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Doctor Khal
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Posted - 2007.10.17 14:23:00 -
[1]
Edited by: Doctor Khal on 17/10/2007 14:23:29 Hi, I'd appreciate feedback on my setup for ratting Angels in 0.0 belts. It isn't intended for hardcore max. ISK/hour grinding, but rather for clearing spawns away (including BS spawns) to allow my mining character to get to work.
Highs:
1x Tachyon Beam Laser II w/ Radio L (used for 1-shot aggroing) 2x Drone Link Augmentor I 1x Small Tractor Beam I 2x Salvager I
Meds:
1x 100MN Afterburner II (only used for when a spawn is a long way off) 4x Cap Recharger II
Lows:
1x Large Armor Repairer II 1x Armor Thermic Hardener II 1x Armor Kinetic Hardener II 3x Armor Explosive Hardener II 1x Capacitor Power Relay II
Drones:
9x Berserker II 10x Valkyrie II 10x Warrior II
The setup can permatank without running out of cap according to EFT (as long as the AB and Tachyon aren't running the whole time).
I'm an Amarr pilot, so I my Gallente BS skill is still only 3. I hope to raise it to 4 in the near future, but 5 isn't on the cards (been through that pain with Amarr BS, never doing it again). My armor tanking and drone skills are pretty good though.
Thanks in advance for your input.
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Acoco Osiris
Gallente Sublime.
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Posted - 2007.10.17 14:28:00 -
[2]
Did anyone ever mention to you that Gallente ships have a hard time sustaining the cap drain of lasers? And did you notice the hybrids bonus on the Domi? And do you realize that 2 DLAs is sorta overkill? And do you realize that you should get a wing of sentries in there?
Overall, load a wing of sentry drones, swap a DLA for a NOS/neut, and swap the Tachyon for a 350/425mm railgun. ------------------------------ One more soldier off to war... And one Velator in my hangars. |

Xilimyth Derlin
OldBastardsPub SMASH Alliance
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Posted - 2007.10.17 14:32:00 -
[3]
Actually, you can save the powergrid by skipping the Tachyon and even putting on just a small pulse laser (I assume this for their unlimited ammo) if all you want to do is get agro.
if it's in 0.0, I think I'd still recommend the MWD over the AB (much easier for those hops to the 20k point for the tractor), one drone link is fine, so go ahead and put a second tractor beam.... and definitely a wing of sentry drones. They'll make life easier
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Doctor Khal
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Posted - 2007.10.17 14:45:00 -
[4]
Originally by: Acoco Osiris Did anyone ever mention to you that Gallente ships have a hard time sustaining the cap drain of lasers? And did you notice the hybrids bonus on the Domi? And do you realize that 2 DLAs is sorta overkill? And do you realize that you should get a wing of sentries in there?
Overall, load a wing of sentry drones, swap a DLA for a NOS/neut, and swap the Tachyon for a 350/425mm railgun.
I'm willing to swap the Tach, but I don't even have the Large Hybrid Turret skill; I trained Gallente BS exclusively for the Domi. The Tach will be used to fire -once- on distant mobs to aggro them.
As for sentry drones... good point. I'll need to train Sentry Drone Interfacing to V so I can use Bouncer IIs; I'm guessing the advantages of sentries (long optimal & good DPS) make it worthwhile?
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Acoco Osiris
Gallente Sublime.
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Posted - 2007.10.17 14:53:00 -
[5]
Originally by: Doctor Khal
Originally by: Acoco Osiris Did anyone ever mention to you that Gallente ships have a hard time sustaining the cap drain of lasers? And did you notice the hybrids bonus on the Domi? And do you realize that 2 DLAs is sorta overkill? And do you realize that you should get a wing of sentries in there?
Overall, load a wing of sentry drones, swap a DLA for a NOS/neut, and swap the Tachyon for a 350/425mm railgun.
I'm willing to swap the Tach, but I don't even have the Large Hybrid Turret skill; I trained Gallente BS exclusively for the Domi. The Tach will be used to fire -once- on distant mobs to aggro them.
As for sentry drones... good point. I'll need to train Sentry Drone Interfacing to V so I can use Bouncer IIs; I'm guessing the advantages of sentries (long optimal & good DPS) make it worthwhile?
There's one more advantage of sentries.
No flight time. ------------------------------ One more soldier off to war... And one Velator in my hangars. |

