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ninjaholic
Gallente Burn the Jolly Roger Phoenix Rising Alliance
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Posted - 2007.10.07 00:10:00 -
[1]
This is a very simple addition to the Eve Online client.
I've always wanted a dynamic, on-the-fly indicator of what my cap recharge versus my cap usage is at, instead of doing it in my head each time I flick on a module that uses cap.
This idea is but a simple tooltip that gets added to the capacitor part of the Eve Online GUI, just showing current cap usage, over recharge rate, so that when a player/capsuleer hovers the mouse over the cap part of the GUI, the info shows precisely what's happening with your available power. I think Amarr players would benefit most from this, however new players will quickly come to rely on it, finding it useful.
Please sign if you like ^^
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La Jefature
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Posted - 2007.10.07 00:51:00 -
[2]
Nice idea. I rely on eve fitting tool to get this, but being able to see this ingame sound good.
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Rawr Cristina
Caldari
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Posted - 2007.10.07 00:58:00 -
[3]
/signed but it should display constantly rather than having to hover your mouse over your cap thing to see it -----
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ninjaholic
Gallente Burn the Jolly Roger Phoenix Rising Alliance
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Posted - 2007.10.07 01:03:00 -
[4]
Edited by: ninjaholic on 07/10/2007 01:05:29
Originally by: La Jefature Nice idea. I rely on eve fitting tool to get this, but being able to see this ingame sound good.
As do I. Just having to undock, and warp to a planet/belt/safe-spot and check the GUI for that kind of info would be handy as hell.
Originally by: Rawr Cristina /signed but it should display constantly rather than having to hover your mouse over your cap thing to see it
Not a bad idea. I had thought of this, and figure that with the GUI already somewhat cluttered, to add to it was a bad idea, this is a far more minor addition than adding yet another indicator to watch over. But maybe other people like this idea more. I just want the idea to get implimented, however CCP feel it would work best is good enough for me.
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Arctur Gestator
Amarr Imperial Academy
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Posted - 2007.10.07 09:24:00 -
[5]
/signed  _________________________
Seize him, bind up him, and toss him to the ant-hill.
I can do this all the day :-P |

iCerberus
The JORG Corporation Methods of Mayhem Alliance
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Posted - 2007.10.07 09:56:00 -
[6]
/signed :) My views do not represent those of my corp or alliance. |

ninjaholic
Gallente Burn the Jolly Roger Phoenix Rising Alliance
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Posted - 2007.10.08 00:21:00 -
[7]
Come on people ^^
More support? Cause then CCP will consider the addition!
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Buyerr
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Posted - 2007.10.08 01:02:00 -
[8]
don't expect them to make the interface player friendly, i still have a hell of a time figuring out if my module is on or of in a fight :S... stupid colors.
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Tonto Auri
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Posted - 2007.10.08 08:55:00 -
[9]
It is impossible because cap usage and cap recharge are not constant. Different modules consume different amount of Cap with different intervals. So, cap usage in this second may be 10x higher or 10x lover than in next second. Cap recharge rate varies from 1-2cap/min to 2.4x peak of intended capacity/time value depends on remaining capacity. It is not simple in any way to calculate "cap usage". -- Thanks CCP for cu<end of sig> |

ninjaholic
Gallente Burn the Jolly Roger Phoenix Rising Alliance
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Posted - 2007.10.08 17:14:00 -
[10]
Edited by: ninjaholic on 08/10/2007 17:15:57
Originally by: Tonto Auri It is impossible because cap usage and cap recharge are not constant. Different modules consume different amount of Cap with different intervals. So, cap usage in this second may be 10x higher or 10x lover than in next second. Cap recharge rate varies from 1-2cap/min to 2.4x peak of intended capacity/time value depends on remaining capacity. It is not simple in any way to calculate "cap usage".
The maths are done on-the-fly anyway when you activate a module on a ship. It couldn't be that hard for CCP to add another line to the maths calculations done when a module is activated, that being the maths determining the current cap usage per second. For the sake of not burdening down the game though, imagine it only refreshes every few tens of seconds or so.
It's only meant to give a mere indication of capacitor usage anyway, to familiarize a pilot with the modules feed, not a constant update on your current capacitor usage.
Originally by: Buyerr don't expect them to make the interface player friendly, i still have a hell of a time figuring out if my module is on or of in a fight :S... stupid colors.
I thought they were working on a colour-blind mod?? 
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Tonto Auri
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Posted - 2007.10.08 17:23:00 -
[11]
Try to implement it Yourself before saying "it should be simple to do". -- Thanks CCP for cu<end of sig> |

