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Nyack
GREY COUNCIL Cruel Intentions
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Posted - 2007.09.14 09:47:00 -
[31]
well if you jsut started to play u still have 100 of ships( ) to try out.. for us that have played for a long time we haev already done that been there.. there shoudl be a reason to specialize as it is now most veterans can basicly fly every ship in eve cause ran out of skills to train. making these high end skill req gives you a goal to skill for..
by your logic we shouldnt have any skills at all and everyone would be able to fly the same ships and do as much damage.. fun game that would be.. watch ur attitude newblette..
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General StarScream
Cybertronic Decepticons
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Posted - 2007.09.14 10:02:00 -
[32]
Well it should be faster to train skills.
or if they did what they did to the learing skills it would be more fun to play.
beeing new sucks, cuse you have to wait 2 years to fly all of tha cool stuff.
and on the way you have to skill for toons of stuff you will never use
like for the new bs if you need cruiser lvl5, frig lvl5 cov lvl5 assult lvl5, command ship lvl5 hac lvl5
and so on, it just makes it tarted to skill all those skills to lvl5 to get into a ship you want, when you never want to fly those other ships.
yes i think (since im new) that skills should go faster. after all what takes the most time is making isk.
Alot of people whom start the game are scared away due to the skill time. not the other stuff.
this is the NR 1 reson we dont have more people. cuse they cant get there skills to go faster.
so if the new Bs needs Command lvl4 and hac lvl4 and so on.
i have to skill cruiser and Bc to lvl5 wich i will never use.
and this sucks.
the Skill system should be better, so you dont use your sp on stuff you never will use, lvl4 is ok, cuse that dont take alot of time.
but lvl5 is just sick. [ |

Nyack
GREY COUNCIL Cruel Intentions
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Posted - 2007.09.14 10:46:00 -
[33]
Originally by: General StarScream Well it should be faster to train skills.
or if they did what they did to the learing skills it would be more fun to play.
beeing new sucks, cuse you have to wait 2 years to fly all of tha cool stuff.
and on the way you have to skill for toons of stuff you will never use
like for the new bs if you need cruiser lvl5, frig lvl5 cov lvl5 assult lvl5, command ship lvl5 hac lvl5
and so on, it just makes it tarted to skill all those skills to lvl5 to get into a ship you want, when you never want to fly those other ships.
yes i think (since im new) that skills should go faster. after all what takes the most time is making isk.
Alot of people whom start the game are scared away due to the skill time. not the other stuff.
this is the NR 1 reson we dont have more people. cuse they cant get there skills to go faster.
so if the new Bs needs Command lvl4 and hac lvl4 and so on.
i have to skill cruiser and Bc to lvl5 wich i will never use.
and this sucks.
the Skill system should be better, so you dont use your sp on stuff you never will use, lvl4 is ok, cuse that dont take alot of time.
but lvl5 is just sick.
thx for a more motivated reply then your first =)
i know the feeling in one aspect eve is a strange game.. what i call new recruits to my corp is players that are "only" members of the corp for 1 year lmao..
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1Evildude
Gallente Kingdom of Kador
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Posted - 2007.09.14 11:05:00 -
[34]
I don't know if I agree with the faster skill time. Not that I enjoy training a x8 training time skill to level 5, but just think to yourself how EVE would be if it took only a couple of weeks to get into a command ship.....
Everyone would be running around in Carriers and dreads and nothing else, give it a couple of months and the game would be boring as hell and THEN ccp would start losing players and not because of having allot of training.
