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ReaperOfSly
Gallente Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.09.14 10:46:00 -
[1]
How do you fit one of these monsters? I know the high slots need 3 dual 1000mm rails and a siege module. And having a capital repper (or 2) in lows is a good idea. Any suggestions on how to fit the rest of it? Also, do magstabs work on capital railguns? --------------------------------------------------------------------
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Butter Dog
The Littlest Hobos Betrayal Under Mayhem
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Posted - 2007.09.14 10:46:00 -
[2]
Could have just asked me and saved yourself a post :p
But now I'm not going to tell you
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ReaperOfSly
Gallente Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.09.14 10:47:00 -
[3]
Originally by: Butter Dog Could have just asked me and saved yourself a post :p
But now I'm not going to tell you
Meanie  --------------------------------------------------------------------
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Ishtar1
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.09.14 11:00:00 -
[4]
guessing 1 cap rep, cap mods do you can run tank in seige forever resistance mods also i dunno what the take is on using damage mods on dreads but might be worth looking into if you'll be flying in a cap blob
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ReePeR McAllem
The Carebear Stare
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Posted - 2007.09.14 11:07:00 -
[5]
I hear 3 Trimark armor rigs is a must pretty much, correct me if im wrong here...
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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.09.14 11:32:00 -
[6]
Edited by: Laboratus on 14/09/2007 11:36:47
I'm gonna quite quite a few guys who have responded in threads like this before. If you don't know how to fit it, you prolly should not fly it...
Anyways, back to the issue.
Highs 3 guns + siege module...
If you know for sure you are just shooting at blaster range, fit them, the dps is insane... This ScrapHeapChallenge link will give you a pretty good idea on the dps difference. You get ~1950 dps from just the rails, and if you are close from sentries and blasters 3900+ dps. Means half the grind on the pos. Or possibly poping enemy capitals in half the time...
Meds sensor boosters and mods that increase your sustainability... Either cap rechargers are the norm
Lows Tank. 1/2 Cap reppers + resistance mods + Damage control. In gallante ships you have redicilous amounts of structure buffer, so make sure you get the most of it, and the best possible armour tank...
Rigs: I belive 3x CCC rig is the norm, but some ppl prefer trimark armor pumps for more hp buffer.
Remember, your ship costs incredible amounts, so tech 2 everything possible, and preferably use faction gear as well...
Edit: Oh, and max all relevant skills, makes a world of difference. And a HG slave set is not bad either... ___ P.S. Post with your main. Mind control and tin hats |

Amith Silvermoon
The Littlest Hobos Betrayal Under Mayhem
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Posted - 2007.09.14 11:44:00 -
[7]
Originally by: Butter Dog Could have just asked me and saved yourself a post :p
But now I'm not going to tell you
Why would he ask a noob for advice :P ----------
Everyday Combat - A Littlest Hobos Movie |

ReaperOfSly
Gallente Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.09.14 12:47:00 -
[8]
Originally by: Laboratus Edited by: Laboratus on 14/09/2007 11:36:47
I'm gonna quite quite a few guys who have responded in threads like this before. If you don't know how to fit it, you prolly should not fly it...
Well I bought myself a thanatos a while ago without knowing how to fit it other than sticking drones and fighters in the drone bay. And for a while, I didn't even use a capital tank on it. Seems to have done fine so far. 
The rest seems to make sense, except for the trimark armour rigs. I've always been told to go for semiconductor thingamies to increase capacitor storage. Apparently, this is to counter nos.
On the other hand, nos is getting a good thumping by the nerfbat soon, so maybe trimarks are the way to go. Thanks. --------------------------------------------------------------------
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Butter Dog
The Littlest Hobos Betrayal Under Mayhem
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Posted - 2007.09.14 19:06:00 -
[9]
Originally by: ReePeR McAllem I hear 3 Trimark armor rigs is a must pretty much, correct me if im wrong here...
You're wrong.
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Stupid Poon
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Posted - 2007.09.14 19:27:00 -
[10]
getting a moros and not knowing how to fit it... priceless.
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000Hunter000
Gallente Magners Marauders
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Posted - 2007.09.14 19:40:00 -
[11]
Originally by: Stupid Poon getting a moros and not knowing how to fit it... priceless.
Wow, how.. informative 
to the op, u tried the ship setup pages? mebbe this link?
and good luck with ur dread.
CCP, let us pay the online shop with Direct Debit!!! Magners is now recruiting, evemail me or Dagazbo ingame.
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mama guru
Gallente Corp 1 Allstars Insurgency
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Posted - 2007.09.14 19:41:00 -
[12]
3x 1000mm Railguns(blasters for capital ship ganking) 1x Siege module
1x Sensorbooster II for anti capitalship work Rest cap recharger II's
1-2x Capital armor rep, 3x T2 armor hardners, exp/therm/kin 1x DC II 1-2x EANM II
Factionstuff aint worth it imo unless you fancy wasting isk. 3x Capacitor Control Circuts
I must stress that you dont use it till you have jump drive operation 4 minimum and Gallente dread 3 aswell as capital hybrid turret lvl 3. Both should be at 4+ if you want it worth your isk. T2 ogres does over 1k dps on that beast 
You can also swap one EANM II for another capital rep if you expect to take alot of damage, but you only need one to tank a pos with atleast 1 more dread in your group.
Guns + 1Rep will run forever with cap rigs in sigemode(provided that you have 5x Caprecharger II's) 2 reps will run for about 5 minutes provided that you have no neuts/nosses on you.
Lock wont break anymore if you enter Siege after you've locked.
-YOU ARE NOW READING MY SIGNATURE-
EVE is like the "Fisherman's Friend" of MMOs. If it's too hard, you are too weak. |

