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Azuraito
Caldari Infestation.
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Posted - 2007.10.08 08:50:00 -
[61]
Give us pirates a dictor bubble that will work in low sec, too many shuttles are getting away these days 
Originally by: Joshua Foiritain Hiding would be the way to go.
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Sinder Ohm
Infinite Improbability Inc Mostly Harmless
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Posted - 2007.10.08 15:23:00 -
[62]
The effects of the heavy dictors main weapon are a little unclear.. from what I understand the ships caught in the bubble also receive a 90% reduction to mwd/ab speed and 50% bonus to sig.
1st:
16 km range is rather pitifull, if you are camping a gate and you have incoming the target will decloak +- 15 km from u (on the gate) which means he has 1 or 2 kms to fly till he leaves the effect instead of 4 km like it is now == usless not going to bother to use it.
2nd:
Whats with the heavy penalty on the heavy dictor? seems like a prenerfed ship that wont be used alot. I also hope the heavy dictors may fit the bubble launchers that the standard dictors have now(since they are still a dictor class ship just bigger), although I doubt there will be a ship bonus to improve the rof like on the destroyer counterparts.
Originally by: Karanth Wimps play empire. Real men play in 0.0. Hardcore masochists live out in drone space.
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Tonto Auri
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Posted - 2007.10.08 17:29:00 -
[63]
Originally by: Sinder Ohm 1st:
2nd:
It is all to prevent gatecamping with it. But You will still do that, for sure. -- Thanks CCP for cu<end of sig> |

Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.10.08 17:35:00 -
[64]
Edited by: Deva Blackfire on 08/10/2007 17:36:45
Originally by: Tonto Auri
Originally by: Sinder Ohm 1st:
2nd:
It is all to prevent gatecamping with it. But You will still do that, for sure.
Um - because its the only place where you: 1. start close to enemy (in 16km range) 2. actually HAVE to web enemy so he doesnt double back to gate
If you fight away from gate (belt/planet) huginn/rapier will be 10x better than some 16km web. If enemy runs AWAY from gate huginn/rapier will be 10x better use than 16km web.
Pretty much this thingy has only one use - gatecamps. Even slowing down enemy cap ships at POS is no point, because mod works only for ab/mwd (+ web tackers are better anyways with 90% webs). And ofc. hug/rapier is still better (it can web and stay alive, compared to hvy dictor).
EDIT: Ofc you can try and land in mid of enemy sniper fleet but where dictor bub will stay alive, you will melt in under 3 seconds. As for catching nanogangs... well - it wont work - they just wont enter 16km range and kill you from outside.
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Nyack
GREY COUNCIL Cruel Intentions
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Posted - 2007.10.08 17:37:00 -
[65]
Originally by: Sinder Ohm The effects of the heavy dictors main weapon are a little unclear.. from what I understand the ships caught in the bubble also receive a 90% reduction to mwd/ab speed and 50% bonus to sig.
1st:
16 km range is rather pitifull, if you are camping a gate and you have incoming the target will decloak +- 15 km from u (on the gate) which means he has 1 or 2 kms to fly till he leaves the effect instead of 4 km like it is now == usless not going to bother to use it.
2nd:
Whats with the heavy penalty on the heavy dictor? seems like a prenerfed ship that wont be used alot. I also hope the heavy dictors may fit the bubble launchers that the standard dictors have now(since they are still a dictor class ship just bigger), although I doubt there will be a ship bonus to improve the rof like on the destroyer counterparts.
we dotn know the ship bonuses yet it is very probable that there will either 1 or 2 bonuses
prolly 1 for range of the new bubble to extended over 16km
another 1 to limit the negative effects on your own ship..
sounds like a lvl 5 skill in heavy dictor will be needed if my speculations are even slightly correct.. =) crystal ball ftw
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.10.08 18:32:00 -
[66]
Originally by: Nyack
Originally by: Sinder Ohm The effects of the heavy dictors main weapon are a little unclear.. from what I understand the ships caught in the bubble also receive a 90% reduction to mwd/ab speed and 50% bonus to sig.