Only thing I would suggest is, stay AWAY from eve-mon... gets me depressed everytime I look at the skills I need for that Moros and Nyx 
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DiaBlo UK
North Siders Fang Alliance
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Posted - 2007.09.14 12:39:00 -
[35]
Edited by: DiaBlo UK on 14/09/2007 12:39:42 Isn't training dictors to level 5 counter productive as you pop out another bubble before your last one expires and you cannot have 2 bubbles in the same grid? or has that been fixed? cause if not, makeing people train it to 5 would mess alot of things up. but thats on a different note really. but i agree with the people saying it shouldn't require ang skills for T2 ships to lvl 5, only 4. there will be enough skills required for them anyway. for the cruiser sized dictors think astrometrics/scanning/anti-cloaking???
speculation is my middle name
Out of the shadows, came the darkness, and ate his soul. |

James Duar
Merch Industrial GoonSwarm
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Posted - 2007.09.14 14:04:00 -
[36]
Originally by: Nyack well if you jsut started to play u still have 100 of ships( ) to try out.. for us that have played for a long time we haev already done that been there.. there shoudl be a reason to specialize as it is now most veterans can basicly fly every ship in eve cause ran out of skills to train. making these high end skill req gives you a goal to skill for..
by your logic we shouldnt have any skills at all and everyone would be able to fly the same ships and do as much damage.. fun game that would be.. watch ur attitude newblette..
The new T2 ships should not have skill requirements disproportionate to any other T2 ship.
No matter which way you slice it, no matter how vet you are your account is worth the same to CCP as the guy who sub'd yesterday.
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Danzig256k
Caldari Mortal Devastating Kin
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Posted - 2007.09.14 15:23:00 -
[37]
Edited by: Danzig256k on 14/09/2007 15:23:43 "no they are not tech III ships... but who cares, just cause no T2 skills have had to be at lvl 5 before, doesnt mean they cant start now"
if i recall right i had to get frig 5, destroyer 5, and several other skills up to 5 prior to using many T2 mods and ships
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Jaabaa
Minmatar Dental Drilling Corporation
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Posted - 2007.09.14 17:39:00 -
[38]
Sorry to tell you this but most people that want to fly one of these probably already can or at least already have the prerequisite skills.
Making the requirements disproportionate to the tech level, just because it is a battle ship or something else new and cool, would probably hurt new(er) characters. -- EVE Tools for cell phones and Windows/linux/Mac systems http://evemsp.sourceforge.net/ |

Bloodhands
hirr Morsus Mihi
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Posted - 2007.09.14 23:38:00 -
[39]
Maybe its me, But for the new ships, I'm not seeing it take very long to start out as a new toon to be in one.
for those new macro ratters out there in ravens you start with frig 4 right off the bat, then get cruiser 4, bs 2 and advanced spaceship command 4. Ok, your in a brand new raven. Spend another 2 weeks and you have uber powerful weapons.
Neeto, about 1 month in, you have yourself a powerful ship.
Now, lets think about the new tech 2 ships, specifically the Black Ops ship, lets assume a t2 raven.
Primary Skills frigate 5 (8-10 days) cruiser 5 (21-25 days) battleship 5 (28-34 days) Spaceship Command 5 (5 days)
Secondary Skills Covert Ops 4 Recon Ships 4 Black Ops 1
Tertiary Skills Electronics 5 Engineering 2 Electronics Upgrades 5 Signature Analysis 5 Cloaking 5 Long Range Targeting 5 Logistics 4
Ok, now that doesn't sound to bad for the black ops ship does it? nah. the ship is the easy part. You have to think about the jump portal for the other covert ships since this is made to be the fleet leading covert ship, right?
Basics that are a given: Navigation 5 Science 5 Astrometrics 5 Warp Drive Operation 5
New Skill(s maybe): Covert Jump Portal Generation (or something along these lines) and then a skill for those covert ships to be able to jump threw said portal (this is the maybe part)
That's where the training time is, 105+ time if you are just starting the game but if you did your learning skills, lets assume 30-35 days with about 21 across the board for attributes.
Alrighty, now for some math via eve mon for my jita alt.
539 days for a black ops ship with base attributes and no learning skills for someone starting the game from day 1 to get there. But, with 21 across the board again for the attributes, 198 days total.
