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Deacon Land
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Posted - 2007.10.15 13:22:00 -
[1]
What do you guys think off issues such as crew management and separate compartment failures during conflict?
I think it would add another layer/level of complexity to this already great game.
Mainly what comes to mind are things such as presented in the good old Battlecruiser Millenium series for example.
Think of the added pressures/excitements of combat when you have not only to deal with shields/armour/hulls but also actual casualties on board during a bloody conflict. Decompressions and failing of individual compartments, causing unexpected system failures or behaviours. Possibly even having the option of manually ordering repairing of selected stations/sections rather then only having an automated option.
For an even more complicated/involved experience, imagine different types of crew needed for different stations.
I for one would not shy away from the added challenge, and would if anything welcome it. Not to mention the added immersion of knowing and managing thousands of people in the more massive vessels we have at our disposal.
These things would come more and more into play as one grows into commanding larger vessels due to the "longer" lifetime during fights.
On a related subject I saw a thread a bit back which sparked my interest in regards to the more economical part of ship running. If supplies were needed for the crew as well then the flow of livery/food goods would increase and have added purpose. Would also open up the possibility of food production by players in the industry sectors. But that's a whole other area of discussion. 
But my main interests are not in the resource management for crew, though that would open up a plethora of interesting options, but in the before mentioned managing of the crew itself and separate compartment failures and effects.
What do you all think? Would it make things overly complicated you think, or would it add yet another layer of intrigue and excitement to the game?
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.10.15 13:30:00 -
[2]
Edited by: MotherMoon on 15/10/2007 13:30:35 Edited by: MotherMoon on 15/10/2007 13:29:54 well first things first, there is no "crew"
there is however, Bio-mass, which is hundreds of people that can't become pod pilots being enlisted to your crew every time you make a ship, and you are neurally linked to all of them. meaning they follow your commands whether or not they want to.
now that said, I like the idea of losing crew when your low into structure, just think about it, OMG I can't lock on anymore I need to go get more mindless drones :)
Also the idea of needing food and stuff would be cool. as long as it was easy :) might be kinda cool for logtisics reason too. I mean like it would be a whole new game where in order to move beyond 5 jumps you need to set up a new station in which you can restock "crew" and food and stuff. and slowly you would expand into the universe.
other stuff.
edit: right this might make the game to complated unless they really make the NPE really new. ----------------------------------- I'm working my way through college target CCP need...more room... |

Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2007.10.15 13:33:00 -
[3]
I personally find the idea of crews and compartment failures to be awesome, but unfortunately a large part of the playerbase will probably find it too complicated.
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Master Han
The Blue Dagger Mercenery Agency
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Posted - 2007.10.15 13:36:00 -
[4]
Will I be able to overheat my crew for better performance?
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.10.15 13:38:00 -
[5]
Originally by: Master Han Will I be able to overheat my crew for better performance?
well they all have brain implants to make them more or less slaves... so.... YES! ----------------------------------- I'm working my way through college target CCP need...more room... |

Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2007.10.15 13:42:00 -
[6]
Originally by: MotherMoon
there is however, Bio-mass, which is hundreds of people that can't become pod pilots being enlisted to your crew every time you make a ship, and you are neurally linked to all of them. meaning they follow your commands whether or not they want to.
Where did you get this info? From what i've read so far, the pod links you to the ship's systems, not the people in it!
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Leonidas Rex
Amarr FM Corp Insomnia.
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Posted - 2007.10.15 13:50:00 -
[7]
Edited by: Leonidas Rex on 15/10/2007 13:51:16 Hmm well...
There is a crew on every ship, thousands of them on a Battleship, you as a podpilot are directly linked to the ship and the controls of the ship. The everyday maintanance and routine things are handled by the crew and they are not connected to you, they work for you; they are enlisted to work on your ship. Unfortuntaly they dont have the luxury of clones or pods, so when the ship goes boooom, then the crew go bye bye while you jettison out in your pod, complaining about loosing a 1 MN afterburner, while all those thousands of people died. Who said we capsuleers arent cynical? :P
But I like the idea. I would love to have crew slots just as we have rig slots, you can choose what to put in each of the three slots: *Balanced crew (no bonuses) *Engineering crew *Energy management crew *Repair teams *Armaments crew (decreased reload time). *Etc
Each gives bonuses and penalties. And they can take damage and thus be eliminated.
Sounds fun to me!
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Sylvia Lafayette
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Posted - 2007.10.15 13:59:00 -
[8]
WTB crew that boards enemy ships and hijacks them
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Mira Spellholde
Amarr Griffin Inc. Kinetic Maelstrom Alliance
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Posted - 2007.10.15 14:13:00 -
[9]
Yea, judging from the EVE stories that are out, you aren't linked to your ships crew in any way. There was the one story where the crew mutinied on the pod pilot and left her to die in the ship while they jumped into escape pods (i think?) and left. -----------------
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.10.15 14:18:00 -
[10]
Edited by: MotherMoon on 15/10/2007 14:20:12 Edited by: MotherMoon on 15/10/2007 14:19:25 uh ho, time to bust out the chronicles...
chronicle name :BIO-MASS EON4, page 22. You know you are some unclaimed piece of frozen bio-mass waiting to happen the moment you press your finger on the datapad. "do you understand the consequences of joining my crew?" ask the immortal as part of the recruitment procedures. "I do" you say and sign the contract bonding your fate to the rest of his battleship and his hardware, merging with the machine god and joining the fight for whatever it is that immortals fight for among the stars. And off you go;a sixth of a thousandth of this scorpions bioware; a twentieth of the scorpions eye team. That is what I do - a Target specialist. Lock it! Lock it now! Wills the Immortal through the neural links, from him to us, through us to the targeting computer, two hundred finger tips giving the Scorpion a solution on the Megathron's signature in... Three, Two, One, Locked! The Immortal's willpower leaves our neural pattern alone and lets us be us again while he unleashes his psyche upon the Launcher and Jammer teams, spewing warheads and ECM waves against the Megathron.
fun part
Why? Why does he make it so long? There is no hope and we are all going to die save the Immortal, cocooned in his pod. Why lengthen this foreplay with death and void? Just eject, damn you! Just eject surrender the ship! Eject and let us live! He won't. He won't eject: that would void his insurance.
Well I've stated my case ----------------------------------- I'm working my way through college target CCP need...more room... |

Allestin Villimar
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Posted - 2007.10.15 14:21:00 -
[11]
I wouldn't mind seeing 1 or more modules randomly faily for a short time depending on the amount of structure damage you have. Let's face it if you're in structure you're pretty much boned anyway.
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Blacq Ops
Minmatar Republic Military School
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Posted - 2007.10.15 14:22:00 -
[12]
Edited by: Blacq Ops on 15/10/2007 14:24:10 Great idea, and maybe add a "crew management" skillbook, that increases your crew's abilities as you increase that skill, i.e they repair damage faster, any number of options there. It adds complexity and the tactical implications are considerable. You could even go as far as introducing ways to weaken the crew of an enemy's ship, and ways to counter it..specific compartment failure is great because it adds realism.
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TerrorWOLF
PURE Legion Pure.
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Posted - 2007.10.15 14:22:00 -
[13]
Well would be fun but combat in eve is to short to do any management.
And what about fuel for engines and reactor. If you have fuel everything works normal if you out of it you only go like 25% max speed and your cap recharges as 25%, if you use AB or MWD you burn fuel faster. The you could really have logistics ships that refuel you when you low.
May Your Death Be Slow And Painful
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Anacrit Mc'Sinister
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Posted - 2007.10.15 14:32:00 -
[14]
i belive that feature used to be in the game, which is why there are exotic dancers, janetors etc. but it was scrappet in teh early days due to... bigget problems to deal with. not sure if thats true but so i ve been told
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Azia Burgi
Caldari Science and Trade Institute
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Posted - 2007.10.15 14:35:00 -
[15]
Originally by: MotherMoon Edited by: MotherMoon on 15/10/2007 14:20:12 Edited by: MotherMoon on 15/10/2007 14:19:25 uh ho, time to bust out the chronicles...
chronicle name :BIO-MASS EON4, page 22. You know you are some unclaimed piece of frozen bio-mass waiting to happen the moment you press your finger on the datapad. "do you understand the consequences of joining my crew?" ask the immortal as part of the recruitment procedures. "I do" you say and sign the contract bonding your fate to the rest of his battleship and his hardware, merging with the machine god and joining the fight for whatever it is that immortals fight for among the stars. And off you go;a sixth of a thousandth of this scorpions bioware; a twentieth of the scorpions eye team. That is what I do - a Target specialist. Lock it! Lock it now! Wills the Immortal through the neural links, from him to us, through us to the targeting computer, two hundred finger tips giving the Scorpion a solution on the Megathron's signature in... Three, Two, One, Locked! The Immortal's willpower leaves our neural pattern alone and lets us be us again while he unleashes his psyche upon the Launcher and Jammer teams, spewing warheads and ECM waves against the Megathron.
fun part
Why? Why does he make it so long? There is no hope and we are all going to die save the Immortal, cocooned in his pod. Why lengthen this foreplay with death and void? Just eject, damn you! Just eject surrender the ship! Eject and let us live! He won't. He won't eject: that would void his insurance.
Well I've stated my case
the EON chronicles are non-canon works written by players rather than by CCP. while the ideas and storylines contained within the EON chronicles put forward interesting ideas and make excellent reading they should also be taken with a pinch of salt. Azia Burgi http://azia.geekandproud.co.uk BP Profit Calculator |

