Industrial GoonSwarm
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Posted - 2007.09.11 13:42:00 -
[64]
It's an unfortunate truth that the best warship design for a spaceship would be a sphere, with the bridge and crew quarters at the center, and heavy armor in all other directions.
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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.09.11 13:53:00 -
[65]
Can I have waterslides and a themepark on the luxus cruisers and mandates? k, thxbye ___ P.S. Post with your main. Mind control and tin hats |

Ares Lightfeather
Gallente
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Posted - 2007.09.11 13:53:00 -
[66]
[thread derailing]
If I were you, I'd be asking where is the fridge (instead of the bridge), for the fridge is where the beer is.
[/thread derailing]
-- Siggie ! Come back here ! --
Originally by: Victor Valka
Originally by: MotherMoon well a drone UI is a bit of an artist job
Drone AI is obviously done by an artist too. One that is heavily into abstract
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Death Kill
Caldari direkte
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Posted - 2007.09.11 13:59:00 -
[67]
Originally by: Scrammer Edited by: Scrammer on 10/09/2007 19:57:35 Little something I thought of while ratting today.
You cant have thought about it. If you did, you would have realised that ships that have the abilaty of firing at stuff thats 100km's away dont need visual contact.
STAND OUT! |

Death Kill
Caldari direkte
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Posted - 2007.09.11 13:59:00 -
[68]
Originally by: Renosha Argaron Edited by: Renosha Argaron on 11/09/2007 01:28:41
Well here are some area's onboard different ships if ya like....lol
Amarr Bridge Amarr Cargobay Caldari Dockingbay Caldari Personal Quarters Gallente Cargobay Gallente Cargobay 02 Sebiestor Planatery Waystation Hyperion Bar Megathron Bridge
I made using DAZ3D...just experimenting with a mixture of DAZ3D and extracted EVE objects....lol....they may not be perfect but hey...all done for fun;)
Regards
Renosha
That was crap
STAND OUT! |

Rhaegor Stormborn
Pestilent Industries Amalgamated
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Posted - 2007.09.11 14:03:00 -
[69]
Originally by: Sister Impotentata Has anyone seen the Bridge? Where's that confounded Bridge?
She's the one who really makes me jump and shout, ooh! She's the kind of girl--I know what it's all about! Take it take it
Rhaegor Stormborn Fleet Admiral - Pestilent Industries Amalgamated [PIA] Recruitment Thread |

