Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mashie Saldana
Minmatar Hooligans Of War Insurgency
|
Posted - 2007.10.11 20:21:00 -
[1]
There are a fair few threads about varioust solutions to the Jita lag, most of them end up involving smartbombs and such so here is a fresh one with a (hopefully) quite different approach.
At the moment most people go to Jita for a few very specific reasons:
1. "Everyone else" go there to trade so very active market. 2. To create and bid on contracts due to 1. 3. Saving time fitting a ship as everything is available in one station. 4. Good place to find war targets as well as haulers to suicide
Let me introduce my solution, the distributed market hub.
The Jovians felt sorry for the other races in the current market situation and shared some new technology. With this technology it all of a sudden was possible to terminate three long range wormholes inside special purpose built stations. Due to the limitation of the number of wormholes only four of these stations could be connected to each other, one in each of the solar systems containing trade hubs (Jita, Rens, Amarr and Oursulaert).
Thanks to those permanent wormholes anything put on the market in such a station would instantly be available at the other three stations as well. As this stations not only will advertise your products across the four connected regions but also transport it to the buyers station the tax had to be adjusted slightly compared to normal stations.
A side effect of this is that contracts can be claimed across the same interstellar wormholes. Say player A create a contract in Jita 5-5 Interstellar Trade Hub for a CNR, player B currently flying around in Heimatar will see the contract as available in Rens and place his bid. However player C in Amarr is really keen on a CNR and buy it using the buy out option. A few minutes later he undock from the station in his fully fitted new ship.
Pros
+ No need to go to Jita unless you are in Caldari space as the same items will be available at closer regional market hub at the same cost. + Suicide gankers can still catch fat haulers in each market hub as you still have to move the goods to the final destination. + Courier contracts will remain as they are as InterBus still do what they do and don't move peoples goods.
Cons
- Trading between the four hubs today will die as we know it. - Jita local might have to be replaced with a dedicated trade channel for scammers and such.
|
Tonto Auri
|
Posted - 2007.10.11 20:33:00 -
[2]
It will break major idea of having interstellar travels in EVE. (while it is somewhat failed already, it is still lurking somewhere around) -- Thanks CCP for cu<end of sig> |
Mashie Saldana
Minmatar Hooligans Of War Insurgency
|
Posted - 2007.10.11 20:36:00 -
[3]
You will still have to travel, just not to Jita.
The distributed market hub
|
Mashie Saldana
Minmatar Hooligans Of War Insurgency
|
Posted - 2007.10.12 10:32:00 -
[4]
Bump for the lunchtime visitors.
The distributed market hub
|
Eleana Tomelac
Gallente
|
Posted - 2007.10.12 12:16:00 -
[5]
A unified market of all those big markets would be death to the database...
It's even getting worse, there is much trade in the other systems you quote, it's not all to jita. My supermarket is Dodixie, there's anything you want for gallente ships (and mission runner ships), and I like it, unifying the 4 other trade hubs would just kill this one.
This would totally centralize the entire eve economy on a market hub, everywhere else, the market would die and there would be no system in CCP servers to hold all the transactions of more than the 4 most visited market hubs in Eve. Making the bottleneck even worse.
For the contracts part, I would like to bid on any region, this would spare entering the forge region just for that. -- Pocket drone carriers (tm) enthousiast ! The Vexor Navy Issue is much more fun than the Myrmidon ! |
Hykke
Free Imperial Vikings Imperial Trade Alliance
|
Posted - 2007.10.12 12:49:00 -
[6]
I think one of the following proposals would better solve the problem:
1. Instead of linking the current trade hubs together why not link Jita with a couple of neighbouring systems. This way there is still trade hubs, although the trade can now be split across several systems, and systems that previously where just transport systems on the way to Jita would suddenly get more of the trade. This could be explained with the limited range of the wormholes, combined with the excessive cost of creating them. Leading to them only being created in the primary trade hubs, and only linking neighbouring systems.
2. Split Jita... Jita would be split into instances: Jita1, Jita2, Jita3 (And perhaps more). Whenever a player jumps to Jita he ends up in a random instance of Jita (The market should still be the same, but three different servers should be able to handle all the traffic in space) The problem with this solution: How do you stalk another player if he ends up on another instance than you?
3. For all constellations that are totally high security, allow constellation wide trade. This could simply be implemented by the ability to instantly get items in another hanger inside the constellation delivered to your hangar. This should not be possible in low sec, since no insurance company has allowed Interbus to operate in low sec. Problem with this solution: Transport missions would become too easy
----------------------------------- Dubito, ergo cogito, ergo sum |
Eleana Tomelac
Gallente Through the Looking Glass
|
Posted - 2007.10.12 13:01:00 -
[7]
Originally by: Hykke ...
This is not a bad idea, at least it would help with the number of players in the same system limit and also, the number of players at the exact same stations with the undocking havoc that jita 4-4 is. -- Pocket drone carriers (tm) enthousiast !
