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Eternal Error
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Posted - 2007.09.17 23:43:00 -
[1]
Edited by: Eternal Error on 17/09/2007 23:45:38 Hello, I am wondering what sort of investment, ship, and equipment it would take to pop an ice macro (actually, I think it may be sweatshop, but whatever) mining op in .5 space. There are around 6-8 of them in mackinaws and hulks. First, I am wondering if it is even possible to pop these in time, second, I need to know what gallente ship/weapons can do it in this time (complete setups are appreciated). If this is indeed possible, please try to keep ISK lost after insurance to under 30m or so.
EDIT: obviously, they are all sitting right next to eachother, so I assume smartbombs would be the weapon of choice.
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Callthetruth
Caldari Drunken Ratbags Inc
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Posted - 2007.09.17 23:51:00 -
[2]
myrmadon might be do ok otherwise dominix
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Rooker
Lysian Enterprises
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Posted - 2007.09.18 00:15:00 -
[3]
Edited by: Rooker on 18/09/2007 00:17:18 If you're gonna do them all at once, you'll need an apoc or geddon with a full rack of Large YF-12a Smartbombs and a bunch of armor plates. You need the named smarties that do 300 per shot.
And if you happen to catch a bunch of pods in the fireworks, you're gonna be banned from high sec for quite a while.
/edit.
Sorry, just saw you wanted Gallente ships. I'm not sure if a Mega can do it and I don't believe a domi is tough enough to get off the last volley needed. Hype is probably too expensive to try it.
-- This Space For Rent |

Eternal Error
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Posted - 2007.09.18 00:22:00 -
[4]
Edited by: Eternal Error on 18/09/2007 00:22:48 Just about how many cycles of how many smartbombs (AKA how much damage) would I need to kill the mackinaws? the hulks? Is it likely I will kill the pods?
EDIT: and in terms of cycles, what level of energy pulse weapons will I need... I'm willing to go up to V, but it would still be annoying... does anyone have an exact number on how fast concord shows up?
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Leora Nomen
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Posted - 2007.09.18 00:23:00 -
[5]
Cheapest suicide gank set up would be a bunch of Catalysts with some blasters and mag stabs. First scan how their macks are tanked, then use QuickFit to calculate the damage you'd need to put out to take it down in 15 seconds or less considering that they might have +20% to armor, shield, and hull from skills. Then using your skills and how much of your wallet you're willing to sacrifice construct an appropriate setup. If these are shield tanked macks sitting right on top of one another then EMP smarties would work best as with blasters/drones you can only focus on one. For catalysts you'd really need a gang to take one mack down.
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Eternal Error
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Posted - 2007.09.18 00:24:00 -
[6]
I want to take them all at once. First, I do not have a gang at my disposal, and second, they have enough that they might have warp scramblers and drones to kill me after I take one out.
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Joeyboy
Repo Industries
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Posted - 2007.09.18 02:05:00 -
[7]
You don't have to worry about their warp scramblers. Their drones will die to your smartbombs. You will die to concord. The only question is can you last long enough to kill them.
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Eternal Error
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Posted - 2007.09.18 02:35:00 -
[8]
Joey, I was worried about dieing that way if I used a suicide gank catalyst (squad) or I guess if I don't succeed... But really I need to know how many smartbomb detonations it will take to destroy mackinaws/hulks. Do ISK farmers usually have tanks fit in high sec?
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Chainsaw Plankton
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Posted - 2007.09.18 03:55:00 -
[9]
mega with all smartbombs, and cap boosters :D
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Hennry Fromer
Gallente radiated space gerbils
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Posted - 2007.09.18 04:42:00 -
[10]
Originally by: Chainsaw Plankton mega with all smartbombs, and cap boosters :D
forget the cap boosters - you have 12 seconds to do whatever you can before concord responds in a .05. Have an alt handy to scoop what is left - If you don't have one message me If i can I'll help scoop the stuff post concord.
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Patso Tappaja
Paisti
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Posted - 2007.09.18 09:14:00 -
[11]
Hulks are the tough ones to kill. Personaly I tryed ones in smartbomb phoon to pop 2x hulks. Ended up that hulks got to armour put didnt die.Every other exhumer should pop easyly.
+ in 0.5 you have about 30s befour concord comes.
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Gypsio III
Darkness Inc.
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Posted - 2007.09.18 09:24:00 -
[12]
From my experience, CONCORD response time in 0.5 is about 20 seconds. In 0.8, it's down to 10-ish seconds. This assumes that CONCORD response time is constant, which may not necessarily be true...
Forget tank and cap boosters, when CONCORD does arrive you'll pretty much instapop. 1 BS with 8 YF smarties can kill Mackinaws, but you need 2 to take down Hulks.
Have fun! 
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Eternal Error
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Posted - 2007.09.20 23:44:00 -
[13]
So with level 4 or 5 energy pulse weapons I should be able to get in 3 rounds of smartbombs, correct? Or do I not need to skill up that much? Are armor plates worth the extra time they will buy me against concord, or will it not be enough to get in another volley?
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wictro
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Posted - 2007.09.20 23:49:00 -
[14]
it might be hanging from 1 hp, if you pop before third round or not. So everything counts! ^_^
maybe a damge control would be a good idea too
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Bellum Eternus
Gallente Blood Corsair's The Red Skull
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Posted - 2007.09.21 00:58:00 -
[15]
I wouldn't pay any attention to any of the advice given in any of the above posts. It's all conjecture and it's all crap.
If you're goal is to kill 6-8 ships at once in high sec solo, forget about it.
If you're able to get enough pilots together so that there is one shoot per target, then I think that's workable.
On to the details:
If you really want to be pro about this, then you're going to want to design a worst case scenario (within reason) tank wise and build a target ship like that on the test server, in the proper security system (whatever sec system you're going to be killing in), and then keep testing setups until you can consistantly get a kill.
Once you know you get a 100% success rate on the test server killing test hulks, then you put together however many ships you need to kill all of them at once, and get a few scouts in addition to all your shooters.
Your scouts fly in and passive target/ship scan all your targets to verify their tanks, or lack there of. Once you get that sorted, you have your guys warp in on the targets with your scouts providing the correct warp in points/ranges to the targets, lock the targets and pop them.
The actual killing should be a piece of cake if you've done your homework. Quite frankly you sound like someone who just wants someone else to do all the legwork for you and enjoy the easy/fun part of the actual killing.
If you are really committed to doing this, you'll follow my advice and study the tactical problem in minute detail. If you do everything that I've suggested, there is zero reason why any of them would survive, and zero reason why you couldn't get every single one of them in one go.
Bellum Eternus [Vid]Blood Corsairs - Day One |

Darkopteron
Righteous-Indignation FREGE Alliance
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Posted - 2007.09.21 01:28:00 -
[16]
4 catalysts (yes, you'll need buddies) with 8 light ions and 2 mag stabs = byebye hulk.
4 mil investment, lots of T2 mining goodies.
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hedfunk
Caldari Privateers Privateer Alliance
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Posted - 2007.09.21 11:01:00 -
[17]
STealth bombers.
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Eternal Error
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Posted - 2007.09.22 00:23:00 -
[18]
Edited by: Eternal Error on 22/09/2007 00:23:10 Alright, so I can't pop a hulk. However, with a megathron with 8x YFA and a few plates thrown in (or do I need them) I should be able to pop a mackinaw, right? Will energy pulse weapons III suffice for this?
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