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Relyndrel
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Posted - 2007.10.14 04:01:00 -
[1]
Edited by: Relyndrel on 14/10/2007 04:01:59 I'm not sure anyone can really help me but you never know what advice people will come up with when you present them with a problem you are having.
I'm having severe issues deciding what character type I want to play. Thus far I've tried a little bit of everything and I definitely have a strong interest in combat but I find myself also interested in mining/production as well. I have some interest in trade but one needs capital to invest in that sort of venture.
My issue is I can't decide which I want to do first, or if I will ultimately be screwed down the road if I split a character down the middle to try to do both (combat and mining/production).
My in game aspirations (ship-wise) is to be a frigate specialist. I'm not too interested in the larger ships beyond cruiser size but that's not to say I won't be in the future I suppose.
I don't aspire to be the guru of all things produceable either. I'd like to perhaps specialize in a few things and focus on those. Definitely don't want to be one of those indy alts people have that have years of SP invested into being able to make damn near anything. I just want to be able to dip my hand in it.
I'm just worried that making a hybrid main would be a bad idea down the road. I'm not experienced enough to know how I'd feel when and if I hit a year or two worth of SP and think to myself, damn I shoulda spent the other half of my SP on combat or something.
I guess I just need some advice.
And please don't say get a second account and make an alt :P I'm looking to make one character for a long while.
edit: I should add that I have pvp aspirations in mind in regards to combat. I don't really like missioning.
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VampireDminus
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Posted - 2007.10.14 04:10:00 -
[2]
Edited by: VampireDminus on 14/10/2007 04:15:05 start out by train skill you need first:
*engineering skills these skills help you regulate your ship's power
*learning skills these skill add to your character's stats which will speed up your training time
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these skills are used by everyone and every profession
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by the time you get these skill up to par, you will have a better grasp of the game - only then can you decide where you want to go next.
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Sicil Fioet
Minmatar
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Posted - 2007.10.14 04:24:00 -
[3]
Well you can always open three accounts and train them all at the same time - pvper, indy, and trader. Or two accounts - pvper on one, trader and indy on another. Characters can be transfered from account to account for a $20 fee, so you will always have a choice of placing them all back on one account. Especially now there is a special offer from CCP to open second account for a discount for 6 months. So there, I said it :P
Training all those skills you mentioned on same character to decent levels will take you roughly 1.5 years time. If you're willing to always feel mediocre and lacking training in one area or another for this long, then roll a well balanced character and start training.
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Relyndrel
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Posted - 2007.10.14 04:25:00 -
[4]
I already have a decent grasp of the game.
My problem is deciding if I should ditch my indy side aspirations in favor of putting those potential sps into my commbat aspirations or if there are people out there who have happy and successful experiences with hybrid mains.
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VampireDminus
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Posted - 2007.10.14 04:32:00 -
[5]
to add to this:
avoid being a "jack-of-all-trade". All skill in this game takes time to learn. By trying to learn everything you will be weak at everything; given the allotted time.
Mining is boring. Missioning is Boring.
Having said that, it is best to have a charater with some fighting skills. It leaves more doors open to you as to what you can do.
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Stakhanov
Katana's Edge
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Posted - 2007.10.14 04:35:00 -
[6]
You don't need years of SP to be efficient in anything. It's easier to be versatile than you think , and grouping all your attribute points into one stat is a bad idea - the saved training time reduction in your specialty (like gunnery if you have high perception) may not be worth it. Everyone has to get engineering / electronics skills , command ships will take much longer to train for if you neglected willpower and charisma. Drones use the memory attribute also. Anyways , it's pretty hard to "waste" SP on something unless you completely give up on some activities.
There are mining corps that aggressively engage pirates threatening their mining ops. Or a pirate corp with a fully integrated industrial base (most likely in 0.0)
If you seek to be fully autonomous (build your own stuff) it would be good to start with mining and manufacturing. Get some cheap BPOs for common modules , and some decently researched BPCs for your favorite ships. Don't sell your ships at cost ! (mind their "opportunity cost")
Some trading skills will make things easier. You really don't need much SP to unlock the most useful ones. You might become addicted to pure trade after giving it a try - after all , that's the best way to make ISK in Eve.
T1 ships are always cost effective in combat - don't neglect the heavier ships , you'll get (partly) used to their slow handling. It is offset by their kickass damage 
Originally by: F'nog One does not simply log into Jita.
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Gor Kraon
Minmatar Red Alliance
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Posted - 2007.10.14 04:36:00 -
[7]
While a true jack of all trades is bad, having a sprinkling of stuff to get by is not a bad idea. Enough industry to make ships if you have nobody better to do it when you need (corp mate or something), exploration/mining/missioning skills to make some isk another way, etc. Then focus on what you like (for example combat in smalller ships).
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Natalia Fachiri
Minmatar Huang Yinglong Namtz'aar k'in
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Posted - 2007.10.14 04:36:00 -
[8]
Edited by: Natalia Fachiri on 14/10/2007 04:36:46 give yourself balanced stats (well,balanced exept charisma wich can be lower) and roll with it. I have some skills of evry profession with nonbalanced attributes and it works too.
People get too worked up about making the perfect character imo. If you make a balanced char now and train a month worth of skills, then discard said char and start over with specialized attributes, you may save 1-2 days to get to the point your old char was a month ago. But you could have trained that char instead for the 2nd month and be ahead with it still. Even if we assume 2 days of saved time per ,pnth (wich is generous imo, not doing the exact math here), it will be 15 months before your new character would be even to your nonperfect 1st char. And that assumes that you can stick to one profession exclusively for those 15 months. After 30 months, close to 3 year,s he will be 1 month ahead...is that realy worth loosing sleep over?
Instead of worrying over starting attribute values, make a charthats more or less balanced and train and get some implants. +3s cost next to nothing and will help lots. Also get learning skills up soonish (thou a completre focus on them for too long might well kill your fun, i have seen it happen more then once)
Specializing is only worth it if you will make more then 1 char. it makes sense, if you make 2 chars, to get 1 combat attribute based chart and 1 indsutry attribute based. If you wanna do both on 1 char, balanced approach works best.
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Sicil Fioet
Minmatar
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Posted - 2007.10.14 04:42:00 -
[9]
Edited by: Sicil Fioet on 14/10/2007 04:43:00
Originally by: Relyndrel I already have a decent grasp of the game.
My problem is deciding if I should ditch my indy side aspirations in favor of putting those potential sps into my commbat aspirations or if there are people out there who have happy and successful experiences with hybrid mains.
Yeah, I've known some. They got 20-30+ mil sp on their characters and are already aces in both pvp and in indy stuff they trained. This is what they wanted and they are happy with it that they can pvp and participate in group mining ops for example. 20-30 mil sp though is about 2 years of training. On the other hand I've also known many players with new characters who complained bitterly that they cross-trained and wasted all this time in one area rather than training for another. From these observations my conclusion is that for the first year it'll suck, nearing 2 years you'll have a versatile char and it'll be satisfying. So like I said, if you're willing to get frustrated often by your character's lack of skills in all those areas for 1+ year then go for it.
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