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Drykor
Minmatar Jericho Fraction The Star Fraction
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Posted - 2007.10.15 11:39:00 -
[1]
Perhaps it's time to increase the attribute bonus on the pirate implants (slave, snake, halo, crystal, talisman.) At the moment the low grade sets give +2 to their respective attributes and the 'high grade' sets give +3. This dates from the time when the normal +3 sets were for the relatively rich people, at least those that used them constantly and not just in their learning clones.
In time, and even more so after the introduction of the LP shop, everyone could afford +3's with ease and most people that have been playing for more than a few months use +4's all the time, there's really no reason not to, even in 0.0.
This does leave the pirate implants wanting, you pay up to a few billion for those sets and yet you learn at a slower pace than someone that uses a less than 100M implant set.
I think you shouldn't have to choose between fun and character development. This mistake was made earlier with the so called Advanced Learning skills. Obviously it is already happening somewhat anyway with implants because you might lose them, but at least you have a choice there. If you want to use pirate implants, there is no option to raise it to the now normal level of +4 attribute boosting, no matter what amount of cash you're willing to pay.
I propose to have the low grade sets changed to +3 and the high grade to +4. If it was up to me it might even be +4/+5 but that might be a bit much for the less expensive pirate implants, making them more expensive than they are now. But the +3/+4 change just updates them to the common boost now.
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Mashie Saldana
Minmatar Hooligans Of War Insurgency
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Posted - 2007.10.15 11:44:00 -
[2]
I would love to see my lg snakes be +4 but the current attributes do balance out the bonuses the implants provide. You want to fly faster, well then you have to learn slower.
Jita fix: The distributed market hub
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iiOs
Blood Corsair's
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Posted - 2007.10.15 11:45:00 -
[3]
Originally by: Drykor Perhaps it's time to increase the attribute bonus on the pirate implants (slave, snake, halo, crystal, talisman.) At the moment the low grade sets give +2 to their respective attributes and the 'high grade' sets give +3. This dates from the time when the normal +3 sets were for the relatively rich people, at least those that used them constantly and not just in their learning clones.
In time, and even more so after the introduction of the LP shop, everyone could afford +3's with ease and most people that have been playing for more than a few months use +4's all the time, there's really no reason not to, even in 0.0.
This does leave the pirate implants wanting, you pay up to a few billion for those sets and yet you learn at a slower pace than someone that uses a less than 100M implant set.
I think you shouldn't have to choose between fun and character development. This mistake was made earlier with the so called Advanced Learning skills. Obviously it is already happening somewhat anyway with implants because you might lose them, but at least you have a choice there. If you want to use pirate implants, there is no option to raise it to the now normal level of +4 attribute boosting, no matter what amount of cash you're willing to pay.
I propose to have the low grade sets changed to +3 and the high grade to +4. If it was up to me it might even be +4/+5 but that might be a bit much for the less expensive pirate implants, making them more expensive than they are now. But the +3/+4 change just updates them to the common boost now.
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bogir
War And Peace Construction
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Posted - 2007.10.15 11:46:00 -
[4]
What about make an improved whit +4 that will make it more fair for thso there allrdy use implants and it will be a nice way to upgrate stuff
Ceo of WAPC WE can build it. |

Lady Trade
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Posted - 2007.10.15 11:52:00 -
[5]
I agree with the OP. Give all the pirate imps +1 to their stats. That would be far more balanced price-wise.  |

Katabrok First
Caldari Asguard Security Service Angels Of Discord
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Posted - 2007.10.15 11:56:00 -
[6]
I disagree with this idea. THe pirate implants are a great help to who can buy them, and its not everybody who can buy them. So, if you want to learn faster, buy the +4/+5 implants, if you want to to pew pew, buy the pirate implants.
Kata
Uma vez flamengo, sempre flamengo. |

Zilianxta
Amarr Caldari-Raata Heavy Metals The Omni Federation
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Posted - 2007.10.15 12:00:00 -
[7]
Originally by: Katabrok First I disagree with this idea. THe pirate implants are a great help to who can buy them, and its not everybody who can buy them. So, if you want to learn faster, buy the +4/+5 implants, if you want to to pew pew, buy the pirate implants.
 
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Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2007.10.15 12:03:00 -
[8]
Originally by: Lady Trade I agree with the OP. Give all the pirate imps +1 to their stats. That would be far more balanced price-wise. 
More balanced price-wise? You're missing the fact that the prices would go up even more if you gave the implants another attribute point.
To OP: The whole point of pirate implants is that you sacrifice learning potential for an edge in combat. This was intended all along, when they were released +4 implants were common, but CCP opted to give them +3 modifiers for high-grade, and +2 for low-grade.
The only difference is that you also get +5s now, and prices have changed. And prices aren't a valid argument either, as it's the players who choose how much money will they pay for them.
Looking for queue-free research slots? Click here!
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iiOs
Blood Corsair's
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Posted - 2007.10.15 12:05:00 -
[9]
you are bound to get more dissagree then agree, because most players dont use them and they are jaloue and will not agree with your idea, its like, if i cant have it, then you cant niether...
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Drykor
Minmatar Jericho Fraction The Star Fraction
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Posted - 2007.10.15 12:11:00 -
[10]
Originally by: iiOs you are bound to get more dissagree then agree, because most players dont use them and they are jaloue and will not agree with your idea, its like, if i cant have it, then you cant niether...
Yes I realized that before I even posted it, and to think that I don't even have cybernetics 5 myself, it was just an imbalance in my opinion.
And I totally fail to see the reason why you should learn slower when you have an edge in combat. I even gave another example of these kind of game mechanics with the so hated advanced learning skills.
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Amaron Ghant
Caldari Ascent of Ages Dark Matter Coalition
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Posted - 2007.10.15 12:11:00 -
[11]
I'm not sure I can agree with the OP. Not fully anyway.
Add an Elite (+4) Pirate implant, but keep the +2 and +3 sets. I do feel that the +4's (if introduced) should have an insane LP requirement though. Insane I said, not "Mad as a barrel full of squirrels"
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Minerva Vulcan
Caldari The Nexus Foundation
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Posted - 2007.10.15 12:12:00 -
[12]
Given that a set of +4s can be had for an easily attainable and affordable 48m, I think some new pirate implants are in order.
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2007.10.15 12:22:00 -
[13]
I disagree rather firmly. Their price is not related to their stat boost value, but rather to the combat bonus. If it was not this way, and people would feel they were not good anymore, than why is their price so high, and why are people willing to pay it? There is no reason to modify the stats of these implants, especially not to benefit only those that already have full sets stacked up for their use.
I do however agree that CCP might as well introduce an improved set of each, with +4 stats. That would be fair to all parties involved, and logical too - the pirate factions have *just* finished developing their latest set of implants etc etc...
Buff room for large link addresses in sigs plz :( |

Drykor
Minmatar Jericho Fraction The Star Fraction
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Posted - 2007.10.15 12:29:00 -
[14]
Originally by: Ishina Fel I disagree rather firmly. Their price is not related to their stat boost value, but rather to the combat bonus. If it was not this way, and people would feel they were not good anymore, than why is their price so high, and why are people willing to pay it?
I don't see anyone saying contesting this.
Originally by: Ishina Fel
There is no reason to modify the stats of these implants, especially not to benefit only those that already have full sets stacked up for their use.
Why shouldn't people that already have them profit from it?
Originally by: Ishina Fel
I do however agree that CCP might as well introduce an improved set of each, with +4 stats. That would be fair to all parties involved, and logical too - the pirate factions have *just* finished developing their latest set of implants etc etc...
I don't agree.. I think their prices wouldn't even go up that much if they just boosted the stats, because as you said, it's primarily a combat boosting implant, this is just a nice bonus. However, if you make seperate versions (and make them harder/more expensive to obtain as well) then the price for the advanced versions will go up to even more insane levels.
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