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Banduril Lazyloth
Gallente Reikoku Band of Brothers
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Posted - 2007.09.11 19:24:00 -
[1]
so i was undocking today and i got to thinking gee this station used to be here because of a 10/10 static plex, but now with plex's gone whats the piont of it and gee its a shame theres not a way to move it to a more suitable location now that its purpose has been voided. so i got thinking of other stations that were but up for similar reason like this. yeah sure they say theres a plex of equal value somewhere in the constellation but sometimes there just not worth it anyone have a station like this?
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Paddlefoot Aeon
Neogen Industries Fallen Souls
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Posted - 2007.09.11 21:02:00 -
[2]
If there was a static plex there before, especially a 10/10, the Tru-Sec of the system must be pretty low. I'm sure there are good mins to mine and good rats that spawn, no?
Now Recruiting. Click on the sig for details!
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Antonia Frak
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Posted - 2007.09.11 21:19:00 -
[3]
Maybe now I'm dreaming but I think I've read somewhere that those kind of complexes remain in the same constellation where they originally were but now are hidden (exploration probes needed) and they move to another system in the same constellation once done or time passes.
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Wyehr
Shadow Of The Light R i s e
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Posted - 2007.09.11 22:22:00 -
[4]
They wanted to lock the high end complexes into the constellation they were in, but their dynamic complex system didn't have any ability to set a respawn timer. So, the complexes would have respawned instantly in the same constellation over every time it was completed. This obviously wouldn't do, so they unlocked the geographical limitation on the high end plexes. Now, every time a 10/10 plex is completed, it respawns instantly, but in a random system in any of the systems housing that NPC faction. Note that for some NPC factions, this is hundreds of systems in up to about a dozen regions.
In short, yeah, lots of outposts in places that make no sense at all now. Maybe they'll make sense again when they put a respawn timer in and move the complexes back to their initial constellations.
R i s e killboard admin. |

Banduril Lazyloth
Gallente Reikoku Band of Brothers
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Posted - 2007.09.11 22:52:00 -
[5]
they true sec status actaully isn't that great and for the plex's being in the same constalalion and all sure its porlly out there somewhere but from experaince of 2 weeks scanning out plexs what you find rarely matches the origanal plex's worth
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Grawshellar
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Posted - 2007.09.12 09:53:00 -
[6]
I think that maybe the fact that 10/10's were of such importance that they warranted their own outpost shows a good reason for the current system which moves them.
However that being said I agree it is crappy that after putting one down for that reason the reason is removed.
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ToxicFire
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2007.09.12 11:51:00 -
[7]
Originally by: Grawshellar I think that maybe the fact that 10/10's were of such importance that they warranted their own outpost shows a good reason for the current system which moves them.
However that being said I agree it is crappy that after putting one down for that reason the reason is removed.
it wasn't so much importance as easy farming putting a station on top of a 10/10 keeps the rif raf away because you can easily defend.
But what most people don't realise with the static complexs in the exploration system is that they often break, some one who's not to clever will try and solo it get past a key stage then go boom, this means the complexs is in a state where no one can attain the key to reach the end of the plex, and the plex won't despawn until the plex is run completely, and no the complex mobs don't respawn ever went over that fact with a gm at length. So there's probably a whole host of plexs out there that are stuck at the moment which is probably why alot of deadspace stuff is going up because alot of territory isn't checked for broken plexes. Sig removed as it lacks EVE-related content. Mail [email protected] if you have questions. -Hango
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Paddlefoot Aeon
Neogen Industries Fallen Souls
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Posted - 2007.09.12 13:17:00 -
[8]
I understand where you are coming from with your angst. You made an investment (the outpost) based on environmental realities. Because outposts cannot be moved, there must be a very good reason to put an outpost in a specific location. CCP went in and changed the rules, and your investment turned out to be a bit of a flop.
To me, its the same thing that happened to the "North" when CCP brought out the Zydrine-heavy drone regions. People had been fighting for space in the North because of the Zydrine, and CCP introduced a change that greatly devalued their investment (time, in this case).
Yes, having CCP change things like this is crappy, but Suck It Up, princess, because you're not the first to be screwed by something like this, and you won't be the last.
Now Recruiting. Click on the sig for details!
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William Alex
Viscosity
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Posted - 2007.09.12 19:03:00 -
[9]
The only thing that remains constant is change.
Please give us a 1 depth skill queue CCP.
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Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2007.09.13 01:21:00 -
[10]
Originally by: ToxicFire
Originally by: Grawshellar I think that maybe the fact that 10/10's were of such importance that they warranted their own outpost shows a good reason for the current system which moves them.
However that being said I agree it is crappy that after putting one down for that reason the reason is removed.
it wasn't so much importance as easy farming putting a station on top of a 10/10 keeps the rif raf away because you can easily defend.
But what most people don't realise with the static complexs in the exploration system is that they often break, some one who's not to clever will try and solo it get past a key stage then go boom, this means the complexs is in a state where no one can attain the key to reach the end of the plex, and the plex won't despawn until the plex is run completely, and no the complex mobs don't respawn ever went over that fact with a gm at length. So there's probably a whole host of plexs out there that are stuck at the moment which is probably why alot of deadspace stuff is going up because alot of territory isn't checked for broken plexes.
I thought they removed the keys in 2.2 or 2.2.1. -------------------------------------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |

Standard Deviation
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Posted - 2007.09.13 19:41:00 -
[11]
I think the ability to destroy or even disassemble stations is something that would be useful.
Both should take a good amount of time, so people are not putting up and removing outposts all the time.
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Baiser noir
Elite D.I.S Organisation
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Posted - 2007.09.13 22:43:00 -
[12]
rent it ? 
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