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Atius Tirawa
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.10.17 20:39:00 -
[31]
Um. . .ACs don't do more dps then megapulse. . . Projectiles do less dps then any other wepon system in the game period. Everytime, all the time, period.
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Thraxor Blacksoul
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Posted - 2007.10.17 20:47:00 -
[32]
Originally by: Fuazzole
CCP may favour 1 child over the other, thier is no neglegance
I'm not sure, Amarr still seems like the red headed step child of Eve 
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shinsushi
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Posted - 2007.10.17 22:08:00 -
[33]
Ok, whats the racial bonus you see on just about every single ship out there?
For Gal, its 5% dmg For Minnie its 5% Rof for Amarr its 10% cap
Redo your calculations about what turrets do the most damage after that. NM, here it is linky. I have removed the +25% dmg bonus from the tempest.
Keep in mind the minnie weapons get to change damage types, are easier to fit and take less cap.
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joshmorris
Ravenous Inc. Interstellar Starbase Syndicate
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Posted - 2007.10.17 22:12:00 -
[34]
CCP love amarr thats why they make it so nobody hates them cause they uber 
Man please change the arty sound from the pathetic but classic pew to something more like "chung chunk" I want meaty arty. |

Karrade Krise
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Posted - 2007.10.17 23:00:00 -
[35]
Edited by: Karrade Krise on 17/10/2007 23:00:43
Originally by: joshmorris CCP love amarr thats why they make it so nobody hates them cause they uber 
Not really on topic, but reffering to your signature. Sound waves travel through air waves. There's no air or gasses in large volume in space.
What does that mean?
No sound in space. Hence the phrase: "In space, no one can hear you scream." But I agree that a "chunk-chunk" sound would ROCK! I think I'd train arty just for sound alone!
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Madla Mafia
The Dead Man's Hand
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Posted - 2007.10.18 13:08:00 -
[36]
Back to the original question: "Yes." -----------------------------------------------------------------------------------------------------------------
The A in Amarr seems to stands for Adapt... |

LoganFire
Quam Singulari
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Posted - 2007.10.18 13:34:00 -
[37]
Yes ccp hate amarr, reason and this is from an inside sorce within ccp, is that none of the dev/mods use amarr. Most dev/mods who pvp have the following trained on their accounts Min then Cal with some Gal thrown in for luck, if you think this is b*ll sh*t just ask one of them i.e the fanfeast.
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Mrski Okupator
Amarr The Arrow Project Morsus Mihi
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Posted - 2007.10.19 00:11:00 -
[38]
Hate is too strong a word.
Apathy is more like it.
___ Apocalypse Mining. Mine your way to heaven.
What playing Amarr feels like. Shamelessly snatched from Almarez. |

Centurion1
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Posted - 2007.10.19 00:13:00 -
[39]
Im currently cross training amarr expecting a huge buff soon... MUHAHAHA
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.19 00:30:00 -
[40]
Edited by: Lyria Skydancer on 19/10/2007 00:29:58 Its an evil circle. Amarr doesnt perform as good as other races so the amount of people training and flying amarr goes down. This in turn makes makes amarr whines less economically powerful because if they neglect a race its going to be the one that pays the least because they wont lose as many players from that base if they f'k something up. If theyd nerf caldari or gallente there will be more posts, more rl cash loss for ccp. Its just gonna get worse for amarr.
This is why they havent fixed amarr problems that are so old and obvious.
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Centurion1
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Posted - 2007.10.19 00:39:00 -
[41]
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 19/10/2007 00:29:58 Its an evil circle. Amarr doesnt perform as good as other races so the amount of people training and flying amarr goes down. This in turn makes makes amarr whines less economically powerful because if they neglect a race its going to be the one that pays the least because they wont lose as many players from that base if they f'k something up. If theyd nerf caldari or gallente there will be more posts, more rl cash loss for ccp. Its just gonna get worse for amarr.
This is why they havent fixed amarr problems that are so old and obvious.
Why the heck do they have to nerf anyone else to fix amarr?