1st:
16 km range is rather pitifull, if you are camping a gate and you have incoming the target will decloak +- 15 km from u (on the gate) which means he has 1 or 2 kms to fly till he leaves the effect instead of 4 km like it is now == usless not going to bother to use it.
2nd:
Whats with the heavy penalty on the heavy dictor? seems like a prenerfed ship that wont be used alot. I also hope the heavy dictors may fit the bubble launchers that the standard dictors have now(since they are still a dictor class ship just bigger), although I doubt there will be a ship bonus to improve the rof like on the destroyer counterparts.
we dotn know the ship bonuses yet it is very probable that there will either 1 or 2 bonuses
prolly 1 for range of the new bubble to extended over 16km
another 1 to limit the negative effects on your own ship..
sounds like a lvl 5 skill in heavy dictor will be needed if my speculations are even slightly correct.. =) crystal ball ftw
True :) Lots of guessing here but i guess its what makes it fun :)
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Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2007.10.08 22:51:00 -
[67]
Originally by: Deva Blackfire
Pretty much this thingy has only one use - gatecamps.
or you could use them to scramble big, slow targets which are immune to ewar and cant be scrambled with targeted modules.
step 1: locate supercap step 2: drop heavy interdictor next to it step 3: activate warp scrambling field step 4: bring in the fleet to put damage on the supercap and remote repair on the heavy interdictor step 5: post the video
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Oniko Sengir
Coreli Corporation
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Posted - 2007.10.09 00:30:00 -
[68]
I too would like to see the Amarr ship changed to the Omen hull preferably or the Augoror. The Zealot seems like the perfect choice as it's the fastest and lightest, but the Augoror at least seems better than the Maller. The Maller just doesn't fit the heavy interdictor role in my opinion, it's just too bulky.
The Phobos looks good to me, though if they split the weapons like the Eris I will be disapointed. I love the Thorax, giving it missiles would make me sad. I don't fly matar or caldari though so don't have any useful opinion on those.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.10.09 04:06:00 -
[69]
Originally by: Udyr Vulpayne
or you could use them to scramble big, slow targets which are immune to ewar and cant be scrambled with targeted modules.
step 1: locate supercap step 2: drop heavy interdictor next to it step 3: activate warp scrambling field step 4: bring in the fleet to put damage on the supercap and remote repair on the heavy interdictor step 5: post the video
Or you can do this easier way: use interdictor, set orbit 15km, drop bubbles, warp out if necessary. Also you have added bonus of tackling supercap ship for like 10 minutes solo till support arrives, where heavy dictor wont last 30 seconds without support (try tackling nyx for example).
So pretty much: whats the point of heavy interdictor again, when normal dictor can do the job better?
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Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2007.10.09 05:54:00 -
[70]
Originally by: Deva Blackfire
Or you can do this easier way: use interdictor, set orbit 15km, drop bubbles, warp out if necessary. Also you have added bonus of tackling supercap ship for like 10 minutes solo till support arrives, where heavy dictor wont last 30 seconds without support (try tackling nyx for example).
the point is not to be able to tackle a supercap solo for 10 minutes: - if it takes 10 minutes for the supercapital to get rid of a dictor hes likely doing something wrong...in this case not having any support ready to join him within 10 minutes. - if you need 10 minutes to get your support in you dont really deserve to kill a supercap.
i'm sure a ms will be able to dispatch a heavy interdictor pretty fast but on the other hand there are also a lot of things that can go wrong with using a normal interdictor (bubble at the wrong range for example). heavy dictor has the advantage of sticking a "bubble" right next to the target that cant be smartbombed and the ship can withstand a lot more punishment (easier to setup dd-proof).
idealy you will want to use both...heavy interdictor for the initial tackle and then use a normal one to carefully place bubbles at the correct range.
