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Thradrash
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Posted - 2004.02.21 18:49:00 -
[1]
Defense Coordinator Flight Commander
Both been spotted on market for less than 500k
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loladoll
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Posted - 2004.02.21 21:23:00 -
[2]
thanks for the tip
they seem to have been introduced yesterday, according to the market history
new skills to train : "gotta catch them all" ______________________________________ live is tough and then you get a clone |

Barbicane
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Posted - 2004.02.22 00:06:00 -
[3]
The real price for Defense Coordinator is 100k and Flight Commander, 80k. If you pay more than that, you are most likely buying from a player who has marked up the price.
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agentsmitty
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Posted - 2004.02.22 06:25:00 -
[4]
What do these skills do? I'm too lazy to check the market
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Omani
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Posted - 2004.02.22 10:10:00 -
[5]
Defense Coordinator: Skill in Coordinating a gangs Defenses.+2% gang shield Capacity per level.
Only the bonus of the Gang Member with the highest level in the skill is used.
Flight Commander: Skill at rapid group manuvering. +2% gang max velocity per level.
Only the bonus of the Gang Member with the highest level in the skill is used.
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Omniwar
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Posted - 2004.02.23 13:33:00 -
[6]
Should have been rank 12 skills and 5% bonus because that would make peaple dedicate the time on that for some time, now most peaple can train it to lvl 5 in few days. Spawn of the Devil
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Cirle
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Posted - 2004.02.23 13:42:00 -
[7]
Leadership also has the interesting little attribute 'Targetingspeedbonus -2', which is not in the description.
Cirle |

Grey Area
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Posted - 2004.02.23 17:19:00 -
[8]
Hmm, if those descriptions are accurate, I'm a bit disappointed. In an ideal world you should only get the gang bonus from the Gang leader's skills, not from whoever has the highest skill.
Wouldn't be THAT hard to program in. Any Dev's listening? ========================================= * I'm ALLOWED to cheat. I'm a STARSHIP. * ========================================= |

Grey Area
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Posted - 2004.02.23 17:25:00 -
[9]
Copied from the very first sticky on this Forum;
"As you select certain schools and specialisations during character creation your attributes are tailored to reflect this. So for example a scientist should have higher Memory and Intelligence. A fighter will tend have higher Willpower and a trader will have higher Charisma etc."
Love that last line - now total junk of course.
Sorry, just posting out of a combination of badness and bile (My char has Willpower 19)  
========================================= * I'm ALLOWED to cheat. I'm a STARSHIP. * ========================================= |

Nirvy
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Posted - 2004.02.23 18:43:00 -
[10]
Quote: Should have been rank 12 skills and 5% bonus because that would make peaple dedicate the time on that for some time, now most peaple can train it to lvl 5 in few days.
Aye, there is too little specialisation in Eve : I would make them dependant on haveing several LvL5 also Mercenary | The Azath |

Trevedian
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Posted - 2004.02.26 17:45:00 -
[11]
2 skills, big deal... Keep the willpower skills coming (25 Willpower here)
Sex0r > you're bounty turns me on.. you seem like the kind of amarrian to dominate me
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Muaddid
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Posted - 2004.02.26 17:53:00 -
[12]
Quote:
Aye, there is too little specialisation in Eve : I would make them dependant on haveing several LvL5 also
Thats for advanced skills ;)
On vacations (need a new sig too) |

Cineas
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Posted - 2004.03.16 00:49:00 -
[13]
Must admit, I'm pretty annoyed. Wanting to be a fighter character I upped to my will power to 18 only to find its completely useless. Didn't it used to be the primary skill for all gunnery skills.
What a waste...
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Athule Snanm
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Posted - 2004.03.16 14:14:00 -
[14]
Probably some bright spark on Chaos mentioned it to a dev and it got changed without consulting people before appearing in the patch. Willpower 23 here...
The way I see it there are 5 attributes, so there should be 5x5x2 = 50 skill groups each with one attribute as a main and one as a secondary. There should be roughly equal number of skills in each of these, maybe with some allowance for skills which are less useful to have many of (eg the science skills). As it is things are very biased indeed to certain attributes - and it isn't helped when the documentation points in the wrong direction or when primary and secondary attributes needed for skills jump around.
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Doomheim - EVE's only hygiene! |
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