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Ooyama
Caldari Fain LLC
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Posted - 2007.09.23 11:09:00 -
[1]
I've often thought of what inspired the Dev's of EvE, and i think (after having seen it again) that one source of inspiration could be the movie "Wingcommander". But i don't really know except that, so i'd like to hear from both other players, and NATURALLY Dev's, what looks as sources of inspiration to the EvE-verse.
Ooyama.
<>-------------------------------------<> I think it's little to ask, that every Concord-pilot roll over and die, that i may live in my version of a perfect world of eternal joy, fun, and justice. |

Strak Yogorn
Amarr
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Posted - 2007.09.23 11:11:00 -
[2]
Elite would be a good bet - big universe, kinda sandboxy too
every nut with a bit of selfrespect played Elite in the 80's :)
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Spike Larosse
RSP Enterprises
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Posted - 2007.09.23 11:17:00 -
[3]
Elite II Frontier for sure. Many similarities, and two great games of their respective time.
Other than that, I know I've heard that the devs wanted to capture an eery atmosphere much like the Alien movies in terms of setting, sound etc...
-RSP- Recruiting |

Ooyama
Caldari Fain LLC
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Posted - 2007.09.23 11:22:00 -
[4]
Didn't think of those (DOH), so thanks for reminding me (starts looking in his old drawes and boxes for his OLDSCHOOL putorstuff).
Whould be cool to hear a couple of Dev's too, what their personal sources of inspiration are (yup,, being nosy here ).
Ooyama. <>-------------------------------------<> I think it's little to ask, that every Concord-pilot roll over and die, that i may live in my version of a perfect world of eternal joy, fun, and justice. |

Kazuma Saruwatari
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Posted - 2007.09.23 11:57:00 -
[5]
Heard TomB and Oveur (could be wrong) are old-time UO PKers. I wouldnt be surprised if that were true -
Odd Pod Out, a blog of EVE Online |

Niccolado Starwalker
Shadow Templars
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Posted - 2007.09.23 12:20:00 -
[6]
Originally by: Kazuma Saruwatari Heard TomB and Oveur (could be wrong) are old-time UO PKers. I wouldnt be surprised if that were true
Never tried Ultima Online. Anyone who could give me a short summary of this game I have heard so much stories about?
Originally by: Splagada you're on eve-o, just go for blunt insults and random crap, please!
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Gunstar Zero
Caldari Reikoku Band of Brothers
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Posted - 2007.09.23 12:41:00 -
[7]
I'd say Elite (and sequels) + Night's Dawn by PFH.
UO is one of the original MMORPGs, fantasy / swords and spells with an isometric overhead view. Very good, but got tamed down for carebears. There's a new 3d client out for it which is quite cool.
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Audio Bully
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Posted - 2007.09.23 12:59:00 -
[8]
its eve  |