Originally by: Deva Blackfire
So pretty much: whats the point of heavy interdictor again, when normal dictor can do the job better?
i'm pretty sure they will get used to improve the chances of successfully tackling supercaps. theres not much else where you would need a non-target way to put a point on something while becoming slow and big. if they will serve another purpose beyond that depends on what sort of bonuses they will get. i doubt that there will be a range bonus (at least a big one) for the field itself though.
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Kuolematon
Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.10.09 06:55:00 -
[71]
WTF?! 
It's great being Amarr isn't it.
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Haffrage
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.10.09 08:22:00 -
[72]
404'd
T2 Tier 2 Battlecruisers | Eve GUI Tweaks |

Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.10.09 12:41:00 -
[73]
Originally by: Udyr Vulpayne
Originally by: Deva Blackfire
Or you can do this easier way: use interdictor, set orbit 15km, drop bubbles, warp out if necessary. Also you have added bonus of tackling supercap ship for like 10 minutes solo till support arrives, where heavy dictor wont last 30 seconds without support (try tackling nyx for example).
the point is not to be able to tackle a supercap solo for 10 minutes: - if it takes 10 minutes for the supercapital to get rid of a dictor hes likely doing something wrong...in this case not having any support ready to join him within 10 minutes. - if you need 10 minutes to get your support in you dont really deserve to kill a supercap.
i'm sure a ms will be able to dispatch a heavy interdictor pretty fast but on the other hand there are also a lot of things that can go wrong with using a normal interdictor (bubble at the wrong range for example). heavy dictor has the advantage of sticking a "bubble" right next to the target that cant be smartbombed and the ship can withstand a lot more punishment (easier to setup dd-proof).
idealy you will want to use both...heavy interdictor for the initial tackle and then use a normal one to carefully place bubbles at the correct range.
I can ensure you that normal dictor has MUCH better chances to hold initial tackle, even under fire than heavy dictor. If you want you can try to bubble mom with dictor for 10 minutes and try to stay in 16km range with HAC moving at 100m/s for even 2 minutes :)
When mom has support (the "mom NOT doing sth wrong against dictor") it will obliterate HAC dictor even faster. Normal dictor can still do strafe run with bub.
And yep - im speaking this as dictor pilot myself (+ as hac pilot who sometimes engages caps).
The only reason for atm is DD proof of heavy dictor. But tbh wasting whole developement process for anti-titan dictor is waste of time (unless it works in lowsec, THEN things will be MUCH different).
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Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2007.10.09 13:58:00 -
[74]
Edited by: Udyr Vulpayne on 09/10/2007 14:00:30
Originally by: Deva Blackfire
I can ensure you that normal dictor has MUCH better chances to hold initial tackle, even under fire than heavy dictor.
well the only real problem i see for normal dictors is that they are pretty frail and will die instantly if you make a little mistake. considering how systems with big fleets in them are also prone to get laggy the heavy dictor seems to be better for getting the initial tackle (no need to worry about range...just mwd right up to the target and hit the module) .. allowing the normal dictor/s to take their time and be more careful when deploying their bubbles.
in any case my pointing out that they are to be used against supercaps was not to claim that they are vastly superior to normal dictors but to point out that their actual role is to tackle (super-)capitals and not to gatecamp as was suggested earlier.
Originally by: Deva Blackfire
The only reason for atm is DD proof of heavy dictor. But tbh wasting whole developement process for anti-titan dictor is waste of time (unless it works in lowsec, THEN things will be MUCH different).
agreed and i said so earlier in this thread too. right now it seems to be an ultra-specialized capship tackler. at least the amarr one doesnt look like it will allow many other uses besides that. (could of course change rather quick once hte bonuses are revealed)
i highly doubt that the field will be useable in empire/lowsec. aside from all other bubbles not working in empire there also sec hits to consider. if the field works like other aoe modules you will end up at -10 pretty fast if you use it in somewhat popular systems.
