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Br0ke
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Posted - 2004.02.22 17:07:00 -
[1]
As part of a new PvP corp (heavy on bizarre RP... ), we have decided to primarly use cruisers in our quest to hunt our prey.
Well, this is fine and good until we team up on battleships. We managed to take out a Megathron in our 2 man team. But then when we went up against a scorp, she simply logged.
Therein lies the problem. The first battleship victim probably was flustered and it didn't occur to him to log. The second victim wasn't, she logged as soon as she saw ship loss was inevitable. Her ship dsappeared with about 15% left on it.
Now, I know it will be frustrating to lose battleships in combat, and maybe more so to lower class vessels, but come on! In a sector that had 3 battleships in it, plus us, we carefully scouted and scanned until just the right time to catch one of them by themselves, successfully engaged and turned the fight to our favor, only to be denied the prize in the end. Weak!
I know this is probably just a rant, but something really ought to be done. If you've been engaged in combat, seeing it through or fleeing are the only options imo. I know this is tricky for CCP, because CTD and link deads to occur and they shouldn't be punished for that. But surely something better then just "darn, these guys are kicking my arse, I'm outta here".
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Follow the Left Hand Path |

Admiral IceBlock
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Posted - 2004.02.22 17:11:00 -
[2]
cruisers that cant jam or use loads of launchers r pretty much useless in any fleet battle...
"We brake for nobody"
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Shintoko Akahoshi
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Posted - 2004.02.22 17:33:00 -
[3]
Quote: cruisers that cant jam or use loads of launchers r pretty much useless in any fleet battle...
That's not really the point of his post. He's ranting against pilots who log to avoid losing a battle. It sounds to me like his corp were using effective cruiser tactics during both fights, as evidenced by the fact that the first battleship was destroyed and the second pilot had to log to avoid ship loss.
This is a toughie, and I can't really see any way to prevent people from logging while not screwing over players who lose connection during a fight. It is a pretty cheap trick, though, and you ought to get a lot of mileage out of that, if you know what I mean (and I think you do)...
There's no meaning to life when you cling only to common sense |

Br0ke
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Posted - 2004.02.22 17:41:00 -
[4]
Shintoko, yes, you got it right. Not sure what post Iceblock was responding to, couldn't have been mine!
I guess for the player it boils down to what is the lesser of two evils. Losing pride by logging to avoid a fight or being mad as hell in losing a 100 million ship to a couple of cruisers.... ------
Follow the Left Hand Path |

Ganja
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Posted - 2004.02.22 17:45:00 -
[5]
Edited by: Ganja on 22/02/2004 17:46:27
Quote: cruisers that cant jam or use loads of launchers r pretty much useless in any fleet battle...
You obviously have no PvP experience beyond battleships.
Cruisers/Frigates are awsome to use instead of a bship. Cost alot less, so more people can afford to do that sort of thing, which is another plus.
Get a group of Blackbirds w/ 6 Multispec ECMs / scrambler/webbers, alongside a group of Thorax's w/ 5 blasters + 8 Ogre drones in each hold. And maybe a few Caracals aswell.
You can not only jam a ship, keep it from warping and moving, but deal enormous damage to it.
Using Cruisers to fight battleships is a worthy effort, as I've known of a few people who have destroyed a single bship w/ their blackbird alone.
Cause enough damage w/ a large enough fleet - and no one can escape, log or not.
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Reverend Necrona
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Posted - 2004.02.22 17:47:00 -
[6]
Admiral, i thought u knew ur sh1t.
Cruisers and frigates can be invaluable in a fleet engagement. Ever heard of EW and tackling?
I concur with this post, the logging issue is another flaw in eve, but at the same time its to counter ppl losing stuff to loss of connection... it will continued to be abused as there is no true way of pointing the finger, if someone ctd's, they ctd'd sometimes ccp have noway of telling if it was genuine.
God speed in your future espcapdes however.
Reverend Necrona |

dave smith
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Posted - 2004.02.22 18:09:00 -
[7]
I suffered ctd whilst exiting warp friday. lost my raven that was only 3 hours old. my first bs too. by the time i'd logged back on i was in a station having been podded. I was led to believe that your ship stays visible for some time after you log off to try to stop people logging during combat. it seemed to be the case with me
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Reverend Necrona
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Posted - 2004.02.22 18:13:00 -
[8]
Quote: I suffered ctd whilst exiting warp friday. lost my raven that was only 3 hours old. my first bs too. by the time i'd logged back on i was in a station having been podded. I was led to believe that your ship stays visible for some time after you log off to try to stop people logging during combat. it seemed to be the case with me
I've seen sa indi's jump in, appear then dissapear within 15-30 seconds.... presumably they logged when they were cloaked.. so its hard to tell.
Btw try and petition, sounds harsh that. Reverend Necrona |

