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Rizz
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Posted - 2003.06.09 14:14:00 -
[1]
I am trying to understand the logic behind why you linked pirates to ore.
I enjoyed fighting NPC pirates, worked hard got a cruiser then went out one day and all I can find are 3-10k pirates I could leave my shield booster on and ignore while mining.
So boring taking a cruiser to kill frigates I worked to get a cruiser to kill bigger pirates which is what I wanted to do in the game, now I might as well have saved my money and stuck to a frigate.
I have searched systems all around Providence and Catch and a few others all unclaimed a lot dead ended and nowhere near a starbase, and a Ravisher cruiser is best I can find rarely in Dark Ocher systems and even more rarely in Gniess systems.
This is killing the game for me, I know you will ignore this post and carry on as you do but had to say something.
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Lithorus
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Posted - 2003.06.09 19:15:00 -
[2]
Guess you haven't searched hard enough. I've been killing 30-50k pirates in the hundreds all in systems with lots of bistot.
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Rizz
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Posted - 2003.06.09 20:36:00 -
[3]
Searched as long as I could be bothered too, 3-4 days, I don't feel like sitting in same system with everyone else in the few systems with ark/bist that defeats the point of spreading out and exploring.
Also try to find one within 15 jumps of an open factory slot to make ammo now.
Yes I could open map select unclaimed system with people in it but why do i want to sit in overcrowded system?
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Trak
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Posted - 2003.06.10 11:02:00 -
[4]
I think you wont find harder fights until you leave empire space. By empire I mean each of the race spaces and there are a few others. Why dont you try the Angel Cartel space for example. I was in there recently and there are hard fights against pirate cruisers, depredators and the like. |

Rizz
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Posted - 2003.06.10 14:27:00 -
[5]
I am fighting 10+ jumps outside empire space, depredators are NPC Scythes, same as Ravishers really.
The only place I found a factory slot open led to Providence and Catch regions or with about 19 more jumps I can leave Empire space from Khanid to JK-FIX but it is still a long way away from a space station.
I'm not even interested in finding Ark or Bistot, all I want is decent NPC pirates within 10 jumps of a space station to allow me to continue enjoying the game.
I'm not asking for a return of Marauders in empire space, just a better selection of NPC pirates within unclaimed space.
They basically changed it so that the only place to find decent pirate Cruisers is the same as where you find the large corps strip mining Ark/Bistot. I don't want Ark or Bistot I want pirates to kill that take more than 5 shots.
And if this change not allowing you to store spare ammo in jettisoned cargo pod comes onto live the game is dead for me. Which is a shame because I do want to continue playing and testing this game.
To add to fun, Thukker tribe bug is back and in effect on other than Angel pirates, Sansha's now to be precise which means without petitioning I can't even return to Minmatar space.
PS what happened to all the support people on test during GMT daytime, do you only log onto test eve-chaos during USA evenings now?
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Ulf Ulfsson
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Posted - 2003.06.10 22:57:00 -
[6]
Rizz and I have discussed this a fair amount in game and I'm beginning to agree. Depreds are not challenging - 3 depreds (@20K each) are EASIER than a depred and 3 impalers(@10K each) - I've found a couple of systems with the odd predator (30K) that generally spawn a minimum of a depred and a couple of fighters, but thats about as exciting as things get. Like Rizz I don't want to be competing in popular space - I just want to be hunting down some decent kit for now.
I'm on the other side of angel space to RIzz in the Great Wildlands and beyond. The nearest decent hunting patch is 12 jumps beyond the last starbase and I have to trawl to and fro whenever I run out of ammo. I also have to do long runs to keep ammo topped up as {surprise surprise} the two factory stations in the GW are full. I'm not going to ***** about that - its just life. But no-one there is selling decent ammo (which makes me question whether they're being used) and means that much of the game is occupied with this awful supply chain. I could hunt Sanchos more easily as I have a slot or two down there, but right now I'm trying to hunt down proj weaps.
Anyway, I'll stop this rant now and just say that I too am becoming irritated by the lengths you have to go to to fight even moderately interesting pirates.
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Hippey
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Posted - 2003.06.10 23:42:00 -
[7]
Depredators are indeed easy. Part of the reason might be because medium autocannons suck. I mean they have only a 1000m range so they're useless against cruiser because you need to hit cruisers from farther away, and they're useless against frigates because of their 0.06 tracking. Medium autocannons are just not worth it all and deps suck because this is exactly what they can't do. They can't hit player frigates due to tracking and they can't hit anyone if they stay outside the range.
But, like I said before, cruiser damage SHOULD be increased. It is rather weird that impalers do WAY more damage then depredators ------------------------------------------- If you kill them, they will die!
Sport the war, war support The sport is war, total war When victory's really a massacre. The final swing is not a drill It's how many people I can kill! |

Damon Vile
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Posted - 2003.06.11 04:04:00 -
[8]
funny how we are *****ing that the npc pirates are too weak now  But they are. Taking on 4 cruisers and not even going past 1/2 shields to silly.
I don't want a return to the 400damage/hit days but I'd like to see them start using ECM, smartbombs and other toys.
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Ulf Ulfsson
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Posted - 2003.06.11 08:29:00 -
[9]
See, I like to get in there in combat and I STILL find depreds easy at sub 1K. I know that bombardment with 650s or whatever from a distance is a safe way to take out pirates but I find it a very dull form of combat. I like to MWD in and rip the guts out of them close up. But even at THEIR optimal range THEY'RE TOO DAMN EASY! ANd preds and up are very rare as far as I can see.
And we'd best be careful after every patch from now - I can just see CCP rebuffing/un-nerfing depreds and not telling anyone. That'll make MWDing into a pack of 3 an interesting, if brief experience.
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soltys
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Posted - 2003.06.11 09:33:00 -
[10]
Indeed depredators are not too difficult, but I can't say I don't like it, at least temporarily :) (If only my frigate's cargohold was larger). But impalers are ok I think. If I attack 3 of them, I must be careful.
How tough are 50k versions ? I have yet to see them in GW. ----------------------------------------------------------
Damage stats: click version v1.1.02 retail. |

