| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Jaydeus
Minmatar Republic Military School
|
Posted - 2007.09.12 20:37:00 -
[1]
I'm new to the game.
duh
I'm trying out the trial thingy to see if this game is worth playing. I'm trying to ween myself off of WoW.
Anyway, I've done some research and created a mimatar/brutor/brutor/soldier. Mostly because I tought he would look the most like me. (You can't tell because I guess the trial thingy won't allow you to see your character on the posts) I've finished the tutorial and now I'm trying to decide where to go next. I would like to design my character around the concept of Han Solo. I want to run the kessel run in 12 parsecs My questions are:
Which ship should I use? What build should I shoot for?
I think that I want either a Covert Ops, Recon, or an Interceptor as my ship. Something fast with possible stealth. I'm figuring that I'm going to have to train in some sort of trade or smuggling skill. Maybe even evasive manuevering and engineering. Engineering is for adding cargo space to a ship that really isn't used for hauling.
My main goal is to make money delivering important items with big sticker prices to people who will pay. Of course, I would be dodging pesky pirates along the way. I could even double as a spy or recon ship for paying corps.
I know that this post should go in the New Citizens section but I thought more of the seasoned pilots would post here. Please give me an idea of the the ship and build I would have to do to make my idea a virtual reality.
Otherwise, I'm going back to WoW...
|

Vodun
Sniggerdly Pandemic Legion
|
Posted - 2007.09.12 20:50:00 -
[2]
Edited by: Vodun on 12/09/2007 20:55:01
Originally by: Jaydeus Otherwise, I'm going back to WoW...
So your stay in EVE hinges on whether we want to help you with your request or not? Odd ultimatum.
You may want to mess around in-game a bit more, and possibly check out the ship/modules section of this forum to get a better understanding of the game, as your question doesn't really have an exact answer. There is no set ship fitting, and there are tons of skills you'll want to learn. Just an fyi, smuggling isn't really much of a profession in Eve. Sure, you can transport things and you can try to be a "smuggler", but I think you have a misguided view on what your end result would be. ---
|

Jimer Lins
Gallente Sanctuary
|
Posted - 2007.09.12 20:56:00 -
[3]
EVE has no classes or templates. Do what you want. There's no ubar setup that'll take you exactly where you want to go. My suggestion is to spend some time exploring the game, maybe join a corp such as EVE University or contact Agony Empire for PVP training if that's your thing.
If you want to be a smuggler, well- there's always room for people moving goods to dangerous places.
But there's no magical path or silver bullet that will take you to a specific point.
EVE is a sandbox, build your own castle.
But don't be surprised when someone wants your sand for their castle. ;)
SEARCh- we find sites for you! |

KingDingaling
|
Posted - 2007.09.12 20:58:00 -
[4]
Haha, this guy is a walking stereotype. Need mommy to hold your hand in an online game?? Gonna throw a tantrum if we don't help?
Let me guess, WoW player?
Bingo! 
|

Thanos Draicon
|
Posted - 2007.09.12 20:59:00 -
[5]
Edited by: Thanos Draicon on 12/09/2007 21:00:03 You - trading is a difficult business, but a profitable one if you know what you're doing. If you're bringing high-value items from empire space out to 0.0 space (which is completely insecure, no police to keep people from killing you) you'll need to do some scouting and figure out what people need and are buying and find out which items are the most profitable. It takes patience. Ships - You'll have two main choices - covert ops ships have small cargoholds but can cloak and are very fast. These work well for carrying small amounts of very valuable items. Haulers are slow and easy to kill, but they have more advanced versions called Blockade Runners that are faster and harder to catch, and they can be usefull as well. Skills - Any skills that make your ship faster, or survive longer are going to be helpful. Basic skills like Electronics and Engineering are a must, and most navigational skills will be useful too You Again - EVE is a harsh world where you have to look out for yourself, no matter where or when. Be aware of everything going on around you and be prepared to stand your ground and fight or run at any time, anywhere. Also, be prepared to lose ships and money, because it happens to all of us and it can suck. And never fly what you can't afford to lose. This goes with cargo too.
EDIT: You're going to have to learn how to fight as well. I'd advice getting in touch with the people at EVE University (Channel EVE University in-game) for that, they help teach new players the ropes. 
|

Mallikanth
|
Posted - 2007.09.12 21:01:00 -
[6]
Join a corp. Ask those questions and get some answers. Look on the forums (search) for other points of view. Learn. Adapt. And play your way.
Enjoy the risk vrs reward.
Enjoy Eve

|

Oedus Caro
Caldari Cross Roads
|
Posted - 2007.09.12 21:02:00 -
[7]
Eh I don't think it's an ultimatum directed to us... He's just saying that if he can't achieve the particular goal he's outlined elsewhere in the post, he'll return to NooblandÖ.
As for your goal, Jaydeus, I'm not sure what to recommend, so I'll leave it to someone else. 
|