Remember, a tech 2 battleship should take longer to train then a carrier because a carrier is after all a tech 1 ship. In your training for the highest tech 2 ship in the game, it only makes since that you will be able to use a weaker version of a tech 2 ship. You do not however have to train destroyers or battle-cruiser for this.
Alrighty, I'm babbl'n and have no real point, but damn people, think before you post. To use this ship, you need to use the fittings ON the ship also. Just because you can get into a ship in no way means you can fly it. Assume a little over half a year max to get into the ship and be able to use the basic module and cloak.
New people shouldn't complain that older players can fly stuff they cant because they haven't played that long. If you wish to fly it, dedicate half a year and do it.
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Selnix
Gallente Master Miners Aftermath Alliance
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Posted - 2007.09.15 01:18:00 -
[40]
Originally by: DiaBlo UK Edited by: DiaBlo UK on 14/09/2007 12:39:42 Isn't training dictors to level 5 counter productive as you pop out another bubble before your last one expires and you cannot have 2 bubbles in the same grid? or has that been fixed? cause if not, makeing people train it to 5 would mess alot of things up. but thats on a different note really. but i agree with the people saying it shouldn't require ang skills for T2 ships to lvl 5, only 4. there will be enough skills required for them anyway. for the cruiser sized dictors think astrometrics/scanning/anti-cloaking???
speculation is my middle name
Multiple bubbles on grid has been fixed and even if it were not, having the refire rate faster would still be usefull should you need to drop a bubble on the other side of a system or gate.
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Ol' Delsai
Caldari Aeden Tau Ceti Federation
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Posted - 2007.09.15 07:16:00 -
[41]
All of this discussion is pointless...
Whatever the skill requirement, what will make the Tech 2 BS hard to fly will be their prices !
Not a lot of people will be able to cash 1B ship+fit on day one of rev III... The 6 month neaded to go from BS to all the requirement needed for Black ops ships + cloack + jump portal + great tank (you don't want to lose too soon a 1B ship that can't be insured) will barely be enough to earn that money ...
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Femaref
Caldari Mercenaries of Andosia Veritas Immortalis
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Posted - 2007.09.15 19:01:00 -
[42]
Originally by: Danzig256k Edited by: Danzig256k on 14/09/2007 15:23:43 "no they are not tech III ships... but who cares, just cause no T2 skills have had to be at lvl 5 before, doesnt mean they cant start now"
if i recall right i had to get frig 5, destroyer 5, and several other skills up to 5 prior to using many T2 mods and ships
Those aren't T2 skills, those are T1 skills. They are a prereq., yes thats true. A T2 skill is a skill you need to train extra to fly a special ship (like Assault Frigates)
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Tyrus Ex
Reikoku Band of Brothers
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Posted - 2007.09.15 21:22:00 -
[43]
Originally by: Selnix Multiple bubbles on grid has been fixed and even if it were not, having the refire rate faster would still be usefull should you need to drop a bubble on the other side of a system or gate.
Jumping to another system resets the timer, so you can drop bubbles between systems to your heart's content.
I agree with the sentiments of most of the posters here - keep things consistent.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.09.15 23:15:00 -
[44]
Originally by: Bloodhands
Primary Skills frigate 5 (8-10 days) cruiser 5 (21-25 days) battleship 5 (28-34 days) Spaceship Command 5 (5 days)
Not everyone has 25+ perception FYI. For me (18 per after +9 skill and +4 implant and lvl5 learning): frigate5: abt 12 days cruiser5: abt 30 days bs5: abt 48 days (all thx to no info on char. creation that you should have starting perception over 10 if you ever want to fly ships in combat)
Quote:
Cloaking 5 Astrometrics 5
Yay for useless skills? Id also add Hydromagnetics 5 and maybe Research Project Management 5 (for that 60 day time waste for 95% of PVP characters with low cha/int/mem).
Pretty much: if you make prerequisites let em be USEFUL. And if you want useless ones lets just make new skills so everyone starts on same ground :)
(yes i do have Astrometrics 5, Covops 5 and other crap - abt 2-3 months of useless skills on both characters).
