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Gavin Darklighter
The Burning Orphans Exuro Mortis
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Posted - 2007.10.13 16:55:00 -
[1]
Edited by: Gavin Darklighter on 13/10/2007 17:02:49 Edited by: Gavin Darklighter on 13/10/2007 17:00:50 Can someone get some screens of the Siege II launcher, a T1 torp, a Jav torp, a Rage torp, and a Navy torp?
I for one LOVE the idea of a high-dps shortrange torp. However I don't like the idea of an increased explosion radius, and ideally I would like to see fitting requirments for siege and cruise swapped to reflect the fitting requirements of short and long range turrets. Also the base range on the torps should be longer than HAMs for no other reason than battleship weapons have longer range than cruiser weapons.
Originally by: Princess Kohana Edited by: Princess Kohana on 13/10/2007 04:03:10 Edited by: Princess Kohana on 13/10/2007 04:02:40 This is no joke... Here is the stats..
(qoutes are the nerf)
Juggernaut Torpedo
Volume: 0.1 (Explosion Velocity): 530m (MAX FLIGHT TIME): 6.00 Sec. Max Velocity: 1,500 m/sec Tech Level: 1 Used with: Missile Launcher Siege Inertia Modifer: 1,000 Kinetic Damage: 450 Base Shield Damage: 270.0 Base Armor Damage: 337.5
Whats the explosion radius? You listed explosion velocity as the value that others have claimed for explosion radius, but you did not list the radius stat yourself.
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Gavin Darklighter
The Burning Orphans Exuro Mortis
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Posted - 2007.10.13 19:19:00 -
[2]
Edited by: Gavin Darklighter on 13/10/2007 19:19:37 If torp explosion radius really is 530m2 now I think that is the wrong way to nerf their "tracking".
IMO torps should have explosion radius of 320m2 (the size of a typhoon) and an explosion velocity of less than 100m/s. This way a moving ship takes less dps from torps just like it will from turrets, but a non-moving bs will get hit for full damage.
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Gavin Darklighter
The Burning Orphans Exuro Mortis
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Posted - 2007.10.13 21:42:00 -
[3]
Edited by: Gavin Darklighter on 13/10/2007 21:43:16 It's not a pure "nerf". They did boost the DPS by about 50%. I can't wait to fit out a gank raven and go tear stuff up. I don't mind the range decrease at all, but the sig radius increase is unwarranted. I would rather see the explosion velocity get nerfed instead.
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Gavin Darklighter
Slacker Industries Exuro Mortis
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Posted - 2007.10.18 12:17:00 -
[4]
Jav torps now have about 1/3 the range of Jav HAMs on Sisi. Honestly I don't have any problem with this, but now that torps are truely a short range weapon can they please get short range weapon fitting requirements?
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