No nerf amarr boost, end of story.
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.19 00:44:00 -
[42]
Originally by: Centurion1
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 19/10/2007 00:29:58 Its an evil circle. Amarr doesnt perform as good as other races so the amount of people training and flying amarr goes down. This in turn makes makes amarr whines less economically powerful because if they neglect a race its going to be the one that pays the least because they wont lose as many players from that base if they f'k something up. If theyd nerf caldari or gallente there will be more posts, more rl cash loss for ccp. Its just gonna get worse for amarr.
This is why they havent fixed amarr problems that are so old and obvious.
Why the heck do they have to nerf anyone else to fix amarr?
No nerf amarr boost, end of story.
I didnt propose they should nerf others. Yes amarr needs something. Where is our oomph we were promised?
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Centurion1
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Posted - 2007.10.19 00:50:00 -
[43]
Originally by: Lyria Skydancer
Originally by: Centurion1
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 19/10/2007 00:29:58 Its an evil circle. Amarr doesnt perform as good as other races so the amount of people training and flying amarr goes down. This in turn makes makes amarr whines less economically powerful because if they neglect a race its going to be the one that pays the least because they wont lose as many players from that base if they f'k something up. If theyd nerf caldari or gallente there will be more posts, more rl cash loss for ccp. Its just gonna get worse for amarr.
This is why they havent fixed amarr problems that are so old and obvious.
Why the heck do they have to nerf anyone else to fix amarr?
No nerf amarr boost, end of story.
I didnt propose they should nerf others. Yes amarr needs something. Where is our oomph we were promised?
Its comming, if there arnet some sort of changes to lasers in rev3 or a khanid apoc or something along those lines ill eat my hat.
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.19 00:52:00 -
[44]
Originally by: Centurion1
Originally by: Lyria Skydancer
Originally by: Centurion1
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 19/10/2007 00:29:58 Its an evil circle. Amarr doesnt perform as good as other races so the amount of people training and flying amarr goes down. This in turn makes makes amarr whines less economically powerful because if they neglect a race its going to be the one that pays the least because they wont lose as many players from that base if they f'k something up. If theyd nerf caldari or gallente there will be more posts, more rl cash loss for ccp. Its just gonna get worse for amarr.
This is why they havent fixed amarr problems that are so old and obvious.
Why the heck do they have to nerf anyone else to fix amarr?
No nerf amarr boost, end of story.
I didnt propose they should nerf others. Yes amarr needs something. Where is our oomph we were promised?
Its comming, if there arnet some sort of changes to lasers in rev3 or a khanid apoc or something along those lines ill eat my hat.
Hehe, I hope you dont have to eat your hat for all our sakes :-p
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shinsushi
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Posted - 2007.10.19 00:52:00 -
[45]
Originally by: Centurion1
Originally by: Lyria Skydancer
Originally by: Centurion1
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 19/10/2007 00:29:58 Its an evil circle. Amarr doesnt perform as good as other races so the amount of people training and flying amarr goes down. This in turn makes makes amarr whines less economically powerful because if they neglect a race its going to be the one that pays the least because they wont lose as many players from that base if they f'k something up. If theyd nerf caldari or gallente there will be more posts, more rl cash loss for ccp. Its just gonna get worse for amarr.
This is why they havent fixed amarr problems that are so old and obvious.
Why the heck do they have to nerf anyone else to fix amarr?
No nerf amarr boost, end of story.
I didnt propose they should nerf others. Yes amarr needs something. Where is our oomph we were promised?
Its comming, if there arnet some sort of changes to lasers in rev3 or a khanid apoc or something along those lines ill eat my hat.
Are you sure... its been 7 months since the last peep from CCP about oomph....
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Centurion1
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Posted - 2007.10.19 00:57:00 -
[46]
Originally by: shinsushi
Originally by: Centurion1
Originally by: Lyria Skydancer
Originally by: Centurion1
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 19/10/2007 00:29:58 Its an evil circle. Amarr doesnt perform as good as other races so the amount of people training and flying amarr goes down. This in turn makes makes amarr whines less economically powerful because if they neglect a race its going to be the one that pays the least because they wont lose as many players from that base if they f'k something up. If theyd nerf caldari or gallente there will be more posts, more rl cash loss for ccp. Its just gonna get worse for amarr.