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.09.15 23:16:00 -
[45]
Originally by: Tyrus Ex
Jumping to another system resets the timer, so you can drop bubbles between systems to your heart's content.
Im pretty sure that pre rev2 (post rev1 fix) timer was kept between jumps. Dunno how it now - didnt try it.
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Bloodhands
hirr Morsus Mihi
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Posted - 2007.09.17 06:11:00 -
[46]
Originally by: Deva Blackfire
Quote:
Cloaking 5 Astrometrics 5
Pretty much: if you make prerequisites let em be USEFUL. And if you want useless ones lets just make new skills so everyone starts on same ground :)
(yes i do have Astrometrics 5, Covops 5 and other crap - abt 2-3 months of useless skills on both characters).
meh, everything was really a guess for the most part. and your perception kinda sucks (sorry to hear m8)
the cloaking 5 guess was off of the name black ops ship, so im going to assume its going to need cloaking 5 to use the black ops module but maybe just level 4 for the cov ops cloak. the astrometrics 5 was looking at a jump portal generator's skill requirements and assuming its going to be close. (the thingie titans use to jump freighters past choke points)
But I will grant, my guesses for the time on the things i listed times on were way off but bs 5 only took me 31 days (gotta love +4s in the skill clone)
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.09.17 06:45:00 -
[47]
Well im not the only one with low per unfortunately. But like i said: just gave it for comparison purposes. What i hate is new useless skills. No problem if ship requires skill thats USEFUL.
Even had no problem with HEAT (lvl5 energy skill is good thingy to have sooner or later). But astrometrics 5? Its one of MOST USELESS skills i ever trained. Especially when you never select 5 groups on scan anyways.
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Selnix
Gallente Master Miners Aftermath Alliance
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Posted - 2007.09.17 07:07:00 -
[48]
I've reconsidered a bit after the last couple of days hunting.... Since rumors are running rampant that the Interdiction Cruisers will be the ships that can scan down ships that are using Prototype Cloaks, might as well make them a bit more skill intensive to cover the scanning skills. And since people just log off when they see a ship getting close to their cloaked isk farming boat of choice, the ability to use a covops cloak is just about a necessity for whatever gets to scan them down. So if you want to make it a longer train, the list below is a decent start.
Interdiction Cruiser
PRIMARY SKILL REQUIRED XXXXXX Cruiser Level V ... Spaceship Command Level III ... XXXXXX Frigate Level IV .... Spaceship Command Level I
SECONDARY SKILL REQUIRED Interdiction Cruisers Level I ... Interdictors Level IV .... Spaceship Command Level IV .... Interceptors Level IV ..... Spaceship Command Level III ..... Evasive Maneuvering Level V ...... Navigation Level II ... Spaceship Command Level V ... Astrometrics Level V .... Science Level III ... Cloaking Level IV .... Electronics Level V
TERTIARY SKILL REQUIRED Covert Ops Level IV ... Spaceship Command Level III ... Electronics Upgrades Level V .... Electronics Level II .... Engineering Level II Destroyers Level V ... Spaceship Command Level III
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Sophil Lightforge
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Posted - 2007.09.20 20:43:00 -
[49]
Originally by: Andreya with these new t2 ships coming out, im asking that you make their skill requirements very high, I think this is appropriate for the cruiser/interdictor and the two T2 battleships (The new EW frigs can be left as is, as they are just a T2 version of their Tech 1 counterparts. But the other ships are sorta tech 3-ish in a way... lemme explain)
We already have tech 2 interdictors, so making a cruiser sized version should require level 5 Interdictors not level 4, cause then every dictor pilot will be able to hop into the new cruiser... but only true dictor pilots who are willing to or already have trained dictors 5 should be able to fly these new marvels of technology
As for the Black-ops, they are sounding like some crazy version of a recon ship. so the same goes, make recons 5 a prereq. this way all the people who've always loved their recons and have always flown them most likely trained recons 5, will be that much closer to getting into a black-ops
The Violators or whatever... well tbh i have no idea, as you said they arent like hacs. BUT they do sound sorta logistical :) so make logistics 5 a prereq
It may sound odd that i am asking to make something harder to get into... but honestly, i would rather see people specializing in ships to fly. i fly interdictors primarily, but i can fly recons and hacs too... but if i want to be a pimp daddy of bubbling, i should have to invest the time into it. the same goes for my friends who all fly recons, and hacs. I think they should take the time and train recons 5 to get into their black-ops battleship
i also want there to be a bit of a 'wow' factor when seeing someone in these things, its kinda like christmas when a buncha crazy viators cyno in on you or whatever... but if everyone can fly all these ships its just like 'meh'
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Delichon
Caldari
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Posted - 2007.09.23 12:03:00 -
[50]
I would agree with OP, though I am just a noob with under 3 mil. SP
The reasoning is simple: Currently players in EVE have very little differentation on their roles.
