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F90OEX
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Posted - 2007.10.20 22:57:00 -
[1]
I Fly Caldari ships, but in a small pvp gang its starting to not make much sense since you can't shield tank effective and fit a web and a scram.
Out of the other ships I have looked at, Absolution as kinda peaked my interest.
Yes it would require that I train armor and laser/ Amarr ship skills, so before I even consider going down that path.
What's the over all consensus about this ship.
Thanks ..
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Gladiator Jonny
Repo Industries
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Posted - 2007.10.20 23:04:00 -
[2]
Its shiny and purdy.
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.10.20 23:11:00 -
[3]
Not much more place for the PvP-essential mids, is outdamaged by the Binger unless you have CS V, suffers from the problems of all laserboats... so, yeah...
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me bored
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Posted - 2007.10.20 23:18:00 -
[4]
Originally by: Gladiator Jonny Its shiny and purdy.
sold! |

Ess Erbe
State War Academy
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Posted - 2007.10.20 23:52:00 -
[5]
From what I've heard, known and experienced it's a solid ship, but go for a Harbinger and play around with that before speccing up to command ships.
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Dahak2150
Chaos Monkeys Monkey Religion
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Posted - 2007.10.20 23:54:00 -
[6]
Has one too few mids for effective solo, but as long as you train CS V and move in a gang it's a nice ship. ----------------
Originally by: "Cyberus" cause its has no sence anyway your brains is simply wont accept that anyway.
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Original Species
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Posted - 2007.10.21 02:59:00 -
[7]
Harbinger is a nice ship, but doesnt tank for ****....
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Chronus26
Gallente Team Laser Explosion Molotov Coalition
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Posted - 2007.10.21 03:11:00 -
[8]
- Only 3 mids. - Fitting a MWD gimps it severely - Low DPS compared to Eos/Astarte - High dependancy on Cap 800s -----
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Paeniteo
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Posted - 2007.10.21 05:09:00 -
[9]
Edited by: Paeniteo on 21/10/2007 05:08:59 ^ |
Laserboats have issues. Go for an Eos or something, unless you just want it for the bling.
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Transcendant One
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Posted - 2007.10.21 06:35:00 -
[10]
One of my corpies has an abso and loves it. Though I'd rather have an astarte personally. More mids, moar gank.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.21 06:47:00 -
[11]
Originally by: F90OEX I Fly Caldari ships, but in a small pvp gang its starting to not make much sense since you can't shield tank effective and fit a web and a scram.
Out of the other ships I have looked at, Absolution as kinda peaked my interest.
Yes it would require that I train armor and laser/ Amarr ship skills, so before I even consider going down that path.
What's the over all consensus about this ship.
Thanks ..
put e-war in your meds for small gang pvp, dont tank, you wont get primaried.
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Lardarz B'stard
Amarr Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.10.21 07:15:00 -
[12]
Decent damage output, tanks like a *****, flies like a brick, looks like a pigeon.
I used to fly them a lot but now prefer the damnation or zealot as they are better for what I use them for. * Yeah, that's right... it was me all along. And I would've gotten away with it if it hadn't been for those pesky kids |

Semkhet
KR0M The Red Skull
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Posted - 2007.10.21 08:37:00 -
[13]
I fly it both solo and in gang. It's an excellent ship, with a main limitation: either web or scram, but not both.
Another vulnerability, like all Amarr ships: its low sensor strength.
But apart from that, it's way better than a Harby which must choose between gank or tank, while the Abso does both.
Try to fit a full rack of pulses + smartbomb + MWD + cap injector + dual MAR's T2 and a passive tank with all resists over 85% on a Harby However the Abso really needs that CS lvl5 to shine. But after all, you should only PvP with ships you trained at lvl5...
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.21 09:41:00 -
[14]
Originally by: Goumindong
Originally by: F90OEX I Fly Caldari ships, but in a small pvp gang its starting to not make much sense since you can't shield tank effective and fit a web and a scram.
Out of the other ships I have looked at, Absolution as kinda peaked my interest.
Yes it would require that I train armor and laser/ Amarr ship skills, so before I even consider going down that path.
What's the over all consensus about this ship.
Thanks ..
put e-war in your meds for small gang pvp, dont tank, you wont get primaried.
That totally depends, Ive seen commandships get primaried alot of times. But the point really is even if you fit 3 damage mods on it, it will still tank a fair amount.
