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DeathToKittens
Minmatar Eve's Brothers of Destiny Free Trade Zone.
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Posted - 2007.10.12 22:10:00 -
[1]
As a newly budding FC I wanted to get a few opinions or some tips a lot of new people make mistakes on. Things such as what to call primary first, ways to improve communications and what you like in your gangs? Things like that. Thanks in advance. ------------------------------- DTK |
Plave Okice
Gallente 5hockWave
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Posted - 2007.10.12 22:14:00 -
[2]
Know your area of operations, very important and something many FC's neglect.
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Acoco Osiris
Gallente Sublime.
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Posted - 2007.10.12 22:18:00 -
[3]
Don't log on right after a fight when everyone has their criminal timers going and warp everybody to the gate. That gets a lot of ships killed to sentry guns and a lot of guys angry at your ****-up. ------------------------------ One more soldier off to war... And one Velator in my hangars. |
Stuart Price
Caldari Havoc Inc
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Posted - 2007.10.12 22:22:00 -
[4]
When engaged in an even numbers (about 10) fight with Red Alliance, don't warp gang to a random belt when your ship explodes.
Although, in our case, the idiots who forgot to cancel warp landed smack-bang on a ratting 'geddon. So instead of turning round and heading back to their beleaguered corpmates their brains went "YAAAR" and they killed him before coming back.
To find we'd finished off the bad guys ourselves anyway (thankyou Abaddon O' Doom). Great fun had by all. Except RA of course.
"I got soul but I'm not a soldier" |
DeathToKittens
Minmatar Eve's Brothers of Destiny Free Trade Zone.
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Posted - 2007.10.12 22:33:00 -
[5]
Very specifically.... What about primaries? ECMs first, command ships first the damage dealers? Also do you force people to at least have voice coms active even if they can't talk? ------------------------------- DTK |
The Comatorium
The Ghazi
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Posted - 2007.10.12 22:43:00 -
[6]
-If you are FCing a defensive operation or gate camp... Consider flying a Recon, or a stealth Bomber. You wont have to deal with dying while calling targets and still be combat operational.
-Know the exact fitting of your pilots Ex: (Avoid the ******s with 2 billions in faction fitting on their tech 1 Battlecruiser)
-Know the exact skills and experiences of your pilots
-Design 2-3 trusted and experienced pilots as Co-FC. Use them as Emergency Scouts, Make them call for remote rep., Use the channel commander option on TS to avoid confusion.
-Plan on replacing your pilots losses before you even leave the station (Prioritize on the ones you know that are Poor) ((OR)) Equip your pilots before the Op.
-Explain the Risks to your pilots before taking Heroic (Stupid) decisions. The best solution is the dumbest sometimes.
-Anti-tacklers and interceptors must have their own Primaries (Even their own CO-FC could be good)
-Electronic warfare is good AND IT CAN JAM MORE THAN 1 SHIP... dont EW primaries and secondaries only... Try to Damp. remote repair ships and Jam The damage dealers.
-Fleet Logoffski traps can look Lame... but its efficient
-Never Hesitate
I probably forgot a lot but those are the points that came to my mind.
Good luck ------------------------- Keep your friends close and your enemies closer, For you never know wich one will strike you in the back. |
hellsknights
Hells Angels Inc.
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Posted - 2007.10.12 22:54:00 -
[7]
9 times out of 10 you call their E-war ship as primary, and be sure to have a destination set and an escape route planned.
Scouts are very important and can save your gang if **** hits the fan.
recruitment thread Join channel Hells Angels Inc
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CherniyVolk
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Posted - 2007.10.12 23:01:00 -
[8]
Originally by: DeathToKittens As a newly budding FC I wanted to get a few opinions or some tips a lot of new people make mistakes on. Things such as what to call primary first, ways to improve communications and what you like in your gangs? Things like that. Thanks in advance.
This is leadership, and since your dealing with people the same mistakes you make as FC will be the exact same mistakes you might make in any other leadership role in real life or elsewhere.
What leaders typically have...
Followers. You have to have people willing to follow you; for whatever reason, they want to follow you.
Confident. Even if you are wrong, even if you might have chosen the worse of two options, it was a choice you made and you're going through with it. Also, be very careful when asking for advice, you don't what your subordinates feeling they could do a better job or know more than you.
Malleable. Assign advisors, and listen to them. You can't know it all, you are just responsible for it all. So be willing to let "experts" influence your decision, but at the same time, have the ability to put your foot down regardless of what one or two others think.
Awareness. Be aware of your assets and thus your capabilities. Know the people you are leading, otherwise you might slam your best covert-ops pilot into a sniper battleship with which he's medocre at best.
Delegation. No leader will be respected if subordinates see him as equal. Respect and admiration are indicative of inequalities; so you won't see a Captian swabbing the deck with enlisted personell sitting around. Assign parts of your leadership roles down to others eager to climb up the leadership ladder, have squad commanders actually command their squads and work for you. Your real job is being responsible for everything that happens, the amount of actual physical work you do should be minimal to none at all.
Representation. A leader, is the single entity representative of the whole. In many cases, the leader shouldn't be the last to fall. You will help out your subordinates, and you will stick to your guns to make sure they all get home, even if you have to lose your ship doing so. This helps make sure that your pilots will allow you to lead them in future ops, knowing first hand how far you are willing to go for their benefit. They are trusting you, don't destroy that trust.
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The Comatorium
The Ghazi
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Posted - 2007.10.12 23:16:00 -
[9]
Originally by: CherniyVolk
Originally by: DeathToKittens As a newly budding FC I wanted to get a few opinions or some tips a lot of new people make mistakes on. Things such as what to call primary first, ways to improve communications and what you like in your gangs? Things like that. Thanks in advance.
This is leadership, and since your dealing with people the same mistakes you make as FC will be the exact same mistakes you might make in any other leadership role in real life or elsewhere.
What leaders typically have...
Followers. You have to have people willing to follow you; for whatever reason, they want to follow you.
Confident. Even if you are wrong, even if you might have chosen the worse of two options,
Looks like you're applying for a job as McDonalds Night supervisor ------------------------- Keep your friends close and your enemies closer, For you never know wich one will strike you in the back. |
CherniyVolk
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Posted - 2007.10.12 23:20:00 -
[10]
Originally by: The Comatorium
Looks like you're applying for a job as McDonalds Night supervisor
I can get anyone to supersize their meal! \o/
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PCaBoo
RennTech SMASH Alliance
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Posted - 2007.10.12 23:43:00 -
[11]
Don't jump your gang of outlaws into hi-sec, then hit your mwd back to the gate and be the only one to make it safely back. You will incur quite the wrath from your gang. (I won't say who did it, but some of you pirates out there know who i'm talking out.)
________________________________ I hate you, too. |
Sophine Fortre
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Posted - 2007.10.13 04:08:00 -
[12]
Originally by: The Comatorium
Looks like you're applying for a job as McDonalds Night supervisor
Would you like fries with that sir?
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Scout 101
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Posted - 2007.10.13 04:14:00 -
[13]
Originally by: PCaBoo Don't jump your gang of outlaws into hi-sec, then hit your mwd back to the gate and be the only one to make it safely back. You will incur quite the wrath from your gang. (I won't say who did it, but some of you pirates out there know who i'm talking out.)
Fill the missing blanks C*anBe*ry guffin
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Solant
Minmatar Ventis Secundis R0ADKILL
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Posted - 2007.10.13 06:10:00 -
[14]
Originally by: PCaBoo Don't jump your gang of outlaws into hi-sec, then hit your mwd back to the gate and be the only one to make it safely back. You will incur quite the wrath from your gang. (I won't say who did it, but some of you pirates out there know who i'm talking out.)
you still had to hit jump? sorry, no compassion here =P
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PraetorNZ
The Arrow Project Morsus Mihi
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Posted - 2007.10.13 06:20:00 -
[15]
2 engage the rest jump when he does....oh **** theres another 15 on the other side... run away
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XrayZ
Euphoria Foundation
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Posted - 2007.10.13 08:39:00 -
[16]
Mr. The Comatorium knows what hes talking about...
