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annoing
Amarr The Royal Guard Giant Space Amoeba
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Posted - 2007.09.26 01:18:00 -
[1]
Dont worry, I expect flame and I expect CCP to totally ignore and be non responsive to this post.
I've just finished my 2nd hacking site for today. 1st one was in 0.5 space and the 2nd 0.6. My total gain for opening 7 info shards, 2 com towers and a mainframe? Nothing. Nada. Zilch, f*ck all. Nowt. Ok, I grant you, not exactly difficult rats protecting it and it took no time at all to open the cans, but still, nothing? Thats alot of probes, alot of ammo and not even a measley spare part for my troubles.
Welcome to post patch Eve maybe?
If one of those missing GM's or Devs would like to comment i'd be grateful.. oh wait they cant, they are too busy talking shi*e on the other forums about doughnuts to respond to real concerns.
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Ogdru Jahad
Amarr Vendetta Underground Rule of Three
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Posted - 2007.09.26 06:48:00 -
[2]
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annoing
Amarr The Royal Guard Giant Space Amoeba
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Posted - 2007.09.26 08:19:00 -
[3]
I nearly laughed......
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CCP Greyscale

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Posted - 2007.09.26 10:53:00 -
[4]
Without more data it sounds like you've just had a streak of bad luck I'm afraid. I've gone three sites in 0.0 without a single item before, and this was several months ago.
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OneSock
Crown Industries
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Posted - 2007.09.26 12:55:00 -
[5]
Originally by: CCP Greyscale Without more data it sounds like you've just had a streak of bad luck I'm afraid. I've gone three sites in 0.0 without a single item before, and this was several months ago.
I really don't think that's fair on your player base. You should at least get something even if it's crappy. If you have a random chance of nothing in your code, you should rewrite your random code to give nothing plus 1.
Only fair.
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Elder Bob
GoonFleet GoonSwarm
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Posted - 2007.09.26 13:22:00 -
[6]
Originally by: OneSock
Originally by: CCP Greyscale Without more data it sounds like you've just had a streak of bad luck I'm afraid. I've gone three sites in 0.0 without a single item before, and this was several months ago.
I really don't think that's fair on your player base. You should at least get something even if it's crappy. If you have a random chance of nothing in your code, you should rewrite your random code to give nothing plus 1.
Only fair.
One would assume that all the cans (5-7 per site?) are running independently. Making a minimum of 1 item per site would require them to be linked, and probably add a lot of work.
Besides, the times you get little-to-nothing are the other side of the coin when you get hundreds of millions.
As for the OP, if you want to hack, go to 0.0. High sec sites really suck, and you're safer in 0.0 than in lowsec, as well as better sites.
I did Hack/Arcsal sites in 0.0 for about a month in a 1-man (me) corp without any standings to anyone; I never lost a ship - it's easy if you're careful.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.09.26 15:05:00 -
[7]
@ OP
While I've had two losec hacking sites with no drops at all, it's funny because for me they've been quite profitable ones over all. ArcSal has been pretty terrible though--even though I've never gotten -nothing- from them, only once has the site been worthwhile from an isk standpoint.
Anyway, I'm not complaining, and I'm happy with Exploration so far. I think it just goes to show how probability works, and that other people are having completely different experiences from you.
As far as hisec goes, I haven't done hisec sites at all, but I think I would just look at them as practice for more dangerous and more profitable areas. Better luck next time.
* * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Annuke
Caldari
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Posted - 2007.09.26 16:39:00 -
[8]
Sometimes they are all empty.....sometimes all but 1 are empty.....sometimes only a couple are empty.....all in the roll of the dice. They all can't be overflowing with isk.
The fun is finding the sigs imho....anything else is gravy 
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Kobayashe
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Posted - 2007.09.26 16:43:00 -
[9]
god i feel like im back on the WoW forums.
Loot is random!
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annoing
Amarr The Royal Guard Giant Space Amoeba
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Posted - 2007.09.26 16:57:00 -
[10]
Originally by: Kobayashe god i feel like im back on the WoW forums.
No really, please go back there, they miss you loads. They send Hugs and Kisses.... quick go back... now.
Quote: Loot is random!