Ayari
Caldari Caldari Independent Navy Reserve
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Posted - 2007.09.11 14:47:00 -
[70]
Originally by: Renosha Argaron Edited by: Renosha Argaron on 11/09/2007 01:28:41
Well here are some area's onboard different ships if ya like....lol
Amarr Bridge Amarr Cargobay Caldari Dockingbay Caldari Personal Quarters Gallente Cargobay Gallente Cargobay 02 Sebiestor Planatery Waystation Hyperion Bar Megathron Bridge
I made using DAZ3D...just experimenting with a mixture of DAZ3D and extracted EVE objects....lol....they may not be perfect but hey...all done for fun;)
Regards
Renosha
I sincerely doubt that those people are enlisted personnel, probably some models she hired from the local pleasure hub... I find it hard to imagine any starship crew gallivanting around in thigh highs and knickers.
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MasterDecoy
Gallente The Grifters
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Posted - 2007.09.11 15:15:00 -
[71]
Originally by: Ayari
Originally by: Renosha Argaron Edited by: Renosha Argaron on 11/09/2007 01:28:41
Well here are some area's onboard different ships if ya like....lol
Amarr Bridge Amarr Cargobay Caldari Dockingbay Caldari Personal Quarters Gallente Cargobay Gallente Cargobay 02 Sebiestor Planatery Waystation Hyperion Bar Megathron Bridge
I made using DAZ3D...just experimenting with a mixture of DAZ3D and extracted EVE objects....lol....they may not be perfect but hey...all done for fun;)
Regards
Renosha
I sincerely doubt that those people are enlisted personnel, probably some models she hired from the local pleasure hub... I find it hard to imagine any starship crew gallivanting around in thigh highs and knickers.
yes, we're gallente, that's what we do!
Originally by: Evilempire1 good, im pentitioning you for slandering.
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Renosha Argaron
Caldari The Celestial Free Miner's Sev3rance
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Posted - 2007.09.11 16:53:00 -
[72]
Originally by: Ayari I sincerely doubt that those people are enlisted personnel, probably some models she hired from the local pleasure hub... I find it hard to imagine any starship crew gallivanting around in thigh highs and knickers.
LOL...Im all for the crew gallivanting around in thigh highs and knickers....lol....but thats prob just me....i especialy like the Amarr Cargobay chic....and the Caldari Personal Quarters thats my ideal amarrian look...lol....MORE THIGH HIGHS & KNICKERS CCP!....lol
Regards
Renosha
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Alz Shado
Ever Flow FREGE Alliance
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Posted - 2007.09.11 17:41:00 -
[73]
Where's the bridge?
Between the Verse and the Chorus. Duh.
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Scrammer
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Posted - 2007.09.11 20:43:00 -
[74]
Originally by: Krexus Edited by: Krexus on 11/09/2007 09:37:42 Think BSG, no windows there just monitors.
Also you seen SW VI? That A-wing chrashes right into the windows of the Super star destroyers bridge, taking it out instantly. If ships can get knocked out that easily I'd crash a drone in you're ship and be done with it :)
Psh. Come on now. That's ONLY because the shields were down in the first place, and the battle of Endor was crazy to begin with.
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Renosha Argaron
Caldari The Celestial Free Miner's Sev3rance
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Posted - 2007.09.12 01:37:00 -
[75]
Originally by: Death Kill That was crap
Whatever m8
Regards
Renosha
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Grawshellar
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Posted - 2007.09.12 01:43:00 -
[76]
Originally by: Scrammer
Originally by: Krexus Edited by: Krexus on 11/09/2007 09:37:42 Think BSG, no windows there just monitors.
Also you seen SW VI? That A-wing chrashes right into the windows of the Super star destroyers bridge, taking it out instantly. If ships can get knocked out that easily I'd crash a drone in you're ship and be done with it :)
Psh. Come on now. That's ONLY because the shields were down in the first place, and the battle of Endor was crazy to begin with.
And it was a result of the failure to be able to restore the navigational controls to the secondary bridge. I guess CCP doesn't have the monopoly on server failure :P
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Greme
Amarr Slacker Industries Exuro Mortis
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Posted - 2007.09.12 16:02:00 -
[77]
Originally by: CCP kieron I would guess in the instances of non-capsuleer piloted ships, the bridges would reside in the same central area.
So then why does the megathron have a rather obvious bridge section?
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Scrammer
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Posted - 2007.09.16 20:19:00 -
[78]
Originally by: Greme
Originally by: CCP kieron I would guess in the instances of non-capsuleer piloted ships, the bridges would reside in the same central area.
So then why does the megathron have a rather obvious bridge section?
I think I read somewhere that when capsules were introduced, they didn't change the hull modeling of the different ship types, they just changed the wiring inside to route directly to the pod.
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Tzt
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Posted - 2007.09.16 21:01:00 -
[79]
Originally by: Nyphur "If they hit a roid, that would break off like a kit-kat"
Priceless :)
that got me too 
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Tzt
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Posted - 2007.09.16 21:04:00 -
[80]
I hear they have bridges in africa.
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Marine HK4861
Caldari Seoltachd
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Posted - 2007.09.16 22:00:00 -
[81]
Originally by: Scrammer
Originally by: Krexus Edited by: Krexus on 11/09/2007 09:37:42 Think BSG, no windows there just monitors.
Also you seen SW VI? That A-wing chrashes right into the windows of the Super star destroyers bridge, taking it out instantly. If ships can get knocked out that easily I'd crash a drone in you're ship and be done with it :)
Psh. Come on now. That's ONLY because the shields were down in the first place, and the battle of Endor was crazy to begin with.
In any case, the fundamental flaw in Krexus' plan is that the drone would obey his commands properly in the first place. 
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