Marcus Alkhaar
Caldari Provisions
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Posted - 2007.09.14 20:13:00 -
[13]
Edited by: Marcus Alkhaar on 14/09/2007 20:13:27 3x rails /guristas XL antimatter 1x siege mod
3x Tracking Computer II 2x Sensor booster II
1x capital rep 3x eanm II (whatever tank you may prefer) 3x Magnetic Field stabilizer II
5x sentry drones 5x heavy drones Another amount of small drones ect. ect.
3x Sentry Drone damage rigs
Why Dont I fit a cap stable standard tank like the rest of 99.9% players of the EVE population?
You're Firing upon a POS, obviously not without a Battleship fleet hanging around.
Your job is to finish off the POS ASAP, before the enemy defenders form up and decide to try and stop you. To make this a bit more exciting. Your dread fleet has just begun a new cycle of siege mode and the enemy bs/dread fleet is on top of you. Your own BS fleet is ready to defend the friendly dread fleet.
In this scenario, the Defenders will start to pick off your BS fleet as the dreads your fleet have dont deal any damage to the enemy BS, instead they should start to pick off the enemy dreadnoughts as they're the most dangerous object on the battlefield. An average Dreadnought tanks 10-20k DPS, depending on how cap stable versus how strong the tank is. If your fleet of dreadnoughts is +5, you're not going to have any Trouble with removing the tank, it'll wither and die, the issue is to remove the +300k armor/shield. a few dreadnoughts set up for damage is going to break away that armor/shield fast, the DPS difference is going to be significant.
note: if your BS fleet is going to get defeated and the enemy fleet dont posses any dreads... you're still screwed. If your tank holds up, you're going to be neutralized, you'll die 1 way or another without a support fleet.

