Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
FHPhantom
Caldari State War Academy
|
Posted - 2007.09.28 11:16:00 -
[1]
Edited by: FHPhantom on 28/09/2007 11:21:19 is it true you can only use them in 0.0 space? it is true wtf is this about.
|
Chi Quan
Jade Phoenix Deutschland Event-Horizon
|
Posted - 2007.09.28 11:32:00 -
[2]
yes. making things go boom? -- Tempus fugit -- quote spiralJunkie: it doesn't matter how you pronounce it, it still shoots you in the face |
Nobuo213
|
Posted - 2007.09.28 12:05:00 -
[3]
Originally by: Chi Quan yes. making things go boom?
Boom = win.
|
Helen Hunts
Gallente Red Dragon Mining inc
|
Posted - 2007.09.29 18:45:00 -
[4]
15km radius, area of effect, massive damage. If multiple bombs are deployed at the same time, Battleships go pop and even the mighty Capitals will be wondering if they'll get out of this with their precious hulls intact.
1 bomb, frigs, destroyers, and most cruisers go pop 2 bombs, cruisers and some BC go pop 3 bombs, BC and a few BS go pop, Cap ship looks rather annoyed Get the idea?
Multiple bombs of the same type won't usually kill each other, but bombs of different types will pop each other unless they manage to go off on the exact same moment.
Bombs are very expensive (20 mil a pop) but damage everything within blast radius. When launched, bombs have a 15 second timer before they blow, giving everyone half a chance to either run or pray that they survive the blast.
Even a single bomb, properly placed at the right time can greatly change the outcome of a battle by taking out shields or that last bit of armor on a heavy tank. Void bombs work by neutralizing massive amounts of cap within the blast radius. (Nasty if you're an active tanker) Lockbreaker bombs do an ECM burst that breaks any and all target locks within blast range.
The 0.0 restriction has many uses, but the simple explanation is nobody wants some idi...er..mor...errr...guy setting off tactical nukes in their backyard. (Aside from having to calculate all the aggro and sec status hits for everyone hit by a bomb) _______________________________
Mine da rocks, make more ships. Pop da rats, make more rigs. Sell da gear, make more money.
Any Questions? |
Acoco Osiris
Gallente Sublime.
|
Posted - 2007.09.29 22:52:00 -
[5]
Helen Hunts, just one problem with your post.
You forgot that frigates and cruisers will be able to take quite a bit of bomb damage because of their low sig radius. Also, MWDing ships (and the faster ships while ABing) will avoid much of the damage because of explosion velocity... though a ship which is only barely beginning to accelerate with an MWD will be hit hard because their speed isn't high enough yet for explosion velocity reduction and their size means they take most if not extra damage.
Most frigates should survive one bomb, and those with extra buffer (say a DCU) should survive two. Cruisers should survive two or three unbuffered, more if they've got a DCU/buffer. BCs should be able to take 3 (though low-skill players with no buffer might die with 2). 5-6 I've heard are required for reliable BS kill. Any more than that, and the following bombs will be destroyed before detonation.
Oh, and it'd take a good chunk off a capital ship's shield, but not seriously worry them. ------------------------------ One more soldier off to war... And one Velator in my hangars. |
Grmbl kekeke
|
Posted - 2007.09.30 01:46:00 -
[6]
Bombing @ Jita = you win eve. |
Nobuo213
Gallente Mutually Assured Destruction Dark Matter Coalition
|
Posted - 2007.09.30 02:47:00 -
[7]
Originally by: Grmbl kekeke Bombing @ Jita = you win eve.
Oh Good God. What if someone got a titan into Jita and launched a DD at 4-4.
|
Laura Steel
The Chaotic Order Fallout Project
|
Posted - 2007.09.30 09:21:00 -
[8]
I`d laugh.
And wasnt it mentioned in the dev blog about bombs being made cheaper? ----
|
Nobuo213
Gallente Mutually Assured Destruction Dark Matter Coalition
|
Posted - 2007.09.30 13:17:00 -
[9]
Originally by: Laura Steel I`d laugh.
And wasnt it mentioned in the dev blog about bombs being made cheaper?
Yeah it was. "Big-bada-boom Improvements.
We have a lot of combat related improvements, like allowing bombers to launch their payload without placing themselves in the blast radius, as long as the bomb is launched on a forward trajectory. They will also be made cheaper. We will introduce more filtering of damage messages so that you can see more clearly what is happening to your ship, and what ships are doing to others. Not only are module scripts allowing dual-purpose modules where you can switch between functionality on the features list, but more balancing and improvements to a range of topics, like Starbase Warfare. "
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |