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Mon Palae
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Posted - 2004.02.20 23:09:00 -
[1]
Quote: Not to change the topic or anything, but I report every grid miner I see, and GMs never do anything about it. They don't even warn them from what I can tell. If CCP doesn't get their act together I guess i'll have to start grid mining aswell... already have tons of belts bookmarked.
And of course i'll have to spend a few minutes in my shuttle setting up insta-jump bookmarks everywhere so you can't catch my Iteron V full of mercoxite, I mined at zero risk.
My guess is CCP does nothing regarding your grid mining petitions because ut has ALREADY BEEN FIXED. There is no grid mining any more or at least much, much less than there once was.
As for a hauler being unkillable when it uses instajump bookmarks you are simply doing it wrong. I use instajumps on some of my hauler runs and I HAVE been killed, quite handily. No deployable warp disruptors, no 10 battleship camps with less than 1 second lock times, no intentional lag by deploying a zillion drones or mines. In one case a single battleship zapped me all by itself (after doubtless getting a heads-up from his mates several jumps away). In short, about as upright and 'proper' a gank (that may be an oxymoron) as is ever doable...simple good gameplay. I was instajumping the whole way and definitely paying attention (well...not quite close enough attention but that's more story than necessary for here).
I suppose I could have done the logoff trick (which by the way pirates do too) but I despise that gameplay and accept my lumps painful as they may be.
FTR my use of instajumps is to mitigate the horrid amount of time it takes to travel anywhere. That it helps me skate by a camp is a side benefit and deployable warp disruptors are in-game now so you have an answer to that as well (which aren't even necessary as popping an instajumping hauler isn't all that hard).
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Mon Palae
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Posted - 2004.02.22 00:29:00 -
[2]
Edited by: Mon Palae on 22/02/2004 00:30:45
Quote: ...I am not going to gimp my BS setup to catch people who mine billions of ISK with no risk and protection only to get wasted, because it is 3 battleships jumping in and not 3 industrials where it is no problem to get away in a frigate or cruiser.
No. I want the risk vs reward implemented correctly or availalbe countermesseaures. Learn to read before you start arguing with me...
A Carebear pirate...who'd have thought it possible. 
Perhaps it has escaped your notice that EVE is all about tradeoffs. Fitting your ship one way leaves it potentially vulnerable another way. Want to fit your ship so it can ecape three battelships hunting you then fine but why you should then expect your ship will be an excellent ganker is beyond me. You make your choices so live with them rather than complain that you can't have a battleship that is an excellent gate camper AND an excellent combat ship (or run away ship as the case may be). There seems to be a recurring theme of responses from pirates to whining carebears in haulers that they ought to have escorting ships to run gate camps yet somehow you seem to feel that it is unnecessary that pirates likwise deploy multiple ships to better see to their activities.
You want countermeasures? They already exist in-game. Deploy a warp scrambler and you have exactly what you are asking for. More even since it frees you from mounting the same item on your ship. As far as I can tell deployable warp scramblers are the ONLY item in EVE with absolutely NO countermeasure. You can stop 100 ships at once with one of those and there is not a single thing those ships can do to overcome or even mitigate the scrambelrs effects.
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Mon Palae
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Posted - 2004.02.22 02:29:00 -
[3]
Quote: 1. Point me to a system with a deployed warp scrambler. 2. No countermeasuares? How about shooting them with 100 ships?
If I even knew where one was deployed I wouldn't tell you. You have to go find your own. That said they are in game as someone around here posted to the forum about watching one in action. They said it worked as advertised and the ships getting caught were getting blown up.
And since when does blowing something up count as a countermeasure? Let me use an extreme analogy...
Imgagine CCP put out a single module I could put on my cruiser that simultaneously jams you, scrambles you and webs you. There are NO countermeasures for this module (my hypothetical so go with it). Warp stabs, MWDs, sensor boosters...none help. You are thoroughly locked down.
Now, if you came to this forum and complained saying that such a thing is crazy since there is no countermeasure to it would my telling you that blowing up the offending ship with FoF missiles counts as a countermeasure fly with you? Somehow I doubt it.
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Mon Palae
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Posted - 2004.02.22 15:27:00 -
[4]
Edited by: Mon Palae on 22/02/2004 15:29:39 Ok Jim, Sally and others...please explain to me again how instajump bookmarks are such an awful thing for you because I am not seeing it.
Let's say 20 haulers an hour pass your gate camp (making for a very busy gate).
Of those 50% use insta-jump bookmarks (I think that is being overly generous).
Bookmarks only save haulers when going to the jump-out gate. Doesn't help those on the jump-in gate at all so you can get 50% of those.
So, as things stand now you miss 5 haulers (25% get away no problem). 15 you tag no problems. Damn...that must really be awful for all of you! Look at me! I'm crying over here cuz that is so damn unfair .
BTW...you can grab that other 25% simply by camping both sides of a gate. Then not one single hauler can auto-escape you.
Also, you can now deploy warp disruptors and camp just one side of the gate and get all of them. This is the very reason warp disruptors have been put in game and give a rather large advantage to gate campers (whoever thte campers are...not necessarily pirates).
So, exceedingly simple tactics exist as well as items exist that will nail 100% of the haulers flying by you but you complain anyway because you cannot be bothered and miss a whopping 1 out of 4 indies going by you. Just how bloody easy do you expect the game to be for you? How about an insta-gank field? Indies and pods just pop upon entering the field. 
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Mon Palae
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Posted - 2004.02.22 16:29:00 -
[5]
Quote: Forgive my ignorance; I'm new still, what exactly is grid mining? That, and what is an instajump?  -Capt Silk
I have NO idea why pirates keep harping about grid mining as this was fixed a few patches ago. If any grid mining still exists at all it is exceedingly rare. Grid mining allowed a miner to mine asteroids off of the 'grid' that the rest of the asteroid field is on thus avoiding NPC pirates and not being visible to a marauding player pirate who jumped into the belt (with a little more work the player pirate could find the miner).