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CptEav1s
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Posted - 2007.10.09 15:07:00 -
[75]
Well I don't know alot about Amarr ships only got Amarr Frig 2 but really if their heavy dictor is anything like other t2 Amarr ships than it has godly armour resistances and probably the best possible armour tank so they've got that going for em.
Also I don't see lasers as being wimpy 90% of Amarr ships either get a bonus to lower cap use or just a bonus to the capacitor itself which is another godly thing. And from what I see most of the ammo for lasers reduces cap need, so basically Amarr HD is gonna be an uber armour tanking no cap using laser boat.
Oh I also forgot to mention, lasers do em usually which I find most people unless in t2 minmatar ships have crap resistance to... I know my Ishtar is weakest against EM.
Cheers - CptEav1s
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Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.09 15:22:00 -
[76]
Originally by: CptEav1s Well I don't know alot about Amarr ships only got Amarr Frig 2 but really if their heavy dictor is anything like other t2 Amarr ships than it has godly armour resistances and probably the best possible armour tank so they've got that going for em.
Also I don't see lasers as being wimpy 90% of Amarr ships either get a bonus to lower cap use or just a bonus to the capacitor itself which is another godly thing. And from what I see most of the ammo for lasers reduces cap need, so basically Amarr HD is gonna be an uber armour tanking no cap using laser boat.
Oh I also forgot to mention, lasers do em usually which I find most people unless in t2 minmatar ships have crap resistance to... I know my Ishtar is weakest against EM.
Cheers - CptEav1s
What's this?! We amarr get a bonus so we can actually fire our weapons??! Brilliant 
Howabout Gallente ships get, ooh I dunno, no drone bay but a 5m3 drone bay bonus per level? Bet you'd be well happy with that eh?! 
Please, think before you post nonsense.
C.
- sig designer - eve mail |

Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.10.09 15:25:00 -
[77]
Edited by: Deva Blackfire on 09/10/2007 15:25:26
Originally by: CptEav1s Well I don't know alot about Amarr ships only got Amarr Frig 2 but really if their heavy dictor is anything like other t2 Amarr ships than it has godly armour resistances and probably the best possible armour tank so they've got that going for em.
Here. There is a reason people are worried abt devoteer usefullnes compared to other races. Also like i said 1000 times already: tank is USELESS.
EWAR > speed > guns >>>>> tank
1v1 tank might work 2v2 tank slowly dies ... 10v10 - tank? whats that?
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BugxEarl
Amarr Division 9 Golden Leaves Izanagi Alliance
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Posted - 2007.10.09 19:47:00 -
[78]
Due to the penalties of the sphere, Devoter maybe one of the best ship for its roles. What good is a speed tank if you can't use its ability while zooming around? Vaga would be more suitable for that.
Devoter would most likely be setup with a plate and hardeners, and just sit on top of the gate or use it for anti-cap like someone else already mentioned. A passively plate tanked sacrilege already has quite a bit of buffer to eat through (somewhere close to 100k overall buffer with rigs), so if devoter is going to have the same line of bonuses, it'll be one tough nut to *****.
Running into these ship would spell doom to any of the current solo ships, as even the 2~3km you gotta burn to get out of the sphere non-MWDed is a long freaking distance.
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Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2007.10.09 21:29:00 -
[79]
Edited by: Udyr Vulpayne on 09/10/2007 21:32:09
Originally by: BugxEarl
Due to the penalties of the sphere, Devoter maybe one of the best ship for its roles.
i almost agree with that. only issue being that it seems like it will just be one single role and a very specialized one at that. wich is a bit of a waste.
Originally by: BugxEarl
Running into these ship would spell doom to any of the current solo ships, as even the 2~3km you gotta burn to get out of the sphere non-MWDed is a long freaking distance.
from what it looks like the heavy dictor will be the one not mwd-ing...the targets speed is not altered (i really doubt the effects work on all ships in the sphere as that would just be too much omgwtfbbqoverpowered).
it really depends on the bonuses. but unless ccp goes crazy on the damagebonuses this ships will simply sit and tank doing not much else at all. it certainly wont spell much doom unless it has some other ships to do the actually dooming. i definately dont see it able to do much on its own.
