Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Grim Greiver
Amarr Royal Amarr Institute
|
Posted - 2007.10.17 18:44:00 -
[1]
So far I have equipped my Tormentor with a CO_Processor, MinerII and basic mining laser to speed up the mining a little bit. Can the capacity of this ship be increased? I was not sure about buying more storage space, the ones on the market look like they might be for the big ships only. I yield about 2500+ Veldspar a trip.
Any suggestions on how to increase my productivity without buying a bigger ship? I don't quite have the $$ or skill points for the big dog just yet anyway.
|

Psyon Ra
|
Posted - 2007.10.17 19:30:00 -
[2]
cargo expander-I gives about 175% more cargo. civillian ones less. dont know about amarr ships but my probe with 2 cargo I's hold almost 5000 veld ore.
as far as i know those cargo expanders fit on any ship if one has the hull upgrade skill..civilian does not need the skill i believe..
hope this helped you..
|

Grim Greiver
Amarr Royal Amarr Institute
|
Posted - 2007.10.17 20:14:00 -
[3]
yes, thanks for the reply!
|

Matalino
Gallente Ki Tech Industries
|
Posted - 2007.10.17 20:18:00 -
[4]
Originally by: Psyon Ra cargo expander-I gives about 17.5% more cargo.
Fixed for you, no need for the word about, you were just missing the decimal. Cargo Expander I gives a 17.5% increase to cargo capacity, and can be fit on any ship with a low slot.
BTW - just like how the negitve "cargo capacity bonus" increases the cargo capacity, the possitive "structure hp bonus" decreases your structure hitpoints. I don't know why the sign of these numbders are backwards but they are.
************************** Datacore Harvesting IPO |

Dirk Magnum
Red Light Enterprises Eastern Star Federation
|
Posted - 2007.10.17 20:33:00 -
[5]
And drop the Basic Miner for a better laser. The Basic Miner may be a civilian module but it's CPU use is larger than the Miner I's. See if you can also drop the CPU Enhancer once you've changed out the basic miner for something with lower CPU use. Put Miner I's in both high slots for instance... it'll probably give a larger yield than the Miner II and Basic Miner would, and allow you to replace the CPU enhancer with another cargo expander.
|

Grim Greiver
Amarr Royal Amarr Institute
|
Posted - 2007.10.17 23:25:00 -
[6]
Edited by: Grim Greiver on 17/10/2007 23:29:55
Originally by: Dirk Magnum And drop the Basic Miner for a better laser. The Basic Miner may be a civilian module but it's CPU use is larger than the Miner I's. See if you can also drop the CPU Enhancer once you've changed out the basic miner for something with lower CPU use. Put Miner I's in both high slots for instance... it'll probably give a larger yield than the Miner II and Basic Miner would, and allow you to replace the CPU enhancer with another cargo expander.
Thanks, that was a huge help. Worked perfectly.
Is there anything that can be added to the Hardpoints slots that can help with mining? I'm not exactly sure what thoes slots are for.
|

Gartel Reiman
Project F3
|
Posted - 2007.10.18 07:50:00 -
[7]
The hardpoints are an additional property of high slots that are needed to mount turrets and/or missile launchers. This prevents a 'turret' ship from sticking on a bunch of missile launchers - while it has lots of high points, it doesn't have the necessary launcher hardpoints. Sometimes a ship has a whole bunch of high slots but little or no hardpoints at all - for example, the logistic ships are designed for remote repairs and transfers so they have lots of high slots, but they have limited hardpoints so they can't fill them all up with guns and launchers.
The hardpoints aren't individual slots in themselves, they just describe properties of the high slots you have available. Or to put it simply - you can only put as many turrets into your high slots as you have hardpoints, and only as many missile launchers as you have launcher hardpoints. Trying to put e.g. a third turret onto a Tristan simply will not work (even if you have an empty high slot).
Now that's out the way... The most useful thing you can put in a turret hardpoint for mining is... a Mining Laser. Yep, they're turrets and require a hardpoint (which is why industrials make such bad miners, since they have just a single turret hardpoint). If you have more high slots than you have turret hardpoints, then you'll have some highs you can't stick lasers into. Into these, you could add a missile launcher for defence against belt rats if you have a missile hardpoint. If you have no missile hardpoints either, then I can't think of anything offhand that would be particularly useful. The 'utility' high slot could be used for NOS, neut, smartbomb, remote repair/energy transfer, salvager, tractor beam, gangmod (if for some reason you're mining in a command ship), cloaking device. Looking at that list, I think the only things that might be useful for high-sec mining in a mining ship are the tractor beam (for pulling rat wrecks close so that you can loot them without having to move) and/or salvager (for getting salvage from rat wrecks).
Did I miss any killer utility slot modules out?
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |