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CroC0p
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Posted - 2007.10.14 17:10:00 -
[1]
Simple.
Like u have in your car, a KM counter in the ship stats, or player stats or sometin else :)
it could reset if you repackage your ship, yes?
give me your toughts :) 
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Valator Uel
Caldari Pax Minor Asylum Confederation of Independent Corporations
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Posted - 2007.10.14 17:27:00 -
[2]
lol, would be an interesting statistic to have. -----------------------------------------------------
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Draydin
Amarr
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Posted - 2007.10.14 21:07:00 -
[3]
Remember to have your battleship checked up every 3000 AU.
Draydin > So, I'm going to fit my ship with nothing but lasers, cap rechargers, and heat sinks. Pillazo > Thats crazy! Draydin > Crazy like an amarr! Pillazo > amarr arent crazy... Drayin > O |

Jarne
Increasing Success by Lowering Expectations Free Trade Zone.
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Posted - 2007.10.14 21:17:00 -
[4]
I like that idea. Would make it so much more satisfying to finally kill that feared pirate's favourite ship.
Hey, and please add that value as a possible column to the overview, so calling primaries will be eeeasy :). - Success=Achievements/Expectations
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Lothris Andastar
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Posted - 2007.10.15 02:46:00 -
[5]
Pointless and stupid. Wastes server time and man hours used for fixing lag.
No thanks
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Jarne
Increasing Success by Lowering Expectations Free Trade Zone.
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Posted - 2007.10.15 16:40:00 -
[6]
I disagree. Ship names and lots of other data regarding a ship are already sent to every client seeing the ship. Nr. of kills would just be another number to be transferred, with a neglectible cost in comparison to ship names. Furthermore, not every developer is able to fix lag, and of course you can't throw unlimited amounts of devs at the lag problem.
Although I wouldn't give this priority over anything else, it's still a nice little idea. - Success=Achievements/Expectations
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Cyan Nuevo
Dudes In Crazy Killing Ships
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Posted - 2007.10.15 19:59:00 -
[7]
Not player stats, but per ship would be pretty cool.  --- Proud Amarr pilot.
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