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Morceratu
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Posted - 2007.09.24 13:12:00 -
[1]
Hello,
I've started playing Eve 4 days ago, I have a question regarding attributes.
I started the game by making a character aimed at combat, so I took Amarr - Amarr - soldier training, with extra skills put in perception and willpower. I thought this would be best because those are the skills needed most for combat.
Now, a few days into the game I notice that a lot of the skills i want to be training, actually make use of Intelligence and memory.
Since I only played a few days yet and wouldn't loose that much, should I remake my character so the attributes are more spread? Or will I ultimately still benefit from having my attributes stacked extremely high into willpower and perception?
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Gojyu
Gallente Ever Flow FREGE Alliance
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Posted - 2007.09.24 13:15:00 -
[2]
Generally it all balances out. I prefer a balanced mix of attributes, but if you're truly combat focussed, a lot of the really, really long training times will go by quicker, like tech 2 turrets etc. With 3 charisma, your attributes are actually rather good, I'd stick to them
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Johnny Farsight
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Posted - 2007.09.24 18:16:00 -
[3]
Generally, you want:
1. High intelligence (no more than 2-3 points higher than your Memory) 2. High perception (no more than 2-3 points higher than your Memory) 3. Decent memory 4. Decent willpower (no more than 2-3 points less than your Memory) 5. Low charisma (No need to add points to this, really)
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BizarreRide
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Posted - 2007.09.25 02:07:00 -
[4]
Be aware that your racial base stats, 5 "attribute" points, and your ancestry make up your base stats. You can then only add an extra 10 points to each of these base values by learning the Learning and Advanced Learning skills. I would remake your character, because not all combat oriented skills rely in the perc/willpower category
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.09.25 02:52:00 -
[5]
See middle link in my sig  _
[CNVTF] is recruiting | Char creation guide | Stack-nerfing explained |

Baka Lakadaka
Gallente Antares Fleet Yards SMASH Alliance
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Posted - 2007.09.25 03:58:00 -
[6]
What I try to do is balance the BASE attributes, i.e. those that come from race and ancestry. Base atributes should all be around 7-8 before selecting career path, school, etc.
You can then train up your learning skills towards the attributes you need most.
As an example my combat character has a base attribute of 7 for charisma. Most people wouldn't make charisma this high, but later when I want to train leadership skills, or social skills to get agent standing, I can train empathy and presence to build up the charisma attributes. This same character started with a base of 8 for willpower, but by selecting the right school, career path, etc. he actually came out of the character creation with Willpower of 11 (he had Iron Will III when created). Charisma remains at 7, because he didn't get any empathy skill levels on creation. I'll buy the empathy book later when I need it.
Cheers Baka ______________________ Have a Skill in training every second of every day and never buy a ship you can't afford to replace at least once. |

Cirro Tanaka
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Posted - 2007.09.25 08:30:00 -
[7]
Edited by: Cirro Tanaka on 25/09/2007 08:30:24 Edit: this is Morceratu actually, forums decided to switch the character I'm posting with.
It would appear I'm torn between RP values and practical value...
After playing with this character creation tool it would appear a Caldari Achura Monk is about the best way to go, base charisma and equal other attributes. But then I guess there's plenty of those roaming about, and RP-wise it doesn't do much for me.
Right now I'm Amarr - Amarr - Religious reclaimer, which gives me this obscene amount of willpower. Hardly ideal I suppose, but I do like the feel of this character lore-wise...
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.09.25 08:31:00 -
[8]
Edited by: Akita T on 25/09/2007 08:33:34
Amarr Khanid Cyberknight is pretty decent too. That "tool" is antiquated. Only the character attributes are accurate. All the rest (school/etc) no longer exists in that form since almost a year ago. Have you even LOOKED at the middle link in my sig ? _
[CNVTF] is recruiting | Char creation guide | Stack-nerfing explained |

Morceratu
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Posted - 2007.09.25 09:11:00 -
[9]
Hmm seems i didn't scroll down far enough. I suppose those Khanid cyberknights can work as well. They have 2 more charisma though, you're saying the fact that the attributes are more evenly spread make up for the points spent in Charisma? I would loose 2 total 'useful' points.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.09.25 09:37:00 -
[10]
There are "things" that you would probably like to have eventually on most characters, that have charisma as an attribute... social skills, trade skills, some leadership skills, corporation skills... and a few others in science. Charisma isn't completely useless, it's just... more "subtle" in usage, and not that important early on (except Social/Connections as a mission runner, those are vital, but you don't need high levels).
Please read the guide carefully, especially the "reasoning" parts, where it explains what attributes are more important, and why exactly. Also, read further down (next pages too), see some "applied" examples and other user's feedback.
The "optimal" starter (base) atributes are highly dependant on the skills you plan on getting, and each "section" has more than enough ranks to last you a long time if you plan on maxing it out. For instance, as a "commander" character (fleet booster), you're looking at well over 14 mil SP worth of "charisma main" skills to train in leadership alone for a fully developed char, and a good deal more in ship command and electronics/engineering, even cybernetics L5 (int/mem) needed to properly fly and fit the "best ship for the job". For such a character, a 3-base-charisma character would probably be one of the worst possible choices.
The "guide" linked lists all bloodline base attributes (those 5 custom points you can distribute manually NOT included) depending on "versatility" across a "normal" spread of skills... or in other words, best for people who don't yet know what to do and wish to develop a well-rounded character. If you KNOW what you want to do with a character, you know what to train, look at attributes most needed, then look for the bloodline that best fits the profile, no matter how high/low on the "general versatility" list. _
[CNVTF] is recruiting | Char creation guide | Stack-nerfing explained |

Morceratu
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Posted - 2007.09.25 11:51:00 -
[11]
Thanks for all the explanations :)
I think I have all the info I could need to decide. I'll just make a Khanid character tonight and see if I like the look and feel of it. If I'm not entirely convinced of the looks, I'm gonna stick with my Amarr Amarr. From past games I've played I know RP matters quite a lot to me when playing, so if needed I'll sacrifice some skill learning efficiency.
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