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Prodigious
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Posted - 2004.02.19 02:08:00 -
[1]
im fairly new to pvp, so could some1 explain when to activate the dampers: before u obtain lock, or after? say hypothetically you lock onto a ship, and then activate the dampers; does the target lose the lock in that case (if youre outside of damped sensor range)?
thx
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Chelsea rorec
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Posted - 2004.02.19 02:48:00 -
[2]
sensor damps increase lock times they do not jam. So locking someone and turning the module on would increase your attackers lock time on you. But be warned when you lock someone they automaticly begin to lock you and the sensor damp WILL NOT work once someone has locked you OR during a locking cycle.
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Pojo
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Posted - 2004.02.19 03:32:00 -
[3]
Who cares about lock times, the main point of dampners is to kill the other guys targeting range. So he cant lock you, even if they do lock you when dampners go on their lock will drop when they try to use a gun or something. The longer time for them to lock is just a minor bonus not its main purpose.
"Caldari capacity for good is only exceeded by our capacity for evil"
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Shamis Orzoz
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Posted - 2004.02.19 04:02:00 -
[4]
Quote: sensor damps increase lock times they do not jam. So locking someone and turning the module on would increase your attackers lock time on you. But be warned when you lock someone they automaticly begin to lock you and the sensor damp WILL NOT work once someone has locked you OR during a locking cycle.
To clarify on this post, since it is both misleading and wrong. You must luck somebody to use a sensor dampener on them. That will cause him to have a longer lock time on any ships he tries to target from that point forward. But any ships that he has already started to target (including you) will be targeted at the same rate as he originally had.
But the real benefit of dampeners is to decrease the enemies max targeting range. Which is as good as jamming if you are outside of that range.
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Prodigious
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Posted - 2004.02.19 04:08:00 -
[5]
Quote: ...even if they do lock you when dampners go on their lock will drop when they try to use a gun or something. The longer time for them to lock is just a minor bonus not its main purpose.
ah ok. thats what i thought. so the target would LOSE the lock it already had on me once i activate the dampers and damp successfully? and as long as i stay out of the damped sensors' range im cool?
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Prodigious
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Posted - 2004.02.19 04:10:00 -
[6]
Quote:
Quote: sensor damps increase lock times they do not jam. So locking someone and turning the module on would increase your attackers lock time on you. But be warned when you lock someone they automaticly begin to lock you and the sensor damp WILL NOT work once someone has locked you OR during a locking cycle.
To clarify on this post, since it is both misleading and wrong. You must luck somebody to use a sensor dampener on them. That will cause him to have a longer lock time on any ships he tries to target from that point forward. But any ships that he has already started to target (including you) will be targeted at the same rate as he originally had.
But the real benefit of dampeners is to decrease the enemies max targeting range. Which is as good as jamming if you are outside of that range.
but Pojo was still right about the target losing lock if im outside of damped sensor range?
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Chelsea rorec
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Posted - 2004.02.19 12:37:00 -
[7]
Quote:
Quote: sensor damps increase lock times they do not jam. So locking someone and turning the module on would increase your attackers lock time on you. But be warned when you lock someone they automaticly begin to lock you and the sensor damp WILL NOT work once someone has locked you OR during a locking cycle.
To clarify on this post, since it is both misleading and wrong. You must luck somebody to use a sensor dampener on them. That will cause him to have a longer lock time on any ships he tries to target from that point forward. But any ships that he has already started to target (including you) will be targeted at the same rate as he originally had.
But the real benefit of dampeners is to decrease the enemies max targeting range. Which is as good as jamming if you are outside of that range.
OMG that is what i said how can you say i'm wrong when you repeat what i said ..and damps DO NOT JAM LOCK OR INCRASE RANGE .. they incrase the lock time and will not work if the other person is already locking you.
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Carpo Roolie
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Posted - 2004.02.19 12:42:00 -
[8]
Edited by: Carpo Roolie on 19/02/2004 12:45:28 Edited by: Carpo Roolie on 19/02/2004 12:44:10 Chelsea - you was wrong and you were giving poor information.
The main purpose of a dampener is to reduce range.
Your last post was wrong thought !If someone has you locked they WILL work and when you dampener them their range reduces and the lock CAN be lost if you are furhter than their new range.
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darth solo
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Posted - 2004.02.19 12:51:00 -
[9]
Quote: Who cares about lock times, the main point of dampners is to kill the other guys targeting range. So he cant lock you, even if they do lock you when dampners go on their lock will drop when they try to use a gun or something. The longer time for them to lock is just a minor bonus not its main purpose.
mmmmmmmm, i care about lock times, u trying to say u have never used a catch ship before, u warpin, dampen the ship, using MWD close in by the time he is able to lock u, u are usually too close for his guns to hit(usually), u also are now in web and scrable range... target snared.
the main bonus IS the range, but i know lots of PPl who use it like i said, and to great affect.
d solo
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Chelsea rorec
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Posted - 2004.02.19 13:22:00 -
[10]
Quote: Edited by: Carpo Roolie on 19/02/2004 12:45:28 Edited by: Carpo Roolie on 19/02/2004 12:44:10 Chelsea - you was wrong and you were giving poor information.