This is why they havent fixed amarr problems that are so old and obvious.
Why the heck do they have to nerf anyone else to fix amarr?
No nerf amarr boost, end of story.
I didnt propose they should nerf others. Yes amarr needs something. Where is our oomph we were promised?
Its comming, if there arnet some sort of changes to lasers in rev3 or a khanid apoc or something along those lines ill eat my hat.
Are you sure... its been 7 months since the last peep from CCP about oomph....
I seem to remeber some useless ships getting buffed (kahnid) sooner then that. Seeing as i havent even played 7 months I just have a feeling, hence why im investing the time in training up amarr ships. ( does being min/amarr specced make me a bad person?)
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.19 01:02:00 -
[47]
Originally by: Centurion1
Originally by: shinsushi
Originally by: Centurion1
Originally by: Lyria Skydancer
Originally by: Centurion1
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 19/10/2007 00:29:58 Its an evil circle. Amarr doesnt perform as good as other races so the amount of people training and flying amarr goes down. This in turn makes makes amarr whines less economically powerful because if they neglect a race its going to be the one that pays the least because they wont lose as many players from that base if they f'k something up. If theyd nerf caldari or gallente there will be more posts, more rl cash loss for ccp. Its just gonna get worse for amarr.
This is why they havent fixed amarr problems that are so old and obvious.
Why the heck do they have to nerf anyone else to fix amarr?
No nerf amarr boost, end of story.
I didnt propose they should nerf others. Yes amarr needs something. Where is our oomph we were promised?
Its comming, if there arnet some sort of changes to lasers in rev3 or a khanid apoc or something along those lines ill eat my hat.
Are you sure... its been 7 months since the last peep from CCP about oomph....
I seem to remeber some useless ships getting buffed (kahnid) sooner then that. Seeing as i havent even played 7 months I just have a feeling, hence why im investing the time in training up amarr ships. ( does being min/amarr specced make me a bad person?)
Yes the khanid changes were excellent and just what these ships needed. Too bad khanid isnt the majority of the amarr ships available. To fix amarr you fix lasers and that will take them forever and im pretty much they will just ignore it for a long time to come.
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Nyxus
Amarr GALAXIAN
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Posted - 2007.10.19 03:22:00 -
[48]
I just wish the Amarr laser boats got some love.
Laser punisher, Omen, Maller, Zealot, Apoc all just suck. Only ones that don't suck are the ones with the same amount of turrets as other races and a damage bonus of some type.
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |

Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.19 04:01:00 -
[49]
Edited by: Lyria Skydancer on 19/10/2007 04:02:26
Originally by: Nyxus I just wish the Amarr laser boats got some love.
Laser punisher, Omen, Maller, Zealot, Apoc all just suck. Only ones that don't suck are the ones with the same amount of turrets as other races and a damage bonus of some type.
Nyxus
Yup, its really sad.
What I want to know is how the lack of mids on amarr turret boats are compensated. They gank? No thats what gallente do. They got big drone bays? Nope, gallente does. They got superior long range turrets? No gallente. They got speed? No everyone except caldari are faster then us. Amarr ships can fit mwd on most setups to keep their optimal laser ranges in combat? No, only AB fits on most viable setups.
So what are we getting for the lack of mids and high cap-hard to fit-one ship bonus consuming- laser turrets? I sure as hell cant see it.
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Incantare
Caldari Perkone
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Posted - 2007.10.19 04:05:00 -
[50]
You don't get fewer slots than Gallente or Caldari. You get fewer mids for more lows, that's more gank or tank. And although Amarr doesn't put out as much raw dps as gal they still gank very well and at much longer range. It's the damage type that's the problem as far as I can see. Well that and cap use, wasted bonuses and fittings :/.