Nicho Void
Gallente Hyper-Nova
|
Posted - 2007.09.12 21:02:00 -
[8]
Edited by: Nicho Void on 12/09/2007 21:02:25
Originally by: KingDingaling Let me guess, WoW player?
Originally by: Jaydeus Otherwise, I'm going back to WoW...
...read much? ---------------
|

Grawshellar
|
Posted - 2007.09.12 21:09:00 -
[9]
Originally by: Vodun
Just an fyi, smuggling isn't really much of a profession in Eve. Sure, you can transport things and you can try to be a "smuggler", but I think you have a misguided view on what your end result would be.
Eh, there is money to be made running in-demand T2 modules out to 0.0, with the threat of gate camps and unfriendly locals.
Thats about as "smuggling" as you can get right? Bringing in cargo while the local authority figures try to shoot the crap out of you? :P
|

Haizum
The New Eve Order
|
Posted - 2007.09.12 21:10:00 -
[10]
Han Solo's ship was actually a "freighter", the freighters in this game would however, take a lot longer than 12 parsecs to do the Kessel Run.
Best bet if you were serious about being Han is either a blockade runner, or a recon ship. He did haul cargo after all, and despite its manoeuvrability, the Millennium Falcon was primarily a cargo hauling ship! ---------------
If you are ferocious in battle, remember to be magnanimous in victory. - Lt. Col. Tim Collins |

Dred'Pirate Jesus
Amarr Ministry of War
|
Posted - 2007.09.12 21:11:00 -
[11]
Edited by: Dred''Pirate Jesus on 12/09/2007 21:12:50
Originally by: Jaydeus I would like to design my character around the concept of Han Solo. I want to run the kessel run in 12 parsecs My questions are:
Which ship should I use? What build should I shoot for?
Otherwise, I'm going back to WoW...
If you want to be a dedicated smuggler of Officer and Faction goods to lazy 0.0 dwellers who won't or can't go to empire then you need a Blockade Runner and a Cov Ops.. With the new changes to the transports they are the best ships in the game to get past non-bubble camped gates with any profitable level of cargo.. Use the transport to haul your cargo and Cov Ops to scout the route.. You should easily be able to fit both the cov ops and your cargo at the same time with a few cargo rigs.. As to how you will accompish all this without getting killed I'll leave up to you..
Good Luck.. 
edit.. And unless your broke you can play both games you know.. 
Originally by: David Hackworth ò If you find yourself in a fair fight, you didn't plan your mission properly.
|

Del Narveux
Dukes of Hazard
|
Posted - 2007.09.12 21:12:00 -
[12]
Various random points:
1. Unfortunately, the smuggling model you laid out doesnt work here. Bear in mind, unlike WoW where items are generally rare, Eve has a hyper-capitalistic, mass production oriented, really intuitive automated market which basically boils player interactions down to buyers and sellers. You might could do some trading in 0.0 regions, but generally speaking the way traders make money is by investing a huge chunk of isk in the market and getting it back plus some profit. In a lot of MMOGs, you spend a week questing/crafting/whatever a sword and then use it for a really long time, or sell it largely based on how good a salesman you are. Here, someone gets some minerals and makes 100 swords, and puts a market order up where buyers across a big chunk of the game world can push a button and buy one. And if you die while its fitted, you lose it and buy another.
2. Covops is a good ship type to focus on particularly if you decide to join a big player corp, because theyre used for scouting and everyone needs those.
3. Try lots of stuff in eve, if the smuggling thing doenst work out you might find you enjoy something thats new and unique to eve that you werent expecting.  _________________ [SAK] Alumnus--And Proud Of It! -- aka Cpt Bogus Is that my torped sig cloaking your base?
Originally by: Wrangler Well, at least we have forum PvP..
|

MrTripps
Gallente
|
Posted - 2007.09.12 21:16:00 -
[13]
I think Han Solo is a perfect model for an Eve player.
To the OP: Be sure to train up your navigation skills as well as space ship command. One way to do what you are describing is to purchase items in central hubs and move them out to outer low sec systems to sell for profit. The danger is those low sec systems are very dangerous and you will get killed (which should be expected). Get to know warp stabs. They are your friend.
Eve is a complex game with lots of depth. You can be playing for years and still have areas of the game that are unexplored.
Certainty of death...small chance of success...what are we waiting for? - Gimli |

