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Joshua Mendle
Gallente The Bewlay Bros. Inc
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Posted - 2007.09.19 12:52:00 -
[1]
Am I missing something on the market window? I know there are charts over days, weeks, months for price fluctuations, but I was hoping I could find some figures for demand/amounts sold.
If there isn't I think there should be. I'm trying to decide what to build, I now have research and industry skills and can't wait to use em, but wanted to make informed decisions on what to build and sell.
Thanks
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Eulalinda
Caldari
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Posted - 2007.09.19 13:08:00 -
[2]
Originally by: Joshua Mendle Am I missing something on the market window? I know there are charts over days, weeks, months for price fluctuations, but I was hoping I could find some figures for demand/amounts sold.
You can see the quantities sold under the second tab, Price History (?). There's a table and a graph. Both show the volume sold. (On the graph, the vol sold is at the bottom in light green vertical bars.)
With 190,000 paying EVE customers and game time costing $11-15/month, CCP collects from us $2.1-2.8 million/month ($25-34 million/year). Server upgrades? |

34534bobalt3244
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Posted - 2007.09.19 13:13:00 -
[3]
The "volume" column is for how much transactions were completed. not just the orders sitting on the market like 1 000 000 for a unit of trit. That is what you want to look at. Remember that most spikes in volume are often resellers if the volume is fairly low and alliances if it is already a heavily needed item.
Check out the graph view for some interesting conclusions easier to see when updating 50+ orders all the time.
Ideally what you will build is what has a steady price above the build cost and there is nothing in the patch notes about them. Patch notes can cause unexpected price changes in the short term with foreseeable future results. Always remember that if you buy your minerals to use buy orders.
Make sure the cost of the final product gives you a decent margin compared to selling those minerals using your own sell orders. Consider the items build time so that you actually make a better profit building and waiting for the items to sell rather than buying and selling multiple times in that same time period 104%x104%x104% is a lot more than 110% in the same time especially if the trend continues.
Above all look at the different things you can resell based on their average price for named items, things you can refine based on the minerals you would get compared to what the item sells for and any transport you might need to perform, and bpcs you can create and sell for an easier and less time intensive profit than building the items yourself. Consider selling complementary items and raising the prices of supplementary items.
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