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Kiowa Potawatomi
Himitsu Kaizoku Zaibatzu
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Posted - 2007.09.14 23:39:00 -
[1]
Just because of the proliferation of nano gangs nowadays think its time somebody lead the discussion on tactics against these speed tanked ships.
1. Bait and Take!
Get a t1 super tanked BS! Bait the nano gang in your vicinity then kill them by launching those anti blob Bombs!
2. Suprise Suprise!
Any Drone ships (in the gang) fitted with a good tank launch Webber drones once the nano ships are within range. Other Drone ships will launch sentry drones and pick up the pieces.
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NoNah
Unseen University
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Posted - 2007.09.14 23:47:00 -
[2]
Bubblecamp
Set up a bubble, get some huginns and a few tacklers that "instalocks". Tons of damage.
Postcount: 142630
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Corwain
Gallente Kamite
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Posted - 2007.09.15 00:31:00 -
[3]
Originally by: NoNah Bubblecamp
Set up a bubble, get some huginns and a few tacklers that "instalocks". Tons of damage.
2. Watch them MWD back to the gate 3. Don't profit -- A Solo Arbitrator vid, Distortion by Corwain |

NoNah
Unseen University
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Posted - 2007.09.15 00:33:00 -
[4]
Originally by: Corwain
Originally by: NoNah Bubblecamp
Set up a bubble, get some huginns and a few tacklers that "instalocks". Tons of damage.
2. Watch them MWD back to the gate 3. Don't profit
MWDing at 2% speed rarely makes it go fast enough to survive tons of damage. Especially not when you have.. a few.. tacklers bumping you in the other direction.
Postcount: 831818
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Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services
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Posted - 2007.09.15 00:36:00 -
[5]
Originally by: NoNah
Originally by: Corwain
Originally by: NoNah Bubblecamp
Set up a bubble, get some huginns and a few tacklers that "instalocks". Tons of damage.
2. Watch them MWD back to the gate 3. Don't profit
MWDing at 2% speed rarely makes it go fast enough to survive tons of damage. Especially not when you have.. a few.. tacklers bumping you in the other direction.
It's a common misconception that webbers instantly reduce enemy speed. What'll happen is they'll set destination to the gate, activate autopilot and immediately hit MWD. The initial boost of speed easily carries you to the gate because the webber only gradually reduces your velocity.
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Excesse
Infinitus Odium The Church.
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Posted - 2007.09.15 00:40:00 -
[6]
Edited by: Excesse on 15/09/2007 00:41:22
1. Bubble 2. Huginn 3. Profit
Oh I forgot. 2a. Assume you're fighting R-tards. If not... 2b. Go home. Skip 3.
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Rooker
Lysian Enterprises
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Posted - 2007.09.15 00:51:00 -
[7]
Edited by: Rooker on 15/09/2007 00:52:04 A mixed Matari/Gallente recon gang does fine. Arazu/Lach to keep them scrammed, Rapier/Huginn to make sure they don't run away at omgh4xspeed. Maybe a nanoed sabre if you can camp a gate ahead of them. Maybe one or two fast gank ships that can bring the hurt once they're pinned down.
-- This Space For Rent |

Corwain
Gallente Kamite
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Posted - 2007.09.15 01:07:00 -
[8]
Originally by: NoNah MWDing at 2% speed rarely makes it go fast enough to survive tons of damage. Especially not when you have.. a few.. tacklers bumping you in the other direction.
Simple lesson in latency...they decloak and start MWDing to the gate at least 3 seconds before the packets get to your tacklers. When you go over 5000m/s you're at the gate before you even show on your enemies overview.
If only we played EVE on LAN. -- A Solo Arbitrator vid, Distortion by Corwain |