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.19 04:21:00 -
[51]
Edited by: Lyria Skydancer on 19/10/2007 04:23:28
Originally by: Incantare You don't get fewer slots than Gallente or Caldari. You get fewer mids for more lows, that's more gank or tank. And although Amarr doesn't put out as much raw dps as gal they still gank very well and at much longer range. It's the damage type that's the problem as far as I can see. Well that and cap use, wasted bonuses and fittings :/.
Yes it is mainly the damage type because on paper lasers actually do good damage. Im somehow glad that the torps for you caldari got boosted for close range pvp, Im hoping we are getting some love too soon on our laser boats.
And the thing with low slots = gank. It was quite true in the past when you could stack heatsinks without stacking penalty. Now you get pretty good gank out of 3 dmg mods and 4 is a waste. This means amarr cant push their gank limit and are stuck while 3 dmg mods isnt a problem for many races to fit in their lows those extra low slots arent that powerful as they used to be. Just look at the zealot. A cruiser sized hac with 7 lows. This was meant to be THE gank cruiser because it has no drone bay and no ueber speed. Use those for tank? Even if you use all 7 slots for tank it really doesnt tank that good.
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Laurathalanathalas
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Posted - 2007.10.19 04:23:00 -
[52]
Facts: 1) amarr ships have more power grid than any other race in the same ship class 2) amarr ships have more cap than any other race in the same ship class 3) amarr ships can fit 1 weapon type and cover both short and medium range 4) amarr ships have more total armor+shields+hull than any other race 5) amarr ships have more lows than any other race, allowing for more tank/gank/stabs than any other ships of the same class 6) amarr ships require you to think about your setup instead of fitting every module in the game in a single setup for jamming, tanking, blasting, scrambling, and webbing 7) people whine when something isn't easy
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.19 04:33:00 -
[53]
Originally by: Laurathalanathalas Facts: 1) amarr ships have more power grid than any other race in the same ship class 2) amarr ships have more cap than any other race in the same ship class 3) amarr ships can fit 1 weapon type and cover both short and medium range 4) amarr ships have more total armor+shields+hull than any other race 5) amarr ships have more lows than any other race, allowing for more tank/gank/stabs than any other ships of the same class 6) amarr ships require you to think about your setup instead of fitting every module in the game in a single setup for jamming, tanking, blasting, scrambling, and webbing 7) people whine when something isn't easy
Twisted facts there...
1) What races has most powergrid left over after fitting full rack of highest tier short range guns on their ships? Its certainly isnt amarr. I think this is more important dont you think? Wich would you choose? A ship with 50k powergrid but has 1k power left after fitting weapons or a ship with 30k powergrid but has 10k power left after fitting? Pretty obvious methinks.
2) Same reasoning as above. Wich race caps out fasest by lighting all their guns? I think amarr.
3) Cant all short range weapons do that? You should learn about tracking vs weapon range. The only weapon that has a perfect range for pvp are large pulses.
4) Yep they supposed to be the tanking race. Gallente does it just as well though aswell as crazy caldari drake shield tanks. Its the actual tank that counts not all the numbers combined.
5) Yep thats the idea. But wait a myrmidon outtanks both amarr BCs, a drake also does this. gg tanking race...
6) Yes amarr players have accepted this but we want something in exchange. Gallente tanks as well as us, but has bigger drone bays, more gank, more long-range range, better damage type, just as good tank but with more mids. That sounds very fair...
7) Post with your main.
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Incantare
Caldari Perkone
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Posted - 2007.10.19 04:43:00 -
[54]
Originally by: Lyria Skydancer
And the thing with low slots = gank. It was quite true in the past when you could stack heatsinks without stacking penalty. Now you get pretty good gank out of 3 dmg mods and 4 is a waste. This means amarr cant push their gank limit and are stuck while 3 dmg mods isnt a problem for many races to fit in their lows those extra low slots arent that powerful as they used to be.
Yeah I know, but it means you can have more damage mods in a fit with a similar tank to a Gallente ship, or more tank when in a Gank fit (gankageddon with 3 plates vs gankathron with 2). That's still an advantage.