Sadayiel
Caldari Dragon Highlords THE R0NIN
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Posted - 2007.10.15 14:44:00 -
[16]
Quote: chronicle name :BIO-MASS EON4, page 22.
sure it's not about a sansha history, makes sense about sansha, using such technology.
Anyway i think each pod pilot can choose his crew style. (we are richer than most of planets governments) so we can choose if we want, slaves, drones, regular crew, or mind controlled bio-mass doing the common task on our ships.
On my preferences i carry a full duty crew, rdy to fly and fight the ship alone without me mostly when i go afk and take a nap inside the pod =D Every man know he's going to die, but no one believes such thing can happen |

Sheriff Jones
Amarr Please Enter Password
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Posted - 2007.10.15 15:01:00 -
[17]
Originally by: MotherMoon *snip*hat would void his insurance.
Well I've stated my case
That story is SO easy to interpret as one will.
"you are some unclaimed piece of frozen biomass"
Could be just a term for the crew. Not ACTUALLY biomass.
"Wills the immortal through the neural links, from him to us, thourhg our targeting computer"
This might also mean that the crewman is talkinga bout the neural link between the pod pilot and the ship, his will coming thoruhg com systems etc.
ANyhoo, it still means there is a crew, even if they were linked.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.10.15 15:31:00 -
[18]
Originally by: Sadayiel
Quote: chronicle name :BIO-MASS EON4, page 22.
sure it's not about a sansha history, makes sense about sansha, using such technology.
Anyway i think each pod pilot can choose his crew style. (we are richer than most of planets governments) so we can choose if we want, slaves, drones, regular crew, or mind controlled bio-mass doing the common task on our ships.
On my preferences i carry a full duty crew, rdy to fly and fight the ship alone without me mostly when i go afk and take a nap inside the pod =D
err I understand other people pionts... but you lost me... this is a story about the caldari methods of crew.
yes there is a crew.
and what are talking about? it can't be interpeted differently, it says, form the pilot to us, form us to the computers.
FROM THE PILOT TO US FROM US TO THE TARGETING COMPUTER
seems damn clear to me, unless I mistyped something :P
Also, I believe this is how CCP wants it, nice and evil, and dark. treating people like nothing but a computerpart is cool.
and sure like it says he loosens HIS GRIP AND LETS US BE US AGAIN
lets US BE US AGAIN.
actully I would be assumed to hear how you could twist that one to not mean that you can nueraly interface with your crew.. or for that matter if this isn't how we do it, how do we get commands out to our ship of 1000? through speaking?
not to say those people can't be better than other people on your ship. hell it would be col if you could have badasses on your ship that even knw when to take an esacape pod.
Point is, we give order through crews brains.
this however doesn't change a thing for the op :P it's just you should make this connection when thinking up new ideas. ----------------------------------- I'm working my way through college target CCP need...more room... |

MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.10.15 15:32:00 -
[19]
Originally by: Sheriff Jones
Originally by: MotherMoon *snip*hat would void his insurance.
Well I've stated my case
That story is SO easy to interpret as one will.
"you are some unclaimed piece of frozen biomass"
Could be just a term for the crew. Not ACTUALLY biomass.
"Wills the immortal through the neural links, from him to us, thourhg our targeting computer"
This might also mean that the crewman is talkinga bout the neural link between the pod pilot and the ship, his will coming thoruhg com systems etc.
ANyhoo, it still means there is a crew, even if they were linked.
Neural com systems.. my point exactly :)
" Wills the Immortal through the neural links, from him to us, through us to the targeting computer,"
you typoed it into your own meaning... very nice.
sorry if I used too many caps  ----------------------------------- I'm working my way through college target CCP need...more room... |

Threv Echandari
Caldari Dragons Of Redemption Triumvirate.
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Posted - 2007.10.15 15:43:00 -
[20]
Originally by: Sylvia Lafayette WTB crew that boards enemy ships and hijacks them
This is the only Crew I idea I like. They are called Marines! add a High slot Module to your ship called a Boarding Module. If you bring the ship into structure and Get within 500 meters of opposing vessel you can activate the Boarding module and Send in the Marines! if he has Marines (2-1) or can repair armor to 25% then the boarding fails.
once control is gained you can use the ship like a Drone for lfying only. however if you want to Use gates or fight in it you will have to board it with your pod.
Of course it won't happen..................
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Sylvia Lafayette
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Posted - 2007.10.15 15:54:00 -
[21]
Originally by: Threv Echandari
Originally by: Sylvia Lafayette WTB crew that boards enemy ships and hijacks them
This is the only Crew I idea I like. They are called Marines! add a High slot Module to your ship called a Boarding Module. If you bring the ship into structure and Get within 500 meters of opposing vessel you can activate the Boarding module and Send in the Marines! if he has Marines (2-1) or can repair armor to 25% then the boarding fails.
once control is gained you can use the ship like a Drone for lfying only. however if you want to Use gates or fight in it you will have to board it with your pod.
I still want it to happen    Of course it won't happen..................
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Sheriff Jones
Amarr Please Enter Password
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Posted - 2007.10.15 15:59:00 -
[22]
But MotherMoon, it doesn't say HOW the info comes from the pilot to "us".
It can be just a com system, telling orders, the neural link being between the ship and the pod pilot, not the crew.
But, yes, a neural link to the ship crew would be a rather logical thing to have, evne if, it doesn't remove the crew, just makes 'em more...expendable :D
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.10.16 02:04:00 -
[23]
Originally by: Sheriff Jones But MotherMoon, it doesn't say HOW the info comes from the pilot to "us".
It can be just a com system, telling orders, the neural link being between the ship and the pod pilot, not the crew.
But, yes, a neural link to the ship crew would be a rather logical thing to have, evne if, it doesn't remove the crew, just makes 'em more...expendable :D
ok I get where your coming form but...
Wills the Immortal through the neural links
even if that means suggests, and talks to crew members through... how do you get around through the neural links :P
but it makes sence, I see what you were getting at now  ----------------------------------- I'm working my way through college target CCP need...more room... |

An Anarchyyt
Gallente Sublime.
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Posted - 2007.10.16 02:35:00 -
[24]
Most importantly is that it is non-Canon work.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Luigi Thirty
Caldari 19th Star Logistics
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Posted - 2007.10.16 02:49:00 -
[25]
But isn't Battlecruiser Millennium by Derek Smart, making it neither good nor old? ---- DOMINIX IS INVINCIBLE:(((( |

Ixianus
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Posted - 2007.10.16 04:06:00 -
[26]
Yeah, the neurally linked bit has to be about Sanshas. I fully endorse crews, however not neurally linked ones, that just takes the fun out of it. Might as well stock it with neurally linked Bonobos, they have sex enough to produce the raw numbers. *Hatches a scheme.*
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