| Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Ms Tolarri
 Tolarri Conglomerate
 
 
       | Posted - 2007.10.03 18:55:00 -
          [1] 
 OMG I LOCKED SOMETHING!1!1!1
 
 AND IM SHOOTING IT!1!1
 
 OMFG! I R WINNING THIS WARZ FOR MY TEAM!
 
 | 
      
      
        |  Ms Tolarri
 Tolarri Conglomerate
 
 
       | Posted - 2007.10.03 19:41:00 -
          [2] 
 
 You really shouldn't be running a Widescreen monitor with a single-core CPU. It will kill your performance. Originally by: Wainak SERVER IS WORKING FINE! NO LAG @ ALL!
 
 
 | 
      
      
        |  Ms Tolarri
 Tolarri Conglomerate
 
 
       | Posted - 2007.10.03 19:43:00 -
          [3] 
 
 Less pixels = less effort Originally by: Nlewis 
  Originally by: Ms Tolarri 
 You really shouldn't be running a Widescreen monitor with a single-core CPU. It will kill your performance. Originally by: Wainak SERVER IS WORKING FINE! NO LAG @ ALL!
 
 
 
 what
 
 
 | 
      
      
        |  Ms Tolarri
 Tolarri Conglomerate
 
 
       | Posted - 2007.10.03 20:07:00 -
          [4] 
 
 Well logically, the fewer pixels there are being told to do things, the less strain it will put on hardware. Running at that resolution on your "core quad 6600(o/c up to 3Mhz)" is going to take more effort than running a resolution which is lower. This is also why Anti-Aliasing reduces FPS - 2x AA will render at twice the size and scale it down, giving it smoother edges. 6x AA does the same at 6x etc. Originally by: Nlewis 
  Originally by: Ms Tolarri 
 Less pixels = less effort Originally by: Nlewis 
  Originally by: Ms Tolarri 
 You really shouldn't be running a Widescreen monitor with a single-core CPU. It will kill your performance. Originally by: Wainak SERVER IS WORKING FINE! NO LAG @ ALL!
 
 
 
 what
 
 
 
 please cite some sources
 
 
 And if you do have a Core[b]2[b]Quad 6600, overclocked to 3mhz (lol, I'll overlook this and assume you meant Ghz
  Underclocking ftw), why not record at full size? Fraps will run at more or less the same speed at that size, due to load being shifted to a different core. Just fyi, I run a core2quad and frapsed that entire 'fight' at full resolution with max effects on, 6x AA, 16x AF and zoomed in quite often, getting 10 - 20 fps.
 
 Kay
  
 | 
      
      
        |  Ms Tolarri
 Tolarri Conglomerate
 
 
       | Posted - 2007.10.03 20:14:00 -
          [5] 
 
 It ended a half hour ago Originally by: Boomershoot how's the battle goin'?
 
 post sum pics
 
  
 | 
      
      
        |  Ms Tolarri
 Tolarri Conglomerate
 
 
       | Posted - 2007.10.03 20:22:00 -
          [6] 
 
 Because I'd imagine BoB are smart enough to adjust stront levels in their towers so that they don't come out of reinforced at the same time as the ones in FAT-. Originally by: Hummer H3 Why on earth with BoB+allies tied up in FAT, goons haven't swarmed into Bob homespace and started attempting to drop cyno jammers or reinforce POS instead of putting even more ships into an already overloaded system.
 
 
 Of course, they may have just survived 4 years by not being intelligent
  
 | 
      
      
        |  Ms Tolarri
 Tolarri Conglomerate
 
 
       | Posted - 2007.10.03 20:23:00 -
          [7] 
 
  Originally by: Nlewis 1280x1024 has more pixels than 1280x800 and doesn't run any different than 1024x768 in eve. sure you could use full graphics during that fight, eve currently does not use your graphics card and you have a good processor. this has nothing to do with widescreen over non-widescreen. Even with AA and AF running with(outside of) eve, it still shouldn't make much of a difference performance wise since your graphics card already has little to no load put onto it
 
 I tried to edit this into my other post but it wouldn't work for some reason
 
 /cuts the quote-pyramid
 
 Anyway
 
 "1280x1024 has more pixels than 1280x800 and doesn't run any different than 1024x768."
 Lawl wtf? It will run slower at a higher resolution, just not noticeably slower. Besides, 1280x800 isn't a widescreen resolution, just a wide aspect ratio. The original res of that video, by doubling the half-size res, is 1680x1048. That's 1.7 million pixels, as opposed to 1024x768 / 1280x800 running at under 1 million. 70% more pixels to render makes no difference?
 
 | 
      
        |  |  |