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A Ma
Caldari Provisions
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Posted - 2007.09.23 12:22:00 -
[1]
I have heard various things about the cause of client lag and was wondering what really are the main perpetrators.
I'm not talking about underpowered hardware, but more generic in-game lag inducers.
This is what I can think of at the moment, any others that you know of or know any of these to be false ?
1. Number of bookmarks. The number of bookmarks you have in total or for the system directly effect the time the client requires to load a system (server sync for current system?).
2. Fleets cause more lag than gangs. When formed up as a fleet the client (and the server) has to recalculate all the bonuses when people leave/enter a system, this doesn't happen in a simple gang.
3. The number of items in you hold. The more stuff you have in your hold, the more lag you experience when jumping.
4. Sound is a killer. Disabling sound is supposed to reduce lag dramatically and help prevent crashes (CTRL-ALT-SHIFT-F12).
5. Turret effects. This is a real lag (FPS) killer, otherwise there wouldn't be an option to turn it off would there (CTRL-ALT-SHIFT-T).
6. All effects. Same as 5 (but CTRL-ALT-SHIFT-E). All well and good but is there a way to turn off POS shield/bubble effects, or at least reduce the impact of their shiny animated soap skin effect ? Or why do POS fights always lag so horribly ? Is it because of all the cool animation on the POS structures ?
Will the new trinity engine reduce client lag significantly because more load will be moved to the GPU ? Will accelerated sound cards get used more ? |

Tonto Auri
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Posted - 2007.09.24 02:25:00 -
[2]
1. Stupid affection. Can be solved so easy by simple index. Dunno why it cause ANY lags. Thre's enough to synchronize bookmarks ONCE at client logon. Does not required to send them again and again.
2. Poorly designed client-server protocol. Too much C/S traffic whre it is not should be.
3. Same **** as 1., different views. Once You have Your stuff linked to Your cargohold, it is not necessary to reconfirm that You still have it. Just send changes.
4. Eve has sound? Didn't know that.
5. Poor graphics engine,they saud that it is already addressed and we may hope to see it soon(tm).
6. Same as 5.
Will... For 5. And 6. Only. -- Thanks CCP for cu<end of sig> |

solbright altaltaltalt
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Posted - 2007.09.24 07:27:00 -
[3]
1: Yeah, that one is just plain weird. But it's not lag you are talking about here, it's stutter, ie: Display freezes for a bit.
2: There may be extra lag here but again I think it's mostly just framerate and stutter symptoms.
3: Really? Didn't know that. Must do some experimenting ...
4: Again, just a framerate issue. Absolutely nothing to do with lag.
5/6: Effects switches do **** all. Would be nice to have some real options.
Trinity 2: Everyone is expecting a huge improvement in framerate. There will be some serious moaning if that doesn't happen.
As for fixing stutter, hopefully that will be improved as a side-effect of rewriting the rendering engine and the many parts of the client surrounding it.
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Tonto Auri
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Posted - 2007.09.24 11:08:00 -
[4]
When "display freezes for a bit" every few seconds, it's not just lag. It's one solid lag. -- Thanks CCP for cu<end of sig> |

solbright altaltaltalt
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Posted - 2007.09.24 11:32:00 -
[5]
Originally by: Tonto Auri When "display freezes for a bit" every few seconds, it's not just lag. It's one solid lag.
Sorry, that is neither lag nor is it caused by lag. Lag does not directly affect framerate. Simple as that.
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solbright altaltaltalt
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Posted - 2007.09.24 11:37:00 -
[6]
An indirect effect on framerate from lag can be your fps will increase during a lag period because suddenly your client software has a lot less to do and therefore can spend more of your mips rendering more frames instead of more objects (assuming there was going to be more objects).
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