The main purpose of a dampener is to reduce range.
Your last post was wrong thought !If someone has you locked they WILL work and when you dampener them their range reduces and the lock CAN be lost if you are furhter than their new range.
Well for one there isn't a time when the range modifier works anyway and secondly i've tried damps while people are locking me (a lock cycle) and they do not increase lock time untill the next cycle.
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Soren
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Posted - 2004.02.19 13:32:00 -
[11]
I guess dampeners arn't agressive act anymore? In our wars, a Jedi alt in a griffen comes and damps me (with-in sentry range), then all his lil buddies come and it takes me almost a minute to lock the lil buggers. By that time they've easily jammed and warp scrambeled me.
But the funny thing is they haven't attacking me with anymore then a bb, and it's quite funny sitting and watching 3 frigs and a bb shooting you. I'm kinda dissapointed, they declare war, and haven't made any moves, and run to much  _________________________________________________________
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Avon
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Posted - 2004.02.19 16:56:00 -
[12]
Quote: I guess dampeners arn't agressive act anymore? In our wars, a Jedi alt in a griffen comes and damps me (with-in sentry range),
Well, if you are at war it doesn't matter what people do, the sentries won't do anything.
Back to damps. They effectively jam the target, making them unable to lock any target outside their reduced targetting range. If they are auto locking back it will look to them that they have obtained a lock until they cycle module which would effect that target. They are also the favoured method of jamming due to a little problem with FOF missiles. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Marcus Aurelius
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Posted - 2004.02.19 17:34:00 -
[13]
Quote:
Quote: Edited by: Carpo Roolie on 19/02/2004 12:45:28 Edited by: Carpo Roolie on 19/02/2004 12:44:10 Chelsea - you was wrong and you were giving poor information.
The main purpose of a dampener is to reduce range.
Your last post was wrong thought !If someone has you locked they WILL work and when you dampener them their range reduces and the lock CAN be lost if you are furhter than their new range.
Well for one there isn't a time when the range modifier works anyway and secondly i've tried damps while people are locking me (a lock cycle) and they do not increase lock time untill the next cycle.
Well, to clarify something i think you got wrong or dont merit enough about sensor dampeners:
two sensor dampeners can reduce the targetiing range of a BS without sensor boosters to about 30KM range (depending on skills and other modules fitted to the target).
Especially in fleet battles this can put an enemy ship out of the equasion for the time it takes him to come to 30KM range, leaving you to shoot at others.
In 1v1 your target should just warp away if you use this tactic since he cant but lose the batlle if he cant get close very fast.
And i have not noticed any time when the range modifier didn't work actually. I have used this tactic many times. The sensor dampeneer is possibly one of the most used offensive midslot modules in longer range fights.
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Prodigious
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Posted - 2004.02.19 18:49:00 -
[14]
awesome thread. im learnin 
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Pojo
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Posted - 2004.02.19 19:32:00 -
[15]
Chelsea if you mostly want faster lock times you dont want to use the dampner, you want to use a sensor booster. Its much easier to boost your own lock times then to reduce the other guys. Dampners are for one reason only thats to take the other guys guns out of the fight at certain distances. Its great module but its mostly defensive in nature, in effect it forces the other guy to run away because he is forced down to fofs at best. BlackBirds can use them in attacking but it still tricky, stacking 4 dampners will cut down most battleship below 15km targeting range. If you good you can keep them scramed with 20km disruptor and avoid getting locked.
"Caldari capacity for good is only exceeded by our capacity for evil"
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Avon
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Posted - 2004.02.19 23:16:00 -
[16]
Quote: effect it forces the other guy to run away because he is forced down to fofs at best
fofs don't work against people who are only dampening you. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Pojo
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Posted - 2004.02.20 00:38:00 -
[17]
Well they will when you start attacking, nothing special there.
"Caldari capacity for good is only exceeded by our capacity for evil"
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Chelsea rorec
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Posted - 2004.02.20 04:12:00 -
[18]
Edited by: Chelsea rorec on 20/02/2004 04:13:47 *ahem* i know what damps and sensor boosters are thanks very much 
you need to click here
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Mad'Mike Banks
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Posted - 2004.02.20 11:05:00 -
[19]
Another thing to note is if someone locks you before you turn the damps on they will keep their lock until they fire, If you've dampened them enought that is.
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