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Kyoto Rose
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Posted - 2007.10.14 04:49:00 -
[1]
I was running over possible solutions for the millionth Saturday/Sunday night, when I realized that one stood out.
Move everybody's characters, ships, items, and market orders over to Perimeter. Remove all but one stargate to New Caldari connected to Jita. Hopefully after those drastic changes, there will be no more lag in Jita and certainly no more complaints about that system in the Forums.
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Kyoto Rose
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Posted - 2007.10.14 04:49:00 -
[2]
I was running over possible solutions for the millionth Saturday/Sunday night, when I realized that one stood out.
Move everybody's characters, ships, items, and market orders over to Perimeter. Remove all but one stargate to New Caldari connected to Jita. Hopefully after those drastic changes, there will be no more lag in Jita and certainly no more complaints about that system in the Forums.
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Jacob Castillo
Caldari Copperhead Inc. Molotov Coalition
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Posted - 2007.10.14 05:04:00 -
[3]
Brilliant!
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Jacob Castillo
Caldari Copperhead Inc. Molotov Coalition
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Posted - 2007.10.14 05:04:00 -
[4]
Brilliant!
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Ilvan
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Posted - 2007.10.14 05:05:00 -
[5]
Globally flag anyone entering or leaving Jita.
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Ilvan
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Posted - 2007.10.14 05:05:00 -
[6]
Globally flag anyone entering or leaving Jita.
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Fester Addams
Minmatar
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Posted - 2007.10.14 05:16:00 -
[7]
So... lets move the lag and Jita becomes lag free?
The problem with Jita is that its a hub, if you change things so that Jita no longer is suitable as a hub then yes lag will clear upp and the Jita problems will get solved but within days a new system will take its place and we have a new hub with the exact same problems Jita had.
Kind of like back in the day when peope decided to fix bugs by renaming the error message that was given when the bug crashed your computer...
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xJohnnyDx
Caldari
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Posted - 2007.10.14 05:18:00 -
[8]
Actually, creating a new hub would probably generate even more problems. Jita has it's own cozy little node. I haven't heard mention of any other systems that can say the same. PLACE SIGNATURE HERE What?! [Insert event here] happened? Quick, start a new thread on the forums! "Moot", not "mute". |

An Anarchyyt
Gallente Sublime.
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Posted - 2007.10.14 06:16:00 -
[9]
Originally by: xJohnnyDx Actually, creating a new hub would probably generate even more problems. Jita has it's own cozy little node. I haven't heard mention of any other systems that can say the same.
I believe in the past they have said that four systems have their own nodes.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Dred'Pirate Jesus
Amarr Ministry of War
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Posted - 2007.10.14 06:18:00 -
[10]
Originally by: Ilvan Globally flag anyone entering or leaving Jita.
If it would only happen.. 
Originally by: David Hackworth ò If you find yourself in a fair fight, you didn't plan your mission properly.
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Moridin920
Gallente Capital One
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Posted - 2007.10.14 07:15:00 -
[11]
What all these Jita fixes ignore that when you tax or nerf Jita or whatever, players will just create another super trade hub somewhere else.
Just like when they tried to fix it once and redid a bunch of stuff... and created Jita in the first place. They've learned their lesson from that, meaning you aren't going to get drastic changes aimed at getting people out of Jita. ---------------------------------------------------------------------- "We sincerely apologize for any inconvenience our piracy may have caused you, but, we are pirates and, sadly, this is our way." |

Grapez
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Posted - 2007.10.14 07:20:00 -
[12]
Given that CCP is going to MASSIVELY increase the size of modules, I think Jita (as well as other trade hubs) is going to slow down a bit. I mean, who wants to fly an iteron half-way across the galaxy to move a handful of sensor boosters?
Smaller, and more distributed trade hubs will probably pop up, but none of them will be as busy as Jita is now.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2007.10.14 07:42:00 -
[13]
I quite like the idea of introducing a solar-system time-dilation constant, scaling exponentially with server load. Then things at least update smoothly, if not quickly... My research services Spreadsheets: Top speed calculation - Halo Implant stats |

Tyndaleon
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Posted - 2007.10.14 07:55:00 -
[14]
Edited by: Tyndaleon on 14/10/2007 07:56:25 This may well not even be possible from a programming perspective, but if it was, what I'd do is put a load limit cap on the system for how many people can be in it at a time (whatever it can hold and still be playable), and then had some way to put a timer on you so that you can be in there for an hour max, after which time you're auto-zoned out to a neighboring system, at which point you're flagged and can't go back in for another 2 hours or something along those lines. Remove the agents and any mission connectors so that isn't a factor in any way, and add in an option in the waypoint system where you can avoid Jita much like you can choose an option to avoid below 0.5 space.
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Fester Addams
Minmatar
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Posted - 2007.10.14 08:29:00 -
[15]
Originally by: Grapez Given that CCP is going to MASSIVELY increase the size of modules, I think Jita (as well as other trade hubs) is going to slow down a bit. I mean, who wants to fly an iteron half-way across the galaxy to move a handful of sensor boosters?
Smaller, and more distributed trade hubs will probably pop up, but none of them will be as busy as Jita is now.
Size of modules wont affect hubbing in a positive way, it will cause alot of grief for small corps and solo players without access to freighters when they go on a shopping run.
Personally I have always found it odd that a pile of random modules takes upp less space that the recycled minerals from the same stuff (yes I have made the mistake of recycling before shipping a number of times).
I would like to see a size increase on modules as this will make the game more reasonable however as a mechanic to combat hubbing... wont work.
I frequently haul stuff in a freighter, a standard haul of countless modules usualy at most fills one freight container, the remaining ones I usually fill with ships if I even fill them. Thus if we are not talking about somewhere in the range of making modules 10 times as big then there will be almost no change for me.
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Fester Addams
Minmatar
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Posted - 2007.10.14 08:32:00 -
[16]
Originally by: Tyndaleon Edited by: Tyndaleon on 14/10/2007 07:56:25 This may well not even be possible from a programming perspective, but if it was, what I'd do is put a load limit cap on the system for how many people can be in it at a time (whatever it can hold and still be playable), and then had some way to put a timer on you so that you can be in there for an hour max, after which time you're auto-zoned out to a neighboring system, at which point you're flagged and can't go back in for another 2 hours or something along those lines. Remove the agents and any mission connectors so that isn't a factor in any way, and add in an option in the waypoint system where you can avoid Jita much like you can choose an option to avoid below 0.5 space.
So if you are a very large alliance and make an attack on an oponent home system all you have to do is get enough ships in and the defenders cant even get in?
An hour may seem like a short time but a dedicated assault force can do alot of damage in an hour and just before the hour is upp they all just log to come back at a later time.
Wouldnt work.
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Jack Rowanburn
Ascent of Ages Dark Matter Coalition
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Posted - 2007.10.14 09:34:00 -
[17]
The only real solution would be to have more processing power supporting jita, split the system (not literally) and spread it over several servers/nodes. Something like having the station residents on a different node to those in space etc.
The quick(ish) and dirty method would be to make Jita and all systems 1 jump out on the same market, Contracts left in these systems can be collected from any of the others - A link between station A in Jita and station B in another system perehaps? That means 1 systems load is then divided by 5 (I don't know the actual figure as I stay away from jita so that's my guess). People could buy the goods in jita without actually having to enter the system. As long as people knew this was happening then it would take a little time but would solve the problems eventually. I guess that the other systems would need beefing up node-wise but nowhere near the level Jita is now.
Works from a story point of view too, if we have all this amazing technology and can fly huge spaceships, why can't we have a decentralised market hub with an infrastructure to supply the nearby systems?
------------- Freedom is the right of all sentient species - Optimus Prime |

Bishman82
Racketeers
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Posted - 2007.10.14 09:46:00 -
[18]
I wish Jita would suck up all the lag from the universe and KEEP it there, but i'm starting to think it cant hold any more, it's almost at bursting point :(
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Ban Shui
Eve University
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Posted - 2007.10.14 10:06:00 -
[19]
Originally by: Fester Addams Size of modules wont affect hubbing in a positive way, it will cause alot of grief for small corps and solo players without access to freighters when they go on a shopping run.
The traders with freighter do not create demand for modules etc. They just move modules from low demand areas to high demand areas.
If it become more difficult to get modules back from Jita, then demand will increase in other hubs.
I personally doubt that the change will be that big. Though, it could happen. As trade increases, more people will start to use the hub, which increases trade... and so on.