Celeste Coeval
The Gosimer and Scarab
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Posted - 2007.09.23 13:10:00 -
[9]
I also think EvE is the game alot of kids dreamt of before even elite was conceived 
"If you are out to describe the truth, leave elegance to the tailor."
-Albert Einstein
A blog of truth (not mine)
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Opinionated Git
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Posted - 2007.09.23 13:17:00 -
[10]
Originally by: Gunstar Zero UO is one of the original MMORPGs, fantasy / swords and spells with an isometric overhead view. Very good, but got tamed down for carebears.
It got 'tamed down' in exactly the same way EVE's developers have tamed their game down. Namely, items are mostly worthless, currency earning is too easy which leads to huge inflation (L4 missions being the biggest offender) and the gutting of non consensual PVP.
Something makes me think Hilmar & co didn't learn the lessons from UO to be honest, which is sad.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2007.09.23 13:24:00 -
[11]
Originally by: Opinionated Git
Originally by: Gunstar Zero UO is one of the original MMORPGs, fantasy / swords and spells with an isometric overhead view. Very good, but got tamed down for carebears.
It got 'tamed down' in exactly the same way EVE's developers have tamed their game down. Namely, items are mostly worthless, currency earning is too easy which leads to huge inflation (L4 missions being the biggest offender) and the gutting of non consensual PVP.
Something makes me think Hilmar & co didn't learn the lessons from UO to be honest, which is sad.
don't see this myself, you must be one of the rich ones.
"If you are out to describe the truth, leave elegance to the tailor."
-Albert Einstein
A blog of truth (not mine)
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Opinionated Git
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Posted - 2007.09.23 13:28:00 -
[12]
Originally by: Celeste Coeval
Originally by: Opinionated Git
Originally by: Gunstar Zero UO is one of the original MMORPGs, fantasy / swords and spells with an isometric overhead view. Very good, but got tamed down for carebears.
It got 'tamed down' in exactly the same way EVE's developers have tamed their game down. Namely, items are mostly worthless, currency earning is too easy which leads to huge inflation (L4 missions being the biggest offender) and the gutting of non consensual PVP.
Something makes me think Hilmar & co didn't learn the lessons from UO to be honest, which is sad.
don't see this myself, you must be one of the rich ones.
If you've been around for a while you'll know the difference (pre Exodus)
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Hennry Fromer
Gallente radiated space gerbils
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Posted - 2007.09.23 13:30:00 -
[13]
I like the shadowbane approach - you have from level 1 to 20ish on newbie island after that you get kicked out to the big bad world. If you leave town you can be attacked or attack, you loose whatever you are carrying and your items are damaged ( you leave a nice headstone that people can loot. The game is real old and could use an update but what the heck it's free.
I would be surprised if Bob hasn't found it and hunt the goons there as well since they have a presence in that game as well.
On a side note the farmers moving into servers there get [Multiple surprised sexed from the opposite side of frontally].
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Opinionated Git
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Posted - 2007.09.23 13:33:00 -
[14]
Originally by: Hennry Fromer Stuff
Yeah, Shadowbane was good but they never did sod all about the mass duping/hacking, which the SA goons were all too happy to partake in 
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Scavy Proximus
Gallente University of Caille
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Posted - 2007.09.23 13:47:00 -
[15]
For me EVE reminds me most of an old web based online game called Planetarion, which had a massive success in the first years of 2000. It still exists today, but only as a shadow of it's former self.
It used to have a huge following with very dedicated players, which formed huge alliances and factions and it had a tremendous amount of politics and such, with spies and all out war between factions. Everything about alliances and the politics was community run, and the creators (Norwegian Fifth Season) "only" developed the world and kept it running, adding new stuff now and then.
The dedication from the players was simply amassing.. I've only seen the same kind of dedication here in EVE.
Simply an amassing game, which IMHO has only been matched by EVE Online.
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Die Unknown
Amarr New Age Solutions Amalgamated
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Posted - 2007.09.23 14:02:00 -
[16]
I think it was in one of the EONs that the way that modules are stack was inspired by Magic cards. Correct me if I'm wrong --------------------------------------------- I fit an Expanded Cargohold II on all my ships to hold my honour
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Daelin Blackleaf
No Joy Corp Phalanx Alliance
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Posted - 2007.09.23 14:14:00 -
[17]
Originally by: Die Unknown I think it was in one of the EONs that the way that modules are stack was inspired by Magic cards. Correct me if I'm wrong
It does indeed say the combat system is inspired by Magic the Gathering.
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343conspiracy43345
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Posted - 2007.09.23 14:26:00 -
[18]
I thought the EVE devs came from Ultimate Online.
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Hilabana
Minmatar Sebiestor tribe
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Posted - 2007.09.23 14:36:00 -
[19]
Originally by: Ooyama I've often thought of what inspired the Dev's of EvE, and i think (after having seen it again) that one source of inspiration could be the movie "Wingcommander". But i don't really know except that, so i'd like to hear from both other players, and NATURALLY Dev's, what looks as sources of inspiration to the EvE-verse.
Ooyama.
I do not think it was any one game at all. Take a look at freelancer or many other games not one even comes this close. So why not ask what group of people had a hand in its making.
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Oriella Trikassi
Trikassi Enterprises
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Posted - 2007.09.23 14:56:00 -
[20]
A lot of the game system comes from Traveller, the SF counterpart to Dungeons & Dragons. Hardpoints for weapons, the CPU/Powergrid restrictions to fittings, agents ('patrons' in Traveller), character creation, etc. But then a lot of Traveller is in Elite as well, so some of that influence may be indirect.
It was interesting that when MMORPGs first appeared they seem to have been designed by people who had played Dungeons & Dragons but were unaware that the RPG hobby had moved on to better game systems, hence we had wizards, dwarves and elves straight out of D&D. Eve on the other hand has more in common with RuneQuest or GURPS, wherein character classes and levels were ditched in favour of skill based progression.
--- Trikassi Enterprises, oiling the jumpgates of commerce without microbidding. |

