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Adia Celeris
Caldari Finite Horizon The Red Skull
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Posted - 2007.09.15 02:36:00 -
[1]
Rather than rehash the issue 24-7 I'll pick a random thread to link to.
We had yet another battleship jump through a gate an log. Thanks to the massive increase in ship hitpoints (50%) and the new focus on passive tanking (which is a good thing!) this dominix was easily able to last the measely 60 seconds required to survive a pirate camp in low security space.
//Start Sarcasm I'm sure this is an intended tactic and justifies the 1 minute timer completely. //End Sarcasm
Please refer to this thread as an example of a logoff tactic that has been corrected (interdiction spheres): [url="http://oldforums.eveonline.com/?a=topic&threadID=457940[/url]
Can we please hear a date on when this issue is going to be addressed?
Honestly if it happens another 2-3 times I'm probably canceling my account. Its an exploit. If you need a definition of an exploit let me help you out:
Exploit: to use or manipulate to one's advantage; "He exploit the new taxation system"; "She knows how to work the system"; "he works his parents for sympathy"
i.e. closing your client to avoid combat in LOW SECURITY (read PvP) Space.
/end rant
Fix it--this is rediculous.
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Adia Celeris
Caldari Finite Horizon The Red Skull
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Posted - 2007.09.15 02:56:00 -
[2]
You know...rather than rant at what I see as obvious why don't I present a solution?
Currently there is a one minute timer. How about this: if within that one minute you are engaged in PvP you're flag becomes a PvP flag. Meaning you're scrambled for 2 min and then you warp away where you can be probed.
Seems like a reasonable solution.
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Captian Internet
Lead Bricks
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Posted - 2007.09.15 08:51:00 -
[3]
3 min timer on gate activations to be reset on the next gate activation dosen't seem to bad and would stop the entry ctrl+q's now just to deal with the asteroid belt crtl+q's 
Changes to Local,War ,Navigation Shortcuts |

Adia Celeris
Caldari Finite Horizon The Red Skull
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Posted - 2007.09.15 14:16:00 -
[4]
--or we could just implement a variable flag and if within that first minute you are engaged in PvP you get the PvP flag...seems logical enough.
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MyOwnSling
Gallente RONA Corporation FREGE Alliance
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Posted - 2007.09.15 16:31:00 -
[5]
Last I checked there was a 15 minute aggro timer if you got a shot off at him. Meaning he would warp away and would be able to be probed for 15 minutes. ------------- Stop whining.
Originally by: Puupuu dude... your face...
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Adia Celeris
Caldari Finite Horizon The Red Skull
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Posted - 2007.09.15 16:50:00 -
[6]
Negative!
That is only true if he was shot BEFORE he logged off.
Since he logged at the time of jumping through the gate this results in 1 minute until he randomly disappears!
(We had probes standing by for that case and he definitely wasn't around).
And this is exactly my point--there should be a timer and there isn't.
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Solid Wilko
Finite Horizon
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Posted - 2007.09.15 17:01:00 -
[7]
Originally by: MyOwnSling Last I checked there was a 15 minute aggro timer if you got a shot off at him. Meaning he would warp away and would be able to be probed for 15 minutes.
If you log before you decloak you disappear from space after a minute so completely you cannot even be scanned out
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Destineer
Gallente Caldari Navy Raiders Praesidium Libertatis
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Posted - 2007.09.17 11:26:00 -
[8]
correct me if I'm wrong...but to stop them from warping away (even after they've logged), all you need it a point on him...
Plenty have people have logged off on me before, I put a point on them and they've not warped off...
simple tactic, use a scram?
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Amrry McIce
Amarr Corp 1 Allstars Insurgency
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Posted - 2007.09.17 15:40:00 -
[9]
Originally by: Destineer correct me if I'm wrong...but to stop them from warping away (even after they've logged), all you need it a point on him...
Plenty have people have logged off on me before, I put a point on them and they've not warped off...
simple tactic, use a scram?
Yes a scrambler is enough to stop his warp. However, if you agress after he loggs he won't have be flagged so he'll still dissapear in a minute. If you're solo/small ships you might not have enough time to kill the ship before it dissapears.
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other mickey
Gallente Galaxy Punks
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Posted - 2007.09.17 19:11:00 -
[10]
The problem with giving someone a PVP flag AFTER they have logged, is that with good scanning skills, you'd be able to find someone's ship and aggress them before 1 minute is up. This would prevent people legitimately logging off in space.
But lets consider the issue at hand that is frustrating you. You're camping the jump-in side of a gate with some friends. A lone ship jumps in, not knowing what's on the other side. When he loads he sees a camp, one his lone ship has no hope of taking on.
You're basically presenting a situation to a pilot that he has no chance of winning, whatsoever. (And chances are you have a scout on that other side of the gate to let you know what's jumping in.) And now, you are complaining that said pilot has presented you with a situation that you have no hope of winning. I also dislike people who log to avoid combat, however I dislike just as much, people who camp gates looking for easy targets.
Currently there is no mechanic which will allow a pilot to see what is on the other side of a gate before jumping through. The only option is having a second account to scout for you. Having two paid accounts should not be the minimum requirement to playing Eve.
So while you're here giving ideas to further your cause, why not put forward some ideas that would help pilots avoid having to log in the first place! Quite simply, people wouldn't do it if they didn't need to. Give them an alternative course of action and allow the the opportunity to choose which way they'd like to play it.