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Gryffindor
Trinity Nova KIA Alliance
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Posted - 2007.10.14 10:24:00 -
[20]
Why not just keep jita as it is, a friggen nightmare, i dunno about you but going shopping down a busy high street on a saturday afternoon isnt exactly a breath of fresh air and sometime u actually have to queue to get served in shops etc,shocking i know, so why not just leave it, jita is the picadilly circus of eve but it gives it some sort of identity!
if u dont like it then pay a little extra and buy things from a smaller neighbourhood?
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Gnulpie
Minmatar Miner Tech
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Posted - 2007.10.14 10:29:00 -
[21]
There is lag in Jita???
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Steve Hawkings
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Posted - 2007.10.14 10:34:00 -
[22]
Not really very clever at all, Move everything causing the lag to another system that is not prepared for it ?
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Outfor Beer
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Posted - 2007.10.14 11:06:00 -
[23]
to reduce lag, dont have 4 systems next to each other on the same node
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Tharilac Crey'lya
Caldari State War Academy
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Posted - 2007.10.14 18:39:00 -
[24]
Originally by: Fester Addams
Originally by: Tyndaleon Edited by: Tyndaleon on 14/10/2007 07:56:25 This may well not even be possible from a programming perspective, but if it was, what I'd do is put a load limit cap on the system for how many people can be in it at a time (whatever it can hold and still be playable), and then had some way to put a timer on you so that you can be in there for an hour max, after which time you're auto-zoned out to a neighboring system, at which point you're flagged and can't go back in for another 2 hours or something along those lines. Remove the agents and any mission connectors so that isn't a factor in any way, and add in an option in the waypoint system where you can avoid Jita much like you can choose an option to avoid below 0.5 space.
So if you are a very large alliance and make an attack on an oponent home system all you have to do is get enough ships in and the defenders cant even get in?
An hour may seem like a short time but a dedicated assault force can do alot of damage in an hour and just before the hour is upp they all just log to come back at a later time.
Wouldnt work.
*shrug* Fine, make it a no-combat zone as well then, that alleviates that issue as well. If there's always going to be a dedicated 'central hub' of trade regardless of where it is, you're going to have to do something a bit more radical and proactive.
Someone else in another thread has already pointed out, throwing more hardware resources at such a place won't fix the issue....all it will do is relieve the pressure temporarily, and allow more people in before the exact same thing happens again. So if the player base is going to indirectly dictate that there will always be a central trading hub, then might as well reinforce that by adding in a special set of guidelines for such a zone to keep it playable and to keep them from having to devote the majority of their support folks from spending hours on end responding to stuck character petitions.
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Riddick Valer
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Posted - 2007.10.14 19:00:00 -
[25]
Have each empire name a Trading Center. That system has faction police respond to any aggression, even war-decs. No pew-pew in a system would cut down on lag. Personally, I hate this idea, but can't think of any other way to remove lag from jita. I usually just buy the items remotely and courier contract the stuff out of Jita rather then mess with it.
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Grapez
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Posted - 2007.10.14 19:15:00 -
[26]
Originally by: Fester Addams
Originally by: Grapez Given that CCP is going to MASSIVELY increase the size of modules, I think Jita (as well as other trade hubs) is going to slow down a bit. I mean, who wants to fly an iteron half-way across the galaxy to move a handful of sensor boosters?
Smaller, and more distributed trade hubs will probably pop up, but none of them will be as busy as Jita is now.
Size of modules wont affect hubbing in a positive way, it will cause alot of grief for small corps and solo players without access to freighters when they go on a shopping run.
Personally I have always found it odd that a pile of random modules takes upp less space that the recycled minerals from the same stuff (yes I have made the mistake of recycling before shipping a number of times).
I would like to see a size increase on modules as this will make the game more reasonable however as a mechanic to combat hubbing... wont work.
I frequently haul stuff in a freighter, a standard haul of countless modules usualy at most fills one freight container, the remaining ones I usually fill with ships if I even fill them. Thus if we are not talking about somewhere in the range of making modules 10 times as big then there will be almost no change for me.
How, exactly, will the module side increase not affect hub-trading? The vast majority of items bought and sold in Jita aren't built there, so they would have to be hauled there. Larger modules == able to fit fewer into a freighter == less profit per freighter run == lots of haulers losing interest in moving goods to Jita.
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