myFORUMalt alts wrote:If i considered moving to WH space, What are the things I need to know,
What are Sleeper AI game mechanics like,
What ship types and skills should I have focused?
What details would make my toons a great addition?
Is it worth it?
-If you're setting up a POS, either go large or go home. Small towers are easily smashed by mercs.
-
ALWAYS keep an alt inside the wormhole at all times. This alt MUST be capable of scanning down WH entrances and exits.
-Learn how to use your d-scanner like a pro. There is no local channel which means you need to rely on your d-scan to search for enemy players and combat probes. If there's combat probes on d-scan and they're not yours, retreat to the safety of your POS.
-Pay attention to d-scan. It
WILL save your life and the lives of your corpmates. I can't tell you how many players I've ganked because they weren't paying attention to their d-scanner.
-Sleepers use all damage types so prepare as such.
-Sleepers can and do change targets.
-Sleepers love to shoot player drones.
-Sleepers love to go after players who remote repair other players.
-Some sleepers can see through cloaks.
-PvP
WILL happen sooner or later in your wormhole. Have PvP ships on standby.
-Living in a wormhole *can* be worth it if your profits outweigh your costs of living there. Don't just rely on sleeper salvage. Look into PI, mining, and gas harvesting as well.
-The lower level the wormhole is, the more likely you'll have unwelcome guests. Wormholes that have a static high sec entrance always have unwelcome visitors coming and going.
-The higher level the wormhole is, the more difficult the sleepers are.
-Assume that all visitors in your wormhole are hostile and should be treated as such. It's extremely rare to see a WH corp with a NRDS policy (Not Red, Don't Shoot) and for good reason.
-Limit the asset accessibility to corp members as much as reasonably possible. It's
VERY easy for a WH corp member to steal stuff. It will happen sooner or later. Try to limit the amount corp members are able to steal down to a minimum.
-Carry around 1 to 3 months worth of fuel inside the wormhole at all times. If your POS goes offline due to lack of fuel, you're in a very bad situation.
-Almost every ship you fly within the wormhole should have a probe launcher fitted and spare probes.
-Bring along some way of repairing POS shields. It can be a simple T1 cruiser with remote shield reps on it. Some way to regen shields should an attack on your POS occur.
-Bring along several T1 small armor repairers and small hull repairers. Shields automatically replenish themselves over time, however armor and hull does not. There is no POS module that repairs your ship so having these on standby will save you a headache.
-It's
NOT possible to be completely self sufficient in a wormhole. Anyone who says otherwise has never lived in a wormhole. You can make your own ammo and all sorts of stuff sure, but some stuff you need to get from the market in high sec. There simply isn't the resources available to produce your own POS fuel 100% of the way.