Originally by: Tanksmann just so you you know putting "Dev" or "Tux" in the topic probably lessens the dev attention your topic receives
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Xaen
Caldari Caldari Provisions
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Posted - 2007.09.14 20:59:00 -
[14]
Originally by: Laboratus If you know for sure you are just shooting at blaster range, fit them, the dps is insane... This ScrapHeapChallenge link will give you a pretty good idea on the dps difference. You get ~1950 dps from just the rails, and if you are close from sentries and blasters 3900+ dps. Means half the grind on the pos. Or possibly poping enemy capitals in half the time...
Meds sensor boosters and mods that increase your sustainability... Either cap rechargers are the norm
Lows Tank. 1/2 Cap reppers + resistance mods + Damage control. In gallante ships you have redicilous amounts of structure buffer, so make sure you get the most of it, and the best possible armour tank...
Rigs: I belive 3x CCC rig is the norm, but some ppl prefer trimark armor pumps for more hp buffer.
Remember, your ship costs incredible amounts, so tech 2 everything possible, and preferably use faction gear as well...
Edit: Oh, and max all relevant skills, makes a world of difference. And a HG slave set is not bad either...
Weird, that page uses sentries instead of Ogre IIs.
Ogre IIs do more raw DPS ya know.
With all relavent skills maxed (1) Ogre II does 222 DPS. (1) Gaurde II does 210.
Figure in the fact that Ogre IIs can whomp cruisers and frigates and it's a no brainer. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Xaen
Caldari Caldari Provisions
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Posted - 2007.09.14 21:12:00 -
[15]
Moros (tanky) Damage Control II Armor Explosive Hardener II Armor Explosive Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II Capital Armor Repairer I Capital Armor Repairer I
Sensor Booster II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Ion Siege Blaster Cannon I (antimatter) Ion Siege Blaster Cannon I (antimatter) Ion Siege Blaster Cannon I (antimatter) Siege Module I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
(5) Ogre IIs
3771 DPS 22641 volley 1108.8 drone DPS
Moros (ganky) Damage Control II Armor Explosive Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II Capital Armor Repairer I Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Sensor Booster II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Ion Siege Blaster Cannon I (antimatter) Ion Siege Blaster Cannon I (antimatter) Ion Siege Blaster Cannon I (antimatter) Siege Module I
Hybrid Burst Aerator I Hybrid Burst Aerator I
(5) Ogre IIs
5380 DPS 27069 volley damage 1108.8 drone DPS ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Akat
Slacker Industries Exuro Mortis
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Posted - 2007.09.14 21:20:00 -
[16]
Originally by: Marcus Alkhaar Edited by: Marcus Alkhaar on 14/09/2007 20:13:27 Why Dont I fit a cap stable standard tank like the rest of 99.9% players of the EVE population?
You're Firing upon a POS, obviously not without a Battleship fleet hanging around.
Your job is to finish off the POS ASAP, before the enemy defenders form up and decide to try and stop you.

I would agree with you but this is highly debatable, depending on the situation.
Yes, sentry drone damage rigs will increase damage. However, if you have a ****ton of dreads, the extra damage will be irrelevant. You'll also die quite a bit faster than a dread with cap rigs.
The reason why 99.9% of cap pilots use cap rigs is because capacitor = life. Aside from strent, this is your single most valuable commodity. You need it to shoot, tank, and to cyno.
Obviously, if it turns into a massive capital slug-fest you'll die no matter how good your capacitor is. BUT if you pack 3 CCC rigs you can handle most scenarios reasonably well.
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Dr Ming
Mindworks
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Posted - 2007.09.14 21:24:00 -
[17]
Originally by: Xaen
Weird, that page uses sentries instead of Ogre IIs.
Ogre IIs do more raw DPS ya know.
With all relavent skills maxed (1) Ogre II does 222 DPS. (1) Gaurde II does 210.
Figure in the fact that Ogre IIs can whomp cruisers and frigates and it's a no brainer.
Ogre IIs can't hit POS control towers.
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Marcus Alkhaar
Caldari Provisions
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Posted - 2007.09.14 23:04:00 -
[18]
Originally by: Akat
Originally by: Marcus Alkhaar Edited by: Marcus Alkhaar on 14/09/2007 20:13:27 Why Dont I fit a cap stable standard tank like the rest of 99.9% players of the EVE population?
You're Firing upon a POS, obviously not without a Battleship fleet hanging around.
Your job is to finish off the POS ASAP, before the enemy defenders form up and decide to try and stop you.

I would agree with you but this is highly debatable, depending on the situation.
Yes, sentry drone damage rigs will increase damage. However, if you have a ****ton of dreads, the extra damage will be irrelevant. You'll also die quite a bit faster than a dread with cap rigs.
a ****ton of dreads having increased their dps by 70% is not irrelevant 
Originally by: Tanksmann just so you you know putting "Dev" or "Tux" in the topic probably lessens the dev attention your topic receives
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Red Crown
Kudzu Collective
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Posted - 2007.09.15 00:51:00 -
[19]
Blasters are worthless vs. POS. You need to fit them with Iridium+ in order to hit the POS, at which point rails with AM will hit harder.
Also gank fitting yourself to kill a POS (Unless you are like, in one of your home systems) spells doom. It only takes one bubble to kill a gank fitted moros.
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Silence Duegood
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Posted - 2007.09.15 02:49:00 -
[20]
yay you!
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