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Xequecal
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Posted - 2007.10.21 11:18:00 -
[15]
Originally by: Chronus26 - Only 3 mids. - Fitting a MWD gimps it severely - Low DPS compared to Eos/Astarte - High dependancy on Cap 800s
Its DPS and cap use aren't bad, it uses less cap/second than the Astarte to fire guns. The problem is no web. An Eos/Astarte can web it and orbit at 2000m, destroying it while taking basically no damage.
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Tassi
The Cruciform The Church.
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Posted - 2007.10.21 11:27:00 -
[16]
5 small ECM drones and astarte is no problem at all, EOS will have trouble aswell.
The Cruciform recruitment |

mallina
Caldari Core Contingency
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Posted - 2007.10.21 11:41:00 -
[17]
Edited by: mallina on 21/10/2007 11:43:38
Pros: Great DPS Great Tank Can Gank+Tank at same time Great Tracking (tracks Nanohacs with ease) Good Range Shiny
Cons: Slow Sucks with MWD Only 3 Meds Capbooster Dependant
That being said, I think it's one of the best Command Ships out there, but the speed issues make it a very situational ship that I wouldn't really use outside of Lowsec ---
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royal killer
Amarr The Funkalistic SMASH Alliance
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Posted - 2007.10.21 15:23:00 -
[18]
Originally by: mallina Edited by: mallina on 21/10/2007 11:43:38
Cons: Slow Sucks with MWD Only 3 Meds Capbooster Dependant
IT might be slow, but when it gets up to those 1,2 km/s it can go, but it bumps hard when it reaches that IMO 3 meds is fine, if it would get one more for a webber, it would be uber pownage and it would rock but then it would get nerfed agian so whats the fuss I've tried pretty much everything to fitt one more cap booster (since im only a fiew m3's from getting it in) but it still doesnt work, so if they could boost its cargo a bit, that would be great --------------------
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royal killer
Amarr The Funkalistic SMASH Alliance
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Posted - 2007.10.21 15:26:00 -
[19]
Oh yeah and, the Harbinger might have better DPS, but it is just simply too paper thin, so its kinda useless IMO unless ur fitting Heavy Beam Laser II's on it --------------------
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.22 06:14:00 -
[20]
Originally by: mallina Edited by: mallina on 21/10/2007 11:43:38
Pros: Great DPS for an amarr ship Equal Tank comapred to other CS's Can Gank+Tank at same time, like all the other CS's Great Tracking (tracks Nanohacs with ease) at range Good Range but crap tracking close Shiny and pretty
Cons: Slow Sucks with MWD but only noobs fit an mwd Only 3 Meds Capbooster Dependant if you use mwd or face a neut apoc
That being said, I think it's one of the best amarr Ships out there, but the speed issues make it a very situational ship that I wouldn't really use outside of Lowsec
Fixed.
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.22 06:16:00 -
[21]
Originally by: Xequecal
Originally by: Chronus26 - Only 3 mids. - Fitting a MWD gimps it severely - Low DPS compared to Eos/Astarte - High dependancy on Cap 800s
Its DPS and cap use aren't bad, it uses less cap/second than the Astarte to fire guns. The problem is no web. An Eos/Astarte can web it and orbit at 2000m, destroying it while taking basically no damage.
Youre supposed to fit AB, web, scram in mids fyi.
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ArmyOfMe
hirr Morsus Mihi
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Posted - 2007.10.22 06:44:00 -
[22]
Originally by: Lyria Skydancer
Originally by: Xequecal
Originally by: Chronus26 - Only 3 mids. - Fitting a MWD gimps it severely - Low DPS compared to Eos/Astarte - High dependancy on Cap 800s
Its DPS and cap use aren't bad, it uses less cap/second than the Astarte to fire guns. The problem is no web. An Eos/Astarte can web it and orbit at 2000m, destroying it while taking basically no damage.
Youre supposed to fit AB, web, scram in mids fyi.
says who??
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Celes Tenebrae
Lightning Struck Tower
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Posted - 2007.10.22 09:39:00 -
[23]
@ The OP - It sounds like you are looking for a damnation. Abso is a great gang ship, especially when used in pairs, but I think if you fly caldari then you'll get more of what you want if you go for the fleet command instead.