Quote:
Just look at the zealot. A cruiser sized hac with 7 lows. This was meant to be THE gank cruiser because it has no drone bay and no ueber speed. Use those for tank? Even if you use all 7 slots for tank it really doesnt tank that good.
Zealot could use a boost, no contest here. Though it is the second fastest HAC iirc.
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Rayne Starfire
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Posted - 2007.10.19 04:50:00 -
[55]
Originally by: Lyria Skydancer
Twisted facts there...
1) What races has most powergrid left over after fitting full rack of highest tier short range guns on their ships? Its certainly isnt amarr. I think this is more important dont you think? Wich would you choose? A ship with 50k powergrid but has 1k power left after fitting weapons or a ship with 30k powergrid but has 10k power left after fitting? Pretty obvious methinks.
2) Same reasoning as above. Wich race caps out fasest by lighting all their guns? I think amarr.
3) Cant all short range weapons do that? You should learn about tracking vs weapon range. The only weapon that has a perfect range for pvp are large pulses.
4) Yep they supposed to be the tanking race. Gallente does it just as well though aswell as crazy caldari drake shield tanks. Its the actual tank that counts not all the numbers combined.
5) Yep thats the idea. But wait a myrmidon outtanks both amarr BCs, a drake also does this. gg tanking race...
6) Yes amarr players have accepted this but we want something in exchange. Gallente tanks as well as us, but has bigger drone bays, more gank, more long-range range, better damage type, just as good tank but with more mids. That sounds very fair...
7) Post with your main.
1) I easily fit a repper, full set of pulse, injector(appropriate size for my ship type) AB or MWD, and some smaller items. I couldn't fit a full rack of neutrons, repper and a heavy injector on a Hyperion.. Hmmm.... /shock 2) I would say Gallante, fit some anti L in neutrons and let loose. That 50% cap reduction does wonders doesn't it? I've already done the math. ;) 3) Tracking is fixed with webbers, anything outside of webbing is already in perfect range for pulse tracking. k? k. 4) Gallante tank just as well because people fly Amarran ships like Gallante ships. You can't see a 5% per level and assume that's good enough when you can't output the same DPS. Amarrans are for tanking and have to be approached with the understand of LASTING through the battle, not OMGPWNBBQ the fastest 5) Drone boats have always been particularly strong. Could be that drones don't use cap? Myrm has a drone damage bonus? Myrm and sit there and suck/neut cap without worry? Myrm is a Domi in all but ship class? Myrm can carry a full set of heavy drones, the only ship smaller than a BS to do that. Heck, there are tons of BS's that can't do that. Oh noes, you found an overpowered ship. 6) Tachs have the longest range. Go show info on them. You might also see the 2nd highest damage next to Arties especially for the better tracking and RoF. Damage type? I laugh. 0% em resist on shields and 20% on thrm. Any laser destroys that. You pay for that with higher armor resists. Try shooting shields kin/explo when they have 40% kin and 60% explo resists. 7) Done and done, again.
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.19 05:07:00 -
[56]
1) Well the hyperion is kinda...meh. Well most amarr ships simply dont go too well with mwd fitted with powergrid and cap issues.
3) What I mean is yes as you say this is perfect for large pulses. Outside web range good enough tracking, inside webrange you can web. Problem is for mediums and lows, these two pulse ranges are pretty much in web range up close with gank ammo (without gank ammo dmg is too sucky), id then much rather trade higher damage for that extra 1-2km range at these ranges.
5) Well what I meant was more that if we are supposed to be the tanking race, why cant we atleast get 1 ship in each class that actually outtanks other races in the same class.
6) Rails have longer range then tachyons.
7) got confused with the other thread. this wasnt supposed to be there again.
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Rayne Starfire
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Posted - 2007.10.19 05:15:00 -
[57]
Originally by: Lyria Skydancer 1) Well the hyperion is kinda...meh. Well most amarr ships simply dont go too well with mwd fitted with powergrid and cap issues.