You can reach something like 80% of your effectivenes in a interceptors in quite a reasonable amount of time. You than can spend A LOT of time to gain the remaining 20% effectiveness OR (which you probably would if in a corp) train another path, say HACs, or Logistics or what so ever. The corp would perfer to have 3 mediocre inty/HAC/logistic players rather than 1 top inty, 1 top HAC and 1 top Logistics, because it allows to suit the gang to the particular needs AND negates the problem of "Jim is sick, so we have 0 inty cover"
You can argue that the need to specialize will effectively mean "classes" => turn EVE into WOW or LA2, but that's exactly the point why harder requirements are asked for "T3" stuff - cruiser-sized interdictors, ultra-heavy BSes and BS-sized recons.
It means that people will have to make a commitment. That you would not be able to substitute a 1 specialist with 2 all-arounders (as you can now) It is about giving a reason to train for elite versus becoming blob-fodder.
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Dixie
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Posted - 2007.09.23 22:38:00 -
[51]
I think sooner or later ccp needs to reverse the skill logic a bit. If the new ships should be done like this is up to them.
For Black-OPS. Level 5 required at a rank they think fits, and the skill is released with the ship or slightly before. No ship bonuses for training it, just access. A 8 mill sp character vs a 50 should take just as long to enter the new ship.
All other skills are required at level 4, and some level 5 rank 1's ones. The normal tree ship tree. There would be 4+ bonuses based on different skills, so specialization happens there. Keeps the barrier to entry difficult enough for year old player, and nearly as difficult to get for a old player.
There is just a lot of players who have dug down and have a lot of level 5s and it would pay off in having max bonuses, not getting the ship much faster.
I would probably keep the secondary tree for the recon cruiser and tertiary for the logistics command ship. For people asking for a harder tree, like i said before, you could require black ops V or have a rank 16 level 4 requirement with 1% bonus . Also i remember back to when the recon cruisers and how you needed recon ships V to get the covert cloak to fit and have a good setup, wouldn't mind seeing something like that again. However rigs seem to make fitting issues too easy to fix these days.
Skill tree is best done in math. Say a newer player is looking at the black ops vs the command ship, however their style is solo lonely killer. To get to command ship is 120 days, and the black ops is 150 days. However the branch point is at 75 meaning if he went to black ops and then wanted command ships, it would take 120-75 days to complete that. Basically saying it would be well off the beaten path and a little closer to to recon.
All the stuff above could apply to any new ship, just black ops is fun to talk about, the name is equivalent to completely rouge dark agency, assassinations, not allowed in empire, government friend or enemy for dark projects, instant standing drop. Why should the skill tree be that attached or the ship able to be built or researched in empire. Anyhow with no details its a shoot in the dark.
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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.09.24 00:12:00 -
[52]
The skill requirements should be lv4, no t1 ship requires lv5 to get to the next bigger class of ship, and neither should t2. Having the t2 ship skill to lv5 should only be for t3, and that if ccp chooses tom implement it that way.
