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Nhu Nguyen
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Posted - 2007.09.27 21:11:00 -
[1]
Hello all, Small question, currently i am flying a vexor, barely 1 ml of SP. Currently i am planning to get up all my weapon, drones, support, tank, engineer and electronics up to at least 4 before I learn BC. Now, my question is that should I continue with whatever i am doing? OR train for BC, then get in a Myr and start to train all the support skill for the ship?
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jam6549
Cold Blooded Killers
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Posted - 2007.09.27 21:46:00 -
[2]
personally I train support skills first and then get into the ship, that way u dont have the temptation of using it when u cant really fly it proplery.
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Testosterone Bomb
Red Ballz
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Posted - 2007.09.28 07:22:00 -
[3]
agree with the other poster best not to rush into an expensive ship, but that tends to be more of an issue when players try to move up to a battleship.
my suggestion, train to a Battlecruiser, train fitting skills(engineering, mech, electronics, navigation etc), Tank skills (armor or shield) , combat skills (Drones and the high slot weapon system of your choice).
For example
Cap and fitting skills to 5 such as those Engineering & Electronics,
Gunnery or Missiles (and all their support skills to 3),
Navigation and Speed skills,
Drone skills (almost all ships for the most part use drones so you want T2 Lights and Mediums, note: this could change when they introduce bandwith)
suggest focusing on skills that can be trained in the shortest amount of time because with diminishing retuns you get the most bang for your buck with the lowest levels of any skill.
when all the above has been done condider a battleship.
Fly Safe
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Kazuma Saruwatari
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Posted - 2007.09.28 08:55:00 -
[4]
some people tend to get support skills up at around cruiser/BC stage anyway, then hit large weapons and go BS, then work their way to T2 weaponry. -
Odd Pod Out, a blog of EVE Online |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.09.28 09:55:00 -
[5]
Depends on wether we're talking PvP or PvE.
In PvE, you're usually better off skipping as many ship classes as possible, and going directly for your "intended" target class. The reason ? Larger ships tank easier, and in PvE (for LOW SKILLS and low skills only), tanking is the capital issue, not the damage output (later on, and especially for L4 missions, damage output becomes very important again).
In PvP however, the exact opposite is true. You can very well not leave the frigate class for a LONG time (assault frigates are still frigates, heh), and still have room for improvement a long, long time. And contrary to popular belief, a frigate (better said, a frigate gang) is very suitable in taking down even large (battleship/battlecruiser) targets down... especially after the recent "NOS nerf".
So... yeah, it depends a lot on what you plan to do with your ship(s)  _
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Calvin Firenze
Minmatar Thanos and Killjoy Productions Curse Alliance
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Posted - 2007.09.28 15:16:00 -
[6]
Originally by: Akita T Depends on wether we're talking PvP or PvE.
In PvE, you're usually better off skipping as many ship classes as possible, and going directly for your "intended" target class. The reason ? Larger ships tank easier, and in PvE (for LOW SKILLS and low skills only), tanking is the capital issue, not the damage output (later on, and especially for L4 missions, damage output becomes very important again).
In PvP however, the exact opposite is true. You can very well not leave the frigate class for a LONG time (assault frigates are still frigates, heh), and still have room for improvement a long, long time. And contrary to popular belief, a frigate (better said, a frigate gang) is very suitable in taking down even large (battleship/battlecruiser) targets down... especially after the recent "NOS nerf".
So... yeah, it depends a lot on what you plan to do with your ship(s) 
I looked at your avatar to see if it said Goonswarm when I read this post =x. No offense.
All trolling aside, I've learned the hard way to not fly a ship before you're ready. For example, I flew a typhoon before I could even use torps, heavy drones or cruise missiles. I could, however, tank damned near anything in it. You're gallente, so DEFINITELY train Mechanic, Hull Upgrades and Repair Systems all to 5. Once you do that, you'll find cap trouble and you'll probably want to train Energy Systems Operation and Energy Management to 5. Rather than posting on the forums though, go fly anything you want to test out into PvP. You'll learn more about your ship's capabilities and how you should set it up in 5 small engagements than you would if you spent years reading the forums. Have fun and don't forget the YARR
Originally by: CCP Prism X I've said this before and I'll say it again: "I love being a turtle!"
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Illyria Ambri
RennTech
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Posted - 2007.09.28 15:28:00 -
[7]
I train ths hip first then round out the secondary skills needed to fit it properly. I find it helps to learn what is needed to fit a ship.
Trying to put 7 seige launchers on a raven but it wont fit yet? Why not? CPU? Power grid? Both? Time to train those specific skills up more till you can fit them. Once you can fit all the T1 mods you want to your ship.. start training those mods up to T2 lvl and repalcing the current fit with better gear.
Once you get a decent ammount of secondary skills trained up, such as to fly a battleship.. you can fit and fly most ships of smaller class and fit them decently.
IMO train so you can fully fit T1 then train up to T2 so you can flesh out your fit and make it better. Its good experience I find to trail and error your way to a better fit (before you take it into combat). You'll learn how to shoehorn mods in as you train and each new mod you can fit and activate will make you feel all warm and fuzzy inside cause you know you are 1-2 mods closer to combat effectivness. ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.09.28 18:42:00 -
[8]
Originally by: Calvin Firenze I looked at your avatar to see if it said Goonswarm when I read this post =x. No offense.
Hey, I said "assault ships" ! Goons fly T1 frigs  _
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Dr Therikal
Gallente Center for Advanced Studies
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Posted - 2007.09.28 23:09:00 -
[9]
Originally by: Akita T
Originally by: Calvin Firenze I looked at your avatar to see if it said Goonswarm when I read this post =x. No offense.
Hey, I said "assault ships" ! Goons fly T1 frigs 
Pfft. Not all of us. ;) --------------------------------- But courage which goes against military expediency is stupidity, or, if it is insisted upon by a commander, irresponsibility. -Erwin Rommel |

Testosterone Bomb
Red Ballz
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Posted - 2007.09.29 02:31:00 -
[10]
Great question,
My thought is thats it is a some what fast training path to Cruisers both in SP & ISK and in SP for BC. But there is little reason to move beyond a BC until a players has done some serious work on his skills.
My thought is that if your wanting to fly a BS, then please do not rush into the ship and get all the basic fitting and cap skills 1st and have your BS specific tank and weapon skills ready before using the ship. (sa,e applies for T2 Cruisers)
If heading to a T2 Frigate, the training path is a lot faster and you can grown into the ship but then again its a T2 Frigate :)
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Sam M'Cer
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Posted - 2007.09.29 21:46:00 -
[11]
Originally by: Illyria Ambri I train ths hip first then round out the secondary skills needed to fit it properly. I find it helps to learn what is needed to fit a ship.
Trying to put 7 seige launchers on a raven but it wont fit yet? Why not? CPU? Power grid? Both?
Time to put those glasses on, a Raven has 6 launcher hardpoints. 
In all seriousness, if you're running missions, get into a bc then train the other skills, if you're doing other stuff stay in the cruiser. You will always have stuff to train so just get whatever you want, you really can't go wrong in the beginning.
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Acoco Osiris
Gallente Sublime.
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Posted - 2007.09.29 22:38:00 -
[12]
Sam, Raven Navy Issues have 7 launcher slots. Therefore, they're vastly preferred for L4s over regular Ravens
And I know what ya mean Akita, an FNA fleet op a few months ago took out a 3-month old Abaddon pilot with about 8 frigates. Smacktalked in local, had some real e-peen in his bio, was podded after a very quick death.
Overall, I would say train for support skills first, big shiny ships later. ------------------------------ One more soldier off to war... And one Velator in my hangars. |

Xzar Fyrarr
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Posted - 2007.10.01 11:58:00 -
[13]
TBH I will be in a Hurricane for a pretty long time [or at LEAST until I can use T2 meds and lights and ALL my gunnary is either at lvl 5 or 4.] I'm still learning what my ship is capable of and not capable of doing. It can tank sentry guns for about a good 20seconds befor I have to GTFO. I'm still learning it warp spee dtime but I learn that you dont spam "warp" button You use the mwd to get to 60% of the max ship speed THEN spam warp button "I learned that out in amamake last night" P.S[DA## you Mutually Assured Distraction] And on a side note [good fight.] I currently have controlled burst 3 Rapid firing 4 Medium Projectile 4 Gunnary 4 Motion Prediction 3 Small Projectile 4 I know thats not good gunnary skills but I are working on them! My goal is to be able to fly a typhoon PROPERLY and ubberly [will show those Caldari Ships with those useless blinking lights that trashcans wtfpwn all] Currently training learning skills again [nee dto reduce the time for Drones 5 and Scout drone op 5. After I do that I'll train gunnary skills to lvl 5 [medium to lvl 5] and armor rigging armor tanking shield tanking skills to lvl 4 By THEN i should be able to fly a maelstrom for lvl 4's I give myself a 7 or 9 week span to do this.
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Miss Miata
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Posted - 2007.10.01 20:26:00 -
[14]
Originally by: Xzar Fyrarr TBH I will be in a Hurricane for a pretty long time [or at LEAST until I can use T2 meds and lights and ALL my gunnary is either at lvl 5 or 4.] I'm still learning what my ship is capable of and not capable of doing. It can tank sentry guns for about a good 20seconds befor I have to GTFO. I'm still learning it warp spee dtime but I learn that you dont spam "warp" button You use the mwd to get to 60% of the max ship speed THEN spam warp button "I learned that out in amamake last night" P.S[DA## you Mutually Assured Distraction] And on a side note [good fight.] I currently have controlled burst 3 Rapid firing 4 Medium Projectile 4 Gunnary 4 Motion Prediction 3 Small Projectile 4 I know thats not good gunnary skills but I are working on them! My goal is to be able to fly a typhoon PROPERLY and ubberly [will show those Caldari Ships with those useless blinking lights that trashcans wtfpwn all] Currently training learning skills again [nee dto reduce the time for Drones 5 and Scout drone op 5. After I do that I'll train gunnary skills to lvl 5 [medium to lvl 5] and armor rigging armor tanking shield tanking skills to lvl 4 By THEN i should be able to fly a maelstrom for lvl 4's I give myself a 7 or 9 week span to do this.
controlled bursts?? with projectiles??
thought that had no effect on projectiles??
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Xzar Fyrarr
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Posted - 2007.10.01 20:45:00 -
[15]
I thought hte description for it said something to do with lowering the cap need for turret modules |

Sofring Eternus
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Posted - 2007.10.02 15:10:00 -
[16]
Projectile turrets dont use capacitor, so lowering the capacitor use wont do anything.
Controlled Bursts are only useful for Hybrids and Lasers.
Other than that, to answer the OP, always train support skills before the ship. But you dont need to complete them. The guide I go by for mission running/ratting is:
Supports@ L2 = Frigates Supports@ L3 = Cruisers Supports@ L3 with some L4 = Battlecruiser Supports@ L4 with some L5 = Battleship
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