3) What I mean is yes as you say this is perfect for large pulses. Outside web range good enough tracking, inside webrange you can web. Problem is for mediums and lows, these two pulse ranges are pretty much in web range up close with gank ammo (without gank ammo dmg is too sucky), id then much rather trade higher damage for that extra 1-2km range at these ranges.
5) Well what I meant was more that if we are supposed to be the tanking race, why cant we atleast get 1 ship in each class that actually outtanks other races in the same class.
6) Rails have longer range then tachyons.
7) got confused with the other thread. this wasnt supposed to be there again.
1) True, MWD isn't great for Amarr, I often wonder if CCP meant for the Apoc to MWD into close range and unload pulse with that obscene cap. Or maybe it was meant for dual reppers?
3) Small pulse can fire up to 15km or so on T1 ammo. Not many small guns go farther than 18km-20km and those are arties. I fail to see issue here. Web? Yes, web.
5) Yes, Amarr should have one. Damnation is pretty close in the CS's especially with the 50% armor bonus. Mrym does need some adjusting and the ferox/drake tank has been crazy for a long time. But they can't tank like that and fit scram+web. Scarifices ;)
6) Oops, you're right. Tachs also have 5.4x mod compared to 3.3x on rails, better tracking, and lower CPU usage. CPU you say? Why yes! It's very nice with a full set of those tracking boosters, heatsinks, and sensor boosters! Yay for CPU!
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.19 05:23:00 -
[58]
Originally by: Rayne Starfire
Originally by: Lyria Skydancer 1) Well the hyperion is kinda...meh. Well most amarr ships simply dont go too well with mwd fitted with powergrid and cap issues.
3) What I mean is yes as you say this is perfect for large pulses. Outside web range good enough tracking, inside webrange you can web. Problem is for mediums and lows, these two pulse ranges are pretty much in web range up close with gank ammo (without gank ammo dmg is too sucky), id then much rather trade higher damage for that extra 1-2km range at these ranges.
5) Well what I meant was more that if we are supposed to be the tanking race, why cant we atleast get 1 ship in each class that actually outtanks other races in the same class.
6) Rails have longer range then tachyons.
7) got confused with the other thread. this wasnt supposed to be there again.
1) True, MWD isn't great for Amarr, I often wonder if CCP meant for the Apoc to MWD into close range and unload pulse with that obscene cap. Or maybe it was meant for dual reppers?
3) Small pulse can fire up to 15km or so on T1 ammo. Not many small guns go farther than 18km-20km and those are arties. I fail to see issue here. Web? Yes, web.
5) Yes, Amarr should have one. Damnation is pretty close in the CS's especially with the 50% armor bonus. Mrym does need some adjusting and the ferox/drake tank has been crazy for a long time. But they can't tank like that and fit scram+web. Scarifices ;)
6) Oops, you're right. Tachs also have 5.4x mod compared to 3.3x on rails, better tracking, and lower CPU usage. CPU you say? Why yes! It's very nice with a full set of those tracking boosters, heatsinks, and sensor boosters! Yay for CPU!
3) small t2 pulses with t2 long range ammo reach 11+2.5+2.5. 11km optimal, thats in webrange pretty much so you might aswell get in there and use high damage ammo up close, but id like better damage, 11km compared to few km shorter ranges isnt really a great advantage tbh
5) glad we agree
6) tachs are pretty unique, they got great alpha but also very hard to fit grid wise. But its balanced i guess.
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Rayne Starfire
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Posted - 2007.10.19 05:27:00 -
[59]
Originally by: Lyria Skydancer
3) small t2 pulses with t2 long range ammo reach 11+2.5+2.5. 11km optimal, thats in webrange pretty much so you might aswell get in there and use high damage ammo up close, but id like better damage, 11km compared to few km shorter ranges isnt really a great advantage tbh
5) glad we agree
6) tachs are pretty unique, they got great alpha but also very hard to fit grid wise. But its balanced i guess.
3) infrared in t2 pulse will go to 11km, fit some radios and you have 13 or so. which isn't much farther but still, these are small weapons we're talking about. If it's in web range web it and AB over then unload your Conflag or Multi's! Nothing is going to be orbiting you above web range with small turrets and flying very fast, trans velocity will kill tracking and they won't hit you either.
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Siakel
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Posted - 2007.10.19 05:49:00 -
[60]
Originally by: Rayne Starfire
1) I easily fit a repper, full set of pulse, injector(appropriate size for my ship type) AB or MWD, and some smaller items. I couldn't fit a full rack of neutrons, repper and a heavy injector on a Hyperion.. Hmmm.... /shock
First, a single repper is never enough. It'll either be two reps (Which no Amarr BS can fit) or plates.
Secondly, the only Amarr BS that can fit one rep, AB, Injector, and a full rack of Megapulses is the Abaddon, which can't actually run it's repper anyway.
Originally by: Rayne Starfire 2) I would say Gallante, fit some anti L in neutrons and let loose. That 50% cap reduction does wonders doesn't it? I've already done the math. ;)
Then you did the math wrong, if you did it at all. Even with the 50% cap use bonus, Pulses take 10% more cap/sec than Blasters. Beams take 15% more. On top of this, Amarrian ships get Rate-of-fire bonuses that increase their cap/sec usage by 33%. The only Amarrian laserboat that would drain it's cap slower than a Gallente equivalent is the Apocalypse, for obvious reasons.
Originally by: Rayne Starfire
3) Tracking is fixed with webbers, anything outside of webbing is already in perfect range for pulse tracking. k? k.
Sure... if the ships actually fit webs. Only a handful of Amarrian ships will actually be fitting webs, however, and most of those will be dead soon enough if the hostile ships are in web range anyway.
Originally by: Rayne Starfire 4) Gallante tank just as well because people fly Amarran ships like Gallante ships. You can't see a 5% per level and assume that's good enough when you can't output the same DPS. Amarrans are for tanking and have to be approached with the understand of LASTING through the battle, not OMGPWNBBQ the fastest
No, Gallente tank just as well as Amarr because on ships without a resist bonus, there's no real difference in their tanking ability. And a large chunk of the ships with a resist bonus have a Gallente counterpart with a rep-amount bonus anyway.
Originally by: Rayne Starfire 5) Drone boats have always been particularly strong. Could be that drones don't use cap? Myrm has a drone damage bonus? Myrm and sit there and suck/neut cap without worry? Myrm is a Domi in all but ship class? Myrm can carry a full set of heavy drones, the only ship smaller than a BS to do that. Heck, there are tons of BS's that can't do that. Oh noes, you found an overpowered ship.
Ok, it's overpowered. But nothing you just said has anything to do with how it outtanks the Amarrian BCs.
Originally by: Rayne Starfire 6) Tachs have the longest range. Go show info on them. You might also see the 2nd highest damage next to Arties especially for the better tracking and RoF. Damage type? I laugh. 0% em resist on shields and 20% on thrm. Any laser destroys that. You pay for that with higher armor resists. Try shooting shields kin/explo when they have 40% kin and 60% explo resists.
What? Tachs are outranged by Rails quite easily. Do you even bother to check this stuff? 
Anyway, you then go on to ignore how around 66% of the ships in EVE are armortankers, more so in PvP, half of the shieldtanking T2 ships don't actually have an EM or Therm hole, and then turn around and say kin/exp damage. Which not only do Hybrids not do (Remember, what the guy you're quoting was talking about?), but the only race that does significant amounts of these is able to switch damage types (No, not always viable, but it's certainly something lasers can't do).
Fake edit:
Originally by: Rayne Starfire 6) Oops, you're right. Tachs also have 5.4x mod compared to 3.3x on rails, better tracking, and lower CPU usage. CPU you say? Why yes! It's very nice with a full set of those tracking boosters, heatsinks, and sensor boosters! Yay for CPU!
Tachs also have far higher cap use, and unholy PG requirements.
Oh, and you're (again) ignoring the part that matters. CPU remaining. Which the Mega has more of. Yay for CPU indeed.
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