Tooyee Zannatripp
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Posted - 2007.09.23 15:32:00 -
[21]
Edited by: Tooyee Zannatripp on 23/09/2007 15:32:47 earth and beyond.
http://www.pcgamer.com/archives/2005/07/earth_beyond.html
can someone link that please or tell me how i do it myself.

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An Anarchyyt
Gallente Sublime.
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Posted - 2007.09.23 15:41:00 -
[22]
Edited by: An Anarchyyt on 23/09/2007 15:41:31 E&B would've been in developement at the same time as Eve. And use the button with the picture of the earth to make a linkable url.
However, disregarding that awful, awful Wing Commander movie, I would be surprised if Wing Commander: Privateer didn't appear on an influence list.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Kessiaan
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Posted - 2007.09.23 17:11:00 -
[23]
Originally by: Oriella Trikassi A lot of the game system comes from Traveller, the SF counterpart to Dungeons & Dragons. Hardpoints for weapons, the CPU/Powergrid restrictions to fittings, agents ('patrons' in Traveller), character creation, etc. But then a lot of Traveller is in Elite as well, so some of that influence may be indirect.
It was interesting that when MMORPGs first appeared they seem to have been designed by people who had played Dungeons & Dragons but were unaware that the RPG hobby had moved on to better game systems, hence we had wizards, dwarves and elves straight out of D&D. Eve on the other hand has more in common with RuneQuest or GURPS, wherein character classes and levels were ditched in favour of skill based progression.
I have to agree with this - after my first few hours in Eve I was convinced I was playing the online version of Traveller - not that's bad in any way (my Traveller group disbanded years ago sadly - they went over to Rifts eventually but it's not the same, or nearly as awesome :P)
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Zenobite
Flying Under the Influence
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Posted - 2007.09.23 17:21:00 -
[24]
Edited by: Zenobite on 23/09/2007 17:33:51 Edited by: Zenobite on 23/09/2007 17:33:14 I think Escape Velocity series (mac o/s, 1st released in 96) would have to be one of the influences, it had hundreds of systems, gameplay was totally open ended - you could be a pirate, trader, join the rebellion or fight for the earth goverment, had a security rating system and was generally a great game. Also it had the same sort of feel as EVE.
http://www.ambrosiasw.com/games/ev/
http://en.wikipedia.org/wiki/Escape_Velocity_(computer_game)
Edit. Almost forgot you could disable ships and steal their cargo (or try and capture the ship), ships has limted upgrade room with set numbers of weapon hardpoints, there where missions set by different factions in the game (as well moving tourists and other courier missions)and asteroid mining
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Entreri Finwe
Raptus Regaliter
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Posted - 2007.09.23 18:17:00 -
[25]
Originally by: Zenobite Edited by: Zenobite on 23/09/2007 17:33:51 Edited by: Zenobite on 23/09/2007 17:33:14 I think Escape Velocity series (mac o/s, 1st released in 96) would have to be one of the influences, it had hundreds of systems, gameplay was totally open ended - you could be a pirate, trader, join the rebellion or fight for the earth goverment, had a security rating system and was generally a great game. Also it had the same sort of feel as EVE.
http://www.ambrosiasw.com/games/ev/
http://en.wikipedia.org/wiki/Escape_Velocity_(computer_game)
Edit. Almost forgot you could disable ships and steal their cargo (or try and capture the ship), ships has limted upgrade room with set numbers of weapon hardpoints, there where missions set by different factions in the game (as well moving tourists and other courier missions)and asteroid mining
Elite II had most of that and are older (~94)... Also, there's ALOT more to WingCommander than the movie...WingCommander I was really, really good, I'd go as far to say that the X-Wing/Tie-Fighter games took inspiration from it...
Originally by: jarack I de-synced in my bathroom once, now i have no where to wash my hands 
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Avery Fatwallet
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Posted - 2007.09.23 18:31:00 -
[26]
Edited by: Avery Fatwallet on 23/09/2007 18:33:45 im pretty sure the devs that started eve where just a bunch of nerds and/or sci-fi fans. i remember seeing a picture of them making me all warm and fuzzy inside... they just looked like the generic lan party lineup 
looking at eve i see Elite, Starwars, Masters of Orion and of course a lot of scifi games/movies/stories influenced each other and a lot of stuff ended up in eve. but whats most important... a lot of good ideas are simply ... eve itself.
lemme use this lil line here to say: good job ccp. i love your game, and its the best ive ever played. (so far) and i feel like this for... over 2 years now.
keep up the good work. and lets make whining a petitionable and bannable offense!
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Terianna Eri
Amarr STK Scientific M. PIRE
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Posted - 2007.09.23 22:38:00 -
[27]
Originally by: Daelin Blackleaf
Originally by: Die Unknown I think it was in one of the EONs that the way that modules are stack was inspired by Magic cards. Correct me if I'm wrong
It does indeed say the combat system is inspired by Magic the Gathering.
     
