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Lowkey Asgaurd
Minmatar Freelancing Corp Confederation of Independent Corporations
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Posted - 2007.09.18 10:52:00 -
[1]
Hi
I've had a look through the data dump but I can seem to find a way of relating a module to it's reprocessed minerals. Eg.
Warp core stab => 12Trit, 2 Pyerite, 1Iso ..
if anybody can help it would be appreciated.
Regards
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Lowkey Asgaurd
Minmatar Freelancing Corp Confederation of Independent Corporations
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Posted - 2007.09.18 10:52:00 -
[2]
Hi
I've had a look through the data dump but I can seem to find a way of relating a module to it's reprocessed minerals. Eg.
Warp core stab => 12Trit, 2 Pyerite, 1Iso ..
if anybody can help it would be appreciated.
Regards
|

Dronte
Minmatar RAZOR Alliance
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Posted - 2007.09.18 11:00:00 -
[3]
Reprocessing modules gives the amount of minerals that it takes to produce it (minus wasteage, tax etc). So you just need to find out what it takes to produce a module to know what you will get back when reprocessing it.
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Dronte
Minmatar RAZOR Alliance
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Posted - 2007.09.18 11:00:00 -
[4]
Reprocessing modules gives the amount of minerals that it takes to produce it (minus wasteage, tax etc). So you just need to find out what it takes to produce a module to know what you will get back when reprocessing it.
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Shinhan
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2007.09.18 13:35:00 -
[5]
You are looking for the TL2MaterialsForTypeWithActivity table. Activity=1 is for manufacture (and reprocessing).
-- Selling apples, 1 signature each. ѼѼѼѼѼѼѼ |

Vessper
The Graduates Brutally Clever Empire
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Posted - 2007.09.18 14:56:00 -
[6]
Originally by: Shinhan You are looking for the TL2MaterialsForTypeWithActivity table. Activity=1 is for manufacture (and reprocessing).
Actually, I have found that if you use the Activity=6 (Duplicating) for reprocessing values, this gives better results - especially with Tech2.
Using the Activity=1 gives incorrect results when reprocessing Tech2 items (e.g. if you refine a crow, you won't get a condor or your RAMs back ) --------------------
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