Well DUH!! I have come across other sites where the reward has been nothing. However, 2 consecutive sites? In neighbouring systems? Patch day? Oh well never mind. I dont speak 'kiddie' well enough to have an argument with you.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.09.26 17:03:00 -
[11]
As sort of an aside, it would be nice if the cans always contained -something-, even if it's just one unit of thruster console. At least then people wouldn't wonder as much if the can was just bugged or if the contents were still loading. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Jimer Lins
Gallente Sanctuary
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Posted - 2007.09.26 18:30:00 -
[12]
I really get annoyed when I spend the time to scan down a site, run off to get a ship I can actually run the site with, come back, nuke all the rats and hack 6 or 7 cans and get jack.
I've had entire sites turn up nothing at all, and despite Grayscale's apparent 0.0 experience, empty cans are far more common than cans with even small amounts of stuff.
I'm not asking that every can drop high run ship data interface blueprints or anything. But it'd be nice if there was at least *something* - from an RP perspective, why would a bunch of battleships die to protect a collection of worthless empty containers?
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annoing
Amarr The Royal Guard Giant Space Amoeba
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Posted - 2007.09.26 23:24:00 -
[13]
Well tonite I explored some 0.0 and 0.3 low sec systems. I found a Radar site and a Magnetometric site with 8 cans - 2 debris, 2 rubble, 2 wrecks, 2 waste. What did I get out of the 8 cans? 1 launcher rigging. Thats it. No salvage material, nothing. So ok, i'll go with the 2 radar sites in high sec giving nothing, i'll live with that if im told to, but a 3rd and a 4th? Whos ever done a archal site that DIDNT contain salvage loot? And another radar site with nothing? The 'random' chances of loot is stretching probablity maths to the limit here. Just unlucky? No I dodnt think so. Fubared sites due to another poor patch? Very likely. As there is currently over 100 'known issues' with this patch (according to CCP) you can add this one, and then roll back the crappy patch that doesnt seem to be working. Are CCP sure that they tested this out first? I doubt it.
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Pakalolo
Tha Shiznit
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Posted - 2007.09.27 00:26:00 -
[14]
if you find the sites too fast the cans don't populate? And loot gets better as the site matures? kind of how cosmos sites work...
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Chloey Rans
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Posted - 2007.09.27 07:57:00 -
[15]
I wouldn't mind if some sites are empty, if that would increase the prices for the stuff, as the supply is a direct consequence of the drops in the cans. But as long as ost of the stuff is farmable in cosmos sites, empty cans annoy me!
Its fine when i invest time, explore, am excited, open a can and get a surprise. But if all the stuff i find is also available in certain cosmos sites with almost predictable drops.....
hope you get my point
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OneSock
Crown Industries
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Posted - 2007.09.27 08:27:00 -
[16]
Originally by: Elder Bob
Originally by: OneSock
Originally by: CCP Greyscale Without more data it sounds like you've just had a streak of bad luck I'm afraid. I've gone three sites in 0.0 without a single item before, and this was several months ago.
I really don't think that's fair on your player base. You should at least get something even if it's crappy. If you have a random chance of nothing in your code, you should rewrite your random code to give nothing plus 1.
Only fair.
One would assume that all the cans (5-7 per site?) are running independently. Making a minimum of 1 item per site would require them to be linked, and probably add a lot of work.
Besides, the times you get little-to-nothing are the other side of the coin when you get hundreds of millions.
You wouldn't link the cans, you would just put 1 crappy item in each can as a minimum.
1 item isn't going to ruin the isk balance at all but it does remove the annoyance factor of going to all the trouble to find the site and it drops nothing at all. Would remove all the speculation over bugs and screwed up drop tables.
I can't think of any valid reason not to do it.
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Pronas
Viziam
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Posted - 2007.09.27 11:59:00 -
[17]
already done maybe near 50 0.0 exploration plex (hacking or arcsal) and never found a site with 0 loot
i think the worst was 60% empty. Now it's pretty rare to have empty can (i can say 5% are empty)
I test empire exploration, found 2 arscal... got like 30 salvage part in total... for several hours of scan loot are very too low to be interresting !
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Mok Rathar
Minmatar Neuro Cartographic Services
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Posted - 2007.09.27 21:11:00 -
[18]
Hacking sites in Empire do offer some pretty decent loot at times. I did two sites the other night and I got these:
Calibration Data (1) Collision Measurements (1) Test Reports (1) Incognito Data Interface Blueprint (1) Datacore - Plasma Physics (1) Current Amplifier (257) Spare Parts (53)
I have had some good luck and bad luck in exploring in low sec and Empire. I do think that CCP needs to fix the scanning and results portion of exploration, the loot tables should be tweaked a bit to fix the drops on the escalating levels. For example, I found a magnetometric site the other day in low sec (.2) system and I got about what you could salvage from running a lvl 3 mission. So, it seems that the distribution of loot is uneven in regards to the site levels in all regions in the game. Oh and the research items were found in a .7 system. I enjoy exploration as I am not a mission runner or trader, but I do think this is an area CCP needs to address so as not to penalize those of us who really would like to make income via exploration.
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HelloDevette
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Posted - 2007.09.28 04:30:00 -
[19]
Exploration in general is fubared. It seems to be on the back burner.
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TitusFlamininus
Ars ex Discordia GoonSwarm
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Posted - 2007.09.28 09:09:00 -
[20]
Edited by: TitusFlamininus on 28/09/2007 09:10:57 Exploration in empire is lol-tastic.
Do yourself a favor and either do it on 0.0 space, where it's awesome, or do Level IV missions.
Seriously, exploration in empire

(Also make sure to have Hacking, Salvaging and Archaeology to at least IV, that improves loot from profession cans)
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Chloey Rans
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Posted - 2007.09.28 12:01:00 -
[21]
Originally by: TitusFlamininus Edited by: TitusFlamininus on 28/09/2007 09:10:57
(Also make sure to have Hacking, Salvaging and Archaeology to at least IV, that improves loot from profession cans)
not true. only changes the chance of successful opening per try. there was a dev statement that the content of the cans are not influenced by the skill...
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annoing
Amarr The Royal Guard Giant Space Amoeba
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Posted - 2007.09.28 18:23:00 -
[22]
Originally by: Chloey Rans
not true. only changes the chance of successful opening per try. there was a dev statement that the content of the cans are not influenced by the skill...
That statement had better be wrong, because the description given for Archaeology (just change 'archaeology' for 'hacking' to get the same message):
"Proficiency at identifying and analyzing ancient artifacts. Required skill for the use of Analyzer modules. 5% increase in chance of archaeological find per level."
That clearly states that per lvl skill you have a 5% extra chance of loot.
If that is wrong and CCP KNOW its wrong it just goes to prove that the Dev team are sad under-achieving little toerags who spend their whole time nerfing instead of fixing their mistakes. Maybe I should go to Fanfest with my own style nerfbat : one hit and you end up doing your job right for once 
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Toramt
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Posted - 2007.09.28 18:31:00 -
[23]
It is the same as Salvaging. Each level gets you a 5% better chance to 'open' the wreck on any given cycle, but the contents of the wreck were defined in advance and your skill level has nothing to do with it, with the possible exception that some wrecks require a minimum level to open.
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Chloey Rans
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Posted - 2007.10.01 08:50:00 -
[24]
Edited by: Chloey Rans on 01/10/2007 08:50:50
Originally by: annoing
Originally by: Chloey Rans
not true. only changes the chance of successful opening per try. there was a dev statement that the content of the cans are not influenced by the skill...
That statement had better be wrong, because the description given for Archaeology (just change 'archaeology' for 'hacking' to get the same message):
"Proficiency at identifying and analyzing ancient artifacts. Required skill for the use of Analyzer modules. 5% increase in chance of archaeological find per level."
That clearly states that per lvl skill you have a 5% extra chance of loot.
If that is wrong and CCP KNOW its wrong it just goes to prove that the Dev team are sad under-achieving little toerags who spend their whole time nerfing instead of fixing their mistakes. Maybe I should go to Fanfest with my own style nerfbat : one hit and you end up doing your job right for once 
see here:
http://oldforums.eveonline.com/?a=topic&threadID=459786&page=1#24
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annoing
Amarr
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Posted - 2007.10.01 10:58:00 -
[25]
Thats from the 15th of January. I'm pretty certain that that should have been fixed by now. If not, CCP ought to change their description for the skill or delete it altogether and go back to the drawing board. Mind you, I stick to my original statement:
Quote: If that is wrong and CCP KNOW its wrong it just goes to prove that the Dev team are sad under-achieving little toerags who spend their whole time nerfing instead of fixing their mistakes.
CCP and you
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