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Kamikazi ONE
PROGENITOR CORPORATION
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Posted - 2007.09.18 12:57:00 -
[11]
Originally by: other mickey Edited by: other mickey on 17/09/2007 19:28:48
So while you're here giving ideas to further your cause, why not put forward some ideas that would help pilots avoid having to log in the first place! Quite simply, people wouldn't do it if they didn't need to. Give them an alternative course of action and allow them the opportunity to choose which way they'd like to play it.
A thought on this idea... With the addition of scanners to all the ships, perhaps we should be able to connect to the gate before jump through, and receive information from the target gate about ships in it's local area. This could be a 30sec scan same as the normal ship board scanner.
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the'internet is'for'porn
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Posted - 2007.09.18 18:43:00 -
[12]
Originally by: Adia Celeris this dominix was easily able to last the measely 60 seconds required to survive a pirate camp in low security space.
*cough* Scan probes *cough* 15 minutes in space when logged off agro. *cough* *cough* man I gotta get that looked at.
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Icome4u
Caldari Dark and Light inc. D-L
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Posted - 2007.09.18 19:12:00 -
[13]
Edited by: Icome4u on 18/09/2007 19:12:55 Easy Solution: Smartbombs :D ______
Originally by: Vyger If I lose connection while walking around a station will my avatar run off in a random direction and go hide in a corner? 
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Ater Angellus
Amarr Malevolent Intentions Chaos Incarnate.
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Posted - 2007.09.18 22:36:00 -
[14]
While the logoffski pilots are really really annoying i fully understand why the systemworks as it does. The problem is differenciating between those that log-off on purpose and that that CTD / disconnect while trying to load the grid (generally only happens when you encounter a big gate camp). That said, if the blob is big enough to cause a crash, it should be big enough to drop any non-capital ship in under 60 seconds.
I have NEVER hit ctrl+q when i jump into a camp but on a few occasions I have CTD'd, less so now that i have a better PC and don't engage in 0.0 blob warfare, but it does still happen.
To summarise, logoffski is VERY annoying but **** happens and people do CTD.
The posts i make on these forums generally adhere to the views of my corporation / alliance, but not always
Amarr born, Amarr bred, strong in the armor,
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Arushia
Nova Labs Empire Research
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Posted - 2007.09.20 10:26:00 -
[15]
Originally by: the'internet is'for'****
Originally by: Adia Celeris this dominix was easily able to last the measely 60 seconds required to survive a pirate camp in low security space.
*cough* Scan probes *cough* 15 minutes in space when logged off agro. *cough* *cough* man I gotta get that looked at.
Doesn't work in this case, as he logged off before he was aggroed, and thus had no 15 minute timer.
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Maximillian Power
Minmatar The Dark Protectorate
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Posted - 2007.09.20 11:28:00 -
[16]
Who cares?
Seriously. Get a bigger gank squad and happy days.
I like to pew pew too. If someone logs off after jumping in a gate and I was there, I'd just wait for the next person.
Seriously. -------------------------------- So.... |

Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.09.20 11:51:00 -
[17]
Originally by: Ater Angellus While the logoffski pilots are really really annoying i fully understand why the systemworks as it does. The problem is differenciating between those that log-off on purpose and that that CTD / disconnect while trying to load the grid (generally only happens when you encounter a big gate camp). That said, if the blob is big enough to cause a crash, it should be big enough to drop any non-capital ship in under 60 seconds.
I have NEVER hit ctrl+q when i jump into a camp but on a few occasions I have CTD'd, less so now that i have a better PC and don't engage in 0.0 blob warfare, but it does still happen.
To summarise, logoffski is VERY annoying but **** happens and people do CTD.
Thing is the game FORCES you to use large gatecamp. Why? Because if you dont crash you can always pull "ctrl+q" - which is EXACTLY same effect as if you crashed, but if camp doesnt have enough firepower you will be safe.
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Falkrich Swifthand
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Posted - 2007.09.21 12:50:00 -
[18]
I think that crashing and logging off should work the same, people can always petition a crash.
If you jump into a camp you shouldn't be able to escape by logging off, end of story.
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Rugs
Amarr Yakuza Corp THE R0NIN
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Posted - 2007.09.21 19:27:00 -
[19]
Originally by: Ater Angellus While the logoffski pilots are really really annoying i fully understand why the systemworks as it does. The problem is differenciating between those that log-off on purpose and that that CTD / disconnect while trying to load the grid (generally only happens when you encounter a big gate camp). That said, if the blob is big enough to cause a crash, it should be big enough to drop any non-capital ship in under 60 seconds.
I have NEVER hit ctrl+q when i jump into a camp but on a few occasions I have CTD'd, less so now that i have a better PC and don't engage in 0.0 blob warfare, but it does still happen.
To summarise, logoffski is VERY annoying but **** happens and people do CTD.
Well said, also the only thing that needs to be said. I don't even crash that often but when i do it's definitely while loading a grid, i know some other people have serious issues with this and as far as this problems is a reality the mechanics shouldn't be changed at all.
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TamiyaCowdick
M.Trade
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Posted - 2007.09.22 12:25:00 -
[20]
NEED MOAR FIREPOWER!! ------------------------------------------------- Well Tickle My Kipper...
Hello Kitty Online=pwn
You'll never find my sig! |
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