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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.10 04:16:00 -
[31]
Originally by: The RepoMan Harbie is fine... I mean ffs people it's a murder one post, how can you take the suggestion seriously?
Eh, you dont have to buff the ship, [in fact 8 turrets producing the same dps would actually nerf if a bit since you couldnt put a gang mod on], but there isnt really anything wrong with tweaking the ship to make it look better if you can do it without significantly changing the ship, and do it with minimal resources.
The turret points are already there, so the only thing that needs to be done is to tweak database entries.
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murder one
Gallente Blood Corsair's
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Posted - 2007.10.10 05:00:00 -
[32]
If the hardpoint turret placement order was edited so that the middle gun on the wings was the 8th turret location, then with 7 guns fit, it would be perfectly symmetric.
I'd *more* than settle for this little art change. Problem solved. Ship retains it's current balance/design.
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 Fleet Combat Ships |

murder one
Gallente Blood Corsair's
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Posted - 2007.10.10 05:01:00 -
[33]
Originally by: The RepoMan Harbie is fine... I mean ffs people it's a murder one post, how can you take the suggestion seriously?
You're almost dumb enough to post on SHC. Almost. Not quite up there with Hippo.
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 Fleet Combat Ships |

Merren
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Posted - 2007.10.10 06:08:00 -
[34]
i always have a problem with my harbie when im 1km or less from my target on apprach, when my nose is right in their butt lol. all of a sudden i cant hear my lasers, and the damage notifications are all coming up as misses. Thats a different point tho, harbie isnt a bad ship, but the tank is kinda junk tbh, unlinke many amarr ships. If they gave the damage bonus, knocked it down to 6 turrets with 1 standard high slot, and then moved the extra high slot to a low, i think the tank would be about average, and the damage would be pretty good, at the very least worth an extra 20 some mil over the Proph, and maybe even able to take on a myrm thats using t1 light drones under sentry fire, and has only been playing for 2 months. (i can dream, cant i?)
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Julius Romanus
Bloodmoney Incorporated
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Posted - 2007.10.10 08:18:00 -
[35]
Originally by: Merren i always have a problem with my harbie when im 1km or less from my target on apprach, when my nose is right in their butt lol. all of a sudden i cant hear my lasers, and the damage notifications are all coming up as misses. Thats a different point tho, harbie isnt a bad ship, but the tank is kinda junk tbh, unlinke many amarr ships. If they gave the damage bonus, knocked it down to 6 turrets with 1 standard high slot, and then moved the extra high slot to a low, i think the tank would be about average, and the damage would be pretty good, at the very least worth an extra 20 some mil over the Proph, and maybe even able to take on a myrm thats using t1 light drones under sentry fire, and has only been playing for 2 months. (i can dream, cant i?)
Posting flame bait with an alt is silly. But that said: You speak wrongness.
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Seiryu
VentureCorp Imperial Republic Of the North
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Posted - 2007.10.10 09:10:00 -
[36]
I support moving a turret to make the harb symmetrical. Putting the 8th turret back, although awesome, porb won't happen since it was removed for a reason.
----True bravery is not lacking fear, but confronting it.----
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Jack Jombardo
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Posted - 2007.10.10 13:43:00 -
[37]
Originally by: Oedus Caro I quite agree that evening up the turret placement is a must. Adding an 8th turret and reducing the drone bay to compensate is not, perhaps, the best way to do that, however - I'd hate to increase the capacitor use further. Reducing the turret complement to six and adjusting the damage bonus sounds more appealing.
no, please no change to the Dronespace. 5 small are perfectly fine and they are the only way to do non EM/Therm-damage at missions (badly needed for some high-rep-cruisers/BC).
removing one turret and adding a shipbonus to compansate would result into a cap-balance problem.
so please let all fittings as they are and just change it visualy.
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Terianna Eri
Amarr STK Scientific M. PIRE
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Posted - 2007.10.10 13:54:00 -
[38]
Originally by: murder one If the hardpoint turret placement order was edited so that the middle gun on the wings was the 8th turret location, then with 7 guns fit, it would be perfectly symmetric.
I'd *more* than settle for this little art change. Problem solved. Ship retains it's current balance/design.
This does seem like it would be a very easy fix. next time you see a dev on Sisi, ask them to do this because frankly it's just laziness to not only leave the ship all asymmetrical, but to leave the big black spots where a turret used to be. __________________________________
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William DeMeo
Gallente Sniggerdly Pandemic Legion
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Posted - 2007.10.10 14:04:00 -
[39]
Originally by: Zosana 8th turret for the Megathron, anyone?!
yes plz. Yarr |
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