
Ciara Daag
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Posted - 2007.09.24 05:13:00 -
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"The warp scrambler, from a RP point of view, jams the computer of a Ship from being able to Translate the math involved in warping" I always assumed that it caused some sort of gravitational affect that made your ship unable to create a warp bubble or warp field around the ship. It makes since considering that warp scramblers are actually part of the build requirements for the mobile warp disruptor. In any event,maybe its just a firmware upgrade to the warp disruptor =) "Therefore, it is redundant, to say nicely, that a computer jammer/virus transplanter/whatever jams the computer is powerful enough to jam a capital-sized navigational computer... LAME!" Actually,by that logic,I should be able to share disks and files with any Pentium IV or lower computer without fear of any viruses or malware. After all,my Core II Quad is faster than most other CPUs out there. Unfortunately, I can be infected by an old 266mhz Pentium II and if that pentium II is running an up to date virus scanner,it doesn't really matter if my machine is a four processor quad core xeon,that wont help me infect the obsolete computer.
"Scientifically speaking, Warping, is the act of locking unto a distant object of sufficient gravitational size (planets, sun, gates, stations) or using these large objects to triangulate and warp, in a straight line, to other positions ( bookmarks, ships, pods, etc ) Jumping, involves one ship opening a rift in space using a Cynosural field generator, and the other ship, having a Jump Core, or Jump Drive installed, locking onto that Rift, and Jumping, (insert techno babble here ) across multiple light years. The scientific differences alone! should merit that this current system of preventing jumps be changed. Why would it be that the tiny frigate be able to prevent the all powerful carrier/mothership/titan that has powergrid, slots, CPU, and capability's exponentially larger than the frigate, should be able to stop it from performing a wholly unique ability? why? Why? WHY!??"
I imagine that screwing around with gravitational fields and such in a way to screw up the warping of a ship,might also screw with creating this rift. In fact,it might be HARDER to get around such a thing with a jump drive than it is with a warp drive. That being said,its clearly just very abstract speculation. Scientifically speaking (to use your words) jump drives and warp drives simply are not possible,at least according to what we know about how the universe works. We may be wrong. That certainly would be really cool if we could build star gates or warp drives,but for now, you cant really use that phrase when talking about ftl travel. Logically speaking might be more appropriate. The reality is however,that game play and game balance is more important than physics. Physics does not make a fun game. I remember a game called "Mantis,experimental fighter". It was very realistic in the way the ships moved. It was also one of the worst games Ive ever played. I can imagine camping a gate (not the funnest thing,but it has its moments) in the "real" world. Since "scientifically speaking" speed must allways be measured relative to something,either you must come out of warp with the same momentum (and thus velocity) you entered,or you can come out with a different velocity. In the first case,you accelerate to say,100,000 km/sec and warp in on the enemy at 200km OR you just warp at 500m/s and come out of warp at 100,000km/sec. Either way,you fly past,let lose gank volly and then jump to warp before anyone can get you. Thats would be warfare in the real world.
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