Admiral IceBlock
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Posted - 2004.02.22 18:23:00 -
[9]
Edited by: Admiral IceBlock on 22/02/2004 18:35:22 they r pretty much useless in fleet battles couse they normaly starts at insane ranges like 100km to 150km... but i agree, cruisers and frigs rocks, but not in does fleet battles... they will just be sitting ducks with a "shoot me" banner!!
but u guys r probably right, i have no experience in large fleet battles... i just say what i see on all does movies, the cruisers die pretty quick and it dont seem as they were usefull.
"We brake for nobody"
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Br0ke
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Posted - 2004.02.22 18:26:00 -
[10]
Yes, your ship stays in space for a bit after logging. I had thought it was bumped from 1 minute to 2 minutes a few patches ago, but now I'm not so sure.
According to my logs, the fight with the scorp lasted 2 1/2 minutes. It seemed that when she left local (the name leaves right away), her ship was only there another minute. Had we had 2 minutes, we would have claimed our prize. ------
Follow the Left Hand Path |

Riddari
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Posted - 2004.02.22 18:27:00 -
[11]
Quote: they r pretty much useless in fleet battles couse they normaly starts at insane ranges like 100km to 150km...
That might be the case for large fleet battles of 20+ ships each.
Most battles however are around stargates with ranges at most being 65km or so.
¼©¼ a history |

Nuala Reece
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Posted - 2004.02.22 18:33:00 -
[12]
Edited by: Nuala Reece on 22/02/2004 18:36:27
Quote: The first battleship victim probably was flustered and it didn't occur to him to log.
heh :) Strange as it may seem, it does happen now and then that people stay in the fight, even at the cost of loosing their prized battleship, because they consider logging to be a lame exploit.
Everyone gets the odd ctd, so it's difficult to police the practice of deliberately logging to avoid destruction. But people notice if the same player seems to suffer unexpected ctd's regularly at the crucial point of a battle, or if several members of a corp seem bizarrely vulnerable to mass ctds. And when they notice this they do the only thing left to them - they come here to taunt and expose the regular offenders and give the rest of us something to b-itch about. :P
 Be Free Freelancing Corp |

Kakalot
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Posted - 2004.02.22 18:38:00 -
[13]
4-5 blackbirds with 2 sensor boosters and 4 dampeners each warping in at 100km and start locking down ships (long range one). That would mean 4-5 ships locked down. Get the picture? 
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http://users.pandora.be/zebras/Kakalot.jpg |

Isiana
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Posted - 2004.02.22 19:16:00 -
[14]
aye :) and with fof's that only reach 60 km they cant really touch the bb's :)
Carebear|Me Alts |

MaiLina KaTar
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Posted - 2004.02.22 19:33:00 -
[15]
Ganja is totally right.
If you don¦t have enough firepower to kill your victim in less than a minute, don¦t bother. It¦s all about having enough firepower to kill him before his timer reaches 0.
Mai's Idealog |

Admiral IceBlock
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Posted - 2004.02.22 20:10:00 -
[16]
Edited by: Admiral IceBlock on 22/02/2004 20:11:27
Quote: Admiral, i thought u knew ur sh1t.
i do know my sh1t!! 
and large fleet battles aint one of em...
"We brake for nobody"
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Hematic
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Posted - 2004.02.22 20:28:00 -
[17]
A partial solution could be to do as another popular MMO has done which is one cannot log off normally while in combat.
One would then be forced to either manually close the game or literally pull the network connection.
I'm not really much of a programmer but I would think that ending task from 'task manager' is something that the program can detect? In which case if combat was taking place then the ship is left in space.
At that point the only real way to disconnect would be yanking the network connection.
But this is definitely an issue of abusing game mechanics to affect game play. Which by its very nature should be something to look into.
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Joshua Calvert
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Posted - 2004.02.22 20:30:00 -
[18]
Quote: 4-5 blackbirds with 2 sensor boosters and 4 dampeners each warping in at 100km and start locking down ships (long range one). That would mean 4-5 ships locked down. Get the picture? 
Unless you've got 100km-range warp-jammers, that tactic only makes guys warp out.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

McWatt
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Posted - 2004.02.22 20:40:00 -
[19]
^ what he said.
getting a sure kill situation with a cruiser is easy. achieving the kill is the difficult part.
the slow kill simply never happens...
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Behemoth Nosferatu
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Posted - 2004.02.22 20:44:00 -
[20]
Edited by: Behemoth Nosferatu on 22/02/2004 20:46:10 Frigs and cruisers maybe can't do much in large fleet battles, but they can serve as cannonmeat. An experienced bs pilot can destroy a cruiser in 10-30 seconds, if the enemy with their bs's is locking onto you then, you can easily be destroyed. So you killed a cruiser, but they killed a bs.
Just need to have some priorities, I always try to destroy blackbirds/bs's first, if I can the scorps immidiatly. Some ppl like to destroy frig and cruisers first to feel better... 
BTW, I'm an alt of Mastiphal Nosferatu, just incase you liked to know... 
Behemoth Nosferatu, CEO Of Nuclear Fission Incorporated, MBN Alliance Member |
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