Pages: [1] :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

arbalesttom
|
Posted - 2007.09.15 16:40:00 -
[1]
Im really interested if you can make a decent nano/ewar celestis. I was thinking about this setup:
High: 2x 250mm Railgun II w/ faction ammo 2x Heavy Missile Launcher w/ faction ammo
Med: 3x Remote Sensor Dampeners II 1x 10mn Microwarpdrive II 1x Warp Disruptor II (24km)
Low: 2x Overdrive II 1x Inertia Stab II (or a plate/magstab/bcu if possible)
Dronez: 3x Hammerhead II, 2x Hobgoblin II
Rigs: 2x Dampener effective rigs (dunno right name) 1x Whatever, maybe a damage or ccc rig
Im too lazy to calculate the speed and if it will fit. The plan is to orbit your target at 20km, damp/scram and put out your dps. Yes, its ment for soloing, so keep that in mind. Dps will be rather low, but therefore you need max'd out skills. Please, constructive comments only
|

zayanka
|
Posted - 2007.09.15 17:05:00 -
[2]
you can avoid damage with this setup, but i doubdt that you can take down anything bigger then a cruiser.
If u have a friend then its a good setup
|

arbalesttom
|
Posted - 2007.09.15 18:41:00 -
[3]
Bump
|

tarin adur
Gallente Einherjar Rising
|
Posted - 2007.09.15 19:02:00 -
[4]
I may be missing something,but how do you plan on running 2 guns,3 damps,a point and a mwd permanently? nano sort of doesn't work if your capped out
|

Reem Fairchild
|
Posted - 2007.09.15 20:42:00 -
[5]
I use an almost identical setup on my Celestis (on my main character, who is Gallente), except I put a damage control in the 3rd low slot. It's really more effective than an armor plate and has a fraction of the fitting requirements.
Also, I use an mwd when and 4 hammerheads when solo like in that setup, but if I'm in fleet I switch out the mwd for an afterburner and the hammerheads for medium ecm drones.
|

Reem Fairchild
|
Posted - 2007.09.15 20:57:00 -
[6]
Originally by: tarin adur I may be missing something,but how do you plan on running 2 guns,3 damps,a point and a mwd permanently? nano sort of doesn't work if your capped out
Depending on skill levels it will run all together for 40-50 seconds before it runs out. However...
1. In many situations he doesn't have to run his mwd continously, just pulse it to keep out of range.
2. If you're fighting another tech 1 cruiser, 40+ seconds of you firing on him without him firing at you should, at the least, usually be enough of a head start to be able to kill him before he kills you if he gets in range after that (even if a Damage Control II is all you have for a tank).
|

Gabriel Locke
|
Posted - 2007.09.15 21:35:00 -
[7]
Interesting setup. Havn't tried a celestis yet, but it looks like fun. Med ecm drones for fleet is what I was thinking too...
|

Liang Nuren
The Refugees
|
Posted - 2007.09.15 21:42:00 -
[8]
Originally by: arbalesttom Im really interested if you can make a decent nano/ewar celestis. I was thinking about this setup:
High: 2x 250mm Railgun II w/ factiammo 2x Heavy Missile Launcher w/ faction ammo
Med: 3x Remote Sensor Dampeners II 1x 10mn Microwarpdrive II 1x Warp Disruptor II (24km)
Low: 2x Overdrive II 1x Inertia Stab II (or a plate/magstab/bcu if possible)
Dronez: 3x Hammerhead II, 2x Hobgoblin II
Rigs: 2x Dampener effective rigs (dunno right name) 1x Whatever, maybe a damage or ccc rig
Im too lazy to calculate the speed and if it will fit. The plan is to orbit your target at 20km, damp/scram and put out your dps. Yes, its ment for soloing, so keep that in mind. Dps will be rather low, but therefore you need max'd out skills. Please, constructive comments only
I've flown a Celestis like this. It worked pretty well.
Liang
Yarr? |

Stakhanov
Katana's Edge
|
Posted - 2007.09.15 21:49:00 -
[9]
MWD solo celestis isn't really viable. You'll cap out in no time , and the sig radius boost can get you easily caught if your target outruns you at some point. AB lets you move around with much less cap usage and warp out if it happens.
A nano setup is wishful thinking at best. The bellicose is much better for speed fits.
Not to mention the utter waste of ISK on the cheapest gallente combat cruiser. A lachesis *might* have a working speed fit with a cap injector , but its DPS will be even worse due to the lack of powergrid.
Wait a minute. How do you even fit 250mm IIs , heavy launchers and a MWD II on that celestis ? 
Originally by: Cipher7 If you manage to get baited, what's your skill, being a good victim?
|

Reem Fairchild
|
Posted - 2007.09.16 00:25:00 -
[10]
Originally by: Stakhanov Wait a minute. How do you even fit 250mm IIs , heavy launchers and a MWD II on that celestis ? 
You can't, but it works with 200mm.
|

Skarvl Mandoo
principle of motion Interstellar Alcohol Conglomerate
|
Posted - 2007.09.16 04:12:00 -
[11]
You probably have 30-45 seconds before your cap runs dry. Maybe longer if you are judicious with the MWD usage. Do you think you can kill your targets that fast?
|

Katrina Coreli
toxicology
|
Posted - 2007.09.16 07:34:00 -
[12]
Well if you are thinking about out of the box setups i can recomend afew :)
This worked awsomely pre nos nerf but still works ok, you just have to be clever with cap
Disclaimer: This does not work aswell as it did pre nos nerf but it is still fun and realy suprises people.
Highs 1/2 Medium NOS 1/2 Medium Neuts (I use 2 Neuts and 1 NOS post NOS nerf) 1 x 150mm rail gun or salvager or something.
Notes: This high slot config completely cripples anyones cap and therefore your enemies tank. Stay clear of passive shield tanks ofc cause your damage isnt anything to shout about.
Meds Warp Disruptor Stasis Web 3 x Best Sensor damps you can afford
Notes:Those 3 damps take almost everything to sub 10km lock range. What you want to so is orbit them at around 9km as most enemies you will meet will be damped well below that. No speed mod so you are relying on landing close or on the attitude *lol its a solo ewar cruiser. Lets pwn it*
Lows (These can vary but heres what id recomend. You can get a Med rep on there but no plate in that case)
PDS 800 plate Tank Mod (EANM, Passive Exp Hard, Dmg control)
If you get someone damped at the very begining of the fight you can take on almost everything cruiser sized. Most enemies will MWD straight at you and get into lock range but they are going to be sorely disapointed to see that they have a min+ to lock you. Just try and keep them at 9km and you will be fine.
You have to be clever with your cap, but those 2 neuts and the NOS will cripple anyones cap v quickly.
You are relying on your 4 med drones for dps so look after them :).
|

Feng Schui
Minmatar The Ninja Coalition
|
Posted - 2007.09.16 08:32:00 -
[13]
i would probably use medium artillery cannons (projectiles) tbh, not sure if the celestis gets gun bonuses or not. would save some cap there at least.
The Beginning <-- crap quality, need to redo, sorry :( |

Reem Fairchild
|
Posted - 2007.09.16 09:01:00 -
[14]
Originally by: Feng Schui i would probably use medium artillery cannons (projectiles) tbh, not sure if the celestis gets gun bonuses or not. would save some cap there at least.
1. Yes, it does, and they'd be wasted that way with the already low dps reduced even further.
2. The cap use of the two guns is a very tiny portion of the total cap use when you are running an mwd, a warp disruptor, and 3 damps. Changing them out for srtillery would not really help much at all.
|

arbalesttom
|
Posted - 2007.09.16 17:51:00 -
[15]
Thanks for the interesting replies!
Just interested in more replies, keep them coming boys and girls!
|

pvtryan
|
Posted - 2007.09.16 21:36:00 -
[16]
that setup works, although yes you have to use smaller guns. Swop out the dmg control for a cap mod.... and you have more cap.... more cap means more damps...more damps mean life. MWD out of empire is essential. in empire not really. In a gang you can drop the point and go pure EW, with ab....just fit 4 damps....and make sure you have enough cap and sensor mods in lows to speed up locktimes. Its a hugely underated ship. with skills can damp down two command ships to a range that they are ineffective against other support.....
|

Feng Schui
Minmatar The Ninja Coalition
|
Posted - 2007.09.17 00:30:00 -
[17]
Originally by: Reem Fairchild
Originally by: Feng Schui i would probably use medium artillery cannons (projectiles) tbh, not sure if the celestis gets gun bonuses or not. would save some cap there at least.
1. Yes, it does, and they'd be wasted that way with the already low dps reduced even further.
2. The cap use of the two guns is a very tiny portion of the total cap use when you are running an mwd, a warp disruptor, and 3 damps. Changing them out for srtillery would not really help much at all.
Didn't know that =p
The Beginning <-- crap quality, need to redo, sorry :( |
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |