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Alexliea
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Posted - 2007.09.23 00:53:00 -
[1]
shouldn't concord just kill off the pirates?
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.09.23 00:54:00 -
[2]
no
they rats bribe them with donuts
1987.08.31 00:29:09 Combat Your Smooth Criminal perfectly strikes Annie, wrecking for A Crescendo. |

Stefx
Gallente Moons of Pluto
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Posted - 2007.09.23 01:05:00 -
[3]
You can assemble a ship the size of Mannhattan in 0.1 seconds. You can move 27 500 m3 (that's 100 x 100 x 100 feet!) in 0.1 seconds from a can to a cargo bay.
It's a game... Suspension of disbelief has to sometimes give way to game enjoyment. If the game was totally realistic it would hurt playability and enjoyment.
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Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2007.09.23 01:47:00 -
[4]
Heh... back when i made my first char, there were rats on high-sec gates. CONCORD would just sit around and stare at you while the rats picked away at you with their turrets.
Looking for queue-free research slots? Click here!
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Celeste Bane
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Posted - 2007.09.23 03:08:00 -
[5]
The huge problem with eve (other than laggy fleet battles and pos shooting) is the realism factor.
Everything from storyline, items, pirate spawns, gameplay, guns, missiles doesn't reflect reality in the slightest bit at all.
And it's already quite a successful game.
A lot of untapped potential for success here should they try to make it more realistic/immersive.
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Tobizuru
Cosmic Odyssey YouWhat
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Posted - 2007.09.23 03:19:00 -
[6]
Originally by: Celeste Bane The huge problem with eve (other than laggy fleet battles and pos shooting) is the realism factor.
Everything from storyline, items, pirate spawns, gameplay, guns, missiles doesn't reflect reality in the slightest bit at all.
And it's already quite a successful game.
A lot of untapped potential for success here should they try to make it more realistic/immersive.
Cuz Obviously EVERYTHING in EVE Exist in Real Life too! brb While I fit an 800mm Howitzer to my Car. --------------------
The Disgruntled Minority is Always louder than the Complacent Majority. |

Yomasophat
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Posted - 2007.09.24 14:51:00 -
[7]
Quote: If the game was totally realistic it would hurt.
Fixed that for ya.
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Janus Duo
Gallente Psilocybin and Wine
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Posted - 2007.09.24 14:57:00 -
[8]
Originally by: Tobizuru Cuz Obviously EVERYTHING in EVE Exist in Real Life too! brb While I fit an 800mm Howitzer to my Car.
Er, don't you mean fit your car into your 800mm Howitzer?
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Falkrich Swifthand
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Posted - 2007.09.24 15:17:00 -
[9]
No, 800mm = 0.8m, cars are wider than that.
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MrTripps
Gallente
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Posted - 2007.09.24 15:29:00 -
[10]
Some of the mission work why they are not going through Concord into the mission briefing. As in "Pirates are camping this gate. Clean them out so we can start smuggling through it again."
The real answer, of course, is that high sec mission runners would drop their accounts if they started losing their faction fitted ships to player pirates.
Certainty of death...small chance of success...what are we waiting for? - Gimli |
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Stakhanov
Katana's Edge
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Posted - 2007.09.24 15:30:00 -
[11]
It doesn't make sense gameplay wise either. Messed up risk / reward (you can only kill frigate rats in highsec belts , but you can farm L4 with lots of BS in 1.0) and double standards for PvE and PvP (why can't I bring an inty to a deadspace pocket in highsec and gank whoever comes with impunity ?) , it's illogical and immersion breaking.
Originally by: F'nog One does not simply log into Jita.
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Opinionated Git
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Posted - 2007.09.24 15:34:00 -
[12]
Edited by: Opinionated Git on 24/09/2007 15:35:19
Originally by: Falkrich Swifthand No, 800mm = 0.8m, cars are wider than that.
800mm is almost twice (460 mm) the size of the guns of the Yamato and Musashi, each weighing in at over 70800 tons. To fire 800mm shells you would need the biggest gun ever created.
As for the topic, Exodus/Shiva and the arrival of L4 missions in high sec space changed the game in a bad way, before then risk vs. reward worked perfectly
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Cpt Branko
The Bloody Red
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Posted - 2007.09.24 15:54:00 -
[13]
Originally by: Opinionated Git
As for the topic, Exodus/Shiva and the arrival of L4 missions in high sec space changed the game in a bad way, before then risk vs. reward worked perfectly
This is true.
Now they're complaining they want L5s in high-sec as well...
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Vrizuh
Eve Defence Force Praesidium Libertatis
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Posted - 2007.09.24 15:54:00 -
[14]
Originally by: Falkrich Swifthand No, 800mm = 0.8m, cars are wider than that.
Only unpackaged :p
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Aldus Extremis
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Posted - 2007.09.24 16:50:00 -
[15]
The largest gun ever created was the 80cm Gustav gun also known as Dora. It was used in ww2. It ever only fired 48 shells. It took 2000 men to assemble.
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Xoria Krint
The Movement
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Posted - 2007.09.24 16:58:00 -
[16]
Originally by: Opinionated Git
As for the topic, Exodus/Shiva and the arrival of L4 missions in high sec space changed the game in a bad way, before then risk vs. reward worked perfectly
True
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Rabbitual Ferrier
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Posted - 2007.09.24 18:21:00 -
[17]
Originally by: Alexliea shouldn't concord just kill off the pirates?
Presumably they are faction enemies, and as such covered somehow in the Yulai conventions? Prehaps deadspace doesn't count as safe space, as its far enough outside the soverignty of the claiming empire. Remember they are Angels/Serpentis etc, not actually pirates - Presume maybe then that the NPC corps that hire you are infact wardecced with those pirate factions...
Of course its simply much cheaper to pay pod pilots to conduct such work, as the risks to the Fleets and Concord crews would be staggering (Pod ships are after all the elite - a Pod BS can totally own numerous non pod ships) - paying half a million to a million isk is far cheaper than risking a concord fleet against a pirate fleet.
Sometimes you need to actively suspend disbelief....
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Ezekiel Sulastin
Gallente Eve University
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Posted - 2007.09.24 18:21:00 -
[18]
Originally by: Aldus Extremis The largest gun ever created was the 80cm Gustav gun also known as Dora. It was used in ww2. It ever only fired 48 shells. It took 2000 men to assemble.
800mm artillery DID exist :@
Now let's see about the Quad 1m rails or the 1400mm/quad 3500mm artillery ...
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An Anarchyyt
Gallente Sublime.
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Posted - 2007.09.24 18:43:00 -
[19]
Edited by: An Anarchyyt on 24/09/2007 18:44:05 Alright, listen up. I am from the future. I live in the year 24,000 AD. And I demand Eve be realistic like it is then. And I know exactly what needs to be changed, since I have first-hand experience, so do everything I say.
Originally by: Ezekiel Sulastin
Originally by: Aldus Extremis The largest gun ever created was the 80cm Gustav gun also known as Dora. It was used in ww2. It ever only fired 48 shells. It took 2000 men to assemble.
800mm artillery DID exist :@
Now let's see about the Quad 1m rails or the 1400mm/quad 3500mm artillery ...
Also, we should talk about Oblivion and Aurora Ominae. I did not see them in the museum of Doomsday Devices.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Petrothian Tong
Gallente
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Posted - 2007.09.24 18:46:00 -
[20]
I smell a "NERF HIGHSEC" thread..
but yeah,
http://www.eve-online.com/background/potw/jul04.asp
Concord is selling "licences" ...
read the funding part =P Concord isnt the upright police organization we thought it to be =P
Originally by: CCP Chronotis Since this thread continues to fight against the people who derail it into the macro miners witchhunt. I will move it to features and ideas discussion where ...
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kimish
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Posted - 2007.09.24 19:44:00 -
[21]
Originally by: Alexliea shouldn't concord just kill off the pirates?
no because they keep in deepspace and are not in the way of concord and will never be a tread to concord. besides why do the dirty work when they have noobies that have a lot less important things to do with their time;) _____ _____ "When the moderators are gone, the trolls dances on the table." |

nightslasher
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Posted - 2007.09.24 19:59:00 -
[22]
Originally by: Stefx
It's a game... Suspension of disbelief has to sometimes give way to game enjoyment.
It isn't real?
OMG........
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ollobrains
Mission Invasion Squad
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Posted - 2007.09.24 20:08:00 -
[23]
its a game Group mission invasions |

Occara
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Posted - 2007.09.24 20:13:00 -
[24]
Originally by: Alexliea waaaahhhh, i can't kill off mission runners who are tanking lots of npcs with no risk to myself
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Morfane
The IMorral MAjority
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Posted - 2007.09.24 21:44:00 -
[25]
Edited by: Morfane on 24/09/2007 21:46:36 I can see why putting high-level content in the safest areas of the galaxy, even at the detriment of the game, is good for CCP. It brings many people who would otherwise not want to progress to the more dangerous areas, and are not satisfied with the level of income high sec would otherwise bring. These people would lose interest, and overall populations would be lower.
However, there exists a class of player who a) prefers to hunt, rather than ambush their prey, and b) performs a simple cost/benefit analysis and determines that the highest concentration of isk with the least amount of protection given (a) is in high-sec mission running hubs. This is a direct result of CCP disobeying the standard MMO rule of putting high-level content (lvl 4+ missions) in high-level areas (0.0). I (and I assume my compatriots/competitors) do not apologize for recognizing the significance of this imbalance and earning equally imbalanced profits as a result.
Given a choice though, I would prefer that missions scaled to the (true) security status of the system that it is in.
To the OP: so you want concord to bbq anyone who enters your mission that isnt in your gang/corp/alliance? Does that sound even remotely fair to you? Why not just ask for instancing?
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Nazdarovie
Minmatar Macabre Votum INVICTUS.
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Posted - 2007.09.24 22:14:00 -
[26]
ffs ollonobrains whats with the 3 or 4 word replys in nearly every thread? Noone cares about your mission assinvaders channel/idea let it die.
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ollobrains
Mission Invasion Squad
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Posted - 2007.09.24 22:22:00 -
[27]
Originally by: Morfane Edited by: Morfane on 24/09/2007 21:46:36 I can see why putting high-level content in the safest areas of the galaxy, even at the detriment of the game, is good for CCP. It brings many people who would otherwise not want to progress to the more dangerous areas, and are not satisfied with the level of income high sec would otherwise bring. These people would lose interest, and overall populations would be lower.
However, there exists a class of player who a) prefers to hunt, rather than ambush their prey, and b) performs a simple cost/benefit analysis and determines that the highest concentration of isk with the least amount of protection given (a) is in high-sec mission running hubs. This is a direct result of CCP disobeying the standard MMO rule of putting high-level content (lvl 4+ missions) in high-level areas (0.0). I (and I assume my compatriots/competitors) do not apologize for recognizing the significance of this imbalance and earning equally imbalanced profits as a result.
Given a choice though, I would prefer that missions scaled to the (true) security status of the system that it is in.
To the OP: so you want concord to bbq anyone who enters your mission that isnt in your gang/corp/alliance? Does that sound even remotely fair to you? Why not just ask for instancing?
it keeps the hub markets going so its a good thing Group mission invasions |
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