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Keithos
Caldari
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Posted - 2007.10.10 00:51:00 -
[80]
Originally by: Udyr Vulpayne from what it looks like the heavy dictor will be the one not mwd-ing...the targets speed is not altered (i really doubt the effects work on all ships in the sphere as that would just be too much omgwtfbbqoverpowered).
it really depends on the bonuses. but unless ccp goes crazy on the damagebonuses this ships will simply sit and tank doing not much else at all. it certainly wont spell much doom unless it has some other ships to do the actually dooming. i definately dont see it able to do much on its own.
[/quote
Why can't it be a AoE bubble? I mean if it's specializing to basically be using that bubble and tanking then I'd expect it to effect all ships in the bubble.
More over as it's an interdicter if all it does is sit there and make sure the target can't leave then I say good job.
After all a fleet is about teamwork and thus people need do thier jobs. I'm curious just how criticak do you think dps is for a normal interdictator ?
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Arana Tellen
Gallente The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.10.10 01:11:00 -
[81]
Originally by: Deva Blackfire
Originally by: Udyr Vulpayne
or you could use them to scramble big, slow targets which are immune to ewar and cant be scrambled with targeted modules.
step 1: locate supercap step 2: drop heavy interdictor next to it step 3: activate warp scrambling field step 4: bring in the fleet to put damage on the supercap and remote repair on the heavy interdictor step 5: post the video
Or you can do this easier way: use interdictor, set orbit 15km, drop bubbles, warp out if necessary. Also you have added bonus of tackling supercap ship for like 10 minutes solo till support arrives, where heavy dictor wont last 30 seconds without support (try tackling nyx for example).
So pretty much: whats the point of heavy interdictor again, when normal dictor can do the job better?
Ah but with only a little support those fighters/drones with no MWD are going to POP POP POP. ---------------------------------
Core 2 Duo E4300 1.8ghz @ 3ghz, 2GB Gskill DDR2 5400 @ 800mhh 4-4-4-12, Abit fatality mATX F-I90HD @ 334mhz, 8800GTS 320mb 2x250GB 7200.10s Raid 0, Vista 64 Home. |

Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2007.10.10 02:29:00 -
[82]
Originally by: Keithos
Why can't it be a AoE bubble? I mean if it's specializing to basically be using that bubble and tanking then I'd expect it to effect all ships in the bubble.
from the looks of it it is an aoe effect for warp scrambling but all the other effects only apply to the heavy interdictor. and i really hope thats the case when it gets released. if all the effects applied on all ships within the field that would be highly overpowerd. also the module wouldnt be called warp scrambling field but "lolpwned-field" instead.
Originally by: Keithos
More over as it's an interdicter if all it does is sit there and make sure the target can't leave then I say good job.
the problem is that it looks like it will do only that one job. a ship thats doing only one very highly specialized job seems a bit of a waste. especially when that one job is as uncommon as tackling supercapital and there are already other ships in the game that can do the job as well.
Originally by: Keithos
After all a fleet is about teamwork and thus people need do thier jobs. I'm curious just how criticak do you think dps is for a normal interdictator ?
not critical at all for normal interdiction duty i would say. it becomes a lot more important when you try other things with the ship. the hertic for example doesnt really offer a lot of dps but its still pretty useful because of its 6 launcher slots, missile bonuses and speed. because its so radically different from other amarrian ships you can find uses for it even if your not bubbling stuff in 0.0 space.
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Keithos
Caldari
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Posted - 2007.10.10 04:38:00 -
[83]
Originally by: Udyr Vulpayne
Originally by: Keithos
Why can't it be a AoE bubble? I mean if it's specializing to basically be using that bubble and tanking then I'd expect it to effect all ships in the bubble.
from the looks of it it is an aoe effect for warp scrambling but all the other effects only apply to the heavy interdictor. and i really hope thats the case when it gets released. if all the effects applied on all ships within the field that would be highly overpowerd. also the module wouldnt be called warp scrambling field but "lolpwned-field" instead.