Khaladan
Amarr Privateers Privateer Alliance
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Posted - 2007.10.17 14:58:00 -
[6]
Originally by: Acoco Osiris
Originally by: Doctor Khal
Originally by: Acoco Osiris Did anyone ever mention to you that Gallente ships have a hard time sustaining the cap drain of lasers? And did you notice the hybrids bonus on the Domi? And do you realize that 2 DLAs is sorta overkill? And do you realize that you should get a wing of sentries in there?
Overall, load a wing of sentry drones, swap a DLA for a NOS/neut, and swap the Tachyon for a 350/425mm railgun.
I'm willing to swap the Tach, but I don't even have the Large Hybrid Turret skill; I trained Gallente BS exclusively for the Domi. The Tach will be used to fire -once- on distant mobs to aggro them.
As for sentry drones... good point. I'll need to train Sentry Drone Interfacing to V so I can use Bouncer IIs; I'm guessing the advantages of sentries (long optimal & good DPS) make it worthwhile?
There's one more advantage of sentries.
No flight time.
Well yeah Is it worth the 22 days of training time to get Bouncer IIs over Bouncer Is though?
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Endo Dy
Gallente Enrave Knights Of the Southerncross
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Posted - 2007.10.17 15:06:00 -
[7]
With decent skills there is no need for the drone link augmentors. 51 km range is more than enough. Also, 9 berserkers is a bit much. Is use:
Low: Armor Explosive Hardener II * 2 Armor Thermic Hardener II Armor Kinetic Hardener II Energized Adaptive Nano Membrane II Damage Control II Large Armor Repairer II
Med: Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II 100MN Afterburner II
High: Prototype Cloaking Device I Heavy Diminishing Power System Drain I Heavy Diminishing Power System Drain I Salvager I Salvager I Small Tractor Beam I
[empty rig slot] [empty rig slot] [empty rig slot]
Drones:
Berserker II (6) Valkyrie II (5) Warrior II (5) Vespa EC-600 (5) (in case you get tackled you can break a lock and maybe get out of there) Heavy Armor Maintenance Bot (4) (to rep possible armor damage done to your drones)
Ow and on the "clearing belt part for your miner" part; with a good tank and those cap rechargers you should be able to permatank all the rats. Just get aggro with the domi and jump in your mining alt 
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Acoco Osiris
Gallente Sublime.
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Posted - 2007.10.17 15:11:00 -
[8]
Originally by: Khaladan
Well yeah Is it worth the 22 days of training time to get Bouncer IIs over Bouncer Is though?
I can't decide that for you. That's your choice, depending on how much you use sentries. ------------------------------ One more soldier off to war... And one Velator in my hangars. |

Doctor Khal
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Posted - 2007.10.17 15:26:00 -
[9]
Thanks for the advice everyone, this has given me some very useful food for thought. I especially like the sentries and the cloaking idea (hadn't thought of it, but could be a life-saver if hostiles enter the system - Safespot and cloak with the Domi and focus on getting the hell out with the Hulk).
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Helen
MASS Ministry Of Amarrian Secret Service
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Posted - 2007.10.17 16:31:00 -
[10]
Generally people don't kill spawns off in a belt they wish to mine as it will respawn and randomly aggro on anyone in that belt usually the weakest tanked...
Usual way of mining in 0.0 is to bring in a tank ship that will take aggro and sit there permatanking until the barges/exhumers have done their thing and docked up. Otherwise if you clear belt and 15-30mins later you get a respawn with just your hulk in belt it could end bad for you.
First pod pilot to lose a Mothership in EvE... err woo |

Destryan
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Posted - 2007.10.17 17:07:00 -
[11]
Originally by: Helen Generally people don't kill spawns off in a belt they wish to mine as it will respawn and randomly aggro on anyone in that belt usually the weakest tanked...
Usual way of mining in 0.0 is to bring in a tank ship that will take aggro and sit there permatanking until the barges/exhumers have done their thing and docked up. Otherwise if you clear belt and 15-30mins later you get a respawn with just your hulk in belt it could end bad for you.
Agreed, IMO you'd be better off in an Abaddon since you said you have Amarr BS 5 (amazing native resists). Something like this in your lows should do nicely:
2x LARII 2x Expl Hardener II 1x Therm Hardener II 1x Kin Hardener II 1x CPR II
Fill your mids with Cap Recharger IIs, add a CCC or two as needed and you should be good to permatank pretty much any spawn.
Note that I don't fly Amarr so this is just theoretical, if an Amarr player or armor tank expert could give feedback on this build would probably be better for OP 
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Ekuwy Oizoa
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Posted - 2007.10.17 17:09:00 -
[12]
I would shieldtanked a domi vs angels btw, loads of PG because of PDU. Loads of damage because of magstab and enough PG to fit big guns + natural shieldresists on top, cant go wrong tbh
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Destryan
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Posted - 2007.10.17 17:13:00 -
[13]
Originally by: Ekuwy Oizoa I would shieldtanked a domi vs angels btw, loads of PG because of PDU. Loads of damage because of magstab and enough PG to fit big guns + natural shieldresists on top, cant go wrong tbh
I doubt his shieldtank skills are any good if he's Amarr tbh... could be wrong, but he mentioned being a good armor tanker in the first post.
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