Instajump bookmarks allow a ship to drop out of warp directly on top of a gate rather than 15km away and having to fly to it. This makes it near impossible for an attacker to kill the instajumping ship as it effectively jumps moments after arrival at the gate...too fast to be locked and shot down.
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Mon Palae
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Posted - 2004.02.22 19:33:00 -
[6]
Quote: lets call it the "NPC don t care what i do at the other end of the belt phaenomenon". sure, this is a feature.
I have done the "pirates don't care what I do at the other end of the belt phenomenon" but in my experience they eventually do get around to me. One second they are 150km away and the next they are 30km away. I have had it happen to me many times and as of yet haven't found a way to avoid NPCs 100%.
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Mon Palae
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Posted - 2004.02.22 21:01:00 -
[7]
Quote: 1. camping always blocks both ways since JI got fixed, though in different directions. still, a good set-up + IJ sees you through 95%, no matter which way.
2. think about what you ask. all those posts telling ppl to block both sides or bring the force needed are ****ing me off:
they simply increase the force size needed taking the fun from both sides: * pirates get bored as noone jumps into big blops and kills get shared between a couple of ppl * the typical player looses the spontaneous opportunity to fight back. ppl start complaining about the group gank, after advicing pirates to bring a group to the gate!!!
--> can you see any similarities to the sentry gun problem???
1) By camping both sides of the gate you get any ship going in any direction. Heck...you could even follow a hauler with an IJ through the gate and potentially get them on the other side with a good setup.
2) Sorry people telling you to camp both sides of the gate are ****ing you off. Yet MANY pirates tell miners/haulers that if they want to mine in 0.0 space they should have a fleet backing them up or expect to be ganked. You want it such that pirates can do their thing with 1 or 2 ships but miners and haulers need 4+ ships. The other fav for pirates to fling at caqrebears is "adapt or die" so take that advice and "adapt".
Thing is, adapting is NOT all that difficult. If you cannot stop a lone hauler regardless of its configuration you are doing something wrong. It is almost trivial to get a hauler uncloaking in 0.0 space at its jump-in point. There was a recent post in Crime & Punishment where a pirate was talking about killin 20 ships in one night. Seems to me pirates can be all too effective and IJ's are not slowing them all down. Perhaps he might have had 25 kills if IJs were stopped...he seemed pretty happy nonetheless.
Finally, CCP put in warp disruptors SPECIFICALLY to nerf instajumps. You already have ALL of the tools (via item or very simple tactics) you need to stop instajumping ships yet you still complain.
As for "big blobs" on the map I hardly think a 2-ship camp at one gate and a 2-ship camp on the other end of that gate in the next system constitutes a burning beacon to all ships to stay away. Indeed, you are better split that way for precisely that reason. If pirate hunters come after you just pop through the gate or have your mates come through the gate and make you a 4-ship force in a matter of seconds.
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Mon Palae
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Posted - 2004.02.22 23:05:00 -
[8]
Quote: Thank you for the discussion, now please end yourself.
You really should follow your own advice before offering it to others.
If you camp a gate that is 0.5 on one side that is your own lookout and no one else's fault but your own.
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Mon Palae
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Posted - 2004.02.22 23:14:00 -
[9]
Quote: Oh boy. Some people do not go further down, because they know they can get out anytime!
No doubt...and some people do go further down.
If you want to gank carebears next to Empire Core systems fine...knock yourself out. Or you can try for the more interesting big fish in deeper space. They may be somewhat fewer and further between but the rewards are usually greater. There are plenty of choke points to be had out there and where I fly 30j through 0.0 I can think of four places regularly camped where it is 0.0 on both sides of the gate, no gate guns and only two gates in the system.
Unless of course you like having 0.5 space easily accessible to escape into if a pirate hunting party shows. In which case you are little different from the peeps you are complaining about.
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Mon Palae
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Posted - 2004.02.23 01:11:00 -
[10]
Quote:
Quote:
Quote: There are enough systems with 0.5 ratings next to 0.0 systems...
...which are not suited for gatecamping. Go find the right place. DonŠt expect CCP to just give it to you.
You mean not suited for hunting people. From PvP view as safe as 1.0 systems. Don't expect CCP to just use some common sense.
Huh?
Unless CCP makes ALL space a 100% free-for-all ala 0.0 deep space there will ALWAYS be gates where a secure system meets an unsecure system. If that is where you choose to camp you have only yourself to blame for it. There are hundreds, maybe thousands, of gates you could camp that are 0.0 on both sides with no gate guns. Some will be better camping spots than others to be sure but there are plenty of well travelled ones to go around. Maybe you should try finding one.
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Mon Palae
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Posted - 2004.02.23 01:22:00 -
[11]
Quote: Stop acting like an idiot and telling me to try other gates. Please. If our enemies to not want to leave those border systems we can't be arsed to teleport them out of there.
Man...
No need to teleport anyone anywhere. Just declare war on your enemy and attack them anywhere you like.
Unless by enemy you mean "anyone not you" in whuch case you are better off not camping a gate next to hi-sec space.
In the end it is your choice where to camp but I can't see where you get off griping about it. If you want to rob the Dunkin Doughnut shop across the street from a police station you cannot claim anything but stupidity when 100 cops show 10 seconds after you start.
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Mon Palae
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Posted - 2004.02.23 02:09:00 -
[12]
Quote: 3 war slots.
I admit the whole declare war thing is in serious need of an overhaul by CCP but that is a topic for another thread.
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