Originally by: Keithos
More over as it's an interdicter if all it does is sit there and make sure the target can't leave then I say good job.
the problem is that it looks like it will do only that one job. a ship thats doing only one very highly specialized job seems a bit of a waste. especially when that one job is as uncommon as tackling supercapital and there are already other ships in the game that can do the job as well.
Originally by: Keithos
After all a fleet is about teamwork and thus people need do thier jobs. I'm curious just how criticak do you think dps is for a normal interdictator ?
not critical at all for normal interdiction duty i would say. it becomes a lot more important when you try other things with the ship. the hertic for example doesnt really offer a lot of dps but its still pretty useful because of its 6 launcher slots, missile bonuses and speed. because its so radically different from other amarrian ships you can find uses for it even if your not bubbling stuff in 0.0 space.
1) I agree, and that's really what I was trying to get across
2) It seems though that caps and supercaps are getting more and more common these days and as we don't know the final stats or bonuses while it may really only do 1 thing it might do that better then any current setup. Basically be worried when it's released live and still sucks, right now we know almost nothing
3)Personally I see what CCP is doing as pushing specialization (which is something they have said time and time again they want to do more of) thus it's just something to cope with. If anything I could see a heavy interdictor being outfitted with tackling gear and instead of dps having NOS and neuts thus sure it doesn't do dps but it's a dedicated support ship. I'm not sure how the fitting would be but I think it would be possible.
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Selnix
Gallente Master Miners Aftermath Alliance
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Posted - 2007.10.10 07:11:00 -
[84]
Originally by: Keithos Personally I see what CCP is doing as pushing specialization (which is something they have said time and time again they want to do more of) thus it's just something to cope with. If anything I could see a heavy interdictor being outfitted with tackling gear and instead of dps having NOS and neuts thus sure it doesn't do dps but it's a dedicated support ship. I'm not sure how the fitting would be but I think it would be possible.
Thing is, if the module turns any of these ships into a flying 1pt area of effect brick, the desty dictors will still be much better at stopping people overall.
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Keithos
Caldari
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Posted - 2007.10.10 17:42:00 -
[85]
Originally by: Selnix
Originally by: Keithos Personally I see what CCP is doing as pushing specialization (which is something they have said time and time again they want to do more of) thus it's just something to cope with. If anything I could see a heavy interdictor being outfitted with tackling gear and instead of dps having NOS and neuts thus sure it doesn't do dps but it's a dedicated support ship. I'm not sure how the fitting would be but I think it would be possible.
Thing is, if the module turns any of these ships into a flying 1pt area of effect brick, the desty dictors will still be much better at stopping people overall.
See point 2 though, without the ship bonuses at best we're guessing with 50% of the information. Really though I'd say it's the ship bonuses that really define what the ship is optimal for. For all we know heavy dictor skill could give them +1 per level to scramb or something like that.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.10.10 18:04:00 -
[86]
8 stabs geddon 4tw ;p
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BugxEarl
Amarr Division 9 Golden Leaves Izanagi Alliance
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Posted - 2007.10.11 07:35:00 -
[87]
Well, in the case that the bubble doesn't affect the speed/mwd/ab of the ships within bubble, I guess the dictor cruiser's main role would be the DD-proof bubbler for anti-capital.
I don't know what'll be the bonus fo the ship, but looking at the stats, it'll be pretty easy to omni-tank the devoter to withstand different kinds of DD.
The thing is, though...while devoter may get 100k(or even more) hp buffer fully fitted, how would other dictor-cruisers fare? The immediate ship that seems to be quite gimped for that role would be the phobos. Its slots look great for traditional PvP, but it doesn't seem to cut it if the ship class is meant to latch themselves onto capitals and keep em bubbled.
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