Older players are always looking for a way to give them a time advantage over newer players. Advantages should not come built in, they should be earned through experience & tactics
A bigger eve Annndd..Player Factions |

Anacrit Mc'Sinister
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Posted - 2007.09.27 14:37:00 -
[53]
i agree with the price argument, from teh interview with one of the deve durin the tunament, it s clear that t2 bss, will be really expensive. infact i would speculate that they will make fraction bss a pvp option. anywa, my ges it that it will be the case of: can you aford to loose 500M(i would gess with the fittings) in hte first 10 seconds of the batle if things go wrong? if yes, flytone - but as ise efect they sohuld drop lots of t2 salvige so that should make t2 rigs chipper
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Red Harvest
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Posted - 2007.09.27 15:56:00 -
[54]
These "elite" ships cant have high enough prerequisits from my pov. I certainly dont want all those 1-2 year old chars to have a go at them the moment they are available.
The elite BS should at the very least need: frig 5 cruiser 5 BS 5 + 5-10 extra skills at lvl5
Or what i would prefer: race A BS 5 race B BS 5
If CCP wants them to be something special they should make dmn sure that extremly few ppl can fly them right from the start.
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Mrski Okupator
Amarr The Arrow Project Morsus Mihi
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Posted - 2007.09.27 23:25:00 -
[55]
lol race a bsV and race b bsV. So which race is the ship?
If you have to go that way (which I sure as hell think not) it would be better to put it base race bsV adn one or two others @ IV.
But logically and ba the way of EVE for some time now; Frig 5 and cruiser 5 should not be needed for t2 bs. Battleship @ V goes without saying.
Violator, intended for pve, should not have gang skills as a prereq (leadership, links, command ship), but should have hac and maybe even logistics.
Blackops, of course, recon IV and jump drive operation. Maybe some gang leader skills for this one as it's supposed to lead other covops. More skill intensive? Yes, but the role is kinda outstanding. A cloiking battleship jumping other ships into hostile systems? Hell, yeah! ___ Apocalypse Mining. Mine your way to heaven.
What playing Amarr feels like. Shamelessly snatched from Almarez. |

Kaben
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Posted - 2007.09.28 00:57:00 -
[56]
One word, no. These are t2 ships, not t3. Does heavy assault cruiser require assault frig rank 5, no. Does command ship require assault frig and heavy assault cruiser rank 5, no it doesn't. A t2 cruiser already has enough headaches. Keep in mind that there are more skills that need to be learned besides what's listed on the req skill tab for the ship. Seriously, would you use a deimos without t2 blasters or without a t2 mwd, I highly doubt it. These skills aren't on the deimos's req skill tab so why do you learn them, to get the most efficiency out of it.
There are alot more skills to learn for this ship besides what is on the req skill tab. You make it sound like a player who just started playing a week ago could get into one. I don't even want to know what the t2 bs would require, my guess would be command ship 4, which means hac rank 4, and so on. if not i'm pretty sure it requires recon 4 and so on down the path of the required skills of the recons. Not to mention you'd be putting t2 LARGE weapons on it which is more time, yes alot of older players have these skills but that was to get the most out of our bs.
All that it sounds like is you want to make a massive time sink (as if we don't have enough of those to deal with already). Look at the big picture of skills that are ACTUALLY needed to fly a ship properly and not just the req skills tab and then you'll see that t2 isn't as easy as it looks by just clicking on the req skills tab of the ship info.
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Kaben
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Posted - 2007.09.28 01:09:00 -
[57]
Originally by: Red Harvest These "elite" ships cant have high enough prerequisits from my pov. I certainly dont want all those 1-2 year old chars to have a go at them the moment they are available.
The elite BS should at the very least need: frig 5 cruiser 5 BS 5 + 5-10 extra skills at lvl5
Or what i would prefer: race A BS 5 race B BS 5
If CCP wants them to be something special they should make dmn sure that extremly few ppl can fly them right from the start.
