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Gengish Khan
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Posted - 2007.10.08 00:28:00 -
[1]
Hello all, I have been doing a lot of research online for a guide, seem to be a lot of guide for Gallente and Caldarie, but none for Amarr and Minmatar. Anyway, my question is that for Amarrian, beside from space command skills and armor tanking skills, what others skill should i focus on? Energie weapon? Arty? Drones? Shield (probably not?) Currently i am in love with the Arb, what skill do i need to fly this like a vet ?
Thank you all in advance
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Devian 666
Sectoid Technologies
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Posted - 2007.10.08 00:52:00 -
[2]
Edited by: Devian 666 on 08/10/2007 00:54:26 You need to work on skills that will get your cap usage down for lasers so gunnary especially controlled bursts, and ship skills for the cap reduction bonus. Then all armour tanking.
If you want to train towards recons then you should think about drone skills after the above items. Recon training is the exception to the rule for minmatar, amarr and gallente.
If you're interested in t2 khanid ships then some missle skills would be in order.
For the arb go heavily into drone skills and all ewar skills (not just tracking disruptors). I also recommend mwd skills so that you can control range while you run dampners and other ewar.
I agree I don't have the features to be a holoreel star. Originally by: rycar Devian 666 is awesome quote this if you're down
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adriaans
Amarr Advanced Capital Ship Designs
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Posted - 2007.10.08 11:29:00 -
[3]
e-war if flying ships like the arbitrator engineering, cap skills, smartbomb etc, and a little extra shield recharge and amount wont hurt Drones, lots of it, t2 small and medium, heavies not important unless you plan on flying the armageddon gunnery, A ton of it, all support skills to lvl 4 atleast, weapon upgrades and and advanced weapon upgrades lvl 4 leadership, only if planning to fly command ships or do gang/fleet boosting Mechanic, you want most of these at lvl 4 sooner than later missiles, always usefull, especially now with khanid mk2 navigation, around lvl 4 or 3 is enough for a long time, unless planning on flying small quick ships spaceship command, you want lvl 4 in your ship skill ->minimum<-
there, now you can select the individual skills yourself and learn a bit doing so :) --sig--
Knowledge is power! |

bellator militaris
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Posted - 2007.10.14 07:10:00 -
[4]
In reply, I for one would recommend "Cap Skills" Lasers drain cap like the hole in the Titanic. Any skill that starts with the word "Energy" train it to lvl 5. Then there are modules that tweak your powergrid. They are listed in the database in Eve-Online. Just remember you must be an expert at getting all the energy out of your Capacitor. 
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Sunshine xXx
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Posted - 2007.10.14 12:00:00 -
[5]
What I;d do is just go to ships and modules. See a ship you want to fly. Get all those skills to V and read every skill what they do and if they help in any way get them to V as well;) (this is a 2 year plan or so:P)
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