Venko Trenulo
Wakizashi Renaissance
|
Posted - 2007.09.12 21:17:00 -
[14]
Han Solo is a trader and smuggler, and the Millenium Falcon is a cargo ship. There's a lot of profit to be made in trading, so that's not an unreasonable career choice. Since Han is willing to take risks, you should prepare yourself for low-sec and no-sec space, which means some weapons training. Your goal for fast and sort of safe (as safe as possible in dangerous area) cargo ships would be Transport ships.
Since you've chosen Minmatar, that means you'll want to study Minmatar Industrial -- you can check the prerequisites for that on the info for that skill. To start, study Minmatar Frigate. After that, you're ready for the Millenium Falcon: a blockade runner. You need to study Transport Ships, and the Minmatar blockade runner is called a Prowler.
I personally prefer Gallente ships... the Viator (Gallente blockade runner) is one of my favorites.
|

Grawshellar
|
Posted - 2007.09.12 21:29:00 -
[15]
Originally by: Haizum Han Solo's ship was actually a "freighter", the freighters in this game would however, take a lot longer than 12 parsecs to do the Kessel Run.
A 'light' freighter, not a capital vessel like freighters in EVE. Best equivalence would just about have to be a blockade runner.
Eve freighter would probably e roughly one of the giant, slow, GR-75 Medium Transports.
|

Tkar vonBiggendorf
Gallente Snake Eyes Inc deadspace society
|
Posted - 2007.09.12 21:39:00 -
[16]
Your picture not appearing is not due to the trial. They are updated in batches. Give it a week or two and it should show up.
Second, a parsec is a measure of distance. Did Han Solo have some sort of shortcut that nobody else was aware of? :)
|

Jaydeus
Minmatar Republic Military School
|
Posted - 2007.09.12 21:45:00 -
[17]
Originally by: Dred'Pirate Jesus edit.. And unless your broke you can play both games you know.. 
LOL I know. I'm not broke. I'm a family man. I just don't have the time to play both. I don't want to pay for both if I'm only playing one. Besides, I'm trying to get away from WoW.
Thanks everyone for the tips. I'll go research the ships more. It sounds like a recon ship would be the way to go. The blockade runners would be kewl, but I need something that I could fight with too. I don't think the haulers would be good for that. I could be wrong. I guess I have to research some corps to make my idea a profitable one. I have to build a client base of sorts.
I understand that this game is what I make of it. I just don't want to start building my skills and ship with what I think is good only to find out that I've messed up and have to start all over. This game is a huge timesink. I don't want to waste my time.
I'll be back with other questions later. Thanks again all
|

Grawshellar
|
Posted - 2007.09.12 21:46:00 -
[18]
Originally by: Tkar vonBiggendorf Your picture not appearing is not due to the trial. They are updated in batches. Give it a week or two and it should show up.
Second, a parsec is a measure of distance. Did Han Solo have some sort of shortcut that nobody else was aware of? :)
The time to making a kessel run was dependent on your flying skills. You could shorten the distance by flying a more dangerous course, close to black holes and other abnormalities that were abundent around the Maw.
The difficulty is cutting down the actual distance that you have to fly, thus the quote sounding as if it is a measure of time rather then distance.
|

HandSoLow
|
Posted - 2007.09.12 21:50:00 -
[19]
Originally by: Jaydeus I would like to design my character around the concept of Han Solo.
Too late lol
I created this character on September 11th, Great minds think alike man! The whole salvage approach is great I think...especially when transporting into low sec. Good Luck man!
-- HandSoLow
|

Sarah McTeef
|
Posted - 2007.09.12 21:56:00 -
[20]
Originally by: Grawshellar
The difficulty is cutting down the actual distance that you have to fly, thus the quote sounding as if it is a measure of time rather then distance.
Yes, Lucas' revisionism is great isn't it.  |

Grawshellar
|
Posted - 2007.09.12 22:02:00 -
[21]
Originally by: Sarah McTeef
Originally by: Grawshellar
The difficulty is cutting down the actual distance that you have to fly, thus the quote sounding as if it is a measure of time rather then distance.
Yes, Lucas' revisionism is great isn't it. 
Step 1: Talk out of your arse concerning things you know nothin about Step 2: Find out other people actually know what a Parsec is Step 3: Talk real fast to smooth it over
|

d1v1n1ty
|
Posted - 2007.09.12 22:03:00 -
[22]
Neat idea. Can I be Princess Leigha?
Eve needs Wookies and Ewoks though...hmmm.
|

Sarah McTeef
|
Posted - 2007.09.12 22:04:00 -
[23]
Originally by: Grawshellar
Originally by: Sarah McTeef
Originally by: Grawshellar
The difficulty is cutting down the actual distance that you have to fly, thus the quote sounding as if it is a measure of time rather then distance.
Yes, Lucas' revisionism is great isn't it. 
Step 1: Talk out of your arse concerning things you know nothin about Step 2: Find out other people actually know what a Parsec is Step 3: Talk real fast to smooth it over
I am only saying that he made a simple gaff in the movie and covered it up. Happens all the time. Sorry to insult your diety mr lucas.
Lucas was a special effect genius, and a master of editing technology. Not the worlds greatest writer. Stop being such a fanboy. |