ninjaholic
Gallente Burn the Jolly Roger Phoenix Rising Alliance
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Posted - 2007.10.08 17:47:00 -
[12]
Originally by: Tonto Auri Try to implement it Yourself before saying "it should be simple to do".
S'pose we could argue that one all day, when neither of us know whether or not it's possible. I'm just being positive and hopeful that's all ^^
Wish I could say for certain whether it was simple or not, would answer a lot of my questions myself.
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Taedrin
Gallente Magellan Exploration and Survey Rare Faction
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Posted - 2007.10.08 18:19:00 -
[13]
Originally by: Tonto Auri Try to implement it Yourself before saying "it should be simple to do".
OK, how about:
For Each module In arrayOfModules If module.IsOnline() Then totalCapPS += module.capCost / module.duration End If Next capChargePS = ship.GetCurrentCapChargeRate(ship.currentCapPercentage) PRINT(totalCapPS + "/" + capChargePS)
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ninjaholic
Gallente Burn the Jolly Roger Phoenix Rising Alliance
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Posted - 2007.10.09 12:04:00 -
[14]
Edited by: ninjaholic on 09/10/2007 12:04:11
Legend ^^
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fuze
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Posted - 2007.10.09 12:14:00 -
[15]
Love the idea!
What about adding a visual component in the circle of the cap indicator like a ring that acts like a VU meter.
Or have the blinking cap part have different colors to show cap is regenerating or being used. |

joshmorris
Ravenous Inc. Interstellar Starbase Syndicate
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Posted - 2007.10.09 15:14:00 -
[16]
/signed
Man please change the arty sound from the pathetic but classic pew to something more like "chung chunk" I want meaty arty. |

Tonto Auri
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Posted - 2007.10.09 16:40:00 -
[17]
Originally by: Taedrin
Originally by: Tonto Auri Try to implement it Yourself before saying "it should be simple to do".
OK, how about:
It's just mathematical model, not including different module duration. -- Thanks CCP for cu<end of sig> |

ninjaholic
Gallente Burn the Jolly Roger Phoenix Rising Alliance
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Posted - 2007.10.13 03:28:00 -
[18]
Edited by: ninjaholic on 13/10/2007 03:28:48
Originally by: fuze Love the idea!
^^ Thanks!
Originally by: fuze What about adding a visual component in the circle of the cap indicator like a ring that acts like a VU meter. Or have the blinking cap part have different colors to show cap is regenerating or being used.
I was thinking about cool new ways to impliment it into the GUI, but decided to leave that up to CCP, and worry about getting them to include the idea in-game first. But I'm definately for integrating it into the EVE GUI with a cool red-green bar indicating how your cap's doing, or some other puuurdy looking indicator, just wanted to see it in the game first, then moan about how it looks, lol.
Originally by: Tonto Auri It's just mathematical model, not including different module duration.
I think Taedrin has been decent enough to submit a valid arguement clearly outlining the ease at which this could be implimented into the game without having to add grey hairs to anyone on the CCP coding team, and I'm sure it wouldn't complicate the model too much to add a few more functions to the code so that it grabs the module cap usage on the fly.
Come on CCP!!!! Stick this in the game!!
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ninjaholic
Gallente Burn the Jolly Roger Phoenix Rising Alliance
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Posted - 2007.10.18 09:59:00 -
[19]
Nudge 
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Daelin Blackleaf
No Joy Corp Phalanx Alliance
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Posted - 2007.10.18 12:26:00 -
[20]
Excellent idea, I'd also like to see the cap displayed in the same way shield, armor, and structure can be in the top right of the HUD (as in percentage/absolute readouts.)
Also, though I may get flamed for this, I'd like a small marker (perhaps a small red line for shields and green line for cap) at the peak recharge rate point so that I can see how close I am at a glance.
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ninjaholic
Gallente Burn the Jolly Roger Phoenix Rising Alliance
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Posted - 2007.10.18 13:33:00 -
[21]
Originally by: Daelin Blackleaf Excellent idea, I'd also like to see the cap displayed in the same way shield, armor, and structure can be in the top right of the HUD (as in percentage/absolute readouts.)
Also, though I may get flamed for this, I'd like a small marker (perhaps a small red line for shields and green line for cap) at the peak recharge rate point so that I can see how close I am at a glance.
Flamed? Nah, it was already suggested!
I agree, a little green/red indicator for at-a-glance cap situation would really keep a pilots eyes on more important things, like the overview, and the tactical overlay to ensure everything's going smooth, without having to monitor the cap indicator for too long, as I find myself doing.
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joshmorris
Ravenous Inc. Interstellar Starbase Syndicate
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Posted - 2007.10.18 20:17:00 -
[22]
bumpage .. keep it going !!
Man please change the arty sound from the pathetic but classic pew to something more like "chung chunk" I want meaty arty. |

Jennifer Flate
Caldari The Final Resurrection
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Posted - 2007.10.18 20:24:00 -
[23]
/signed, seems like a very good idea tbh, would love to have a check on how much cap i am using etc :).
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joshmorris
Ravenous Inc. Interstellar Starbase Syndicate
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Posted - 2007.10.20 13:16:00 -
[24]
Be very useful for carrier pilots who are getting neuted as well so they can see how much they getting pwnt
Pos addition to solve all |
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