Marcathonas
Minmatar Sebiestor tribe
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Posted - 2007.09.15 01:35:00 -
[9]
Originally by: Kiowa Potawatomi Just because of the proliferation of nano gangs nowadays think its time somebody lead the discussion on tactics against these speed tanked ships.
1. Bait and Take!
Get a t1 super tanked BS! Bait the nano gang in your vicinity then kill them by launching those anti blob Bombs!
2. Suprise Suprise!
Any Drone ships (in the gang) fitted with a good tank launch Webber drones once the nano ships are within range. Other Drone ships will launch sentry drones and pick up the pieces.
Bombs are worthless and wouldnt even dent an untanked nanocruiser or above.
Web drones are equally worthless because they dont reduce your speed by much and they're slow. I once had a fit of near-terror after having my vagabond webbed by web drones (thinking it was a nearby crusader), then realising I was still going 3k/s with all of them on me. I outsped them and laughed.
Bubble/huginn doesn't work for reasons discussed above. To kill a nanoship, you need to web it in open space, or aggressed on a gate. Otherwise they just get away.
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Kiowa Potawatomi
Himitsu Kaizoku Zaibatzu
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Posted - 2007.09.15 02:05:00 -
[10]
That's what you think! Have you tried it? Aggressing on the gate will not work cause they will just mwd away from you if you have a gang that is overwhelming tilts the battle to your favor.
I however have successfully killed off nanogangs using the tactics I mentioned above.
And post with your main!
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bldyannoyed
Un4seen Development
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Posted - 2007.09.15 02:20:00 -
[11]
Hugginn Lachesis.
Huggin with 3 webs and 3 sensor boosters.
Lach with 2 disrupters, 3 damps and 2 sensor boosters.
Nothing is going anywhere.
Or targetting.
Therefore it = ******
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Marcathonas
Minmatar Sebiestor tribe
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Posted - 2007.09.15 02:45:00 -
[12]
Edited by: Marcathonas on 15/09/2007 02:46:16
Originally by: Kiowa Potawatomi That's what you think! Have you tried it? Aggressing on the gate will not work cause they will just mwd away from you if you have a gang that is overwhelming tilts the battle to your favor.
I however have successfully killed off nanogangs using the tactics I mentioned above.
And post with your main!
Thanks, this is my main. You're flat out lying.
Bombs don't touch nanoships. 6000 damage wont even put my vagabond below half shield (except kinetic because kinetic can burn in hell)
Web drones are slower than any nanoship. If you actually killed people with them, they were morons.
And I said catch them on the gate when THEY were aggressed. If you get a web while they can't jump, they melt.
Edited because I forgot bomb damage
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Marcathonas
Minmatar Sebiestor tribe
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Posted - 2007.09.15 02:48:00 -
[13]
Oh god the irony of being told to post with my main by someone who claims to have KILLED NANOGANGS and yet doesn't have a single standing change in over a year just slapped me in the face.
Troll taken :(
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Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.09.15 09:44:00 -
[14]
Best anti-nanocrap tactic: Whine till CCP nerfs it!
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Cpt Branko
The Bloody Red
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Posted - 2007.09.15 09:48:00 -
[15]
Makes me wonder why I see nanoships die in low-sec 
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2007.09.15 09:50:00 -
[16]
Bring Rapiers (preferably rapiers coz you might kill one or two where as they just wont fight if they see a bunch of Huginns), its really is that simple! You'll drive them away at the very least. If you can employ the services of a skirmish boosting claymore, even better! [Balance] The Caldari problem. |

slothe
Caldari 0utbreak
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Posted - 2007.09.15 10:26:00 -
[17]
huginns with sensor boosters can stop ships making it back to the gate.
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Sajuukar
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Posted - 2007.09.15 11:16:00 -
[18]
using a BS with a heavy neut or 2 will cap out a nano ship making it unable to MWd ,if not permanently long enough for u too get a web on it , i managed to kill a vaga in my apoc this way.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.09.15 11:23:00 -
[19]
Edited by: LUKEC on 15/09/2007 11:23:04 Bigger nano gang?
Oh or 60 cheatwagons
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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.09.15 12:50:00 -
[20]
bait ship +Hugin +lachesis +dictor - gate - station + dps ---> dead nanoships. ___ P.S. Post with your main. Mind control and tin hats |

LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.09.15 13:32:00 -
[21]
Originally by: Laboratus bait ship +Hugin +lachesis +dictor - gate - station + dps ---> dead nanoships.
It's not 1 nanoship that's issue. Best bait is iteron 5 tbh(5 medslots and they tend to try bumping off the gate). Problem is nanogangs(5 vagas, 3 huginns,few falcons/arazus)
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she1
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Posted - 2007.12.08 04:14:00 -
[22]
12 badgers with webs and 125mm railguns or get them after they pass out drunk on a gate or undock from a station while still in coma
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6Bagheera9
Slacker Industries Cult of War
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Posted - 2007.12.08 04:33:00 -
[23]
A dozen T2 Thrashers and a few Huggins, have a target caller for every 3 Thrashers.
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xHalcyonx
Amarr Wreckless Abandon Triumvirate.
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Posted - 2007.12.08 04:42:00 -
[24]
Originally by: Corwain
Originally by: NoNah Bubblecamp
Set up a bubble, get some huginns and a few tacklers that "instalocks". Tons of damage.
2. Watch them MWD back to the gate 3. Don't profit
Tell that to the 10km/s crow I stopped 342m from jumprange at a gatecamp due to my double sensor boosted huginn.  ------------------- ნỊs uʍop əpỊsdn Support the introduction of Blaze M crystals for Amarr! |

Danari
Amarr Viper Squad Triumvirate.
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Posted - 2007.12.08 10:35:00 -
[25]
1. Accept that a fast setup is tactically superior 2. Adapt and adopt the same tactics 3. Show the nano gang a fair fight with similar numbers 4. Enjoy the game
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