These ships are not "elite" ships. Is a recon elite to a hac, no, is a interceptor elite to a assault frig, no. "Elite" or "Special" ships are tech 3 ships which currently do not exist, so there is nothing special or elite about these ships unless you compare them to there t1 varients. All these ships are is tech 2 ships, nothing special about them at all. Just a slighly higher resist (maybe) with a few more fitting slots and slightly higher cpu/grid of there t1 varients.
Most ships that are introduced to the game are usually pre nerfered and then later balanced after seeing how well they preform.
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Amy Wang
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Posted - 2007.09.28 03:14:00 -
[58]
Edited by: Amy Wang on 28/09/2007 03:15:03 wrong, "Elite" means only t2, e.g. before it got split into the different types with some patch all t2 frigs where subsumed under the category of "elite frig" on the overview same goes for cruisers etc.
as for t2 ships needing another t2 ship skill to 5, that is indeed unheard of, but on the other hand there is a t1 (!) module (triage) that needs a t2 ship skill at 5, so its not totally impossible that the t2 bs might need one t2 ship skill to lvl 5
I for once would rather have a steep but useful skill requirement then some nearly useless skills to 5 (like cloaking) as prerequisites
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Red Harvest
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Posted - 2007.09.28 04:14:00 -
[59]
I know that if CCP calls something "elite" they really only mean t2 .  BUT tbh i think CCP made the other t2 stuff way to easy to use, nothing about t2 justificates to be called "elite"! That being said, i would be happy if CCP pumps up the SP requirments for all the t2 stuff by at least 50% if not more just to make sure new guys wont be using them in their 1st month. Espicially all those t2 ships that are out atm are way to easy to achieve with the only exception of the command ships (and even those could use some extra lvl5 skills as prereq) .
The new guys (0-2 year olds) got more than enough playthings already and are being pampered with extra SP and learning skills right from the start (plus making ISK is way to easy nowadays). At least give the old ppl some exclusive ships that the noobs can only dream about and which they cant get by ISK.
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Halycon Gamma
Caldari
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Posted - 2007.09.28 07:32:00 -
[60]
I really really hate the old player time advantage thing. When is everyone going to wake up and figure out that its hurting the game? To put it into perspective.
The old guard of players set goals of things they wanted to accomplish when they started the game, most of them achieved those goals, and ran out of goals. So CCP added new goals, and have been adding new goals about once every 6 months. Just long enough for most people to obtain the new goals they had set out for themselves 6 months before, and to play around with it for a bit. So the game continually progresses with them. The new player on the other hand doesn't have all of those SPs built up, their goal is to get where the old guard is now. They don't have a 6 month revolving queue of goals. They have 3 years of goals condensed into one large mega goal ahead of them to catch up to where the older players are now, with every 6 month release of content putting the finish line that much further out of reach. The new players answer to that? Specialize! Specialize so much that you are absolutely useless out of the little tactical niche you build for yourself. Only problem with that is, corps don't want highly specialized characters, they want well rounded toons they can mix and match in case someone doesn't log on.
Its an absolutely horrible design that only gets worse as the game progresses farther and farther from the origin point. Sure, its halfway doable now for new players, but be honest. Can anyone here imagine it being possible for a new player to compete, or heck even play the game, 3 years from now if the game continues to progress in new skills as it has for the last 3? I'm not saying do away with the system, but CCP has to be putting some massive amount of brain time into that problem. It just absolutely kills me when I see older established players saying "make skills super high to be able to do thus" or "we've been here forever and I want to make sure the newbs can't do what I do". When in the end thoughts like that are truly going to kill the game as a whole for everyone once all influx of new players stop coming to replenish older players who leave. Or heck, lets take it even further. Once influx of new players cannot replenish the place older players leave behind because they have a year+ of SPs to farm before its possible for them to even try.
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