Absolutions are very good active tankers, but the ship in itself isn't as indestructible as a great many make out. They don't deal with alpha damage particularly well because the armour HP isn't anything special, but for small gangs I dont see that being a problem.
The DPS is okay, with two HS and good gunnery skills you'll get 6-700 dps pretty easilly @ CS 5.
Issues you might find...neuts and tracking disruptors will rip you apart. It doesn't matter which. Two TDs will shut you down. Neuts will switch your tank off. You can try being creative with cap booster management, but then - Absolutions are reliant on their 800 charges and you can't fit very many in your hold.
Damnation:
*Gets +1 mid for that scram. Abso needs to fit a web really, not such a big deal since the pulse tracking boost but still more useful.
*Will use your missile skills. It wont have good damage, no. its a fleet command after all. You do get to pick your damage type though, and thats an advantage over lasers in a world where everyone and their dog can field good EM resists.
*Has a _much_ better tank and survivability than the Absolution.
No one in their right mind will primary a Damnation, at CS 5 it gets +50% to armour HP. Add in one 1600 RT plate, two trimark rigs, and this should easilly bring you past 20k HP. You can dual rep this tank and run an injector will 78% lowest resist (others at around 85%) using vanilla T2 mods.
If you have any armour link skills, fit a resist boosting link. With armoured warfare spec @ 4 this will buff the gang with approx +10%, not to mention the 10% HP boost you'll get from the plain armoured warfare skill. When I added this link to EFT, it gace me another 20K ish to effective HP.
The best bit - TDs wont shut your weapons off. Neuts will still stop you repping, but you've got a *huge* HP buffer, and the cargohold is signifacntly larger since Khanid Mk II. That means more 800 charges to play with.
Khanid Canonical Resources |

Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.22 10:00:00 -
[24]
Originally by: Celes Tenebrae @ The OP - It sounds like you are looking for a damnation. Abso is a great gang ship, especially when used in pairs, but I think if you fly caldari then you'll get more of what you want if you go for the fleet command instead.
Absolutions are very good active tankers, but the ship in itself isn't as indestructible as a great many make out. They don't deal with alpha damage particularly well because the armour HP isn't anything special, but for small gangs I dont see that being a problem.
The DPS is okay, with two HS and good gunnery skills you'll get 6-700 dps pretty easilly @ CS 5.
Issues you might find...neuts and tracking disruptors will rip you apart. It doesn't matter which. Two TDs will shut you down. Neuts will switch your tank off. You can try being creative with cap booster management, but then - Absolutions are reliant on their 800 charges and you can't fit very many in your hold.
Damnation:
*Gets +1 mid for that scram. Abso needs to fit a web really, not such a big deal since the pulse tracking boost but still more useful.
*Will use your missile skills. It wont have good damage, no. its a fleet command after all. You do get to pick your damage type though, and thats an advantage over lasers in a world where everyone and their dog can field good EM resists.
*Has a _much_ better tank and survivability than the Absolution.
No one in their right mind will primary a Damnation, at CS 5 it gets +50% to armour HP. Add in one 1600 RT plate, two trimark rigs, and this should easilly bring you past 20k HP. You can dual rep this tank and run an injector will 78% lowest resist (others at around 85%) using vanilla T2 mods.
If you have any armour link skills, fit a resist boosting link. With armoured warfare spec @ 4 this will buff the gang with approx +10%, not to mention the 10% HP boost you'll get from the plain armoured warfare skill. When I added this link to EFT, it gace me another 20K ish to effective HP.
The best bit - TDs wont shut your weapons off. Neuts will still stop you repping, but you've got a *huge* HP buffer, and the cargohold is signifacntly larger since Khanid Mk II. That means more 800 charges to play with.
Yea ofc tyhe damnation has a better survival rate etc, but the dps difference between the absolution and damnation is huge. Its like betting 1 buck on a football game, youll never go bankrupt but youll never feel the rush of winning 1000 bucks. Having dps and ganking while having good tank > having insane tank and do crap dps.
Im just commenting on fun factor, ofc damnation has endless uses in gangs.
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Rudy Metallo
Brutor tribe
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Posted - 2007.10.22 10:25:00 -
[25]
Get your resists up to 80% across the board, load up on HP IIs, find another Abso pilot to team up with, and you're unstoppable.
Try to solo and you're ******.
Abso's always work best in pairs. --
We are the revolutionaries. We are the usurpers of the heavenly throne. We are the enemies of the Gods. |
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