I'd love to hear the justification for that, as a long-time player of said game (9 years approx) __________________________________
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Haxar
The Usual Targets
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Posted - 2007.09.23 22:40:00 -
[28]
Quote from an interview:
Originally by: Reynir Petursson This game just had to be done. The game “Elite” was the greatest inspiration for doing this type of a game. We wanted to create a living, breathing universe where the players could truly impact the world and make a difference. A universe, one could believe truly existed.
Quote from the EVE Videos description:
Quote: Reynir Har=arsson, EVE's Art Director, talks about the idea for the game, it's roots in the Elite experience, Sid Meier's Civilization and, of course, Ultima Online. [...]
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Ooyama
Caldari Fain LLC
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Posted - 2007.09.24 08:33:00 -
[29]
Originally by: Haxar Quote from an interview:
Originally by: Reynir Petursson This game just had to be done. The game ôEliteö was the greatest inspiration for doing this type of a game. We wanted to create a living, breathing universe where the players could truly impact the world and make a difference. A universe, one could believe truly existed.
Quote from the EVE Videos description:
Quote: Reynir Har=arsson, EVE's Art Director, talks about the idea for the game, it's roots in the Elite experience, Sid Meier's Civilization and, of course, Ultima Online. [...]
Wow,, as an old UO-player i love that it has been part of the inspiration on EvE. Though some features still could use improvement in EvE, i got to say though that it's definately the greatest mmorpg i ever tried.
Thank you all for answering, and btw,, if any of you has got a linkie for somewhere where i could get a trial thingy for Elite i'd love that (as i gotta admit i don't think i got it .
Thanks all,
Ooyama. <>-------------------------------------<> I think it's little to ask, that every Concord-pilot roll over and die, that i may live in my version of a perfect world of eternal joy, fun, and justice. |

Esmenet
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Posted - 2007.09.24 09:36:00 -
[30]
Edited by: Esmenet on 24/09/2007 09:37:26
Originally by: Ooyama
Thank you all for answering, and btw,, if any of you has got a linkie for somewhere where i could get a trial thingy for Elite i'd love that (as i gotta admit i don't think i got it .
Elite is a old singleplayer game from the 80's, not a MMO. You can probably find some free version of it if you google it.
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