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<3 Godlesswanderer } eve-gfx team. |
General Apocalypse
Amarr The Merchant Marines
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Posted - 2007.10.13 11:03:00 -
[17]
If you lead decent gang (>20) in 0.0 it's wise to have in your book all the known titan pilots . It will save your fleet
Originally by: CCP Morpheus nerf ccp plz
Originally by: CCP Oveur To the gankmobile!
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Ocean Soul
Caldari Knights of Chaos
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Posted - 2007.10.13 11:46:00 -
[18]
One word: Intel intel should be on the 1st page of FCing for nubbins. a scout network is more important than a godly fleet of 9gazillion t2 snipers. If you dont have warning of whats coming, what numbers ship types and range of them you will get caught flat footed at wrong engagement range and get ****** up. Have a Scout 1 jump ahead, 1 jump behind (geting your ass handed to you by a stalking fleet is embarrasing) and 1 out scouting for hostiles, a few jumps ahead or so.
You might have a kakkia fitted mega or some **** in your fleet but he means nothing, most important people in a fleet are your scouts. Scouts can tell you what numbers, what setups (close or long range) what EW they are packing. it allows for early warning and noting of pilot names packing EW (for later primary calling) if you know where they are heading and what range they like, you can arrange your fleet to try and trap them.
2nd on nubbins guide to FCing will be KNOW THE AREA YOU FIGHT IN. before i lead any op anywhere i go and scout it in a ceptor or cov ops or something to get to know the area. when a scout tells you there is a hostile fleet in XYZ-06 comprising of 30 snipe ships and 3 rooks. you dont want ot be looking at maps or asking where is that, you need to know to make decisions fast. get into position and ruin thier day, or backoff and know an alternate route around them.
3rd is know your fleet. Know its make up, its capability, its expierence, and know that they know your the boss. and if any1 else other than your 2 subFCs gives order your **** thier **** up. you tell them to shush :) only people or should be talking are scouts FCs and subFCs. Make sure all members of your fleet are in Vent or TS, even if they cant talk. they dont need to, if they taking heat there are gang function broadcasts for that reason.
4th dont die When FCing small gangs 3-15 members run in a combat ship for the extra dps, but when in larger gangs always fly recons or cov ops. if you die your fleet might loose organisation if your subFCs dont pick it up. a fleet with no command is a sitting duck.
5th Win :p that should cover most of the basics. experience is worth a ton more than some silly guide on the forums, get out there and practice.
Ocean Chaos Incarnate
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Audemed
Innocence Proves Nothing
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Posted - 2007.10.13 14:50:00 -
[19]
1) Even when stationary, stay mobile. I scrambled a gang once to stop a marauding FIX group coming to our system...we had a covops land on the bubble, killed him, and remained in place. Needless to say, the next covops pilot didn't make the same mistake, and they all landed at some of our ships at range from the bubble. Rather disastrous on our part.
2) Large gang combat can be full of standoffs...don't get impatient...it'll bite you in the ass. ------ Currently stationed in Iraq, 190 days left to go!
PVP in EvE is consentual, you agree to it when you login.
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Crazy Tasty
Beyond Divinity Inc Terra Incognita.
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Posted - 2007.10.13 16:23:00 -
[20]
The main thing you need is a solid understanding of game mechanics, tactics, and abilities. All of this can, and should, be learned before you even take over a gang.
When all your pilots have this same understanding they can all FC. People think outside the box and react before an FC needs to tell them, and no one person dieing will lose a battle for you.
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Dimitry Kalashnikov
The Black Fleet
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Posted - 2007.10.13 21:02:00 -
[21]
One of the most important and most ignored aspects of being an FC is to pick and choose which members are in your gang. An FC is pointless if everyone in the gang doesn't know how to follow directions. ============================================== Freelancer 2 Petition |
PCaBoo
RennTech SMASH Alliance
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Posted - 2007.10.13 21:21:00 -
[22]
Originally by: Solant
Originally by: PCaBoo Don't jump your gang of outlaws into hi-sec, then hit your mwd back to the gate and be the only one to make it safely back. You will incur quite the wrath from your gang. (I won't say who did it, but some of you pirates out there know who i'm talking out.)
you still had to hit jump? sorry, no compassion here =P
When the FC says jump, you don't ask how high, you just do it. :p
________________________________ I hate you, too. |
Bosie
Veto Corp
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Posted - 2007.10.13 23:22:00 -
[23]
Sound calm and be clear.
Rea peat yourself.
Your plan will go to pot on contact, adapt or die.
Make a decision, a bad call is better than no call.
"There is a forgotten, nay almost forbidden word, which means more to me than any other. That word is ENGLAND |
Mikelio Raijan
Sulithus
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Posted - 2007.10.14 01:02:00 -
[24]
*Jots all the FC names onto a scrap of paper*
I cannot stress enough how important good intell is, find reliable people to scout for you and make sure you know as much of what is going on as you possibly can. Also, don't be afraid to cut some losses and disengage a poor fight, those in your gang who survive won't be quite as ****ed off at you afterwards.
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Plaetean
Murder-Death-Kill
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Posted - 2007.10.14 02:18:00 -
[25]
Originally by: DeathToKittens Also do you force people to at least have voice coms active even if they can't talk?
As opposed to typing primaries in gang? No vent, no gang in our corp.
-----
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joshmorris
Ravenous Inc. Interstellar Starbase Syndicate
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Posted - 2007.10.14 08:13:00 -
[26]
Dont tell every1 ur a fc or u will die lots n lots ?
Man please change the arty sound from the pathetic but classic pew to something more like "chung chunk" I want meaty arty. |
Gryffindor
Trinity Nova KIA Alliance
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Posted - 2007.10.14 09:43:00 -
[27]
DeathToKittens is primary, repeat, DeathToKittens is primary
on a more serious note, all the Fc's i fly with have been right up there in the front line with his/her troops, make sure ur gang no who is gonna take over "if" u go down, have a clear goal of what u want to atchieve and dont be worried to call it off if things get to hairy scary!
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kessah
Blood Corsair's
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Posted - 2007.10.14 10:51:00 -
[28]
It just comes with experience chief.
Call the weaker, but deadlier targets first, send your fast ships *namly vagabond* agaisnt there EW, you'll find how self preserving a Scorp/Recon pilots are when he's several ceptor/hac's on him and you wont need to waste countless seconds, your heavy hitters agaisnt theres. I mean thats just one example of experience really.
Generally i dont call primary to one single target, i scream corp member names and tell them to engage x, while the rest engages y.
-------------------------------------------------------- [Video] Forever Pirate 3
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PCaBoo
RennTech SMASH Alliance
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Posted - 2007.10.14 21:43:00 -
[29]
Originally by: kessah It just comes with experience chief.
Call the weaker, but deadlier targets first, send your fast ships *namly vagabond* agaisnt there EW, you'll find how self preserving a Scorp/Recon pilots are when he's several ceptor/hac's on him and you wont need to waste countless seconds, your heavy hitters agaisnt theres. I mean thats just one example of experience really.
Generally i dont call primary to one single target, i scream corp member names and tell them to engage x, while the rest engages y.
omg kessah Primary!!!
________________________________ I hate you, too. |
Zy Nox
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Posted - 2007.10.14 21:47:00 -
[30]
When undocking from stations dont casually call out "pop that hauler" unless you are SURE its not your alt.
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