| Pages: 1 2 3 4 5 6 [7] :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

umop 3pisdn
Minmatar Republic Military School
|
Posted - 2007.11.04 08:36:00 -
[181]
Originally by: here'n'there
Originally by: Fenderson according to EFT, an astarte with full neutrons, 3 mag stabs and 5 hammerhead IIs with max skills gives you 920 DPS.
Eos with full neutrons, 3 mag stabs, and 5 ogre IIs gives 927 DPS.
Its not a huge difference, but all other fleet commands do less damage than their field command counterparts.
i would have to agree with the devs on this one, its a totally reasonable nerf.
will you ever fit 3 magstabs on eos?
No, I wouldnt use 3 mag stabs personally...
I dont really see the problem with the eos actually being usefull.
Now before amarr pilots point at the ungodly sin that is their fleet command ship just trust me i know how you feel... it has a big tank and the dps of a caracal.
The eos will soon have the dps of a thorax and as much as i love thorax's i dont usually pay 80-120 mil for them so value for money isnt an issue for me.
SO, because the other fleet command ships are complete failures because the roles ccp imagined for them dont ******* exist this means that the eos is overpowered and needs an incredibly large nerf.
People LIKE field command ships because they're USEFULL... so WHY make the one fleet command that was good absolutely horrible... Why not just make the other fleet command more like their field counterparts...
I mean at least the minnie fleet command has nice bonus's to distribute and the caldari one is sort of usefull for anti support or sniping with the fleet battleships but seriously... what the **** is the eos going to do now? Other than fail. When the price reaches 30mil i might even fly one.
Take 3 of its turrets and for gods sake give it its heavy drones back.
|

OneSock
Crown Industries
|
Posted - 2007.11.04 09:26:00 -
[182]
Originally by: umop 3pisdn
SO, because the other fleet command ships are complete failures because the roles ccp imagined for them dont ******* exist this means that the eos is overpowered and needs an incredibly large nerf.
People LIKE field command ships because they're USEFULL... so WHY make the one fleet command that was good absolutely horrible... Why not just make the other fleet command more like their field counterparts...
Well exactly. This is the point CCP fail to see.
1. They say they ship is not being used within it's role. But then they turn round and give us Marauders which they say will be good for missions but are versatile enough for other tasks. So tell us CCP , which is it ? Do ships have roles or not ?
2. They say Astarte does more DPS than Eos, but of course on EFT this may be true but what nut job fits 3 magstabs on an Eos. Paper DPS means bugger all compared to how we actually use the ship. I use rails and sentries on mine. That's pretty low DPS compared to my neutron Astarte.
3. They say they are overpowered compared to other fleet commands, but WTF they are supposed to be short range HIGH dps race ! And it's a drone boat ! Duh. Get a decent pilot in any other Fleet command and the Eos will likely DIE 1v1. It's orgre 2s are easy to shoot down, can't be scooped and recharged anymore, it's tank isn't as good. The other Fleet commands have such mega tanks by the time the Eos is anywhere near breaking them, it's own cap will probably run out and it will have NO tank.
So sure, take off a few turret points if you so wish, but FFS leave it alone and let it be a useful, flexible ship.
|

Dzajic
Gallente
|
Posted - 2007.11.04 10:00:00 -
[183]
Edited by: Dzajic on 04/11/2007 10:00:08
Quote: Eos and Myrmidon should not have same drone capacity as Vexor
I fully agree, a cruiser doing BC and CS damage is way out of line. Vexor must be nerfed to 50MB/s, CCP please do it, its so OP its ruining the game.
PS. That was sarcasm.
|

Caldrion Dosto
Mean Anglo-Danes
|
Posted - 2007.11.04 13:41:00 -
[184]
Can we please also get a Disclaimer in carachter creation that says the following:
FOR THE LOVE OF GOD DO NOT TAKE ANY DRONE SKILLS IN CHARACTER CREATION SINCE THEY WILL BE BASICALLY USELESS COMPARED TO GUNS AND MISSILES!!!
|

TheAdj
Endless Destruction
|
Posted - 2007.11.04 14:12:00 -
[185]
Well I'm hoping that much like broken mining foreman links, information links will get a revisit. I hadn't had much experience with a CS running links until last night when we did a nano gang with a claymore in it, and man was it amazing. If some type of drone link could be worked into the information group (or just get rid of the information group and make it drone bonuses instead) I think it would increase it's usage a lot, because currently there's only one information link worth even looking at (the ewar range one).
I don't fly any gallente ships but I think I'd be pretty ****ed if some of my ships that took months to train for suddenly became worthless, I wonder why there are even any amarr people playing EVE at this point, I would have raged out already. I hope these issues get addressed, a little explanation would go a long way. ----------------
|

Jaketh Ivanes
Amarr Do Or Die And Live Or Try
|
Posted - 2007.11.04 15:11:00 -
[186]
Edited by: Jaketh Ivanes on 04/11/2007 15:13:26
Originally by: Lt Angus Since when were heavy drones BS weapons, i remember using them on my thorax
Well, I remember using cruise missiles with my Inquisitor (the amarr missile frig). So the answer must be "Since the begining".
You have light, medium and heavy. Light for Frigates/Destroyers. Medium for Cruisers and Battlecruisers. Heavy for Battleships.
Otherwise, I would very much like to fit 4 or 5 Mega Pulse's on my Harbinger or Omen for that matter.
EDIT: Spelling.
|
| |
|
| Pages: 1 2 3 4 5 6 [7] :: one page |
| First page | Previous page | Next page | Last page |