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Tzt
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Posted - 2007.09.14 19:40:00 -
[1]
(blame 'training up learning insanity' for this)
Hi slot self destruct mods: when activated can not be shut down, causes cap recharge to stop, duration 1 minute. Deals 1500 of each damage type in a 20 KM radius. No insurance payout.
Damage and range would scale on ship types. A frigate exploding would be laughable damage on a cruiser so using them to suicide wouldn't work, yet a capital ship would be something to GTFO from if you were flying anything smaller than a BC - though with no insurance payout i doubt many cap pilots would make use of the module, as utterly devastating to an enemy fleet as it would be.
Use? Know your going to lose a fight? then do a sci-fi classic and set self-destruct (a real self destruct) that causes your ship to explode and badly damage/destroy any badly damage foes close to you. Of course, all your modules and cargo will be vapourised too, as denying loot is a valuable tactical move in itself.
Further to this, simply making ships cause damage when they explode would add a tactical element to blobs, i.e. make them very unwise lest you cause a chain reaction (aka Edge of Extinction Builds from guild wars lol).
My second Idea, modules that take up more than one slot (this idea is just stupid).
no idea what modules they would be, but it would add to the fitting game if a module took up 2 mids and one low, or 2 lows, 1 mid and 1 high...Think tetris blocks :D
Also I wager that if eve lasts for 10 more years, both of my ideas, stupid and ridiculous as they are, will become real :P
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000Hunter000
Gallente Magners Marauders
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Posted - 2007.09.14 19:48:00 -
[2]
serious question.
Instapod as well? i think it would be silly if u would be able to escape the blast urselves.
multi slot module isn't half bad allthough like u say, what use it would be for, no idea, 1 possible idea is perhaps the ability to fit larger sized weapons on ur ship (say a heavy launcher would take up 2 launcherslots on a kessie and mebbe a damage penalty, just a brainfart idea though)
CCP, let us pay the online shop with Direct Debit!!! Magners is now recruiting, evemail me or Dagazbo ingame.
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Twin blade
Minmatar The Triangle
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Posted - 2007.09.14 22:08:00 -
[3]
Never happen the ammout of frig/curiser gank fleets in high sec would mark a new age in the number of whine topic's in 1 day. !
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Tzt
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Posted - 2007.09.15 00:12:00 -
[4]
Originally by: 000Hunter000 serious question.
Instapod as well? i think it would be silly if u would be able to escape the blast urselves.
multi slot module isn't half bad allthough like u say, what use it would be for, no idea, 1 possible idea is perhaps the ability to fit larger sized weapons on ur ship (say a heavy launcher would take up 2 launcherslots on a kessie and mebbe a damage penalty, just a brainfart idea though)
Oh definately, you would pod yourself in the explosion ^.^
Yeah I was thinking of 'special weapons' that could partially give your ship new functions (displayed like normal modules on the F1-F8 bar)...but no idea what they would actually be. Brainfart sums it up well haha.
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Morcam
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Posted - 2007.09.15 00:35:00 -
[5]
Originally by: Twin blade Never happen the ammout of frig/curiser gank fleets in high sec would mark a new age in the number of whine topic's in 1 day.
So, just make you get Concorded as soon as you activate the self destruct module. New age in suicide ganking avoided.
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Edwin Salvo
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Posted - 2007.09.15 04:17:00 -
[6]
Interesting, but I fear we'd have the jeeps/special forces issue that BF2 had before a patch.
Special forces had remote control C4 packs. You drop those on a very fast moving jeep and ram it into a bunch of enemies, jump out and detonate and instant death to all. Got to the point that's all people were doing.
The they got wise and patched nerfed it.
I can just imaging going out on my alt and detonating my n00b ship over and over just for grins. No skills, so nothing lost.
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