Say hello to my tiny friends ! |
Mashie Saldana
Minmatar Hooligans Of War Insurgency
|
Posted - 2007.10.12 14:16:00 -
[8]
Originally by: Eleana Tomelac A unified market of all those big markets would be death to the database...
Not necessarily as the bottleneck is the SOL servers, not the database as it is running around 20% load according to a dev post a few weeks ago.
The market in Dodixie will not die from this change as Oursulaert still is some 10 hops away in a different region. If anything Dodixie will expand as more dedicted traders will be based out of Oursulaert supplying and buying from the surrounding markets.
Market buy orders with a 5 hop range placed in Amarr will only cover 5 jumps from Amarr with the addition of the three remotely connected stations as today. It will not be 5 jumps around each of the connected stations. Also when you look at sell orders you will see exactly what you see today from your current area, just that the hub itself will contain a few more entries. It's not as if you would be watching every order in all four regions.
If you look to buy a Miner I in Heimatar you will not see any of the Miner I's for sale in Perimeter (1 hop from Jita). However you will see the ones for sale locally (like now) and the ones for sale in the Jita, Oursulaert and Amarr stations will show up as market orders placed in the Rens station.
The distributed market hub
|
Ris Dnalor
Minmatar Union Enterprises
|
Posted - 2007.10.12 21:40:00 -
[9]
someone needs to start Tranquility Express (TranEx). :) -- Talking in Circles is more dizzying than walking in them...
Tralala |
Caldorous
Gallente
|
Posted - 2007.10.13 15:15:00 -
[10]
Yulai was killed so eliminate a trade hub, and you are conspiring to make a supertradehub with some wormholes? I dont thing it will work. CCP once tried to distribute the trading, i dont thing they will follow your idea to reunite the trading again... -----------------------------
|
|
Mashie Saldana
Minmatar Hooligans Of War Insurgency
|
Posted - 2007.10.13 17:38:00 -
[11]
Originally by: Caldorous Yulai was killed so eliminate a trade hub, and you are conspiring to make a supertradehub with some wormholes? I dont thing it will work. CCP once tried to distribute the trading, i dont thing they will follow your idea to reunite the trading again...
Yes Yulai was killed as a hub and shortly after Jita took over. And if Jita is killed something else will instantly take over. The problem is that today there are no reason to start trading at a new hub as long as a lot of buyers and sellers still go to Jita regardless of lag.
Don't think of my suggestion as a "supertradehub", it's much closer to a web shop where each hub act as the post office where you send and receive the goods traded "online".
The end result is multiple hubs with the benefits of Jita but without the drawback of actually going there as you have three other locations with the same products for sale.
Jita fix: The distributed market hub
|
Tamarana
|
Posted - 2007.10.15 16:45:00 -
[12]
My solution to the problem of Jita (or any other superhub) would be to introduce two new skills and two or more items: Industrial Drones (for the Drone group) Remote Delivery (for the Trade group).
These skill would let people to know people how to use the Transport Drones to move stuff from a station to another. You buy stuff in Jita, then send the transport drones to take it and bring it to you.
Using a drone would imply a delay from the time you buy the stuff to the time you receive it, and a risk the drone will be attacked (so using the drone in low sec or 0.0 is risky)
Remote Delivery would be used to be able to use the drone on longer distances (1 same system, 2 five jumps, ..., 5 the current region).
Industrial Drones would be used to enable to use of the Transport drones and would give a bonus to the cargo size.
An Industrial Drone would have a cargo size of 500 m3 and the other stats of a shuttle.
|
Face Value
|
Posted - 2007.10.22 02:16:00 -
[13]
First off, we should first remove all mention or wormholes between market hubs (Jita, Rens, Amarr and Oursulaert), I know this is just a game, but it would be too unbelievable to be able to jump a packaged freighter from inside one station to another, when myself, in a shuttle has to travel the regular way.
My solution is that each of these four systems should be designated an official æmarket hubÆ and in the interests of keeping traffic congestion down, the local government will transport any packaged object, free of charge, between stations in that system and adjacent systems as well.
Each station would have a æMarket HubÆ button that you would access just like the fitting or clone window and allow you see all you assets location with in the boundaries of the hub and to move them between stations.
I think the transport drones concept is also a brilliant idea and deserves further discussion/study.
|
Manfred Rickenbocker
|
Posted - 2007.10.23 09:02:00 -
[14]
Why not just use an in-game mechanic? It seems pointless to add more skills and such to the game. If you want to brave Jita, do it if you must. If I remember correctly, there was an in-game NPC corp called InterBus that, by description, was supposed to ship anything anywhere 100% no fail. It seems like an unused avenue for CCP to do things like shuffling market goods to and fro. If you HAVE to use Jita, pay InterBus (or an entrepreneurial pod pilot) to deliver your goods for you then utilize your remote buy/sell order skills to sell stuff.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |