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Amida Ta
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Posted - 2007.09.18 09:40:00 -
[1]
Well that may be a bit extreme, but it would really be time to finally IMPROVE the client A LOT. In the last years I always hoped for things to improve, but till now they didn't at all. If you compare the EVE client with basically any other mmo clients it will probably rank bottom if not last.
Hangs - the client hangs for a LOT of events. Even opening some new windows is enough. As it has been said relevant tiers (like network) have already been decupled. But obviously it's not working. The client doesn't use multithreading. Maybe the python microthreading is the culpit. Maybe its just bad programing.
UI - The UI takes WAY to much resources. No other game with an extensive UI handles UI painting as naively as EVE does (repainting every element every frame).
Loading times - just plain rediculous and killing immersion: Why does it take seconds of loadtime to dock/undock or jump? The graphics assets of EVE are so tiny that they could fit ENTIRELY into graphics RAM on lots of machines. The amount of graphics displayed is tiny compared to just about any other MMO (which has to display landscape, trees, grass, ...). If it is a problem with the servers being slow then why not at least keep the UI intact and display a starting/landing/jumping animation meanwhile. But get rid of that stupid loading screen!
Resource use - The amount of resources used by the client is completely ill-configured. While it will torture the CPU and Harddisk it uses nearly no RAM for caching (well and no GPU, but they are addressing that). Python may be a big part of the problem here (That you could get a measurable speed gain with a simple python version upgrade should be more than clear about HOW MUCH resources are lost here)
Maybe it would really be best to scrap the existing one and do an EVE II client (could still be a free upgrade) that is well designed from the ground-up.
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Chi Quan
Jade Phoenix Deutschland Event-Horizon
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Posted - 2007.09.18 11:32:00 -
[2]
Linkage :) -- Tempus fugit -- |

Amida Ta
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Posted - 2007.09.18 12:21:00 -
[3]
Originally by: Chi Quan Linkage :)
Either you linked the wrong blogpost or I simply don't understand what you mean. None of my points are addressed in that blog.
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Shinhan
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2007.09.18 13:30:00 -
[4]
He was referring to Trinity 2. New graphics engine also means new UI.
-- Selling apples, 1 signature each. ѼѼѼѼѼѼѼ |

Amida Ta
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Posted - 2007.09.18 14:38:00 -
[5]
Originally by: Shinhan He was referring to Trinity 2. New graphics engine also means new UI.
Do you have any source for that? Because technically a graphics (3D) engine and an UI engine possibly have relatively few in common other than the results of the UI engine get rendered on top of the graphics... The graphics engine depends on DirectX, which has no notable features for the use in an UI engine, so this has to be done by the client only.
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Kempeth
Gallente Thunderbolts
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Posted - 2007.09.18 14:42:00 -
[6]
The client is being rewritten in part all the time...
Starting from scratch might be more effective concerning "improvments / time" but it would be a very long time before you'd get it live. With so many people crying about fixes and improvents that approach is simply not feasible.
I also doubt the loading times you reffered to are caused by loading graphics data. Most of that is already in memory when you jump from system to system. I think it has more to do with getting the information about your surroundings on the other side. ---------------------------------------------- The glass is neither half full nor half empty. It's just twice as big as it need to be... |

Amida Ta
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Posted - 2007.09.18 15:22:00 -
[7]
Originally by: Kempeth The client is being rewritten in part all the time...
Starting from scratch might be more effective concerning "improvments / time" but it would be a very long time before you'd get it live. With so many people crying about fixes and improvents that approach is simply not feasible.
Well usually I would agree, but look at the points and then check out how many of them already existed 2 years ago, and how many have been adressed till then. Just in case: They all existed already and none was adressed. However 2 years would have been a lot of time to develop a client from scratch.
Originally by: Kempeth
I also doubt the loading times you reffered to are caused by loading graphics data. Most of that is already in memory when you jump from system to system. I think it has more to do with getting the information about your surroundings on the other side.
Yes I would also doubt it because it would be rediculous otherwise. But simply put Eve onto a RAMdrive an see how much faster it gets -> It obviously does NOT keep the data, but reloads it from disk. And even if: The "loading" screen itself is useless. Let me keep browsing through the windows while warping and maybe display a nice warp animation. If you are flying around 10-20% of the time you just stare mindlessly at the loading-screen!
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