Grawshellar
|
Posted - 2007.09.12 22:06:00 -
[24]
Originally by: Sarah McTeef
I am only saying that he made a simple gaff in the movie and covered it up. Happens all the time. Sorry to insult your diety mr lucas.
Lucas was a special effect genius, and a master of editing technology. Not the worlds greatest writer. Stop being such a fanboy.
No, I'm saying that was his thought process :P He made references to a parsec as a measure of time, and later decided to talk real fast to cover up the mistake :P
|

Sarah McTeef
|
Posted - 2007.09.12 22:07:00 -
[25]
Originally by: Grawshellar
Originally by: Sarah McTeef
I am only saying that he made a simple gaff in the movie and covered it up. Happens all the time. Sorry to insult your diety mr lucas.
Lucas was a special effect genius, and a master of editing technology. Not the worlds greatest writer. Stop being such a fanboy.
No, I'm saying that was his thought process :P He made references to a parsec as a measure of time, and later decided to talk real fast to cover up the mistake :P
See we have the exact same point  |

Grawshellar
|
Posted - 2007.09.12 22:08:00 -
[26]
Originally by: Sarah McTeef
See we have the exact same point 
Yeah, basically trying to ride a quick jab in at him behind you, without labeling it clearly! Too many hours of forum whoring, making mistakes and not being clear!
|

Plutonian
Plutonian Shore
|
Posted - 2007.09.12 23:21:00 -
[27]
Edited by: Plutonian on 12/09/2007 23:24:16 While still quite new to the game, I was introduced to 0.0 when some high-risk cargo runners invited me to scout for them (out to ISS Marginis station IIRC). Ah, the good ole days. :D
Low-sec cargo runs can be great fun (and very lucrative) with the right group. Running scout may be difficult to break into... paranoia runs rampant in 0.0, but if you can find the right group you can start learning the trade immediately, while learning how to scout. For instance, I would have not considered that, at the end of a long run, it is more profitable to sell the group's ships and modules and take a shuttle back than to attempt the gauntlet home.
Research what modules will sell best in the target region, build up some capital while training relevant skills, find a few friends who would also like to live dangerously. Try to stay on good terms with the natives, and never, ever smack-talk. Make friends and don't be afraid to pick a side if need be... fence-sitters don't survive long as there is no true neutrality in Eve.
Obviously, the deeper (and more hazardous) the run into 0.0, the more money the group tends to make.
When you find a good route (long routes far from Empire), set up a trade alt character in the target system and one in Jita. The Jita trade alt buys the required goods at low prices, hands them off to the Han Solo character for transport to the target destination. Once there, Han Solo hands off the goods to the local trade alt, who can then put put everything up for sale. Rinse. Repeat.
Good luck. I look back on my scouting days as the most fun I'd had in the game, and remain grateful to those who took a chance on a new pilot and introduced him to the wonderful world of 0.0 space.
|

Nex Angelus
Caldari Ginnungagaps Rymdfarargille Tre Kroner
|
Posted - 2007.09.12 23:50:00 -
[28]
Jaydeus: I have a mission for you.
Kindly find me some drugs, Exile to be specific. You can find it at Serpentis Prime VI - Moon 1 - Serpentis Inquest Biotech Research Center, and bring it to me. I will need atleast 10000 units delivered to Oimmo V - Caldari Navy Assembly Plant as I'm throwing a big party for my corp there.
For this service I will pay you one hundred thousand Interstellar Kredits.
|

Tamia Clant
New Dawn Corp New Eden Research
|
Posted - 2007.09.13 00:18:00 -
[29]
Originally by: Nex Angelus Jaydeus: I have a mission for you.
Kindly find me some drugs, Exile to be specific. You can find it at Serpentis Prime VI - Moon 1 - Serpentis Inquest Biotech Research Center, and bring it to me. I will need atleast 10000 units delivered to Oimmo V - Caldari Navy Assembly Plant as I'm throwing a big party for my corp there.
For this service I will pay you one hundred thousand Interstellar Kredits.
*hums the Mission Impossible theme song*
Looking for queue-free research slots? Click here!
|

Stakhanov
Katana's Edge
|
Posted - 2007.09.13 00:25:00 -
[30]
You may want to start your courier runner career with a slasher. Fit it with an inertial stabilizer in its low slot for extra agility , and afterburner (microwarpdrive as soon as you can) in mid slot , always manually warping (never activate the autopilot - but you can use it as a pathfinder)
It is the ideal ship for moving small items (modules) and it's extra cheap so you only have to worry about your cargo before you deliver it.
Convo me in game to get some work. I have a lot of small stuff to move...
Originally by: Cipher7 If you manage to get baited, what's your skill, being a good victim?
|
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |