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Tacen Knight
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Posted - 2007.09.29 23:38:00 -
[1]
What should i get for a myrmidon? i will be doing mainly missions and DED's, and what size group should i get to do a L4 DED?
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Sekh Ondaari
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Posted - 2007.09.29 23:44:00 -
[2]
Hi: Artilleries (or ac's for some) Mid: Large Shield Extender II and 2 specific harderners Low: Shield Power Relays and enough PDU's to keep your harderners running. Rigs: Shield Purger's
Drones: 5 Heavies, 4 Heavies 5 lights, 5 sentries or 8 mediums and 9 lights depending on mission.
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Edriahn
Gallente Bulgarian Mafia Squad
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Posted - 2007.09.29 23:49:00 -
[3]
AC are good, asuming he has skills for them. But to shield tank a ship with 7,5% armor rep bonus is extremely stupid, so I prefer to tink that's a joke... :)
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Sekh Ondaari
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Posted - 2007.09.29 23:54:00 -
[4]
Originally by: Edriahn AC are good, asuming he has skills for them. But to shield tank a ship with 7,5% armor rep bonus is extremely stupid, so I prefer to tink that's a joke... :)
And I prefer to think that post of yours is just ignorant. Check out the setup I just gave you and compare it to your armor tanked setup.
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Acoco Osiris
Gallente Sublime.
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Posted - 2007.09.30 00:58:00 -
[5]
Yeah. Myrmidon (with high skills) can get a better passive shield tank than armor tank. However, if you prefer not to train into shield tanking, this setup should work.
6x 720mm arties (if they don't fit drop to 650s) 5x Cap Recharger IIs 2x MAR IIs 4x mission-specific T2 hardeners As many CCCs as necessary to perma-run it Auxilliary nano pumps for the rest of the rigs 4 T2 heavy drones 5 T2 lights
This is a L4 mission build. L3s, I would suggest dropping to a single rep build with an AB and webby, just to make them quicker.
And a 4/10 DeD should be doable by yourself. ------------------------------ One more soldier off to war... And one Velator in my hangars. |
Tacen Knight
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Posted - 2007.09.30 01:43:00 -
[6]
ok, thanks guyz :)
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Ravag3
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Posted - 2007.09.30 04:31:00 -
[7]
i`ll go for long range weaponary( i wanna get rid of those damn sentry guns/ missile batterys fast : arty,rails,beam lasers.....what ever u like.....arty preferable no cap use.....they main dmg come from drones any way.
lows: 2x mar t2 2x rats specific hardner(depends of what rats are in that ded or mission ) 1x eanm t2 1xdmg mod or anouther eanm t2 or dcu t2
meds:
3x cap recharger t2 1x ab or anouther cap rec t2 1xweb (for fast ships)
high 5x whatever long range weapon u want...ur choice.... 1x salvager
2x ccc (only if your cap is not stable .... if your cap is stable withput this rigs then use other rigs.....) 1x auxiliary nano pump
and 5x specific rat dmg drones ogre II(serpentist), bersekers II(angels), wasp II (guritas), praetor II(sansha)
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Edriahn
Gallente Bulgarian Mafia Squad
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Posted - 2007.09.30 07:21:00 -
[8]
Haha and in Blood raider, Ammar, Ammatar missions your tank goes down so faster you can't click the warp button. And the armor tanked Myrmidon can tank even a lvl4. It has much better resists and that's what really matters in missions. The difference between AC and Rails is 7 DPS, btw...
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Sinonia Torviir
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Posted - 2007.09.30 09:16:00 -
[9]
Originally by: Edriahn Haha and in Blood raider, Ammar, Ammatar missions your tank goes down so faster you can't click the warp button. And the armor tanked Myrmidon can tank even a lvl4. It has much better resists and that's what really matters in missions. The difference between AC and Rails is 7 DPS, btw...
ur so... , even vs amarr passive shield tanks around 800 dps. but maybe you are just really slow finding your warp button, if that's the case you are ofc right...
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Dimmizer
Caldari Fatal Conspiracies
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Posted - 2007.09.30 09:34:00 -
[10]
Originally by: Acoco Osiris Edited by: Acoco Osiris on 30/09/2007 01:12:53 Yeah. Myrmidon (with high skills) can get a better passive shield tank than armor tank. However, if you prefer not to train into shield tanking, this setup should work.
6x 650mm arties 5x Cap Recharger IIs 2x MAR IIs 4x mission-specific T2 hardeners 2x Auxilliary Nano Pumps 3'rd rig is up to you. Nanobot accelerator does give you a better tank, but you have to pay attention and pulse it because your cap use goes up. Auxilliary nano pump is by now 45% stacking nerfed, but does give you more repping and allows you to perma-run. 4 T2 heavy drones 5 T2 lights
This is a L4 mission build. L3s, I would suggest dropping to a single rep build with an AB and webby, just to make them quicker.
Passive shields Myrm 6x T2 SPR 3x LSE II 2x T2 mission-specific active hards 6x 650mm arties 3x Core Defense Field Purger I Drones same.
And a 4/10 DeD should be doable by yourself.
As for the shield vs. armor comparison. The above armor tank does 904 DPS tanked vs. Serps (which I have assumed to deal 60% kin 40% therm), with the passive shield one doing 1,115 DPS tanked. Versus Sansha, the much higher EM resist on armor tips the scales heavily in favor of an armor tank. Vs. Angels, it goes very heavily in favor of the passive shield tank.
In fact, if you're an absolute performance freak, you might just want to rig out 2 Myrms with their respective tanking gear, and swap the drones and arties between them depending on the mission.
Hmmmm ok...?? why put projectile guns on a myrmidon its a gallente ship not mimitar... it gets drone bonuses and armor rep but still its suppose to use hybrid why use projectile as unless ur skills are good with projectile in which takes time to train as gallente only starts with hybrid guns just doesnt make sense to me thats all. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"In order to understand something, one must study all its aspects"
www.gahost.org |
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Sinonia Torviir
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Posted - 2007.09.30 09:46:00 -
[11]
Originally by: Dimmizer
Hmmmm ok...?? why put projectile guns on a myrmidon its a gallente ship not mimitar... it gets drone bonuses and armor rep but still its suppose to use hybrid why use projectile as unless ur skills are good with projectile in which takes time to train as gallente only starts with hybrid guns just doesnt make sense to me thats all.
at least on the passive tank because they need no cap
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Sikozu Prioris
Suns Of Korhal YouWhat
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Posted - 2007.09.30 12:00:00 -
[12]
Ok if you passive shield tank it use the arties.
If you armor tank, USE BLASTERS.
With awuIV or a pwg implant you can fit this
6x med neutron blasters
1 10mn ab, 1 medium electrochemical cap booster, 3x Cap recharger II (or swap one out for a web to do more dmg to stuff)
2x MAR II, 1 Damage control II, Explosive kinetic thermic active hardners.
With that set up you will NOT find a level 3 mission that you cannot do in one go. I NEVER had to warp out. L4 DED can also easily be done with that fitting and I never had any problems really.
Rigs, go for 2 nano pump and a cap recharge rig. Use 800 charges in the cap booster
Easy simple done
"A enemy fleet emerges from the shadows"
- What shadows!?! We're in ****ing space for gods sake
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E Vile
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Posted - 2007.09.30 12:10:00 -
[13]
Originally by: Sekh Ondaari Hi: Artilleries (or ac's for some) Mid: Large Shield Extender II and 2 specific harderners Low: Shield Power Relays and enough PDU's to keep your harderners running. Rigs: Shield Purger's
Drones: 5 Heavies, 4 Heavies 5 lights, 5 sentries or 8 mediums and 9 lights depending on mission.
Close to my old Myr. I used 4 extenders and 1 inv field with all relays down low. 3 field purger rigs. had 18908 shield with 98 recharge. Projectiles work great with a passive shield. This Myrmidon setup tanked all 13 of a chimeras fighters, among many other encounters. I tested vs MANY ships. One of the most solid tanks I ever used. I had lots of fun in that ship. "The key to immortality is to first live a life worth remembering."
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E Vile
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Posted - 2007.09.30 12:15:00 -
[14]
Originally by: Sekh Ondaari
Originally by: Edriahn AC are good, asuming he has skills for them. But to shield tank a ship with 7,5% armor rep bonus is extremely stupid, so I prefer to tink that's a joke... :)
And I prefer to think that post of yours is just ignorant. Check out the setup I just gave you and compare it to your armor tanked setup.
I could wipe the floor with a armor tanked myrmidon using my passive shield setup. Myrmidon has one of the best passive shields in the game. I been primaried by everything from a blaster dmg fit mega with ogres to an absolution/curse duo or the time I tanked 2 ravens. Check my link in prifile it will show the absolution kill where you can see even the comments said I was primary. You call that tank stupid? Heh well most were supprised when they primaried me finding out I was a caldari pilot passive shield tanking a Gallente ship using Minmater guns "The key to immortality is to first live a life worth remembering."
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Boring name
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Posted - 2007.09.30 12:53:00 -
[15]
Edriahn Gets the Reetard of the day award
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Acoco Osiris
Gallente Sublime.
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Posted - 2007.09.30 14:24:00 -
[16]
I have one simple reason for the projectile guns. No cap use. Railguns and blasters both suck a fair deal of cap WHICH COULD BE GOING TO THE TANK. And the tank is all-important for missions. Indeed, the above armor tank would need a CCC to run a set of 200mm rails or blasters. And besides blasters are horrible for missions, especially when you don't even have an afterburner.
And I did point out earlier that an armor tanked Myrm was better than a passive shields Myrmidon against Amarr-type (laser-users) rats. However, against other rats, the passive shield tank wins out.
Oh, and most horrible setup Ravag3. First, you get a MUCH poorer tank with only 2 hards and an EANM. Second, with what cap do you run the dual reps? Your setup requires 3 T2 cap rechargers and 3 CCCs to perma-run the reppers, hards, webby, and rails, never mind the afterburner. Third, it does barely more DPS than a full-tank setup. The EFTed numbers vs. Serps Your setup tanks 427 DPS and does 174 rail damage w/ antimatter My setup tanks 904 DPS and does 115 arty DPS. I swapped out rails to check, it would do 142 with those (but as said above, it would ruin the cap stability). Don't forget drones are the biggest source of damage.
And Edhrian, 3 LSE IIs should insure a passive shield tank has plenty of buffer, giving you plenty of time to warp out.
Sikozu, cap boosters are a notoriously bad choice for missions. First, they take most of your cargo. Second, they cost ISK (admittedly not much, but it's a matter of principle, especially in a boat which can go ammo-less using drones). Second, if forced to perma-run that booster, you'll run out of them in 5 and a half minutes. Oops, sorry tank, I can't run you anymore. Bye-bye expensive Myrmidon. Just because it works in L3s (which even a half-assed Myrm setup can do with ease) does not mean it's good. Also, you fit mission-specific hardeners and drone because you already know what's coming. Angels? Kit it out with 2 explo 2 kin. Sansha? 2 EM 2 therm. Rogue drones? 1 of each. Mercs? Although their damage type varies, they deal mostly kin/therm, so I'd go 2 kin 1 therm 1 EANM II. And blasters for a mission are a bad idea. First, it takes FOREVER to get to blaster range, especially when your enemies are dead-set on orbiting outside your blaster range. This means that for all those 50km you could be doing railgun damage with, you're doing 0 gun damage. Also, you have to fly from target to target, while long-range guns you just have to click F1, F2, F3, F4, F5, F6 again (F1-F3 for me, because for L3s I use 3 guns, tractor, salvager, drone link augumentor). Finally, blasters drop you right into the range of many (and the most damaging) of mission rats.
Still convinced cap boosters, blasters, and an omni tank are the best thing to run missions in? Try an L4. ------------------------------ One more soldier off to war... And one Velator in my hangars. |
Washell Olivaw
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Posted - 2007.09.30 15:19:00 -
[17]
Originally by: Edriahn AC are good, asuming he has skills for them. But to shield tank a ship with 7,5% armor rep bonus is extremely stupid, so I prefer to tink that's a joke... :)
The joke was made by the devs, giving it an armor rep bonus while it's better at passive shield tanking.
Quote: Everybody has a photographic memory, some people just don't have film.
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Edriahn
Gallente Bulgarian Mafia Squad
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Posted - 2007.09.30 16:04:00 -
[18]
may be your are right guys. I don't pretend to really understand shield tanking yet.
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Caldorous
Gallente
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Posted - 2007.09.30 17:33:00 -
[19]
if sheild tanking works better in a ship with bonuses to armor tanking, something should be changed, isn't it? -----------------------------
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Shiken Kan
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Posted - 2007.09.30 18:09:00 -
[20]
yes, change the armor tanking bonus to a laser damage bonus
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theposterofchoice
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Posted - 2007.09.30 18:19:00 -
[21]
dont do missions
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Acoco Osiris
Gallente Sublime.
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Posted - 2007.09.30 20:51:00 -
[22]
Originally by: Caldorous if sheild tanking works better in a ship with bonuses to armor tanking, something should be changed, isn't it?
If wishes came true, ships would alternate between useless toys and uber 'pwnmobiles every half-second.
And yeah, the fact that the Myrmidon can put up a passive shield tank similar to the Drake is a very big point of concern. ------------------------------ One more soldier off to war... And one Velator in my hangars. |
Dark St4r
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Posted - 2007.09.30 23:36:00 -
[23]
is it "a better shield tank than armor thank" or just "a good shiled tank"? noone posting myrmidon pvp? i believe that's what was made for :) something fully t2 with good damage and hard tank
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Acoco Osiris
Gallente Sublime.
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Posted - 2007.09.30 23:46:00 -
[24]
If you cared to look at the numbers, the shield gives (except against laser users) a more powerful tank, but it does leave you 0 cap, and each mid needed for Ewar gear severely hurts your tank. For that reason, passive shield Myrmidons are used almost solely for missions. Armor reppers may gulp capacitor like mad, but by swapping rechargers for a single cap injector, you can keep about as good a tank and have mid slots freed up for Ewar. ------------------------------ One more soldier off to war... And one Velator in my hangars. |
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