DREAMWORKS
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Posted - 2003.06.11 10:37:00 -
[11]
With my vexor and 2x 250mm hybrids with antimather i can blast any 0.0 system empty so far.
I still have to explore, but i hope for harder pirates in outerregions too...
Yesterday i killed 9 angels in a few hits. __________________________
http://www.nin.com/visuals/thtf_hi.html |

Coema Galliams
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Posted - 2003.06.11 21:22:00 -
[12]
I could not agree more.
The current deployment of NPC Pirates just blows.
I'll be watching this thread for a CCP response.
I'm getting tired of killing Butchers and Manslayers, and don't want to make the 15-30 jumps out to bistol systems to kill pirates.
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Malais
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Posted - 2003.06.12 15:18:00 -
[13]
If you want tougher pirates, leave empire space.
10-30k per pop bounties are common, however due to over mining and killing in empire space, CCP moved all the good stuff out of Controlled space.
So if you hunt, be prepaired for at least a 5-6 jump rout, from hunting grounds to selling point.
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Slyworth
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Posted - 2003.06.12 15:37:00 -
[14]
[QUOTE]I'm getting tired of killing Butchers and Manslayers, and don't want to make the 15-30 jumps out to bistol systems to kill pirates.[/QUOTE]
So um mine instead? Nothing is gonna be handed to you on a silver platter. If you want hard pirates to kill, leave empire space and find a good hunting spot. If you don't feel like working then stick with butchers and manslayers. I found several nice hunting spots myself. In my current one I am fighting 20k-50k pirates in a system which has a station in it. And if I really want, I can make 4-5 jumps and go in a system filled with waves of 5 40k-50k pirates, and even mixed races of pirates. No issues here.
Slyworth
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Ulf Ulfsson
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Posted - 2003.06.12 15:40:00 -
[15]
Malais,
If you read the post carefully you will see that Rizz and I are ALREADY fighting 20K and upwards pirates well outside of empire space. They are too easy and the reliable spawns are too hard to get to while having to maintain a supply chain. 20K pirates are FEEBLE - I can fight 3 depreds without turning on my shield boosters and still leave the fight with 1/3 to 1/2 shields instact. 30K and up pirates spawn only once in a blue moon and are not significantly more challenging. The biggest challenge, certainly in Angel space, currently comes from packs of 5 10K pirates (impalers) and the loot they drop is so bad its not WORTH tangling with them.
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Coema Galliams
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Posted - 2003.06.12 16:11:00 -
[16]
Last night I went, with a corpmate, on a 55 jump journey through 4, FOUR, regions of NON-EMPIRE controlled space, all we founght was butchers and manslayers the entire time, with the exception of 1 ravisher, which can be found 3 jumps from our home base.
Ok, no luck, so I create a noob, pod him, and send him to the edge of the world.
He gets there, woot Bistot and decent pirates!
Too bad by the time he found them, they were well over 35 jumps from the nearest station.
35 jumps...
And yes, I have been mining, it's boring as hell. The problem is, when we want a change from mining and want to go kill something, we have to travel 40,50,80 jumps to get to anything that's remotely challenging.
When i'm solo it's nice to go kill butchers/ravishers/manslayers, but I am not a solo player.
I guess I'm just kinda miffed at the current spread of things in the game. It just seems like it was all done with a computer formula, and no human thought or hand touches were done on the spread of pirates. /shrug Just lacking any kind of surprise, it's all very predictable.
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Rizz
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Posted - 2003.06.12 23:15:00 -
[17]
I wish people would read the posts before adding useless info.
I don't want to sit in same system with 30 other people, call me anti social but where is the fun or exploration in that.
I would like to make ammo fairly near to where I am hunting, doesn't have to be same system just not 20+ jumps away.
Currently every station I have checked in 8 or so regions is rented, most have NOTHING in the market for sale, so obviously they are all making ammo for themselves or not making anything just hogging the slots.
I guess it's just not important enough for CCP to do anything about, yes you can be a pirate hunter, if a) you don't mind killing things in your newbie frigate, or b) don't mind being in system with 30+ people to find pirates you can't kill in your newbie frigate.
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Demangel
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Posted - 2003.06.13 06:30:00 -
[18]
I dunno about NPC cruisers, but NPC frigates are silly... I have yet to see one with more than one turreted weapon... No wonder I can take on 4-6 moderates at a time without breaking a sweat.
Do high threat ones in 0.0 have more turrets? Or are they just better ships with the same one turret system?
Galaxion > If you drove a car shaped like a thorax women would call you Demangel > Dude... I would call.. Demangel > wait that sounded g@y I bet. Galaxion > Just a bit.
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Serge
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Posted - 2003.06.13 07:33:00 -
[19]
@Rizz and others: why dont u change to med beam weapons? no ammo need! you should have cash enough to buy both skill and wepons easily ...
believe me, a Heavy beam laser with proper crystals provides harsh damage ;) ***********************************************
... "we suddenly have a good 2 dozen Chicken Littles running about proclaiming tha |
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